For a reason of not maybe “friendship”, while review-rules of the downloads-section tells not to review a “friends level” biasedly, I decided to give a smaller kind of review for this smaller kind of level just very recently uploaded, but some time ago was actually finished. Romantical Landscapes.
The level is very atmospherical, like you could just guess looking at the name of the level. Something I really wonder is why do flicker- and steady-lightning really exist here eventhough there is no Set-light given to players. However, the halos made with a pickup-set are visible for everyone and are a great bonus to the level-outlook itself. And just about the eyecandy here in general, doesn’t have really any flaws or strange stuff that wouldn’t fit to the level-theme. After all you only get to see the decent background properly only at a few places.
The layout is very complex but still does work out pretty well. This could be possibly even considered to be a ctf-level as it does have such reasonable balance between left and right edge. Tubes leading away from dead ends would be the only necessary ones here in my opinion. The rest don’t really add a lot to the tactical side of the level. A few trigger-effects were used too.
What the level contains as pickups is alright. I would have nevertheless wished more ways to place food and gems than what they are currently placed like; Random? For a level of this size Toaster-PU is a good choice.
So we see that even a small level can be after all a decent level. But as jcs still has limits to how “exactly” create a good level, this kind of tiny (masterpiece?) level cannot reach a high score. Snooze seems perhaps even more retired on creating the great stuff, no offence. Considering about the score by all these factors, so far a 7.5 would be a fair one. Download recommendation of course. F0R SN00ZE!
SJ
Great Level. I rated it 10.
[Rating (10) clearance. You have to specify why is a level great when rating. ~Cooba]
Rating Devans Time Machine:
This is a rather good delivery of jazz Jackrabbit. It has six levels, all created from traditional JJ2-tilesets.
The first level is called ‘Lizard Land’ and takes place on Diamondus. With a beautiful context and good placements you must with your rabbit to the exit, somewhere on the left.
Level 2 is also on Diamondus, but only is it now night. The level is called Windy Day and are there at the exit an end boss. For exact to be, the Tuf Boss. Level also this have beautiful eyecandy and the bonussen and enemies have been well placed.
The third level is not on Diamondus. Your rabbit is in the royal gardens of Carrotus. With the castle and a bunch on the context it is splendid. Enemies have been well placed. That also applies to the goodies. Just like at level 1 the exit are left in your screen.
In level number four approaches you the laboratory of Devan Shell. Somewhere in the level a puzzle with block-systems is which you must destroy by shooting or stomping. Here too the placements are well and the context is very well. The exit is the entrance of the laboratory and also the fifth level.
Unfortunately the fifth level is again the last but one. It takes place in the laboratory of Devan Shell. Your rabbit must move on himself between chemical mixtures and metal to blow. The most metal blow reflect your weapon. The eyecandy are very well, just like the placements.
To the end is the time machine of Devan Shell, where you must cover an end boss. The robot from the bad turtle for exact to be.
The sixth level is the final. The level is rather short, but nevertheless nice. The goodies and enemies have been well placed. The eyecandy are super and the game end boss also. It is none one, but it are two bosses where you must cover of it one. It are two clones of Devan. If you cover of it one, Devan deliver themselves and you have finished the game.
Conclusion:
It is a very well game. The more so if you do not find it terrible that all levels have been made of standard tilesets of JJ2.
Final Rating: 8,8
Download recommendation: YES!
Hmm, I’ll review this level. ‘yur mam’ or ‘Randomizer’ it’s your choice. Really funny level name, but the level shows why it’s named that way. Prepare for a review!
The level is really small and it has good flow. The main concept of the level is freezing a spring and warping to another base. But you don’t know to which base you warp. Hence the name ‘Randomizer’ it’s an original concept, but I doubt if it will work. In a textstring you’ll find the message ‘trust your luck, btw’ which has everything to do with the warp to a base. You can still get stuck at the springs you actually have to freeze though. But if it happens in a game anyone could always kill you. It’s not a big problem. There are some pathways that you will have to find out, because there are no signs that they’re there. It’s not a big problem though. You can run around the level and shoot Bouncies which are the most used weapons in this level. I’ll explain why later. It’s pretty short from base to base, but the level is small so no wonder.
The eye candy, which is pretty basic in this tileset, does its job. The Aztec tileset isn’t a tileset you think of when you think of a tileset with lots of eye candy, but Snooze used it pretty well(and he said he made the eye candy pretty fast ;p) Well, good job then. It’s a small level, so making the eye candy doesn’t take too much time. It could be better, but it could be much worse. I have seen levels with this tileset that had worse eye candy. The level is 7 kb and it’s so small so I’ll just say that you did a good job.
