Quick Review by Xander[NB]

Posted:
18 Mar 2010, 14:38
For: MKZ levelpack
Level rating: 3.5
Rating
3.5
Fix Bugs

-Make sure walls
-And end of place

Review by aiko

Posted:
Posted more than 20 years ago
For: Fake III Arena
Level rating: 2.3
Rating
1.5

“Fake ]I[ Arena” gets my “butt ugly level of the week” award (remember that contest by stripe at J2C?).
It uses the legendary Mez01 tileset, is 100*25 tiles small, has one platform with two CTF bases (i thought it’s a Battle level?) and a lot of useless ammo and food in one place. There is no eyecandy and i have no idea, why this should be “very useable for JDC or TSF tournament”. At least i won’t participate in that kind of tournament :-)
The author should really spend more time on his level creations. This is more like a waste of webspace.

Review by American

Posted:
Posted more than 20 years ago
For: Fake III Arena
Level rating: 2.3
Rating
3.2

This level is not tournement-worthy. There is no sound, but (as Violet mentioned) the ambient sound use is VERY nice. Please make levels in 1.23, however. A good effort, but with level thought put into it.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: MKZ levelpack
Level rating: 3.5
Rating
3.5

I feel sorry for MKZ to get a tribute like this.

“Fake 3 Arena” I’ve reviewed before, and I’m not going to do it again.
“Arena” is mainly a small rectangular area. On either side is some ammo and a spring. There’s a warp in the top middle to a bunch of RF ammo (including three powerups for it) There are some text strings in another language, a way to fall to the bottom, and hurt events.
“Risa” makes me thing strongly of Bjarni Cool. There’s a chat room, a huge underwater area (with infinite gems), a bunch of powerups and shields, and a coin warp to a lot more powerups and shields. To get out of the coin warp, you have to go through a coin warp. Every time you exit the chat room, you get more coins.
“Subspace” probably has some story behind it, but the text strings went by too fast and didn’t use @s. Anyway, it’s a probable CTF level with a chat room and a lot of powerups next to the red base. Again, you get coins when you enter the level or exit the chat room.
“Snowball Fight” is so far the best of the lot, which is sad when you consider it. Using poor eyecandy, design, gameplay and weapon placement, this level treats you to a CTF level with spikes, poorly done vines, and collapse scenery.
“Christmas presents” gets me wondering. Didn’t CelL make a couple of HH98 tileset levels called Snowball Fight and Christmas Presents? Oh well.. anyway.. a large jump in quality from Snowball Fight, this level still is bad. The author is beginning to figure out how to use Layer 3 well, but the design is bad.
FOOD FIGHT!”. Ooh. These levels, and I’m being serious, keep getting better. The eyecandy may throw you off, but this level is actually decent in places. (If not throughout)
“Frozen Diamonds” is the first Single Player level. Or it could be Treasure Hunt, but as the level is pretty much a straight line, with the exception of traps that send you back, I’m thinking SP. The level’s not that good, but the quality is still much higher then “Fake 3 Arena”.
“Deep Space Nine.” Another fascinatingly original title.. cough Anyway, this is a large CTF level, with hurt events, a shopping center (where you buy powerups and stuff), small platforms, ammo, and other stuff. The tiles mostly fit together.

And that’s it.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Fake III Arena
Level rating: 2.3
Rating
2.2

First of all, how can it be usable for JDC if it’s a TSF level? Wait.. the 1.24-1.24 level converter. This level obviously has no animations, so there wouldn’t be any side effects. Wait. Upon sitting in the middle for a while, I have noticed there’s a single animation. A small pit in the floor opens up every twenty seconds or so.
The level is a large flat plain with a small hill in the middle. On either end sits a CTF base, a sure sign this is a battle level, and a bunch of generating ammo. There’s a generating seeker powerup in the middle.
The best thing about this, I should say, is that the author knows how to use ambient sounds. There are some nice sounds next to each base, which makes up in part for the the fact that the music was not included.
Although there are no tile bugs, there aren’t too many tiles, so that’s not much of an accomplishment. No background eyecandy, and the level really should be shrunken a bit.

Conclusion: No.

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