Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Jazz 1: Scraparap
Level rating: 7.1
Rating
N/A

I looked through all three Scraparap levels, but I couldn’t find a big crashed rocket with fire coming out of it. If you would be so kind as to tell me where to find it, I’ll put it into the tileset as soon as possible.

JSZ, I have searched through all three levels extensively, especially the second one, in both Easy and Turbo (to round out difficulties), and can’t find it. Sorry.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Some Continueing Episode beta
Level rating: 7.4
Rating
7.2

This pack contains five single player levels, each with their own tileset, presumably made by the author because he says “Do the tilesets need mor eyecandy?”.
They contain lots of hurt events, some villains, a lot of annoying places, and aren’t really very fun.
The graphics could use work as well. For example, in the first two levels, the layer 4 walls are also background eyecandy, and that’s annoying. And things that do one thing one time are other things another time, making it hard to keep track of anything.
As I think I already said, there are lots of annoying spots, bringing down the otherwise ok design.
The gameplay involves moving slowly, knowing that half the tiles probably hurt, and having to go in secrets to find the next trigger crate. This got paticularly annoying in levels 2 and 4.
The story, I think, involves some area where everything has been hit by a lethal dose of radiation. Correct me if I’m wrong.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: TinyBattle Pack
Level rating: 3.2
Rating
3.2

Ok, this is one level, copied four times into different tilesets, with no real changes other then that.
The levels start with a start position in a small room. You get thrown into a tube, and a ceilling spring, which puts you in a small passage leading to the main battle room.
The main battle room is around 10×10 or so (I didn’t bother to check) and is composed of a bunch of blocks. This type:
[]    []

   []

[]    []
Each of the blocks has a generating bouncy ammo. The levels use layers 4 and 8, and that’s it.
I’ll give this a 3.2, but only because I’m feeling generous today.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Much Stuff
Level rating: N/A
Rating
N/A

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Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Mc Scrooger tileset
Level rating: 6.1
Rating
4.2

For basic tiles, we have a dark yellow box, with lots of yellow circles on it. Although it has top, bottom, sides and corners, it doesn’t tile, and looks pretty bad.
It does, in its favor, have all the Blocks. Bouncy, Stomp, etc. The Toaster block has been snipped a bit around the edges, making it look much better. Rather masterful. It also has H-Poles (not V-Pole!). Yes, the plural was intentional. He put in two. They even look exactly the same.
For background eyecandy, you have the option of making a wall with the basic blocks, and putting it in. Not too exciting. Although I can understand the thought behind it, masses of “money” everywhere.
Layer 4 eyecandy consists of three things.
1: A blue, pink and yellow thing that Is supposed to be Uncle Scrooge’s First Dime, in its nice little padded case. Nice try.
2: A money bag. A rounded triangle, with a circle on the top, and a $ sign on the front. It uses the same colors as the ground. But it looks ok.
3: A duck. I think it’s supposed to be a duck. It looks a little like one, I guess. But if I were Bjarni, I would have given up on this paticular bit. It didn’t come out very well.
The background is pure grey, probably supposed to be the inside wall of the money bin. It looks very indestructable.

Although I can see Bjarni put some effort into this, and was quite imaginitive, the tileset is just too darn unusable to recieve a high rating. Sorry.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Anniversary Bash 4 level pack
Level rating: N/A
Rating
N/A

I don’t feel like reviewing all the levels this time – suffice to say that the levels in this pack are a far better assortment then that of the CTF pack. Except for two Horrible levels called “Cold Day Battle” and “Bobo meets Royalty” that got in there somehow. And there are a few not all that good levels. But mainly, this is a far better pack.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Ocean of Acid
Level rating: 8.4
Rating
N/A

I only saw the level itself, so I’ll only rate it.

I didn’t like this level much at all. Rather little work is put into design and gameplay, the whole thing is just following a long path and fighting the various enemies. On occasion, you can’t tell what’s solid and what’s not, which causes you to fall into the slime, which you can not get out of. You die.
Eyecandy is ok, but I seem to remember better can be made with this tileset. The level just didn’t look all that good, although I saw no tile bugs. Maybe it’s just the awful palette, turning everything black blue.
Enemy and Weapon placement didn’t stick in my head, but although it wasn’t terrible, it wasn’t exactly the best either.

Overall, while this is an above average level.. considering that you said it was the best level so far, I shudder to think of the rest. And as there seems to be something about not rating it that I missed, I shall refrain.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Anniversary Bash 4 level pack
Level rating: N/A
Rating
N/A

