Include the tileset. I don’t have it.
This level totally crashed my computer, everything stopped working. I couldn’t get it to restart, so I had to turn it off and then back on. I’m too afraid to try again, and I haven’t seen much of the level, so I can’t really rate it.
But I can say what I did see is bad.
No, it’s not. But I decided to review it anyway. In exchange for two waffles. With syrup.
Anyway, the background eyecandy’s fine, but layer 4 isn’t. Too many repeating blocks, bad design. The layout’s ok, but the design isn’t, if that makes sense.
And there’s an end area in the level! It’s a battle level! And I could scream about the Ice stuff….
If you like levels with repeating blocks, tiny one tile passageways and lots of shields, this is for you. Not for me.
Boring, old, keep it in line review….
BASIC BLOCKS/MASKING:
They’re almost all there. A few missing, but mostly there. The masking is good, except in a few places where it suffers.
1.7/2
LOW DETAIL LAYERS:
Originality rules here, but there could be a little more.
1.5/2
EYECANDY:
Everything looks great, except the shrubbery stuff, which could have used more work.
1.9(2)/2
ANIMATIONS/VARIETY TILES:
Great work here. And kind of original. But the spike animation in the cave doesn’t work.
1.5/2
STANDARD TILES:
No H-poles, Hooks, Arrows (except the ones in the cave which only point up), Sucker Tubes (though I guess they wouldn’t fit in, so this doesn’t matter) and the only spikes are on the floor.
1/2
OVERALL:
Great tileset here, though it could use a little work.
EXTRA STUFF:
Nice rank, Aiko. I want one. :P
Disguise, never rate a tileset by the music used in the example level!
Taz, don’t lower your rating because of the Example Level’s length.
Person below this rating that I forgot the name of, don’t rate the Example Level.[This review has been edited by Violet CLM]
Nice. It has all the basic tiles, a lot of cool animations (gotta love the thing where a carrot gets planted, watered and picked) and other things. There’s this cool castle thing, nice spikes and receding platforms, etc. Very complete.
Only trouble is the artwork, which needs work.
Gah! Enough with the sucker tubes! We want to be able to move for ourselves!
Also, instead of all that red brick background, grey bricks would be more sensible. It would actually go with the floor.
And you need to work on ammo/powerup placement.
But other then that, you’re certainly getting better.
Well, I’m not going to rate this. But I can say that you REALLY need to work more on your levels. Basically every aspect except story.
To tell the truth, this really isn’t very amazing..
Clarification edit: This pack consists of a series of very short levels, several of which are pure cut scenes, and the rest would be if the author(s) could have gotten Jazz to move without your controlling him.
The story is basically as follows: You live in a tree house, but part of your porch has fallen off, so you leave town to find wood to repair it. You accidentally fall into Devan’s secret base (many secret base levels seem to use Jungle), get recruited into Devan’s army, and sent off to a Carrotus planet, where you meet a tribe of Evas. You decide Devan’s bad, and leave to wreck his plans, learning on the way the Evas got killed. You explore the spaceship a bit (this could actually be a good level if it was longer, but the author seemed to think that would ruin the feel), and blow it up in what is probably the original explosion level. You then rocket down to Jazz 2 City, which is when the pack starts. (It’s all your telling a story)
The spaceship level and the jungle level are kind of fun to play, but the rest is a bit boring (sure, the spaceship idea was cool Then, but it’s been used so many times now..), and that prevents this from getting higher then a 6.2. If you want to see how Spaceship/Explosion levels got started, download this, otherwise you should probably invest your time in something else.[This review has been edited by Violet CLM]
Odd. I expected a tileset that was more related to the computer game Marble Drop. (Vera fun)
Anyway, this is a mix between Newspaz’s Meza (Which is a mix between Mez01 and most any 3D tileset) and Mario.
It also has a night version where all of the tiles are lighter then in the day version. OOPS. :P
The trouble is that while beginners can easily make decent levels with this, it may well take an expert to make a very good level. Also, I don’t forsee this being used in single player, as there aren’t enough tiles to make a big solid structure. (A second version?)
Also, the masking is bad.
People should download this, and maybe make levels with this. Even if you don’t make levels, download this for the gumball machine. :P
(Out of curiosity, did you use any colors other then the sprite colors?)
