Review by Olsen

Posted:
Posted more than 21 years ago
For: The lava cave (contest)
Level rating: 7.5
Rating
8.2
well, this is a great level by satan! over to the review!

Ammo placement: 2.2 of 2.5 great ammo placement! But its really irritating with the seekers.

eyecandy: 2.5 of 2.5 it look so nice. so cool idea!!

originality: 3.5 of 5.0 so original with the eyecandy!

overall 2.2 + 2.5 + 3.5 = 8,2

GREAT!!

Review by Acid Psy

Posted:
Posted more than 21 years ago
For: The lava cave (contest)
Level rating: 7.5
Rating
7.5

ncie job Satan

i berly see any new D#mn levels

flow : petty nice the flow lives ! MUHAHAHAHA Lol well nice flow lol

eye candy: nice backround ! nice use of tthe tiles

music : it Evily Becuz the tileset is evil the music need to be Evil too _

Powerup: EWWW A SEEKER UP !! i hate seekers

1st idea when i entered

Cool !!

Over All a Fun level too play

down load: yea
Host: if you like it what is a level if you dont like it?

Review by blurredd

Posted:
Posted more than 21 years ago
For: Demonic home
Level rating: 7.6
Rating
7.5

This is another late review.

GAMEPLAY:

Here’s another symmetrical level. The base placement is certainly different from the last few levels I’ve reviewed. The flow is decent, but the layout needs a few extra routes for getting around the level. Not being able to move around fast enough would have to be the biggest problem. Everything else about this level is typical. I feel no need to go into details.

EYE CANDY:

The eye candy is a little original in places, like with the falling snow. I liked it for the most part, but I prefer the eye candy in a few other levels using the Inferno tileset.

CARROT AND AMMO PLACEMENT:

The only carrot, I believe, is in a pit at the bottom middle, which can also be a death trap on occasion. Powerup placement is good enough, with the three powerups placed far away from each other. This could be good or bad from time to time. Ammo is placed well enough, and that’s all I have to say.

HOST THIS OFTEN?

Maybe host this a few times if bored. I can’t find anything horribly wrong with it. 7.5 is my rating.

Review by Acid Psy

Posted:
Posted more than 21 years ago
For: Demonic home
Level rating: 7.6
Rating
7.7

Good Job Satan

Ammo : nice Job Placeing them good and even
Flag : i like what you did for the Flags !
Power ups : yay no Seeker Up (unless i missed it
Eye candy: Sweet must I say more ?
Flow: nice the flow is nice i like it becuz Poeple cant fly tho it !

Down load YES
Host Yes

(=*( i cant host)

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Demonic home
Level rating: 7.6
Rating
7.5

im bored today, so i decided to write a review, which will be probably full of typos. but lets start anyway. ;p

Demonic home is a standard CTF level by Satan. it uses inferno tileset, which isn’t too overused, and its one of my favorite tilesets, so im happy that someone used it. level has nice flwoing, and quite good gameplay, but it would be better, if you would add some sucker tubes, and springs. ;p
ehm.. what to say about eyecandy? its very good. i see that you can use this tileset pretty well. you also used some original eyecandy, like those waterfall-like things. placement is fine too, and i really can’t find much complaiments. placement looks very nice. ;p
after all, i like this level alot. itsv above average for sure. now lets write more.

EYECANDY

eyecandy here is very nice. its really original. ground tiles were used nicely, and there’s no tilebugs.. or atleast i didnt see any. this tileset has some bugs though, so its not your fault, if there’s tilebugs. there’s some original things too, such as snow—looking waterfall like thingy, which looks nice, and i like it. all background alyers are used, they have trees in it. those look reallly creative and nice too, and they give this level haunted atmosphere in my opinion. there’s also something on foreground layers, such as trees. well. after all, i like eyecandy here alot. ;)

okay, im too lazy to write more, lets say that gameplay needs some work, and placement is good. the end, BECAUSE IM TOO LAZY TO WRITE MORE. ;P

Review by chandie

Posted:
Posted more than 21 years ago
For: Jungle rabbit episode (Reuploaded)
Level rating: 8.5
Rating
7.7

Well it must have been a hard work! 22 big levels full of enemies and bosses. The most beautiful thing was: in this level, the head enemy was not Devan. A magic cat! Great idea. Not a classical story of Jazz-Eva and Devan! It’s good.
The level design was also good the difficulty was high. There were much enemies, less carrots! It could be better if there would be more carrots!
There was a storyline, two new enemies (like lego man and magic cat!=)
In some levels (One of the jungle levels can be an example) You have to pass the area and survive only. It could be better if you could make less fighting levels.
I have to say that this pack was good! So here’s a 7.7

Review by Superjazz

Posted:
Posted more than 21 years ago
For: JJ1: Megairbase
Level rating: 8.1
Rating
8.7

Duh, I played this already some time ago but I was too busy to review. So here’s a review.