Level 1: Ohhhhhh I’ve seen this one several times before, and I don’t like it at all. How do I make sure (assuming I do get in the CTF server) that I join after this level, anyway? I can’t. I’ll have to trust to luck that I’ll miss it.
Level 2: This one is kind of like Happy Castle CTF in general layout form, only it’s far easier to go between the bases. Two bases near the top, with lots of access routes, and a big battle area beneath.
Level 3: This is always being hosted, and I’ve never seen what people see in it. It’s just an average CTF level.
Level 4: Swinging Jazz. It’s included in TSF, which should be enough reward. Can’t we get some new stuff in here? To actually celebrate Year 4?
Level 5: This seems to be a Happy CTF pack level, so I don’t think it’s new. I don’t like it, either.
Level 6: This, from the dates, is one of the Earliest levels of 2002. Interesting. It’s also divided in half by a huge wall, which helps strengthen the difference between the two teams.
Level 7: One of the better levels in the pack, from what I’ve seen. Kind of a level with a layout that won’t stick in your mind.
Level 8: This one isn’t even all that well done. The whole thing revolves around the guardposts, with little attention spent on anything else.
Level 9: Now This one I Like. Two bases on either side of the level, with small ammo caches, then this huge temple in the middle. And CelL made it, too. Yay.
Level 10: Pretty non-descript platform based level here. It needs some work altogether though, so the main body supports the good ideas.
Level 11: This one seems familiar. I was actually hoping this pack would contain some of the great levels that have been created, but not recognized. But it seems they’re going for stuff hosted all the time. Or something.
Level 12: An ok CTF level, and not one I’ve seen before. I’m hoping this level has a Red base, but I couldn’t find one, so who knows. Maybe if I looked more carefully. And it has this really weird fixing job that is sure to get some people rather confused.
Level 13: This one has a truly frightening design that makes it so there are no short pathes anywhere, and to get to an area seven tiles away, you have to go on a long roundabout route. And there’s some heavy base bias.
Level 14: Believe it or not, this is the level I think of when I hear “Eyecandy”. Given a few seconds. Kind of confusing, but certainly one of the best levels in here.
Level 15: This level is something I am biased against, having not seen it enough to learn it, but having seen it too many times to like it. It can also be confusing, and hard to get around.
Level 16: Kind of confusing. Lots of things I’d expect to be unsolid are solid. But there aren’t any major problems.
Level 17: Here we have a nice little thing, with the bases close enough together that most of the level is for chasing the other players about in. And some really wacked out eyecandy. Yay.
Level 18: I’ve seen this one before, but I actually like it, and can find no bugs. Nice, solid level here.
Level 19: IT DIES.

There. I commented on the selection of levels. It needs work.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: The Space
Level rating: 8.9
Rating
8.2

Basic Blocks: They are all there, though rather hard to use. I think they’re all there, anyway. The placement got me confused.
Eyecandy: Enough for all the layers.
Tile Placement: I can’t say much for the tile placement. It looks like, once he did a section, he filled up any gaps with bits and pieces of the next section, which looks weird.
Basic Tiles: I’m not sure if that’s a sucker tube or not, but it doesn’t look like one, so I’d say there isn’t one. There are vines, and poles, and I’m not totally sure about hooks.. the set gets very confusing.
Masking: This tileset could use some work in the masking department. For example, the “Blade” block. It’s unsolid, though it’s drawn as a solid block, which makes it not good for level design.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: The Episode
Level rating: 8.9
Rating
N/A

These are ok, but they’re not superb. They need more trigger crates, for example. And there are far too many goodies – I got a sugar rush on almost every level, and two sugar rushes on two of the levels.

The design’s pretty good, very unusual.[This review has been edited by Violet CLM]
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Cracco Wild Nature
Level rating: 5.5
Rating
N/A

While I agree with Cracco, in that they aren’t related, posting lots of levels in a row makes them get a very small number of ratings. I should know.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: J2LC tileset pack 2001-2002
Level rating: 8.7
Rating
N/A

I’m feeling blown away by Corrupted Sanctuary.. which, I’d say, is one of the best tilesets in existance. So I’m not exactly up to writing a real review. But both tilesets are good, Sanctuary is great.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Forgotten Temples
Level rating: 8.3
Rating
7.7

Two fortresses, with various passages and ammo. Two trees inbetween, with powerups. A large tunnel underneath. That is what this level is. It also has some tile bugs. I can’t think of much to say about this.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Townsville
Level rating: 7
Rating
6.7

Eyecandy:
There’s enough background eyecandy for two of the three layers. It doesn’t look all that good, but it’s not bad, either.
Basic Tiles:
They’re here, with and without roads. Layer 4 background, corners, really weird ceillings.
Tileset Musts:
We’ve got the various destroyable blocks (discounting specialty weapon, ? and trigger), vines, and a hook. Could use a few more.
Overall: Well, it needs work. For example, it should look better.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Hotel
Level rating: 2.8
Rating
3

