Review by Violet CLM

Posted:
Posted more than 20 years ago
For: AntiCrash
Level rating: 8.4
Rating
N/A

I don’t know, but from my POV none of what you just said makes sense, Fire Sword. You simply can’t put Laser Shield in a level as an event, and I don’t think this protects you against the other shields or anything.

“it was sorta chaotic because things like weapons and powerups were constantly unrespawnsive (wouldn’t come back!) so we had to stop the game constantly to get the powerups and weapons back so obviously the sheild was a problem.”

That is… shield unrelated at the best.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Hotel Dream
Level rating: 8.6
Rating
8

When I read the Author’s Description, I had a feeling this would be bad. Sorry, but hotel tilesets usually are. However, I was wrong. This has excellent artwork, good ideas and all the basic tiles.
However, it could use some tiles for things out of the hotel itself. Spikes that look good, sucker tubes, vines, hooks, H/V poles, destruct and stuff blocks…. those would really be nice. Along with more tiles for activities, because a hotel level with nothing but a hotel is boring. That sort of thing.
Good work. Here’s hoping for more levels and tilesets by you two, and good hotel levels using this.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Original Blood
Level rating: 4.8
Rating
N/A

Cool. Why couldn’t I have thought of all those ideas while making my Halloween tileset? :P
(Unsupported. Rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Realm of Darkness
Level rating: 7
Rating
N/A

Nononono, he means this is the 1000th upload on J2O. Period. Not just by him. The trouble is, there are less then 1000 uploads, but this is still the 1000th. Several have been deleted, so while you can not download all 1000, a total of 1000 uploads had been made when he uploaded this.

I’m not going to either download or rate this. But, I’ll give you a hint what my rating would be if I downloaded it, then rated it.

Excellent work, CelL. Though I think, no matter what you say, you make levls too fast. On the day a tileset’s uploaded, you make a level with it. I take days. But then, your method is pretty slapdash.
The eyecandy isn’t amazing, as you can’t get all that much eyecandy with this tileset, but you certainly did what you could. One might almost think a little too much.
The tiles are used well, no bad connections that I noticed, and the design’s good. Could use a little work though.

Hehehehe, I was able to know that much about the level without even downloading it! Am I cool or what? :P

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Darkened Landscape
Level rating: 7.5
Rating
6.7

I forsee usage in October, 2002. Bwahahahaha.
Good things:
The artwork is excellent.
Most basic tiles are there.
In the style of Epic’s tilesets, even the basic tilesets have many variations.

Bad things:
There really isn’t anything other then basic tiles.
No ? block. Nobody ever uses them, but you should always include one anyway.
THE EYES ARE SUPPOSED TO BLINK! WE WANT ANIMATIONS!
The smiley face really destroys the atmosphere… can’t you get an evil looking one?

Craccoboy, Splash, this isn’t an old tileset. Try reading the description, it’s a Remake!

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: New Castle
Level rating: 7.2
Rating
N/A

The tileset looks like it was made by mirrow. Quite odd.
The level feels tomb rabbitish, but this isn’t a level rating.
Very good tileset. I don’t know how easy it is to use though.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Holiday Hare 2001
Level rating: 8.7
Rating
N/A

You know, the first two single player levels were fine, but just about every other level in the entire pack weren’t so. Eyecandy, Gameplay, Design. Actually, Enemy Placement and Music weren’t that bad, but other then that.
By the way, I have the feeling the MP levels were made in a matter of an hour or so each. They don’t show work.
(Moderately unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Hotel2
Level rating: 4.8
Rating
N/A

Trash…
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: the Lost World episode
Level rating: 9.1
Rating
N/A

This was well made. It’s real. It actually feels like an island.
The tileset is well used.
The cinematics are certainly…. new. You just don’t see cinematics included with episodes. However, they are a bit short. Oh well.
The music and ambient sounds are used perfectly. No argument here.

Edit:
I can’t play it on Hard Mode. My home cooked levels list is already full, so I have to drag the first level onto the JJ2 icon. Normal mode is my only option.[This review has been edited by Violet CLM]
(Unapproved rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Intro [Ice Temple]
Level rating: 5.2
Rating
5.5

This level is….. interesting. It reminds me of something one might make with the ClickTeam series of tools.

Design:
5/10. It’s really just a straight line, except for a place where you have to move to avoid some spikes.
Ammo:
3.5/10. There’s just ice, and nothing to use it on.
Enemies:
N/A. No enemies.
Music:
6.7/10. It’s nice, but a little repetitive.
Gameplay:
6/10. There isn’t much of it, really. There are some things that presumably are going to be “Tricks of the Pack” though.

Let’s see, that averages out to….

5 3.5 6.7 6

…..

5.3?

I hate working with averages……

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Jazz Ski Rabbit (not jj2!!!)
Level rating: 9.4
Rating
9

Well, this is well made, except for the traditional bugs included with the game making series you made this with. I should know, having two of them myself.
I like the last level... are you sure we can make our own levels? :P I think I read that in the text file, but it seems to change every time I read it!
Oh, one other bug. You can get coins while you’re in the air, ABOVE THEM.

Message edited. By the way, is there any way to get back to the menu from the cheats area other then F2? It seems that cheats only work after you discover them, and I can’t find any ways to get back to the menu that don’t UNDISCOVER them. Makes it hard to see what the cheats do..[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Muddy Apocalypse
Level rating: 8.6
Rating
8

This has a good lay out, good weapon placement and good eyecandy. Unfortunately, this level suffers from the endless trouble of Low Detail. As I have said before, if you are going to make something in low detail, make it ALL in low detail, not just parts which the tileset doesn’t have pieces for.
However, other then that, YaY.