DESIGN
It’s quite fun, for fun. It’s like a 2-part single level from JJ1. For fun-designs always get 8 if there’s no exceptions. If it’s for fun, then it has to be fun also.(I mean that some other guys use fun-factor section in their review, in my review Design is also fun-factor when the level is for fun, but it maximumly gets 8.)
8/10

EYECANDY
It’s like in JJ1, there is enough it and there seemed not to be such tile-placing problems or eyecandy-bugs. Lol, Devan’s tank.
9/10

ORIGINALITY
Tileset is converted from JJ1. This tileset was anyways a good choice. But good that those two levels are your made. And music is also custom, good job.(Uhm, what does this argument mean? Violet made a tileset of this… what the…? Ok I ignore this.)
9/10

GAMEPLAY
It’s okay. 2 levels and I think they’re enough long but I saw some high jumps, so I think that this would be impossible with Lori.
8/10

STUFF PLACEMENT
Well done! Ammos are just where they should be, but a few springs and carrots more and it would be perfect.
9/10

+ OR – EXTRA POINTS

+1 Well done Difficulty-settings

OVERALL: 44:5=8.8=8.7 (Life is tough, isn’t it?)
LEVEL RANK: Good level.
DOWNLOAD RECOMMENDATION: Yes.

ENDING COMMENTS: Too busy, to write these. I just say that these were well done levels. Keep going.

-Superjazz was here

Review by SuckaTube

Posted:
Posted more than 21 years ago
For: Stinky flag
Level rating: 7.3
Rating
N/A

WOW!

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by Ragnarok!

Posted:
Posted more than 21 years ago
For: JJ1: Megairbase
Level rating: 8.1
Rating
8

the levels are good and not too hard (unlike my previous ones). the first level is like the normal way it should be set out but the second is really cool because of the sucker tubes and the flying ships in the background and devan’s tank made me laugh! the levels must have taken quite a while and they have been made really well. i wonder what he will make next

Review by blurredd

Posted:
Posted more than 21 years ago
For: Stinky flag
Level rating: 7.3
Rating
6.7

Well, the name is… something else…

GAMEPLAY:

The balance is mostly good from what I can tell. The flow isn’t bad, but it’s not too Jazz-friendly. I can’t say I like the overall layout, though. The gameplay seems too basic, and I wouldn’t use the top half of this level too often because of where the start positions are located. The borders around the level could be a little thicker as well.

EYE CANDY:

It’s pretty much typical Colonius eye candy. Nothing new, although nothing horrible either. The masking should have been checked, but otherwise the eye candy is average.

CARROT AND AMMO PLACEMENT:

The full energy carrot and the RF powerup are placed near the bottom where the bases are. Not placing both of those so close to the fastest base route would be better in that it would reduce some of the chaos of this level. The other powerups placed on opposing sides are fine. Ammo placement is decent, despite the cluster of ammo above the carrot. It seems to be too much variety in one spot.

HOST THIS OFTEN?

Maybe once if bored. I don’t like this level enough to give it anything higher, so 6.7 it is.

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Stinky flag
Level rating: 7.3
Rating
7.2

Level: Stimky Flag
By: Satan

EYECANDY:
Quite good. You used the correct tiles and good background/foreground layers. Correct, except the one-way sewers that are frustrating (you can’t buttstomp them)

AMMO:
Good placement, no seeker powerup, quite good. Ammo is placed good, not too much, not too less. Enough powerups.

LEVEL STRUCTURE:
Reasonable. The base placement looks like Zaitox, except the fact that you cant see the bases in one view. Bases are underground, and you have to get upperground to get to them. Quite original.

GAMEPLAY:
Reasonable/good. Sometimes a little bit frustrating, if you go next to a wall you might stick to it. Advice: Sta in air. Also some important passages you can’t see.

————
RATINGS:
————

Score: 7.2
Download: Yes
Host: A few times, maybe a good new CTF level.

