Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Cracco Wild Nature
Level rating: 5.5
Rating
N/A

While I agree with Cracco, in that they aren’t related, posting lots of levels in a row makes them get a very small number of ratings. I should know.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: J2LC tileset pack 2001-2002
Level rating: 8.7
Rating
N/A

I’m feeling blown away by Corrupted Sanctuary.. which, I’d say, is one of the best tilesets in existance. So I’m not exactly up to writing a real review. But both tilesets are good, Sanctuary is great.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Forgotten Temples
Level rating: 8.3
Rating
7.7

Two fortresses, with various passages and ammo. Two trees inbetween, with powerups. A large tunnel underneath. That is what this level is. It also has some tile bugs. I can’t think of much to say about this.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Townsville
Level rating: 7
Rating
6.7

Eyecandy:
There’s enough background eyecandy for two of the three layers. It doesn’t look all that good, but it’s not bad, either.
Basic Tiles:
They’re here, with and without roads. Layer 4 background, corners, really weird ceillings.
Tileset Musts:
We’ve got the various destroyable blocks (discounting specialty weapon, ? and trigger), vines, and a hook. Could use a few more.
Overall: Well, it needs work. For example, it should look better.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Hotel
Level rating: 2.8
Rating
3

First, we get a view of some of the tileset’s eyecandy. Then a room labled “Hospital” in which we find four carrots.
Then “Fireball’s Cafe”, which supports eating chips. Product Endorsement, I tell you. Nothing too special.
Then “Lori’s Gym”. There is nothing to do here at all.
Next, we meet a police officer. He sends you into jail. The only way to get out of jail is by robbing the bank. I’m missing something here. The bank gives you unlimited cash.
I use the cash to enter “Space Golf”, which is a waste of time. Nothing to do here, just a few platforms. And some pepper spray marked “SECRET” in flashing letters.
Now I find “Restraunt”, which is Also called “Fireball’s Cafe”. It has Eva cooking pink hot dogs, and a profile view of a boxing arcade game that you can’t play. Nothing to do here!
Then, in a very patriotic building, we find a rabbit riddling a target with holes. And another playing a “fire the gun” arcade game. Nothing to do here, either. It’s called the Weapons Shop. No weapons.
Now, there’s a “Pet Shop”. I find that the Jail I found myself in earlier was actually the hampster cage. I expected a Bird, at least, not just menus.
I enter “Blue Rat’s Aquarium”, which charges you money to swim in a rectangular pool. Bad.
“Hotel” is the next place. There are only three rooms, one of which is a kitchen, and none of which are owned. Nothing to do here at all.
Then, following some flashing “SECRET” signs, there’s a small room with a view of some slime.
That’s all. I just told you the entire level.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Project Omega v2.4
Level rating: 8.5
Rating
N/A

Maybe you’re not explaining it well, but I have no idea how this could be useful at all. It already puts messages on the screen whenever someone is roasted.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Skate or Die
Level rating: 1.2
Rating
N/A

Please include the tileset.

Edit: Ok, I got the tileset from your tileset upload. Anyway, this is a rather bad battle level. It’s poorly made, with a few big buildings, some ammo, a lot of sand, and some places that are almost impossible to get out of.[This review has been edited by Violet CLM]
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Labrat Down Under
Level rating: 7.7
Rating
N/A

I’d normally say something longer, but CelL kind of summed up the level.
It’s a single player labrat level, with some tile bugs, not the best design, that sort of thing. It’s ok.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Galacia
Level rating: 6.9
Rating
6.2

I’ll just follow AcId’s wonderful style here.

Rooms:
I could honestly, honestly, HONESTLY do without Any rooms the next time I see a hotel level. Really. Just attractions and stuff. I mean, what’s the point? “Oh lololol I have my name in this level that must mean I’m so cool” is an interesting thing to say, but what if the level is really bad? Is that the impression you want to have on people? “Oh, look, that guy who had his name in that terrible level!” Anyway, these rooms are all Exactly the same, only with different TVs. Half of them have working doors, and half don’t, so I kind of pity the ones who don’t.

Airboard Room:
Oh. A big empty room. Look, I KNOW I answered that “Freedom” was an airboard in a 1023 × 1023 level with nothing else on a J2S poll, but I’m saner now, ok?

Battle Room:
This is one of the worst battle arenas I’ve seen. Wait – I think the one from the last hotel I rated was worse. Oh well. It’s a bunch of three block platforms with some carrots.

Pool:
I really have to stop comparing this to that other hotel, although I just started, but it had a better pool. And it was terrible. At least it wasn’t a complete rectangle.

