Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Medieval Kineval (not JJ1!)
Level rating: 3.2
Rating
3.7

Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. That was my first impression.
The author apparently tried to remake Medivo. The walls are un-shaded, non-textured red or yellow bricks. The background stuff is transparent red bricks, or darker yellow bricks, neither of which are shaded or textured.
There’s also a rainy background, a knife animation, some hook-like stuff, two somethings probably meant to be ground, some stars, a cloud, the author’s name, and some pictures of Tails, a cow, a fridge, a rat or something, and earthworm jim.
AAAAND an invisible tile.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Jazz 1: Stonar
Level rating: 6.8
Rating
7.5

Heh… I would have loved this (and doubtless other people too) if not for mine, which make me want to scream at you “Where are the sucker tubes? The poles? Why doesn’t the textured background even WORK?!”
Anyway, this is an update of CelL’s other Stonar conversions, with better colors. Except for the background mountains. The mountains are more then one shade of black, so they look all wrong. Btw, CelL, in the future, here’s something useful to know. JJ1 tilesets DO have both night and day versions, so be careful.
Still, this is a fun and useful tileset. Fix the background and the mountains and it would get a better rating, though.

Edit: Ok, CelL reuploaded it and now the mountains are fixed, it has a vine, H/V poles, blocks and sucker tubes. The sucker tubes aren’t made for T formations, but oh well.
Also, if the H/V poles were also available on at least one of the layer 4 backgrounds, that would be helpful.. but oh well. And the textured background still doesn’t work.
Nice fixing otherwise, though.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Moonlight Forest
Level rating: 7.1
Rating
7.2

Moonblaze and Forest are two words which you should associate, apparently. This tileset is a nature tileset with trees and a giant moon for background eyecandy, so it’s Moonlight Forest. (did the author mean Moonlit?)
While it has all the basic stuff, it doesn’t have much else, the branches can’t be more then one tile wide (two if not attached to anything), and the tree is ugly. The masking on the spikes are bad, and the blocks don’t look too good.
There is a blinking eye animation, but it’s not in the layer 4 background, so it looks weird. The sucker tube only supports corners and straight lines, no T or + there, and the textured background doesn’t work in 8-bit.
Still, it’s ok.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Deserto Action! v 1.1
Level rating: 4.4
Rating
N/A

ME LIKE. Not quite long enough, so it’s kind of repetetive, but it sounds fun and provides an interesting atmosphere.

BJARNI! Never rate things because they don’t work.[This review has been edited by Violet CLM]
(ME REMOVE. Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Candy Battle(Fixed)
Level rating: 3
Rating
N/A

Mistake on your part.. you uploaded the tileset example level instead of your level. (CandEx.j2l, instead of CandX.j2l)

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Candy Battle
Level rating: 5.8
Rating
6.5

This level was made in less then a day.. I know this, because the tileset was released yesterday evening.
Anyway, it has lots of squarish platforms, the author doesn’t use the ramps, caves, |’‘ or ‘’| tiles, among other things. There are a lot of gingerbread men, but not much layout.
The author attempted to make eyecandy, having some mountain ranges. I think the mountain ranges should have been in layer 4, with candy bars as background eyecandy if anything.
Many places don’t have a spring when needed, and those with springs have lots of them.
Overall, despite my natural bias, this is a hastily (extremely so) constructed level with problems.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Jazz 1 Candion
Level rating: 8.2
Rating
N/A

I apologize for the color bleaching on the lollipops, but not counting sprite colors and the textured background colors, any one palette can only have 124 (or was it 128.. forgot) colors. Candion originally had three hundred and something, so a few things are slightly bleached, but the lollipop’s about the only thing it’s noticable on. Still, if you think it’s that bad, I can try to make it look somewhat better.
And if the colors seem darker, it’s because that’s the way they were in JJ1..

@Taz
Disguise helped in that without him the whole thing would have taken much longer (using 16-bit, Palsuite and Terralogic). And yes, the colors are changed. None of the previous conversions actually used the JJ1 colors.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: 501 Mega Battle Pack (PART 1)
Level rating: 7.3
Rating
7.2

Hilltop Hares: (Diamondus)
A decent Diamondus level with lots of warps and (IMHO) too many powerups. There’s also a warp to an airboard areana, a feature in levels I’ve never cared for.

Christmas Carnage Pt1: (Holidaeus)
A small level, with again (again IMHO) a few too many powerups. One of the trees on the left side has no one ways for its top, but other then that, this is decent.

