Oops, sorry. Press space.
Great big edit:
To switch between fullscreen and windowed modes, press alt + enter.
Menu controls
Choose option: Up & down arrow keys
Use option: Spacebar
Change option: Left & right arrow keys
Quit: Escape
Level controls
Move left: Left arrow key
Move right: Right arrow key
Jump: Right alt key (Left alt in Linux)
Skip to next level: Spacebar
Return to menu: Escape
“Cutscene” controls
Return to menu: Spacebar or escape
Known bugs
-Horrible physics, especially in higher resolutions.
-None of the events work.
-You can’t shoot.
-Sometimes you appear in front of the foreground, notably in sucker tubes.
-Some colour animations shouldn’t be there. The most obvious are some of the stones in the Temple of the Turtle and Eva’s dress.
-Colour animations are too slow. This could easily be fixed, but I view it as an improvement.
-Cutscenes only display the first picture.
-Some cutscenes don’t work.
-And many, many more.
I’ve changed the set a bit. I’ve also made a new example level as the last one was made in a hurry. Enjoy!
Well, I DID post a review noting that reviewers don’t hang about (Radium posted almost as soon as it went up).
However, the reviews seem to have mysteriously disappeared.
Trust me, people. Download this. It’s great. Even if you don’t make anything serious with it, it’s fun to mess around with.
Are testers allowed to rate levels? Ah, can’t see why not.
They may get mad at me, because I said I’d give it 7.2. Unfortunately, it has changed since then. It is now impossible to approach the red base from the top, making the level a bit imbalanced.
The tileset is used flawlessly. The eyecandy is neither bland nor cluttered.
The music fits it well. It made me look at Diamondus differently.
This level is quite small, and as such is well suited to uncrowded servers and split-screen matches. In other words, good for every server I happen to join, Anniversary Bash excluded.
The level is smooth to play. The ammo and powerup placement is good. The food is a bit of a distraction.
It’s worth a download. Look and see if you like it. What more can I say?
No, you’re not the last.
Yes, it’s crudely drawn pigs. I don’t know, perhaps he’s trying to drive down his average rating so that it reaches his favourite number. Maybe it’s a back-to-basics trial so that his future output will be even better.
It has to be said that, given the style, there is a wide range of tiles.
Not including the transparency, this tileset uses 7 colours. It consists of light pink solid tiles, with a dark pink line for borders. And a blue tile for the background.
But that’s not all! Download today, and you’ll get an eye, a snout, feet, a curly tail and even a flying pig!
Still, at least he produced something (unlike yours truly).
It’s worth a download if you want to see what all the fuss is about. :)
Contention. The name suggested to me that your engaging in battle with the enemy is a major part of the gameplay.
But it turned out that you engage in battle with the level.
“Contention” is an intricately constructed level. Every tile is carefully chosen so that the level is a challenge without being frustrating. The tileset is also superb: there is a variety of colour, without any of it clashing or any tiles veering away from the theme. It’s quite reusable. I was distracted by what looked like misuse of the set, but as I never played the game, I don’t know whether or not this was intentional.
As I have said, the very structure of the level forms an entity against which you battle. There were some bits that came as a nasty surprise, but this merely adds to the replayability.
However, this level will depend on its replayability, as it is rather short. The problem is reduced by the well distributed secrets, but still stands.
As for the comments about the arches, ignore them. They scroll.
I know I can’t prod Wakeman into making more levels, but that’s not going to stop me. Prod.[This review has been edited by Toxic Bunny]
ahem[This review has been edited by Toxic Bunny]
“Rabbit” is excellent, I’m using it (for a while, at least…).
The color choice appeals to me (deep purplish with splashes of Jazzy colours).
The Medivo one is also well made, but not pleasing to the eye.
The last one is usable, but not worth a look.
For the sake of the rating, I’m going to ignore the last one.
This is simply a level that you must download.
I really don’t want to spoil it for you.
This is one you have to play for yourself to see. I didn’t think they made them like this any more.
You Should Play This.
Some great ideas mixed with good old Jazzy gameplay makes this a truly excellent series of levels.
Great!
The Jungle set consists of a fine array of tiles.
The Castle set is my favourite. It contains everything you need for a blue castle.
Though I am a sucker for city tilesets, I think in this last tileset the author could have used a little less plagiarsim.
This was a terrific level!
Qaz has used the wealth of tiles to create a fine piece of aquatic Jazzing.
From the design of the submarines to the masking, every effort has been made to bring a good idea to a convincing level, though there are some bugs.
Update: The bugs have been fixed and the levels re-uploaded, with all the music files included. Sorry.
I really liked this tileset.
It needs more background tiles, and some darker tiles, but I’d make a level with this (if I had the time).
There are a few missing combinations, but you could work around that.
I say download this tileset!
If all you need in a tileset is basic blocks (and for some people, it often is), then you should definitely download this.
It contains a nice selection of differently couloured blocks, ranging from very colourful to grey to suit varying needs.
You COULD make a good looking level with this.
Unfortunately, the textured background doesn’t look good in 8-bit mode.
This is one of my favourites… in fact it’s probably my favourite! :)
Everything about this level was brilliant.
It was put to gether VERY well, and the mummies were amasing!
I enjoyed every minute of playing this.
And what happens when I get to the end? I find I have a special thanks in the credits!
So where did 0.5 marks go? It’s really easy to get stuck in the scenery, and alot of the puzzles had accidental shortcuts.
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