Ok, placement is next. The level has only one PU, which is the Bouncy PU. It’s the main PU in the level(Duh!) and the main weapon. The PU is found at the bottom of the level, and the left base might be closer to it. Dunno about that though. The ammo placement is good.. there is no RF because RF would be too good in this level. Especially when you’re at the top of the level. But you can chase opponents with Pepper Spray instead. There are 2 +1 carrots, which is enough for the size of the level. 2 Full Energies was too much, it would have been too hard to kill your opponent. 2 +1 carrots work well. With only one PU you can go from carrot to carrot if you are fast enough and you can survive. This is pretty hard if your opponent is skilled enough. There is also some food and you can even get a sugar rush if you get enough of it. This is not too hard although games in here should be fast. If you don’t get a fast game in here you are extremely bad in killing opponents or you just can’t play well in the level.
To conclude this review, Randomizer is a pretty good level by Snooze, although it’s pretty small. A bigger level next time would be nice, although not too big. Especially good if made in 3 hours, because I made a level in 5 hours or something. I give the level a 7.7 and a download recommendation.
its coolllllllllllllllllllllll
[Unsupported rating (7) removal. Please specify an argumented reason as to why you gave your rating. The reason provided was not enough. – FQuist]
I’m now a quite late reviewer. It’s been more than a year since this was released, and I was too lazy to review this, but lately this level has really impressed me. Excellent job Snooze! Here’s what it’s about:
The eyecandy is used in several layers and ain’t after all that confusing since he used only specific tiles for each layer. I thought that you, Blax, sometime even liked solid tiles in bg-layers, eh? Anyways, there was even put some extra to the front layers. But Snooze did really good work with this still however.
The size of the level(small-medium I suppose) fits the layout perfectly! The sucker tubes are great thing if you’re at low health and/or chased. With them, you can trick your opponent and as well set camp to the bottom of the level if he/she is not familiar with them. There are some thinner platforms, as well there are some really solid ones. It was still possible to get stuck into the walls covering the tube near to the blaster-pu. Though the layout and flow were quite fantastic, the level itself still lacked of even a small original concept which high-quality levels should have, though Snooze’s levels have mostly been like this however. A few other start positions could have been nice also.
The placement of stuff is somewhat allright. The choice of 2 +1 carrots for their positions is great but the way ammo was placed could have been a bit better. The PU-choice(Blaster, Bouncer, Toaster) wasn’t a bad idea either, nor that approx. half of the pickups were food, which would give the player sugar rush after playing some time.
So overall I’d say this is worth of 8.2 and it has lately been one of my favorite battle-levels. Most people have still ignored it due to probably that Snooze’s previous uploads hadn’t had as high quality or something. I’d probably given Snooze something around 8.7-9.2 even if he made a pack with dozen of levels with this quality. I would like if he sometime converted this into tb or ctf, because I even thought of how the bases could be placed really well!
So download this and go host, or ask somebody else to host if you can’t. Though I believe barely anyone will happen to read this review because this level’s that old already. Well, if you did, then GG. =D
-Sj
This is a small CTF level by Snooze with a fairly simple design that you can learn in mere minutes. It’s a fairly typical level in terms of quality: nothing special, but good enough to enjoy.
The first thing you might notice when playing this level is that the eyecandy is quite detailed, with no parallaxing background. In other words, the entire level, background and all, has a single scroll speed. Unfortunately, due to the tileset having a limited pallete of colours, this makes the level have a very “busy” look to it. This winds up adversely affecting gameplay; it becomes common for players to not see stray seeker missles and other hazards heading towards them before it is too late, unless they are really paying attention.
While this level is very small, I do not reccomend dueling in it. The level contains only a single full nrg carrot, and while that is not a bad thing, it makes the level much more suited to 2vs 2 gameplay. Anything larger though, and the level would be too crowded. The level thus has a very limited scope, unless you don’t mind dueling in levels with a single carrot.
One major problem I noticed in this level, which is present in almost all of Snooze’s levels, is the prominince of float up events. Using these sparingly is a good thing, but in the case of this level, the authour simply goes too far. These events are used in places where they are very easy to notice, and almost seem like a replacement for springs. There is a reason jj2 has a “jump” key. Throwing float up events all over the place is completely unnecessary.