Checkered Trouble: (Cheq)
Despite that it uses the tileset well, Checkered Trouble is quite hard to navigate. Still, if you like eyecandy, this could well be for you.

Christmas Carnage Pt2: (Holidaeus)
Another small level, albeit bigger, and again a few too many powerups. I liked Pt1 more, but this is interesting. Bad dead end.

Muckamo Mayhem (uninspried name): (Muckamo) (duh)
A decent level, this uses the Muckamo tileset well.

Alien Carnage E3L1: (Alien Carnage: Office)
This level, for some unexplained reason, appears to be one of the levels from Alien Carnage. Thus, it’s not designed in a straight line, mostly, except for a seperate area there’s a warp to.

Christmas Carnage Pt3: (HOLIDAEUS)
Another small level, especially because a decent chunk of the space is used up by secret warp targets. There’s also an airboard, which doesn’t mix with the poorly masked slopes.

Jazz of the Jungle: (Raneforus)
Weird.. consists of a bunch of solid trees and platforms, and uses lots of layer 5, warps, and powerups.

Candy Carnage: (Candion)
I’ll admit I’m partial to Candion levels. Anyway. This is a medium small battle level with stuff. A few warps. That kind of thing. Feels a bit single player, though.

Green Hill Zone: (Green Hill Zone)
Poorly designed battle level (mostly dead ends) with a few good parts. Invincibility carrots don’t work in MP, btw, so having one the coin warp target is a bad idea.

Lagunicus Loho: (Lagunicus)
One of the only levels to use Lagunicus, this shows why people don’t use it. Consisting entirely of a bunch of small platforms, and way too many powerups, Lagunicus Loho is one of the lo points of this pack.

Marblera Madness: (Marblera)
Another medium small, but most of them are. Nice feel, though the deadends are annoying.

Hilly Pastures: (Diamondus)
Basically Hilltop Hares using Diamondus Night, without the airboards and with water at the bottom.

Overall, this is a very large pack of decent levels, only with great music. I was undecided between a 8.2 and a 8.5 here, but opted for the latter for various reasons.
Edit: I have taken another look at these levels, and found them quite unworthy of my original 8.5.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: "Das Tal" / "The Valley" BETA
Level rating: N/A
Rating
N/A

I believe the author’s description runs something like this.

Afterhis many failures Devan, has decided to abide with the peace. He selected
the most beautiful valley in some area to live in, drove out the inhabitants and made himself (and his minions) feel at home.
Jazz and Spaz (Lori lies with flu in bed) have gotten wind of it and went to foil Devan’s plans (of peace??), Devan has skills.
Will evil win this time? You can find out with Jazz2. (if the download worked)
.zip contains Das valley, alternatively playable in both German and English!

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Survival Instinct
Level rating: 8.2
Rating
N/A

Taz, please read the readme more carefully. You are able to close the server room by shooting the entrance after going into it. It’s very simple.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: RR Test 2
Level rating: 4.1
Rating
N/A

My computer’s acting slow, so I have trouble actually playing this, but I have a tip: try putting some difficulty in the level.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: SMBattle (Reupload)
Level rating: 7.1
Rating
7.2

Despite the eyecandy, hurt events, open areas and size, I do like this level. It kind of feels like Battle2, though quite a bit larger, and with a few too many powerups.
I can’t really find too much to say about this, other then that you should never use hurt events in multiplayer, but the level’s still interesting (though electro blaster and a carrot aren’t the best coin warp results)

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Slimy Land
Level rating: 8.8
Rating
9

I’m too lazy to write an extensive review describing every single tile, but I’ll give you an idea.

Think Blade’s Forest, only with mushrooms instead of trees, and lots of other stuff.
Oh well.
Anyway, this has a lot of great stuff, especially the sucker tubes, except it doesn’t support T or + tubes, just -, | and |’‘ ones.
It also uses what is one of the only good palette modifications around (“Woodlands” by Blade is the other that comes to mind), as well as lots of stuff. Basically my only complaint is that the insides of tree tunnels don’t look too good.
I even bothered to wait the two minutes to takes to load TSF tilesets to look at this one in JCS.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Frozen
Level rating: 7.5
Rating
N/A

Waz, everything you do is 1.24, because you never use JJ2, always TSF.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Balloon Races!!!
Level rating: 8.5
Rating
N/A