I’m not going to rate this just yet, but it looks like a 9.0 or higher.
Nitro, did you draw all those huge stone blocks (most likely using various paint program tools) or did you copy them? Your answer shall certainly influence my rating.
I don’t know, but from my POV none of what you just said makes sense, Fire Sword. You simply can’t put Laser Shield in a level as an event, and I don’t think this protects you against the other shields or anything.
“it was sorta chaotic because things like weapons and powerups were constantly unrespawnsive (wouldn’t come back!) so we had to stop the game constantly to get the powerups and weapons back so obviously the sheild was a problem.”
That is… shield unrelated at the best.
When I read the Author’s Description, I had a feeling this would be bad. Sorry, but hotel tilesets usually are. However, I was wrong. This has excellent artwork, good ideas and all the basic tiles.
However, it could use some tiles for things out of the hotel itself. Spikes that look good, sucker tubes, vines, hooks, H/V poles, destruct and stuff blocks…. those would really be nice. Along with more tiles for activities, because a hotel level with nothing but a hotel is boring. That sort of thing.
Good work. Here’s hoping for more levels and tilesets by you two, and good hotel levels using this.[This review has been edited by Violet CLM]
Cool. Why couldn’t I have thought of all those ideas while making my Halloween tileset? :P
(Unsupported. Rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Nononono, he means this is the 1000th upload on J2O. Period. Not just by him. The trouble is, there are less then 1000 uploads, but this is still the 1000th. Several have been deleted, so while you can not download all 1000, a total of 1000 uploads had been made when he uploaded this.
I’m not going to either download or rate this. But, I’ll give you a hint what my rating would be if I downloaded it, then rated it.
Excellent work, CelL. Though I think, no matter what you say, you make levls too fast. On the day a tileset’s uploaded, you make a level with it. I take days. But then, your method is pretty slapdash.
The eyecandy isn’t amazing, as you can’t get all that much eyecandy with this tileset, but you certainly did what you could. One might almost think a little too much.
The tiles are used well, no bad connections that I noticed, and the design’s good. Could use a little work though.
Hehehehe, I was able to know that much about the level without even downloading it! Am I cool or what? :P
I forsee usage in October, 2002. Bwahahahaha.
Good things:
The artwork is excellent.
Most basic tiles are there.
In the style of Epic’s tilesets, even the basic tilesets have many variations.
Bad things:
There really isn’t anything other then basic tiles.
No ? block. Nobody ever uses them, but you should always include one anyway.
THE EYES ARE SUPPOSED TO BLINK! WE WANT ANIMATIONS!
The smiley face really destroys the atmosphere… can’t you get an evil looking one?
Craccoboy, Splash, this isn’t an old tileset. Try reading the description, it’s a Remake!
The tileset looks like it was made by mirrow. Quite odd.
The level feels tomb rabbitish, but this isn’t a level rating.
Very good tileset. I don’t know how easy it is to use though.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
You know, the first two single player levels were fine, but just about every other level in the entire pack weren’t so. Eyecandy, Gameplay, Design. Actually, Enemy Placement and Music weren’t that bad, but other then that.
By the way, I have the feeling the MP levels were made in a matter of an hour or so each. They don’t show work.
(Moderately unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Trash…
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
This was well made. It’s real. It actually feels like an island.
The tileset is well used.
The cinematics are certainly…. new. You just don’t see cinematics included with episodes. However, they are a bit short. Oh well.
The music and ambient sounds are used perfectly. No argument here.
Edit:
I can’t play it on Hard Mode. My home cooked levels list is already full, so I have to drag the first level onto the JJ2 icon. Normal mode is my only option.[This review has been edited by Violet CLM]
(Unapproved rating removal edit. ~Violet)[This review has been edited by Violet CLM]
This level is….. interesting. It reminds me of something one might make with the ClickTeam series of tools.
Design:
5/10. It’s really just a straight line, except for a place where you have to move to avoid some spikes.
Ammo:
3.5/10. There’s just ice, and nothing to use it on.
Enemies:
N/A. No enemies.
Music:
6.7/10. It’s nice, but a little repetitive.
Gameplay:
6/10. There isn’t much of it, really. There are some things that presumably are going to be “Tricks of the Pack” though.
Let’s see, that averages out to….
5 3.5 6.7 6
…..
5.3?
I hate working with averages……
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