Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Death Metal
Level rating: 8.5
Rating
8.2

A Skulg tileset! Better not let that influence my rating..

Anyway, this is a tileset. It uses a style that is Highly obviously copied from Blade.
It looks great, except for the Basic Blocks, which lack that special something that makes you feel all warm and fuzzy inside.
It has most of the Tileset essentials, including two kinds of vines It’s also got some of those basic tiles you can use by just plopping all over the place, with the four blocks per tile.
Mountain ranges, textured background, arrows, girders, skeleton hands, bones, faces, animations.. I like it. But the Speed, Destruct and Stomp blocks need work. (Originality isn’t quite enough)

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: The Demons Lair
Level rating: 7.2
Rating
N/A

Troubles in maneuverability, place to get stuck without all that much effort. That’s it for the bad category today. Tune in again next week to something else.
This level is a platform oriented level, with eyecandy, and not the best design, but fine. There’s also a nice bit which Seriously reminds me of something from one of my levels. It’s ok.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Just Another Pack.
Level rating: 8.4
Rating
N/A

BizarrE, Raddish12 uses the HH98Day tileset, which I didn’t include because it’s an Official Tileset, and you’re not supposed to include the things.
You should be able to find it any number of places.. try searching for “Snow” or “Christmas” in the “Search Downloads”.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Dino Station
Level rating: 8.9
Rating
7.2

STORY: There IS no story. Apparently the level was originally made for some episode, but nothing ever came of that, and it is left to wander around pointlessly, as players of this level may end up doing.
Pros: A story for this level might just have the feel of being there so there’d be a story.
Cons: There is no story. However, I am still willing to forgive this for a single level.
Rating: N/A

TILESET/TILESET USE: This is the first thing that will strike you about this level. It uses Alienator’s (I think) boring, colorless block tileset “Space Station”, which is all blue and has a few random Bryce objects with nothing better to do then sit in the tileset. The tileset is used fairly well, six layers at speed 1/1 (..which is way too much, and is kind of cheating.. “all eight layers” indeed), one layer used on the huge planet, which isn’t all that helpful, and one layer for the rather annoying looking background. Still, while I can not say I approve of a lot of this, the fact remains that the level IS nice to look at, and manages to have a lot of 1/1 speed eyecandy.
Pros: It is nice to look at.
Cons: Layers 7 and 8, some kind of wasted layers.
Rating: 8.0

WEAPON/ITEM/ENEMY PLACEMENT: There are a few weapons here and there, but who cares? Other then Bubba, there’s really very little in this level to worry about that your gun will have any effect on. And for Bubba, the blaster is probably more effective then anything you can pick up along the way. Still, the author did place the weapons fairly well, I suppose, such as toaster ammo at the boss, after getting a toaster powerup. The items are also placed well.
Pros: Everything’s placed well.
Cons: Few.
Rating: 7.7

ORIGINALITY: I’m not sure if this level is original or not. The tileset use (other then layers 7, 1 and 2) is great, but I’m not sure if the rest of the level is. We’ve all PLAYED places where you run back and forth looking for what opened up when you hit the trigger crate, only longer and more entertaining.
Pros: The tileset use is original.
Cons: I don’t know if this is original or not..
Rating: N/A

DIFFICULTY: The hardest part about this level is seeing through the three foreground layers, and figuring out what is solid. There are a few enemies, but you go back and forth enough, they might be better off generating. As it is, after you’ve gone through the enemies in the main area once, it starts feeling dead. The place where you climb on spikes has the potential to be difficult, but it’s short and you can avoid the spikes. I’ll admit the boss is kind of difficult, but that’s mainly because of the lighting, which makes it so you can’t even see that the floor will fall out from under you.
Pros: Some parts are kind of difficult.
Cons: It’s short. And not paticularly dangerous.
Rating: 6.7

REPLAY VALUE/FUN FACTOR: This is probably the area the author spent the Least amount of time on – giving it an enjoyable gameplay. It starts out fairly well, with a multiple path area, but then quickly you’re in a big room where you search for three trigger crates (in order). There are sucker tubes where you wouldn’t expect them, no sucker tubes where you Would, spikes where they are hard to see, and the foreground getting in the way of gameplay. I don’t know about you, but I did not enjoy playing in this level.
Pros: You may want to play it again to just look at it.. I don’t know.
Cons: Not paticularly enjoyable, too confusing.
Rating: 6.2