First, we get a view of some of the tileset’s eyecandy. Then a room labled “Hospital” in which we find four carrots.
Then “Fireball’s Cafe”, which supports eating chips. Product Endorsement, I tell you. Nothing too special.
Then “Lori’s Gym”. There is nothing to do here at all.
Next, we meet a police officer. He sends you into jail. The only way to get out of jail is by robbing the bank. I’m missing something here. The bank gives you unlimited cash.
I use the cash to enter “Space Golf”, which is a waste of time. Nothing to do here, just a few platforms. And some pepper spray marked “SECRET” in flashing letters.
Now I find “Restraunt”, which is Also called “Fireball’s Cafe”. It has Eva cooking pink hot dogs, and a profile view of a boxing arcade game that you can’t play. Nothing to do here!
Then, in a very patriotic building, we find a rabbit riddling a target with holes. And another playing a “fire the gun” arcade game. Nothing to do here, either. It’s called the Weapons Shop. No weapons.
Now, there’s a “Pet Shop”. I find that the Jail I found myself in earlier was actually the hampster cage. I expected a Bird, at least, not just menus.
I enter “Blue Rat’s Aquarium”, which charges you money to swim in a rectangular pool. Bad.
“Hotel” is the next place. There are only three rooms, one of which is a kitchen, and none of which are owned. Nothing to do here at all.
Then, following some flashing “SECRET” signs, there’s a small room with a view of some slime.
That’s all. I just told you the entire level.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Project Omega v2.4
Level rating: 8.5
Rating
N/A

Maybe you’re not explaining it well, but I have no idea how this could be useful at all. It already puts messages on the screen whenever someone is roasted.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Skate or Die
Level rating: 1.2
Rating
N/A

Please include the tileset.

Edit: Ok, I got the tileset from your tileset upload. Anyway, this is a rather bad battle level. It’s poorly made, with a few big buildings, some ammo, a lot of sand, and some places that are almost impossible to get out of.[This review has been edited by Violet CLM]
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Labrat Down Under
Level rating: 7.7
Rating
N/A

I’d normally say something longer, but CelL kind of summed up the level.
It’s a single player labrat level, with some tile bugs, not the best design, that sort of thing. It’s ok.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Galacia
Level rating: 6.9
Rating
6.2

I’ll just follow AcId’s wonderful style here.

Rooms:
I could honestly, honestly, HONESTLY do without Any rooms the next time I see a hotel level. Really. Just attractions and stuff. I mean, what’s the point? “Oh lololol I have my name in this level that must mean I’m so cool” is an interesting thing to say, but what if the level is really bad? Is that the impression you want to have on people? “Oh, look, that guy who had his name in that terrible level!” Anyway, these rooms are all Exactly the same, only with different TVs. Half of them have working doors, and half don’t, so I kind of pity the ones who don’t.

Airboard Room:
Oh. A big empty room. Look, I KNOW I answered that “Freedom” was an airboard in a 1023 × 1023 level with nothing else on a J2S poll, but I’m saner now, ok?

Battle Room:
This is one of the worst battle arenas I’ve seen. Wait – I think the one from the last hotel I rated was worse. Oh well. It’s a bunch of three block platforms with some carrots.

Pool:
I really have to stop comparing this to that other hotel, although I just started, but it had a better pool. And it was terrible. At least it wasn’t a complete rectangle.

Airboard Tag (or whatever it was called):
Airboards Underwater. The only different from this and regular airboarding, is that you can buttstomp. So in order to tag people, I guess you have to buttstomp them. I’ve seen this level before, and I don’t think I’ve ever seen anyone in this room.

Store/Treasury:
First of all, you are treated to both unlimited Silver and Gold coins. Other then getting your Coin number to a multiple of 5, what’s the point of the silver coins? Especially since they threw you off in the first place. Then you can buy as much ammo and powerups of any type as you like, because you have infinite cash reserves. Couldn’t there be something you have to Do to get the stuff?

Rollercoasters:
Ah, yes. The rollar coaster. With nothing to see, no sights, nothing. Just a bunch of passages through walls in long and windy directions. Windy pronounced like Wine, not Win. The best time for chatting, IMHO, is when you’re in these things.

Watercoaster:
The same, only part of it is underwater, so they go slower. This is really just an excuse of Tublear’s to make more rollar coasters.

Pinball:
Ok, I’ve seen worse Pinball things, but I made a better one in around five minutes at the most. You just go up to the top avoiding the bumpers, wherein there is nothing. No ammo, warps, etc.

Bunny of the Hill:
A small ledge, with a wall on one side, where you must push everyone else off, assuming you can get anyone else up there. You are not allowed to shoot or attack in any way, but if you want to morph, it tells you to use a physical attack. This is especially annoying if you’re Spaz, with that sidekick and all. And why is there a Wall on one side, anyway?

Golf:
The original. The spectacular. The fifteen donkeys in the shape of a tube. Ladies and gentlemen, I give you.. an earache. Along with Golf. Using a variety of any weapons you have (including some it gives you), you must shoot the turtle shell past a series of TNT, to finally get it into the hole. I’ve honestly seen more original golf courses. But this is a high point, at least. Still, putting things you have to buy elsewhere in plain reach is counterproductive.

I am currently undecided on the rating. Mainly because it’s late. I’ll try to assign it one tomorrow. And by the way, I doubt this is as bad as I made it sound.
There. A 6.2. Although I’m still kind of undecided. I may change it later, but don’t count on it.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Tube Around
Level rating: 6.2
Rating
N/A

This is.. a battle level. A bad battle level.
There are four (I think it’s four) rooms, all connected with warps. They have bad placement of pretty much everything you can think of, though in one or two places it actually uses the tileset well.
I really just told you all about it.
(No, I don’t think I did. Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

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