RecommendedQuick Review by Shrooblord

Posted:
9 Jun 2008, 16:59 (edited 11 Jun 08, 09:35 by cooba)
For: Project Toolbox 1.0.2
Level rating: 8.5
Rating
8

Why wouldn`t I know it?
I knew one day this sort of thing would come out!

Minor problem with me though:
How does the “Generated-Trig-crate” work?
And that thing in the wall with all those bomb scenes doesn`t make any sense for my concern…
So…WHAT does that do?

[Review changed to quick review. – cooba]

RecommendedReview by ratboy

Posted:
4 Jun 2006, 14:29
For: Project Toolbox 1.0.2
Level rating: 8.5
Rating
8.7

This tool is very handy indeed.
Im looking forward to your new version.
That triger tool is great,because you press a button and the door opens as such.
Im not sure how im relly going to use that hit boss feature.
Also at the start having a player come first is a good idea.
I must say download this little handy toolbox of tricks.

Review by Falcury

Posted:
31 May 2006, 15:22
For: Project Toolbox 1.0.2
Level rating: 8.5
Rating
N/A

@BloodRabbit
The endboss has to be hit 25 times – for every five times a block of his health disappears.
As for the hotkeys that don’t work, I don’t know what’s the problem, it should work fine… You should know that I have only enabled hotkeys (shift+alt+)1,2 and 3 – the rest is disabled.

@BattleSpaz
Good idea. Unfortunately, this feature is not yet in version 1.0.1, but the next version will allow you to choose to transfer coins/triggers only.

Review by BattleSpaz

Posted:
29 May 2006, 12:17
For: Project Toolbox 1.0.2
Level rating: 8.5
Rating
N/A

This worked very well on me with XP/1.23. Yet it doesn’t have much things you can use, but it seems to be a good program. Best feature of all was the level selection. Also boss destroying with triggers and force to start with character and keep coins and triggers. Just one thing: Change the program to next version so you can select coins or triggers, not both. But nice work on this!

Review by WaterRabbit

Posted:
27 May 2006, 14:34 (edited 27 May 06, 16:08 by BloodRabbit)
For: Project Toolbox 1.0.2
Level rating: 8.5
Rating
N/A

It won’t work.

I have Windows XP SP 2 and Jazz Jackrabbit 2 1.23.

New Review:

When I try the level selection example and press Alt+Shift+“number” it just stays on the same level. The boss level doesn’t seem to work either, or I might just not have been hitting the crates enough times. Is there a specific number of times I have to hit the crates?

Review by White Rabbit

Posted:
27 Dec 2005, 10:25 (edited 27 Dec 05, 12:16)
For: CashKeep 0.3
Level rating: N/A
Rating
N/A

This is quite a creative and interesting program, IMO, and I’m testing it right now.

One recommendation:
When CashKeep is activated, I recommend warping the player ONCE to 2, 2. Currently, the program warps you to 2, 2 for an indefinite number of times, so if you have not completed the level, you can never get out again until you’ve clicked ‘End Keep’ and jjnowall/jjfly your way out of there. This can also be a big problem if you do not click ‘End Keep’ before the next level loads, since you’ll just warp immeditely to 2, 2 and get stuck there…

Perhaps you could reupload an updated version? ;-)

EDIT: In fact, the program warps you so quickly to 2, 2 that it doesn’t even allow you to fall down into the Exit event. The player must click ‘End Keep’, then quickly ‘Start Keep’, and finally ‘End Keep’ again.

EDIT 2: The program seems fully functional in TSF. The method I had to use was different from the one Cash Keep told me to use, but it still works twice, and I was impressed enough (and kinda forced) to run through all 3 Cash Keep levels twice. Even though this is still v0.1, it works well enough and people can already start making levels with it. I will rate this when a newer version comes out, however.

…and I just found out you can’t recommend an upload without rating it. Well, I don’t care! DOWNLOAD RECOMMENDATION!

EDIT 3: Well, the program is now more easier to use, and works just as well in 1.23, but things have taken a turn for the worse, as the program sets singleplayer to co-op, meaning that you can no longer use any cheats, and you will not be taken to the Game Over screen when you run out of lives. Instead, you will have no choice but to start the levels from the very beginning, rather than from the level you died in, which is a problem for big level packs.

Review by Falcury

Posted:
27 Dec 2005, 09:45
For: CashKeep 0.3
Level rating: N/A
Rating
N/A

RoW_Odin314:
“I also hereby copyright the above idea. Use of it is prohibited until I use it in a level pack. Or something.”

You can’t copyright ideas, only finished products (http://www.whatiscopyright.org). :P
By the way, it would be quite selfish of you to stop other people using CashKeep in the way you suggested. Funnily enough, I thought of using it to make powerup stores as well. I feel that everyone should be able to use the program in that way.

Review by n00b

Posted:
27 Dec 2005, 02:09
For: CashKeep 0.3
Level rating: N/A
Rating
N/A

Finally, I can get to work on that JJA remake.

Review by Odin314

Posted:
26 Dec 2005, 16:34 (edited 27 Dec 05, 17:21 by RoW_Odin314)
For: CashKeep 0.3
Level rating: N/A
Rating
N/A

Sounds great. This could really open the door for some innovative SP packs (for example, imagine collecting coins along the way to buy ammo/powerups at save point stores).

I also hereby copyright the above idea. Use of it is prohibited until I use it in a level pack. Or something.

Falcury: I was kidding. I know I couldn’t copyright it, and even if I could, how would I enforce it? Nonetheless, this is an awesome idea, and i’m really happy you made it 1.23 compatible.

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