OVERALL (not an average): This is a… level. The author appears to have spent quite some time on “small details”, but it would be nice if he had paid more attention to the larger picture.
Pros: Yes, it is nice to look at, though to be honest I would have preferred less foreground and a moving background. And parts of the level are entertaining.
Cons: Sadly, I am unable to really recommend this level. Maybe if the author had spent less time on the graphics I might, but not in this state.
Rating: 7.0[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Freeze Tag
Level rating: 8.1
Rating
N/A

Well, this is a “new” gametype. Something you haven’t seen before unless you have. All the players get in holes, then the host hits a crate, and everyone goes into the arena. There, in order to win, you must be the Last Rabbit Alive. But not by killing. To get someone out of the arena, you must freeze them, then push them into a hole. Falling into a hole when you are not frozen merely relocates you somewhere else in the arena.
The levels all use the “Freeze Tag” tileset, by Moi. Some of them are freeform, platformy areas. Some are mazes, with secret passages. Some are big temple totem stuff.
And it also includes “Freeze Tag Assault”. Those of you who loved “Space Assult” by URJazzCC, should love this as well. It is a conversion of Space Assault. Only instead of killing the other team to get them in jail, you must freeze them and push them in holes. Or into space. I think. I’m not sure, really. But I believe that’s correct.
I know I’m biased, having made the tileset and several of the levels, but I like this anyway. Of course, I can’t rate this, but if you download this, you can. That makes up for it.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Devils Crypt
Level rating: 4.6
Rating
N/A

Well, this is too easy, too much ammo, bad enemy placement, bad eyecandy. But there are good things. So I’ll be nice.

Anyway, this has several periods where you get inrabbitan amounts of ammo. Not to mention a secret area with arrows pointing to it. (Excuse me?) I couldn’t find the Secret Level, and considering the very small size of the level, I presume it’s tucked away in the ceilling somewhere. Wheee.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Shrunken Jazz
Level rating: 8.2
Rating
N/A

I like this set Much more. The only trouble is that a few of the things have bad masking. (The steaming coffee and the plant pot)
Taz, unless it’s actually got more then 1000 tiles, you should send it to someone so it can be compiled in 1.23. Much more useful that way. And I really want to use it, too! :P
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: MatBoard
Level rating: 7.9
Rating
7

As nobody has said a thing about the tileset, I guess I will.

This is a Game tileset. The basic blocks are alternating Black and White tiles, like in Onag’s famous Cheq. There are also 3D chess pieces to go both in front and behind you as you walk along the 3D tiles. The secondmost structure is dice, which not only can you put any number on, can be combined into various structures. They are also 3D. There is also some weird water, and some warps that I don’t know what to think about. That’s about it.
BTW, Janus, don’t rate the example level. (Speaking of which, Swinging Vines don’t work in multiplayer.)
I’ll give this a 7… as it’s a good set, but there isn’t really enough to work with.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: thunderstorm
Level rating: 7
Rating
N/A

I disagree with you people… this isn’t a very good level. The eyecandy just needs work everywhere, the background is bad, and the design is pretty iffy.
And no, Devan doesn’t swear at the end. Just try to remember what the word means.

Edit: Forgot the rating. :)[This review has been edited by Violet CLM]
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Carrotus Battle
Level rating: 6.3
Rating
6

Well, it’s obvious some parts of this level were COPIED from Carrotus Squash. I’ve played it enough in Battle Server (Before Monolith removed it) to notice that.
Other then that, this is an ok level. There’s bad ammo placement, and tile bugs, but it’s ok. It’s about springs, pumpkins, foreground plants, and nothing in the background.

By the way, how come all your levels, in order to get them, I have to open two folders Inside the .zip file?

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Test
Level rating: 6.4
Rating
N/A

This is a…. bad test level, as tests go. It’s too confusing, and too easy to get stuck. It’s also very easy. I beat it. :P
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: River
Level rating: 7.3
Rating
N/A

Bad masking. It’s also entirely in TSF, both the tileset and the level.
But it’s mostly good. I like the Lori fishing, though it could use a little work. The whole thing reminds me immensely of Syntax’s “Meadow” tileset.
It’s ok.. as it is in TSF, I can view it, but not view it in JCS, so don’t blame me for not rating the things that aren’t in the level.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Holy Hights
Level rating: 6.1
Rating
6.2

Ok… I do not like this level. Half of the level seems to be in Layer 3, and because the stuff in Layer 3 and Layer 4 are the same, you have a lot of trouble figuring out where you’re going. And it may be just me, but it’s incredibly laggy even in single player. Speaking of, there’s no Jazz start.
The eyecandy is ok…… I guess. Nothing spectacular, you know.
The gameplay/design.. it could use some work. I had some trouble navigating.
Weapon and other item placement’s ok.. no complaints here.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Beachparty part1
Level rating: 6.5
Rating
6.5

Yes.. the Design is ok, and some of the events, but other then that, this needs work. Really.