Airboard Tag (or whatever it was called):
Airboards Underwater. The only different from this and regular airboarding, is that you can buttstomp. So in order to tag people, I guess you have to buttstomp them. I’ve seen this level before, and I don’t think I’ve ever seen anyone in this room.

Store/Treasury:
First of all, you are treated to both unlimited Silver and Gold coins. Other then getting your Coin number to a multiple of 5, what’s the point of the silver coins? Especially since they threw you off in the first place. Then you can buy as much ammo and powerups of any type as you like, because you have infinite cash reserves. Couldn’t there be something you have to Do to get the stuff?

Rollercoasters:
Ah, yes. The rollar coaster. With nothing to see, no sights, nothing. Just a bunch of passages through walls in long and windy directions. Windy pronounced like Wine, not Win. The best time for chatting, IMHO, is when you’re in these things.

Watercoaster:
The same, only part of it is underwater, so they go slower. This is really just an excuse of Tublear’s to make more rollar coasters.

Pinball:
Ok, I’ve seen worse Pinball things, but I made a better one in around five minutes at the most. You just go up to the top avoiding the bumpers, wherein there is nothing. No ammo, warps, etc.

Bunny of the Hill:
A small ledge, with a wall on one side, where you must push everyone else off, assuming you can get anyone else up there. You are not allowed to shoot or attack in any way, but if you want to morph, it tells you to use a physical attack. This is especially annoying if you’re Spaz, with that sidekick and all. And why is there a Wall on one side, anyway?

Golf:
The original. The spectacular. The fifteen donkeys in the shape of a tube. Ladies and gentlemen, I give you.. an earache. Along with Golf. Using a variety of any weapons you have (including some it gives you), you must shoot the turtle shell past a series of TNT, to finally get it into the hole. I’ve honestly seen more original golf courses. But this is a high point, at least. Still, putting things you have to buy elsewhere in plain reach is counterproductive.

I am currently undecided on the rating. Mainly because it’s late. I’ll try to assign it one tomorrow. And by the way, I doubt this is as bad as I made it sound.
There. A 6.2. Although I’m still kind of undecided. I may change it later, but don’t count on it.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Tube Around
Level rating: 6.2
Rating
N/A

This is.. a battle level. A bad battle level.
There are four (I think it’s four) rooms, all connected with warps. They have bad placement of pretty much everything you can think of, though in one or two places it actually uses the tileset well.
I really just told you all about it.
(No, I don’t think I did. Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: The Brothers Hotel 2
Level rating: 5.2
Rating
5.2

Ok, this level made me want to laugh. I’m not sure why.
First of all, there’s no Jazz start. So you fly around with Fly/Nowalls on for ages, looking for the start. Eventually, I host it in an unaccessible server, just to get in.
At the start, I’m greeted with two directions. “Other” and “Rooms”. I go in “Other”.
There are two shops. Yes, two. One would do just as well. They sell powerups at one coin apiece, with hordes of free fastfire added on.
Also, there’s a “Battle” room. There’s a bunch of platforms, all identical, and a silver coin with a long delay in one corner. I’d love to see a battle here, I really would.
Next, we get greeted with “Test”. My heart rate quickens. Something fun. But it’s the old helicopter ear tests, and the warps are the same tile as the background. At least they move.
To make matters worse, the third one has fake warps. But the fourth one is a test of Spaz’s Sidekick, and I admire that. Then you get 45 coins. If powerups cost 1 coin each, what are you ever going to do with 45?
Then there’s a “Swimming Pool”. No diving board, no water slide, just a big puddle. I swim around a little. I leave.
That’s all in the “Other” section. Fortunately, there are some things other then “Rooms”. Well, sort of.
There’s a First Aid room, with a few beds, a water cooler, and four carrots. This, I presume, is for when you’re wounded in battle. Oh. Wouldn’t carrots in the battle arena be more useful?
There’s also a fun room. It’s got some things that suggest fun, but there’s nothing to do.
And I found a Supermarket. It has free food, and they pay you to exit. I must be missing something.
Then there are some more rooms, half of which are submerged for a reason I can’t fathom. (Hehe, get it?)
And there’s some other room I forget that is for the purpose of showing off what the tileset can do? Oh yeah? Then where’s the cute little puppy dog? Or the background?