I’ll admit, I was skeptical Craccoboy could turn out a good test after TaD and Cracco Practice. I was kind of right.
Training is easy enough. Jump from one hook to another.
Arrow’s about the same, only there are a few sucker tubes.
Turbulance is annoying, because although it’s filled with wind and floatups, there’s no indication of where they are, no fans or anything. You have to keep going through until you know where things are, and even then, you must battle the force known as Momentum, when the wind suddenly stops. Not to mention the orange warps, which are the same color as the area of the textured background they’re over, so I had to turn off textured background for it.
Foo has invisible walls. However, it’s still relatively easy to figure out where they are, which I guess is why it’s called Foo.
I hate Freeze. To really be able to see in it, you have to have 16 color one, which causes lag. Even so, the balloons and freeze enemies are close to invisible. But if you’ve ever wanted to vent rage on freeze enemies, this is your chance.
Illusion was probably the best, not to mention one of the two I appreciated. Walls keep appearing and disappearing, so you must time your jumps.
Bounce was odd, as despite it saying Spaz was the required rabbit, I found I could only do it as Jazz. But it involves pinball flippers, bumpers, and balloons. Of course.
Avoidance was Annoyance, as you must avoid the balloons. What exactly balloons are is obviously open to debate, as you can get hit by not going near them, while not hit when you’re right next to them. Remember, balloons must be at least three tiles apart to go between them.
Warped was Training, only with more warps that textured background must be turned off for.
Darkness (not dorkness) was the other one of the two I appreciated. It’s generally dark (dark green, for some reason), except every so often a light flashes and you see the next balloon or something.
Blastzone was boring. I’ve seen more original uses of TNT and Bombs in a foo race.
And in Invl, you must find the INVISIBLE balloons. Joy. Fortunately, none of the balloons are too far apart, nor in places that make no sense.
The whole thing, with one or two exceptions, was kind of easy.
Some things that could have added to the enjoyment were balloons that appeared and disappeared, SCEs (for people playing online) and trigger scenery.
I’m undecided on a rating, as I haven’t eaten today and am thus likely to rate anything too low. I’ll probably come back to it later.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Tactical Ops - CIA
Level rating: N/A
Rating
N/A

Not Found

The requested URL was not found on this server.

Apache Server at jazz2online.com

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Skygazer
Level rating: 7.7
Rating
7.7

Think Heaven, only without all the decorations. Skygazer’s like that. A small temple like place in the clouds, complete with clouds you can walk on (the best walkon clouds I’ve ever seen, btw)
Sadly, this tileset should probably be only used for small levels, as it gets boring fast. There are no spikes, text signs or exit signs, either, so no real single player possibilities.
Stilllllll, this is a nice, if kind of boring tileset, with nice background eyecandy, and most of the basic blocks. (Though unfortunately the textured background doesn’t work)

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Jazz 1 Nippius
Level rating: 8.9
Rating
N/A

There are both horizontal and vertical poles, and all the animations in the tileset were in the original Nippius, causing it take forever to convert. (The slopes were also added, btw)

btw, JSZ. Both Fanolint and Holidaeus were made by various people. Also, Diamondus/Tubelectric/Medivo didn’t come with JJ2, unless you count the JJ2 versions. They were made by Toxic Bunny, Newspaz, and Ice Wolf/CelL.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: School Wars
Level rating: 7
Rating
N/A

“School Wars”, using SchoolV2 by MidN, has the school in the middle, and playground areas on either side. The playground areas are fairly flat.
The school itself is mainly a flat area with a room above it, except there are some warps to other rooms. The whole thing is rather boring and the ammo is incredibly sparse.
Work a little more on the wars and a bit less on the school, I should say.
(Unsupported rating removal edit. I think. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: that after you die!!!!!
Level rating: 4
Rating
4.5

Once more, Bjarni is back, this time with a three level levelpack depicting life in Hell. (No, Jazz/Spaz did not go to heaven) He didn’t use Inferno, or Dam Nation, but Medivo, which is interesting.
At first, the levels seem more straight platform covered in enemies stuff. However, Bjarni depicts his knowledge with sucker tubes, a player detecter (sadly, it doesn’t QUITE work for Jazz, test your levels more throughly, Bjarni) and fitting together tiles.
Although the eyecandy seems ripped from Medivo, I could be wrong. And to add to the levels, you must fly across a pit of rotating spike bolls (sadly, you can fly over them) and right ravens while jumping from stomp block to stomp block.
Download this if you want, or if you have a Bjarni level collection.

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