Edit: I might lower my rating if you removed the coin warp, actually. If you spread more silver coins throughout the level, and made the warp a 50 coin one, I might even raise it.

(Marquee removal. -Trafton)[This review has been edited by Trafton AT]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Jazz 1 Tilesets and Music
Level rating: 7.5
Rating
7.2

Let’s see…. this would be…. the fourth Marbela conversion I’ve seen? Maybe the fifth, even.

The Marbela tileset is mainly a copy of the one included with JJ2, with a mainly fixed mask. The author tried to add some tiles, but they don’t really fit onto other tiles. (The \- -/ tiles are merely upside down, and thus don’t work.)
The Deserto one is in my opinion better. I’ve been waiting for a deserto conversion, you see, being too lazy to do it myself.
The Rainforest is also ok. However, the masking is Paticularly bad here. None of the masking jobs are exactly perfect, but this one takes the cake.

Looking foward to levels using these, except for Marbela. I’m quite sure there are better conversions of it.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Nature's Ruins
Level rating: 8.9
Rating
N/A

Well, I like this. It has some tiles I couldn’t find, though.

Anyway, I’m undecided on a rating for this. I’ll probably come back and rate it… some other time.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Wacky Spazs Small Battles
Level rating: 6.1
Rating
N/A

Yes, I don’t have the tileset for #2 either. But I’ll just assume it’s the same quality as the rest of them.

These are too small to be any fun for normal battles, and too big for micro battles, and the ammo is bad.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: NP Training Arena
Level rating: 3.7
Rating
N/A

Except every one is amazingly easy. However, I love the thing at the start where one shot will get you infinite points, how many depending on how long you stick around.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Cracco Time and Dimensions
Level rating: 6.9
Rating
6.2

First, let me compliment you on your music choice. The level and music complemented eachother perfectly. Both amazingly boring. Hmmm, that wasn’t a compliment, was it?

I can’t rate the tileset, as this wasn’t uploaded as either tileset or multiple, but I do say it had terrible masking. It also, in my opinion, could have been used better.

Hardly any of the crates take anything more then finding an entrance and going through a maze which low detail can generally show you the way through. Because of this, I was HAPPY when I had to jump across four or five little platforms to hit a crate! Totally rudimentary, but it was such a breath of fresh air!

Well, down to the normal stuff.

Eyecandy:
Many of the tiles are ok, except for the ones you drew yourself. Some of the handdrawns are fine, but most just clash with the copied “beauties”. There’s no background eyecandy, like mountain ranges. This is probably due to all the speed 1 layers used.

Gameplay:
Let me just say this level shouldn’t be downloaded for the gameplay.

Weapons/Enemy Placement:
This not being a level where they are needed for things other then tests, I won’t really rate this spot.

Music:
The music lasts what, seven seconds before restarting?

Tileset use:
Could use some work.

All in all, because of the brief shining moments of quality, I’ll give this a 5. Only slightly below average.

Edit: I have played it again, and it’s not quite so bad as I made it out to be.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: End of Ages
Level rating: 8.7
Rating
7.5

Being novel, I think I’ll merely list the Bad things.

Universal Warzone:
Spelling mistake, layer 5 to make the level look better, which makes it look bad on low detail. Don’t do this if you can help it, and if you can’t, make the entire thing in layer 5, not just around the slopes. There’s also a place to get stuck easily.

Holy Land:
Spelled Holly Land in text. More of that layer 5 stuff I mentioned. Bad use of doors. Red lock sitting around for no reason.

Doomsday Darkdream:
This level was made in one day or less. Either that or you’re a lot sneakier then I thought. Anyway, there’s not really all that much to this level. No real problems, though.

Grassy “Moutians”:
Spelling mistake, zzzz… This level is paticularly bad looking in low detail. Highly Highly. I don’t like the layout that much either.

Also, every single level has TNT. Never use TNT in battle levels.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: DARKNESS (delta vers.)
Level rating: 8.3
Rating
8

Wow. I like this. Not just boring old 6.5 like, but like like.
Edit: Well, not so much anymore, but I still do.

The arrangement of the tiles is good, (idiot proof, as someone once said) the artwork on the tiles is good as well. Indeed, one of the few things that lowers this rating is the Masking.
Edit: Now the textured background is bad too. Great “fix”.
The devils and spike chains don’t seem to have modified masks, and neither do those funky blocks that double as both destructable and moving scenery. And in my opinion, background mountain ranges and the like should always have hidden mask messages. Remember that next time. :P
Edit: Ok, the devils and the moving/destructable blocks are fixed. However, other things have worse masking then before. (Especially the mountain ranges) Not to mention you could have really done a better job with the Devils’ masking.

Anyway, this tileset is well done, with good artwork, and tile choice. The stuff with the glowing balls that can be removed from their sockets and replaced somewhere else leads to a widevariety of puzzles, I’d say, the one springing to mind the most being key/lock.
Edit: Cows.

Download this. I dare you.
Edit: Yeah, still do.

(By the way, Mirrow, there’s a bug in the Battle example level. The long sucker tube. Go in it and you’ll see what I mean.)
Edit: You still haven’t fixed it.

Edit: Rating sucessfully decreased .5 points. Just like >CelL<. Much can be learned from him.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Structured CTF pack
Level rating: 8.9
Rating
N/A

(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

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