Basically, you are in what I presume is supposed to be a ship. There’s no sand. It starts out incredibly dark, which while annoying, doesn’t really add a challenge.
The tileset usage is normally decent, but there are some places where it just looks.. so wrong.
And while some places have good enemies, others don’t. Like those masses of normal turtles.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: devans spacebase of destruction demo
Level rating: 2.2
Rating
2.5

This is a level using ET’s Planet 1 Version Somethingorother. The Readme has obviously been copied from the tileset’s readme, as it says instead of the level actually uploaded, that the zip contains ET’s Planet CTF 1, or something like that.

There are a bunch of normal turtles, bad tileset use, bad layout, etc. There are only three parts which present any difficulty.
One: Once you enter the Spike Ball area, unless you are very lucky, you are forced to hit one.
Two: Later, there is a going up area, where it is impossible to not hit a spike ball.
Three: At the end, there’s a Devan. Oh yay.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Inside the Castle2
Level rating: 2.4
Rating
2.2

When I first saw this, it appeared to be a small room, with one platform, and no ammo. There was a small hole in the floor that you can’t do anything in, and is covered in layer 3.
Thankfully, or maybe not, just as I was about to Alt+F4, I noticed that the door was a warp. The entire level is a bunch of warps that lead to eachother. The tileset use is…. ok.
The design is poor. The weapons placement is poor. The gameplay is poor. More of a maze then anything else.

Last note. This is a 1.24 level.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Dungeon Disaster
Level rating: 8
Rating
N/A

This level has four smallish rooms, all connected by a closed circuit warp system. (First bug: One of the warps is very hard to get away from)
The tileset use and eyecandy are good.. no problems there. (Second bug: There’s a little gate like thing that has incomplete Layer 3)
I personally don’t like the design all that much.. but it’s ok.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Lost Vikings episode
Level rating: 7.4
Rating
8.2

First rating woo :D

Anyway, this is a fairly long single player episode. The villains aren’t really what you have to worry about.
No, because these levels are full of hurt events. Green hands snaking around the ground, mummies walking in formation, and lots of dangling blocks and crushers. I especially like the place where you mustn’t fall down, and all the time you have to avoid the falling blocks, which threaten to knock you down.
The eyecandy and use of tileset and stuff are good. There’s quite a bit of originality.. I think. It could well be taken from the game. But you have to love jumping onto the shield of that viking who’s continuously jumping up and down.
Throughout the game, three vikings accompany you. They don’t really do anything. But it’s nice.
If you’re NOT a fan of having to time when you go through places, this isn’t for you.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Lost Vikings battle pack
Level rating: 7.1
Rating
7

The eyecandy and tileset use here is great. It looks just fine. Indeed, it is the design and gameplay that lowers this rating.

The first level is arranged in a bunch of different areas, linked together. Like Battle1/2. None of them are all that good, and the weapon placement needs work.
The second level is a big icey place. About half of it seems to be a cave system, and I think this level has the best ammo placement. And there’s a generic platform area.
In level three, we are treated to an eye murdering place which resembles Candion. Annoyingly, blocks appear and disappear all over. There is an airboard area, like in Treasure Hunt B.
Level four is a spaceship with iffy design. It’s a little hard to navigate, you see.

I’m off to download the episode.. which will hopefully be better. Nice work with the magnet, by the way.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Electro gem campaign
Level rating: 6.7
Rating
N/A

Why do I have the feeling that “acid burn” is the same as “AcId”?

Anyway, pros and cons..

Cons:
The filenames are so general, it’s easy to have ones with the same name. I had 2. Make them something like AcIdC1, AcIdC2 etc.
…everything else?

Pros:
These do have their good moments, however. And it does take some effort to use so many tilesets. (Though I see he avoided Psych… hmmmmm.)
And there are a few good ideas, like having the turtle boss (“Dirven”) have a CTF base as his time machine.
(Unapproved rating removal edit. ~Violet)[This review has been edited by Violet CLM]

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