cool idea
It is not bad idea, but it much much sucks :-/
Dont worry, i made some screenshots for this lvl ;)
Hey this has good eyecandy , (i like the way how you used the turtles on the mushroom leges).
Not much to say about a small level its just you could of made it a boit more exciting , alls it is is 2 small pits and only small amount of platforms , you could improve it by putting more objects in it , because its just gonna be to easy to die when playing expesially with pits.
But i think you did very well on half of it.
hi, i played this level, and i can only say; how the hell i can come above??? there are so many warps that i can’t find the right way.
i give it an 2.7
(Unsupported rating removal. ~Violet)
The review-fever continues.
The tileset for the level was Tubelectric, the night one, and it is used
pretty poorly here. The background could look better and does only have
the same “screens” in textured mode. It looks more awful in 8bit-mode,
that gives a longer sight and everything is just messy. The electricity that
is visible only in the top and bottom are a nice add and don’t confuse
at all, but that is because the sprite-, and it’s assisting layers don’t
really have any kind of decent extra eyecandy, and the flats just look boring
with rough edges and all.
The concept here of a “climber”, that once you go in to the tubes on any
side, it pulls you to itself and warps to the level right above and sucks
you in again and loops from top level back to bottom, until you run to the
opposite direction from the tubes. But as a level, all this is just nothing,
because the middle is nearly empty of any creative fill, and the
level size is just way too small for the concept in my opinion.
Every floor has a different set of ammo for 9×3. The top 2 levels have also
different PU’s. All of them seem to have an instant respawn and that just
guarantees infinite ammo for every player moving around the level. Every
flat has a single-health carrot as well that have a respawn-time of 25, but
it’s still just too much for a level of this size, and I don’t believe
anybody else would either put as much to a lot bigger level. Because of it,
roasting will barely happen at all in multiplayer.
I see you might have had an eager to set up this kind of climber-concept,
but creating a proper level seems to be difficult still. The level wasn’t
probably more effort then a few hours at maximum, and shouldn’t deserve
too high grade, especially because it doesn’t really have a lot of use and
so on. I decided an exact 3 would be a pretty balanced rating this time.
I suggest you indeed spend time on doing a level next time…and
carefully. The music should be pretty suitable with the tileset at least.
Sj
Yeah… would be a bit weird if it was a level pack. Good job though.
Nice to look at. But I don’t think this will become a success in a real level or level pack. I don’t make a real review for this but be happy with my meaning.
yeah its pretty cool but i dont think its very useful to use in a real level, maybe for cutscene thingies?
Welcome PakoMegaN00b
Hey welcome to Jazz2online!
lol this one is really cool
the race’s and battles will be harder with this.
go create a level with it.
~Jarno
Replay on massage from Kboutr :
Yes i think you are right
Hmm… This could work if the background had some graphix to show you’re really standing on it. Nice find.
(I found the hurt in the ceiling! X-D )
I think it’s cool too, but I think it’d better if you can only switch between the two ‘planes’ at certain spots a’la Wario Land for the Virtual Boy.
(And blast you for havin n00b in your name)
Reply to KboutR: Find a Virtual Boy Emulator, and then a Wario Land rom for the Vitural boy. That game shows the best way to use something like this in an SP level. If only one could get the background to look good.
Well, i was thinking on making a race or a bettle with it, thx!
EDIT: Ill make a sort of single player level, Between Death or Life, ok? oh, and is impossible to make a battle, i think. -Pako
EDIT: Oh, that Between Death or Life was stupid, so ill make some sort of chase with devan….. OK!?!? yeah B-)
Haha its nice i like it, try to make a level with it?
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.