Similar to the problem with float ups, I noticed that there are a few pits where if you run directly into them and fall, you will go through the side of the pit and hit a spring that takes you back to the top of the platform on the other side. If I run into a pit, I EXPECT to fall through it, not be magically transported to the other side. If I wanted to get to the other side I would JUMP. Several times while testing I ran into this problem, and while it is easy to get used to, it is annoying and pointless.
The level contains a single toaster powerup. Pepper spray and seekers are also prominent, both useful in this level. Finally there are a few electro blasters to get the toaster powerup, and rf missles. I found both of these weapons to be mostly useless. The electro blaster is only good for getting the powerup, and the rf missles are hard to use because the level is so enclosed, not to mention being inferior to pepper spray in terms of range and speed. For some reason I couldn’t find any bouncers, which would have been a great weapon in this level.
Speaking of weapons, I found the location of the electro blaster to be very spaz-biased. They are located in a pit, where spaz could jump down and double jump to get them, while jazz would have to fall all the way through. The lack of bouncers also makes this level even more spaz-biased.
Overall I rate this level a 7. I was considering giving this a 6, but the level was enjoyable enough to warrant a point higher than that.
After playing a game in this, and running around in it quite a bit I guess I’ll review it.
Gameplay/Layout:
It’s really simple. I don’t like the area around the tubes to the base because its kinda confusing and a bit of stuff needs one way in it. This level is also really spaz biased as he could get the EBs so much easier, as well as get up that shaft. Also, its really hard going down here. Whenever Im running from above an am at 1h or something, trying to get to the carrot, either a spring or a floatup always bumps me back up then I get killed. The level is also rather flat. The red spring next to the left base is also useless. It juts me either to nowhere, or into the ceiling of the above platform. Overall, the layout and the flow of this level isn’t bad, but needs fixing.
Rating: 7.3
Eyecandy:
The eyecandy of the level is rather busy. Nothing is moving though, so that makes it rather flat. There’s a lot of stuff in the backround and it makes things hard to see. Most the time I get killed by seekers I don’t even see coming at me (its not lag either, since I was the host). Other than that, the eyecandy is nice.
Rating: 7.5
Placement of Stuff:
I don’t really like it. One full energy carrot..The level is small, but its kinda annoying. Especially since its not the easiest to get to cause it seems like all the springs and floatups try to make you miss it. The toaster powerup is in a wall. The ElectroBlasters are in a very annoying spot, and are also spaz biased. There’s also a lack of bouncers which definately shows during games. The CTF bases are placed in tubes which, though not extremely original or anything, is nice.
Rating: 7.2
Overall(not an average):
The level seemed alright at first glance, but there are quite a bit of issues with it that, imo, prevent it from being seriously played in. The author also did not seem too happy with this creation either, and there is a lot of room for improvement.
Rating: 7.2
Final Rating: 7.3
Download Reccomendation: Sure, although it’s definately not Snooz’s best work.
Raging Resurrection
Here I start a review of this level. I’m not in a good condition and not in a very good mood, but I’ll review this anyway. A 6 looks too low in my opinion.
Eye candy : 2.4 out of 3.0
I’ll start with the eye candy in this level. While I run through the level I see alot of stuff on my way. The ambient lighting effects are nice, and I don’t understand that the reviewer above me can’t see what he/she does. Oh well. The backgrounds are nice, and the layer eye candy is nice as well ;P. The music gives the level a nice atmosphere which I like. A small con is that there are some secrets I don’t particularly like. There are some 1up events which I like as well(the shining effect ;P) Well, that’s all I can say. The eye candy is quite l33t in my opinion.
Gameplay : 3.0 out of 4.0
Let’s start with the layout. The layout of the level reminds me of ‘Titled Level’ but there are some differences. The level isn’t symmetrical but it’s balanced. There are some tubes, and the bases are placed on the left and right sides. You have to take a tube to get to the base, so this prevents a flag bug. The other flagbug can’t happen somehow. It’s very well done. The spring placement is nice. Some of them are hidden. There is some Spaz-bias near the bases, though. I can get up with Spaz there but not with Jazz if I tested it good enough. The triggers are useful(just like I did in my last level) The level’s flow is nice, and the rest is nice as well. I don’t really know what should be improved except what I already said.