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: BattleOut V
Level rating: 7.2
Rating
7.2

Gameplay: No real problems here.
Design: Seen better, seen worse. It’s a bunch of platforms. Some are largish.
Weapon Placement: It’s got TNT. Never use TNT in Battle Levels. And I’ve seen better powerups.
Eyecandy: I think the leaves in the foreground are too fast. And the background could be slowed a bit, as well.
Cows: None.
Summary: This is a Diamondus Night level, with nothing special, but nothing bad. It’s rather usual, really.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Death Turtles
Level rating: 7.3
Rating
N/A

Nice, nice, etc. You have the makings of a fine whatever it’s called.
This is a smallish level, which doesn’t really put the fear of dogs in my heart. Or the hearts of turtles, I’d say. Whatever.
It’s made well, the eyecandy is fine.. do you get the idea? I can’t find much to say about this level.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Tokyo Bunnys
Level rating: 6.5
Rating
7

Not bad, not bad indeed. Although I’ve seen better base placement, this is a good CTF level.
It uses the tileset (as far as I could tell) without any problems, the ammo placement is done well.. that sort of thing. But it’s not super high quality.
And as White Rabbit said, this level falls prone to the evil CTF Bug.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Inside the Glue Factory
Level rating: 8.8
Rating
8.5

Pros:
Excellent tileset use..
Good gameplay..
Fine design, no dead ends…
Etc?
Cons:
Gimme a moment.. ah! I thought of one! Bad powerup placement!

Sigh..

Anyway, this is one of those CTF levels that unless you’re really good at the things, makes you want to give up in level making. Me, anyway.
You travel through a level without any glue in it (no gluey glue for chewey chewing, sadly enough), and run around. It looks great. It plays well. All that stuff.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: labrat station 5
Level rating: 2.1
Rating
N/A

I haven’t seen this, and from your ratings I don’t think I want to, but I would like to point one thing out.
Why are you saying that the Jazz Boss is in the level is a downside? It is a working boss, after all, so you’re just being unfair. Would you do the same if it had some other boss? No, probably not. So that’s just pointless.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: 1.23 JCS patch
Level rating: N/A
Rating
N/A

Sounds really buggy.. and pretty useless..

Edit in response to ET:
Ok, so this lets you load TSF levels in 1.23. TSF levels, in general, use TSF tilesets. Does this let you use TSF tilesets in 1.23 JCS? Somehow, I doubt it..
Let’s say, that due to someone not having 1.23, they make a TSF level with a 1.23 tileset. Even if you do use this on that level, it will probably be passworded. If it’s not, you’ll still be missing all of the animations.
Now, someone seems to think that this is for retrieving levels they saved in the TSF JCS. Maybe I’m weird, but I have no idea how this could happen. First of all, they’re saved in different directories. So you bring up the TSF JCS, go into the 1.23 JJ2 folder, load a level, save it. How likely is that?
Anyway, why would they load it in the first place? If you have 1.23, there’s no real point to loading it in TSF, unless it’s a bona-fide TSF level (using a TSF only tileset).
What would be useful would be to take all those TSF tilesets that have less then the maximum tiles for 1.23 and make Them 1.23.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: JungleRabbit
Level rating: 6
Rating
4.2

Straight levels, with occasional periods where you go down, then up again. All the villains are in huge clumps that are amazingly easy to skip through. Never do you turn around for anything. Way too easy. Etc. However, there was one nice part where you turn into a frog and have to do precise jumping.
The multiplayer levels..:
The Battle level has a lot of powerups, some TNT (NEVER USE TNT IN BATTLE) and nothing else. OH joy.
The CTF level is the worst of them all. On either side there is a CTF base, with a wall between. There’s a lake below. To get to the lake (which has access to both bases), you must get through huge amounts of 4 shot destruct scenery. I Hate this one.
The Race level is the best of the ones Bjarni made. It needs work, you can’t have swinging vines in multiplayer (or frog morphs), so I guess it’s for Splitscreen only.
The Treasure Hunt level was made by someone else, and of course was the best level in the pack. However, all the gems are Green, so it’s really pretty pointless.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: just a another game
Level rating: N/A
Rating
N/A

Would it help if I said it was very bad, and the best thing to do would be to do abandon it totally?

This is bad. I couldn’t really find anything good about it. The Jazz sprite isn’t even animated.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Wierine
Level rating: 6.9
Rating
N/A

This just needs work. Four days isn’t an excuse.

Anyway, the tileset is mainly some silver and bronze pipes that look bad when put together. The layer four background is the same thing, only darker. It also has some weird eyecandy, and some ground that doesn’t have enough tiles to be useful.
There is a text sign, and some poles, but no hurts. No hooks. No vines. No sucker tubes.
(Unsupported rating removal edit. On a side note, these days I actually kind of like this tileset. ~Violet)[This review has been edited by Violet CLM]

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