Review by Ðx

Posted:
Posted more than 21 years ago
For: Stinky flag
Level rating: 7.3
Rating
7.7
Hmm I like it! (

DUH

Eyecandy

Is’t bad! i like it
some woter and the bases on
woter ( eva dont get wet :P )
Anyway good.

Ammo/goodies/Other

Not bad placed. only the RF is in the middel, i dont care :P
Not bad

size/originally/gameplay/or/like/that

Size is small but i wont take
points of it :P
The gameplay is’t bad the music fits good anyway!

Host this: Yes
Download reccomed; yes

A 7.7

Ðx

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Stinky flag
Level rating: 7.3
Rating
7.5

Ok, I am the first reviewer I think.
First impressions: This is a level by Satan[si], and it is his first CTF level. Let’s review it, shall we?

Gameplay: Good. The gameplay is good, but it’s nothing special. There are some springs and one ways, also some vines which is good enough to make the gameplay average. The level is almost symmetrical, but some places were a bit different.

Eye Candy: Good/Very Good. The eye candy is nice, there are maybe some places that lack alot of eye candy, but I can say I like the eye candy here.

Pickup placement: Good/Very Good. This is also nice, there was good ammo placed in small groups. That’s quite nice, I think. There are 3 Power-Ups, and I think they are nice placed. The RF PU is in the center, with a Full Energy above it. The Bouncy PU is at the left side, and there is a Toaster PU at the right side. This is quite nice. There is enough ammo in the level, so it is nice.

Others:
Host this: sometimes.
Download: sure.

My rating is a 7.5. Good work, Satan, and it’s a nice first CTF level.

Review by DoubleGJ

Posted:
Posted more than 21 years ago
For: JJ1: Megairbase
Level rating: 8.1
Rating
7.5

This levelpack is just standard. Although both levels use the same tileset, they’re very different. The first one is a very simple level, where you just jump, run, collect goodies and shoot enemies. It has a bit of the good ol’ Jazz1 feeling. The second level is something like the Twin MegaBattleships. You travel though different spaceships connected by suckertubes. This one is a bit more complicated, as you have to gain access to some areas with computers. The rest is much like in the first level, but harder. Like someone mentioned, the boss sometimes falls off the spaceship.
The eyecandy is good. In the first level, it’s just standard, good work, but the way second level looks is very interesting, but I swear I’ve seen it many times before (Satan made a spaceship level once in his levelpack, it was quite similar). The spaceships in background look good too, it’s even cool to see Devan passing by (even if he’s not covered by anything, so he should simply explode in outer space).
This levelpack isn’t something special, just good work. However, you can spend a few minutes with it without a bad feeling.

Review by sonictth

Posted:
Posted more than 21 years ago
For: JJ1: Megairbase
Level rating: 8.1
Rating
8

The both levels are very good because them are very originally i specially like the second one `cause the Suckertubes-Connections. I like suckertubes. And the Meteors Eyecandy is even good. The End-Boss is abit eays but that doesn`t matters.
So Overall its in my Opinion a good 8.

Review by Sacrush

Posted:
Posted more than 21 years ago
For: JJ1: Megairbase
Level rating: 8.1
Rating
N/A

Nick DR. Well he maked the tileset and i maked the levels. If you don`t believe me you can ask Violet if he uploaded these 2 levels last year.

(Defense edit: I have never made any levels using this tileset. Nick didn’t do anything wrong, ok? ~Violet)[This review has been edited by Violet CLM]

Review by Ñîçk ÐR

Posted:
Posted more than 21 years ago
For: JJ1: Megairbase
Level rating: 8.1
Rating
N/A

SOmething tells me VIolet uploaded this last year…

(Violet is right… Read next review)[This review has been edited by Ñîçk ÐR]

Review by Ðx

Posted:
Posted more than 21 years ago
For: JJ1: Megairbase
Level rating: 8.1
Rating
8.2

Great!

