Not recommendedReview by master sven

Posted:
19 Dec 2007, 07:56
For: Unknown Castle
Level rating: 2.8
Rating
5

Gameplay

This level is not as a succes as your previous, if talking about the gameplay. There is a too large gap between your titles, which means you can only get higher in this level with the use of springs. Your level consist out of too many little platforms in which you cannot do anything else than just run. You could try to place some sucer tubes there and therefore at least connect them with eachother.

Eyecandy

As mostly, you didn’t fail with your eyecandy. I think you had a lot of work with that, way more than with your gameplay. Your background is the best part of your level, though I miss some more decoration in layer 4 and the foreground.

Originality

You used swinging poles at the low sides of you level to get up. That is the only thing that can be classified as original, there isn’t anything you can do here, except run, there are no obstalces or things to seek shelter.

Gameplay: 4
Eyecandy: 7
Originality: 4

Final Grade: 5

RecommendedQuick Review by martin.mysak007

Posted:
3 Dec 2007, 07:35
For: Jimbob's Christmas Levels
Level rating: 7.1
Rating
7

hm?!

RecommendedReview by SPAZ18

Posted:
13 Nov 2007, 20:30 (edited 9 Dec 07, 12:44)
For: Jimbob's Christmas Levels
Level rating: 7.1
Rating
7.2

OK, here goes. I haven’t reviewed anything for about a week now.

I’ll review the 2 levels, one at a time.

1. WINTER WONDERLAND

EYECANDY

Tileset used is “Newspaz Christmasy” by well… Newspaz :P
The snow in the foreground and background looks nice. Background in Layer 8 is OK but looks kinda boring without something in Layer 6 or 7. I don’t think you need snow in 4 Layers. Some players may think it’s too much.
Layer 3 & 4 looks good with some nice Christmas Trees, Candy Canes, Snowmen and Gingerbread Men. Layer 5 has been used to place the flashing light vines for eyecandy.
Overall, eyecandy in this level is not bad but the snow is probably too much.

6.5/10

FLOW & GAMEPLAY

Flag placement is symmetrical, meaning that players will not have any problem finding the CTF Bases. They are both placed at the same heights. The level is a decent size, 185 × 64. This is a good size for if you are playing with more than 2 people. One way events are used above the vines so that the players don’t get stuck in the walls.

7/10

WEAPON & CARROT PLACEMENT

There are lots of different weapons here but there is only one PU which is Gun8 (Pepper Spray). Weapons in this level are Bouncer, TNT, Electro Blaster and Freezer. However, there is no Seeker here which I think is a must in a MP level.
There are three carrots down the bottom of the level. Two “+1 Carrots” and one “Full NRG Carrot.” This is OK but I don’t think the Carrots are spread out well enough. They are all at the bottom, try varying the positions, so that the players don’t only go down the bottom.

6/10

LEVEL 1 TOTAL: 19.5/30 (6.5)

2. WHITE CHRISTMAS

EYECANDY

Tileset used here is Diamondus Beta Xmas by Pyromanus.
The “Snow Particles” event is used here to make it snow in the level. This makes the level look really nice.
Lighting events are used on the spinning diamonds to make them look shiny.
There is a background in Layer 6, but you can only see it if you are at the bottom of the level.
Layers 4 & 5 look great, nothing repetitive.

7/10

FLOW & GAMEPLAY

This level is smaller than the first one. The size is 61 × 55, which is quite small but it is a good size for duels, 2v2s or 3v3s. It might not be the best level if you are playing with say 16 players all at once.
CTF Bases are not too hard to find, they are symmetrical.

8/10

WEAPON & CARROT PLACEMENT

There is a good selection of weapons in this level. Weapons in this level are Toasters, Bouncers and Seekers which are good weapons for a Multiplayer level.
Power-Ups are cleverly hidden in the walls. There is a Toaster PU in the middle of the level, a Bouncer PU on the left and a Seeker PU on the right. These can only be accessed by shooting Bouncers through the wall using a well known JJ2 bug.
Also, this means people can’t just side-kick the PUs for 50 ammo.
There are two Carrots in this level. Both of these are “+1 Carrots.” They are placed symmetrically, both near the CTF Bases. There isn’t a Full NRG Carrot in this level but that’s OK for a level of this size.
I have noticed that there is no RF Ammo or PU’s in this level so I will have to bring down the rating a little for weapon placement as RFs are mostly used in MP levels.

8/10

LEVEL 2 TOTAL: 23/30 (~7.7)

GRAND TOTAL = 42.5/60

BONUSSES

+Good choice of music. +0.1

DEDUCTIONS

NONE :D

TOTAL BONUSSES: 0.2

FINAL SCORE: (44 / 6) + 0.1 = 7.1833333333333333333333333333333
ROUNDED TO 7.2

DOWNLOAD?

Yes!

Review by master sven

Posted:
2 Nov 2007, 18:51 (edited 2 Nov 07, 18:56 by masterrokusho)
For: Uber Marsh CTF!
Level rating: 6
Rating
6

Little reviewers these days… which makes me review more.

Gameplay

This level is small, that doesn’t mean the other things than the size should be small, in smaller quantity or in smaller quality. You handled that partly well and partly not sufficently.
The sufficient part is the ammo, there is quite enough of some, but doesn’t really impress me. This level has also made a rather bold impression to me. The top part is left open for 10 titles before the ceiling appears and there are some area’s which have just to little titles. Also, sometimes, especially at the bottom, the only way to get to higher ground is by using the springs.

Eyecandy

This is the part that did not got right because this is a small level. Layer 5 just starts and stops somewere and there is little to no foreground. Layer 8 looks nice though and I couldn’t find title bugs. You also used various different titles for your background, not just the same. That is the way it should be.

Originality

You tried to make something nice of you coin system, but it isn’t that nice practically. Ofcourse, you can get those coins in 1 to 2 minutes….Before your duel or whatever starts!!! When you are playing and get roasted, you loose all your coins, have to get them all again, which you don’t have time for because you have to capture the flag and kill the flagholder. Because those power ups are the onliest in your level, you find yourself fighting with weak ammo. For the rest this level hasn’t got anything to be different than others.

Gameplay: 6
Eyecandy: 6,5
Originality: 5,5

Final Grade: 6

Review by Quickz

Posted:
2 Oct 2007, 20:22
For: Fortunate Fortunes CTF (Plz download and rate!)
Level rating: 4.4
Rating
4.5

“Plz download and rate!”, well, here you are :)

To start with, I think this tileset is quite hard to use, since the masking isn’t the best and there isn’t much variation in it. When I walk through the level I can see you tried to use all tiles, which is definitely a good thing. Layer 8 is, as Fawful said, quite boring. Try to use layer 6/7 next time for some more exciting background-eyecandy.

About the event-placement. There are huge ammounts of RF’s and bouncies in this level, including the PU’s of those ammo-kinds. The shapes aren’t too original, try to change that in your next level, and some variation in ammo would’ve been nice (some toaster, gun 8 or even seeks). When I walked through the level for the first time, I didn’t even found the bouncy PU, which definitely isn’t a good thing. There is one central Full NRG and two +1 carrots, they are placed well enough and quite fair, I guess.

About the gameplay, well, this tileset definitely doesn’t improve it. I bumped into walls/ceilings a lot. I don’t like the one ways at the central right platform. The start positions are at weird places, quite close to the bases, which can cause annoying recapturing. The level is open and quite vertical, so the idea of putting bouncies and RF’s in this level is good, but perhaps a bit overdone as I said before.

Anyway, nice try and keep trying, since you definitely have some potential!

Not recommendedReview by FawFul

Posted:
22 Sep 2007, 21:58
For: Fortunate Fortunes CTF (Plz download and rate!)
Level rating: 4.4
Rating
4.7

first things whats ANNOYING =

1. poor mask in tileset

2. bad gameplay and things are to difficult for me.

3. to much “1 color” if i see the yellow ground + the waterfalls, than im become crazy.(maybe u had to choose another tileset)

4.poor eyecandy, no textured background it looks like poor bricked layer 8.

5. uhm, there is only bouncer and RF weapon? how can i have a good gampeplay with this .?

6. bouncer PU is to hidden.

good things =) :

1.its a small lvl for fun, the tiles are good detailed.

2. ammo placement is very well and it cant be fun for dueling or “hyper” instagib :p

3.u choosed a cool musicfile x3!

download recommendation? = no srry its not good enough for me …

but just keep making lvls i hope i made some advice for u ;|.

im sure that there will be a lvl what intrest me very well.

so good luck and see ya in my next review ;d!

Review by Jimbob

Posted:
3 Sep 2007, 02:24 (edited 3 Sep 07, 02:30)
For: Fortunate Fortunes CTF (Plz download and rate!)
Level rating: 4.4
Rating
N/A

You don’t really need the bouncer powerup to get to the RF powerup. Just use normal bouncers.
Well it seems I’m not too good at making levels yet, but thanks again for the advice!

Review by Birdie

Posted:
3 Sep 2007, 02:10
For: Fortunate Fortunes CTF (Plz download and rate!)
Level rating: 4.4
Rating
4

Downloaded it, it’s a relatively small CTF level, with a somewhat cavelike layout, the eyecandy inside the walls is good, but abit repetitive, and the background could really use eyecandy, I understand the tileset is tough and small, but there has to be something more interesting then endless repeating brown diamond shapes. As for the gameplay it really suffers from the tileset’s poor masking, you frequently get stuck on walls and corners. The bases are places symetricaly at the top, with all the power ups at the bottom. The problem with the powerups is that to get the RF you need the bouncer PU, and to get the bouncer PU you need bouncers, which isn’t very practical in a heated battle. All in all, it isn’t the best level out there, but you indeed should continue and perhaps plan the layout more in depth next time.

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