Eyecandy

very good in the first just normal
but in the second its good. devan on a tank
in space? :P

Gameplay

Great i hade fun and also
very good levels ( the bases )
. only the bubba boss is very easy. and sometimes
he jumps out of the airbase :P
Hardness good/ easy/normal/hard

Ammo/Goodies/others/like/that :p

Good placed, only you get a rush very fast. crates with bombs coins food gems.
secrets
not bad!

here a 8.2

Download reccomed: Yep
Host in coop: yes

Ðx

Review by MR MAGOO

Posted:
Posted more than 21 years ago
For: Battle in the castle (1.1)
Level rating: 7.9
Rating
7.2
Heh, this is the first review I have done in over a year. “Battle in the castle” is a battle level using the standard Epic castle tileset. Anyways, let’s get started on the review. Gameplay: This was definitely the aspect of the level I disliked the most. A few things bothered me, and one of which was how every spring was how almost every spring was put inside a hole. This bothered me for one reason, and that reason is because it ruins the gameplay. Having to stop, fiddle around with the left and right controls just to get inside the spring to get to the next platform is a huge mistake in any type of level. It may look better in some cases, but it’s definitely not worth it. Springs should always be made for easy access, and this was not the case. On the other hand, their actual placement was good for the mostpart. It got me to where I wanted to be, with the exception of a few un-needed springs. What I didn’t understand was this one area where you had to jump over two red springs to get to one area which could have been easily accessed by a green spring. When it comes to a level, springs being as convienant as possible is what you want. One other thing I noticed was that it had a few deadends in it. Although they were all supported by either a powerup or ammo, that doesn’t excuse the reason why they are there. Deadends are extremely annoying, and can always be averted by a sping, sucker tube, or a new direction to go besides where you left off. I also happened to notice that for the 10 coin warp, all you recieved were a few measly fast fire weapons. I do not think that having to run around looking for coins just for that is a very good idea. Something better, like a carrot should have been added and/or replaced in that area. On the other hand, it was good that you need 20 coins for the seeker powerup. Very appropriate. On the last note, I would like to point out that some parts of the level were way too flat, which made it boring to play after a while. Overall: The gameplay was good, despite some of the deadends and spring issues. It was relitively easy to move around in, with plenty of room. The level is.. kind of Jazz friendly, with the exception of what I mentioned earlier. Eyecandy: I didn’t really have any big issues with the eyecandy, here. I noticed very few mistakes, other than this one bridge that seemed to be held up with nothing but air. Other than that, I couldn’t find anything else. The eyecandy was not very original at all. It lacked anything different I have seen in other levels in the past using this tileset, and after a while it got rather boring. Try to add more curves, and ups and downs to your levels to make it not only look better, but more fun to the person(s) playing it. The backround was very good, but still unoriginal. Not every layer was used, to my disappointment. The more layers that are slabbed onto a level, the better it usually looks. But the layers that were used, were used relatively well, and that’s a good thing. Also, I would like to point out the good use of ambient lighting on the fire animations. Overall: Overall, the eyecandy was very good, yet unoriginal. Basically every tile was where it should have been, and most layers were used, and used well. Not too many issues with eyecandy. Weapons/Placement: I really couldn’t find anything wrong with the weapon placement, and most of the ammo was placed with nice decorative shapes and sizes. There was an almost perfect amount of ammo, but I thought there was a tad too much ice and TNT, and not enough seekers. Most of the ammo was easy to get to, whether it was Jazz or Spaz. I’m not sure if that amount of fast fire was good enough, and it should have been replaced and put elsewhere. As I said earlier, 10 coins for something as unused as that is kind of a ripoff. Other than that, no issues. Overall: Very good weapons/placement in the level, but a bit overdone with the ice and TNT. Basically everything was placed where it should be, and easy to get to with any character chosen. To sum things up, “Battle in the castle” is an above average, well made level that will have guaranteed fun for battlers everywhere. Overall, I give this level a 7.2. I recommend you download this level, and enjoy!

Review by wadledee

Posted:
Posted more than 21 years ago
For: Battle in the castle (1.1)
Level rating: 7.9
Rating
8.2

I have betatested allready, but not reviewed! So here is my review!
This is a must for ev’ry battle-lover!
-Eyecandy is great! It’s a beautiful lvl!
-Coins/Weapons placement is very nice. Ev’rything on the right places, not too much, not 2ammo on one place, no, nice! And the coins are great placed! You must search first for coins before you can jump in the warps! Also that’s good! TWO WARPS! That’s good, you can take for 10coins 6fastfire’s, or for 20coins 6time ammo4 WITH upgrade!
-Bugs is great! NO BUGS IN THE WHOLE LVL! I havent seen one bug.
-Gameplay is good. the springs are goods placed, blablabla…(just what Snooz was telling you…)

Overall
this is a great lvl to play with, nice placement and more! Nothing more too say. sorry…

Download recommedation:YESYESYES!!
Play more then one time:YESYESYES!!
Host this :YESYESYES!!:P
Rating for Battle in the Castle:8.2!

[This review has been edited by Wadledee]
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