Placement : 2.4 out of 3.0
Now I’ll continue with the placement. The level has only 1 Power-Up, but I think it’s good enough. The placement of it is good. The ammo is also good placed, but some boring shapes of ammo are used here and there. The level doesn’t have alot of Gun9, which is fun. You’ll run for some Gun9 so you can get the PU =P. I think the right side doesn’t have alot of ammo at the bottom, but the Full Energy is closer to the right base than the left base. Normally it would be a problem, but it also is strategic. Some shapes of ammo are good though. There is not too much ammo on the ground. The weapon choices are good enough. I would say there is a small advantage for the team that starts at the left side, though. The start positions are placed good enough.
Overall : 2.4 + 3.2 + 2.4 = 8.0. Good job!
Conclusion : a nice new level by Snooze. One of the better levels made for XLM. I hope I’ll see more nice levels like this one.
Host this : Yes. It’s a good new level to host now and then.
Download : Yes.
EDIT : After looking another time, I think the gameplay is a bit worse than I thought before. What EvilMike said about the float ups was true; thus my new rating is a 7.8. It’s still a nice level. ;]
WOW creapy tileset….the lvl is very big GamePlay is very hard.Eye candy well it’s kind of creapy too..I can’t even see were Im going! well……..the lvl scares me! just take 6 and go!
[Unsupported rating removal (6). No valid reasons for this rating were given. You find the eyecandy creepy and the gameplay hard. Why are these a bad thing? Do they make the level worse? What’s your reason for giving a 6? – FQuist]
Third review scince I came back. Lets see how you did
EYECANDY 22/33
Heeyy!!! Not bad. You’ve got a stormy backround with pallaraxing stars. And a little eyecandy on the foreground layers.
ITEMS 24/33
Also, not bad. A couple of PowerUps put in and a fair ammount of ammo now and then.
GAMEPLAY 24/34
Not bad again. A few warps dotted around the level and many hidden ‘SUCKER TUBES’.
TOTAL = 70/100
RATING = 7.0
FINAL COMMENT: You have earnt yourself a clean seven, better than I have ever gotten. That seven has eant you a download recommendation.
Introduction : A CTF level by Snooze. I’m glad to see a level he made. This is a XLM level, using a JJ1 tileset.
Starting with the eye candy, Snooze used a JJ1 tileset for this level. Most JJ1 tilesets don’t have alot of eye candy in it, but this one has enough. The level has nice animations, and I like the background as well. When I played this level in SJ’s server, it had flying moons in layer 6. This looked weird. So Snooze removed them. =P I like the stuff in layer 3, especially the things that are for example at 17,43. Snooze also made some original eye candy in this level ; like the animating tiles on the slopes. The sprite layer eye candy is the best part of the eye candy in the level. Some good light effects were used. Nice job.
The layout of this level is quite open. The level is 160 × 47, but it ain’t using alot of tiles of it. This is no big problem, though. I prefer that a level is bigger in width than in height. The level is not symmetrical, but it’s balanced enough. A 2v2 in this level won’t be a very bad idea. The level has some good spring placement and float ups. The level has some good obstacles, but it’s easy to move in the level with jumping. If you run left or right, you can’t get the flag without jumping or braking from running. The platform that ends at 84,31 should be one tile longer, so I can get on it after taking the tube at the right side. The level has some Spaz biasing in it, but it’s not a big problem. There are 2 ways to each base.
The placement is quite good. There are 3 PU’s in the level. The Seek PU is the main PU and is placed in the middle. The Toasty PU is placed at 40,33 and is in a wall. The Bouncy PU is placed at 121,33 and is also in a wall. The level has some fast fires, that’s a good thing. There are 2 carrots in the level. Both are +1. The left carrot didn’t respawn in the match I played, but I have that problem multiple times. The carrots are placed before a tube, and that’s fine. Some good shapes of ammo are in the level. Some ammo is on the ground, other ammo is in the air. You need to get Gun9 to get the Toasty and Bouncy PU’s. It’s slightly harder to get them this time compared with other levels(not all)
This level isn’t very unoriginal. I needed to download this to get the music for this level. The music fits the level fine. The level has some original eye candy, and I never saw this version of Scraparap. The gun9 idea is old, but I’m not someone that cares that much about it. Oh, you made a spelling error in the textstring. (Expect instead of except)=P. This ain’t a real Snooze layout level, and Snooze told me that he was trying to do another style of layout. I can say that he succeeded with this, so gj.
Ratings :
Eye candy : 8
Gameplay : 7.5
Placement : 7.5
Originality : 7.5
Final rating : 8 + 7.5 + 7.5 + 7.5 : 4 = 7.625 = 7.6. Good job. If I were Chip, I would give you a higher rating in XLM. =P
Download : Yes, this is some new Snooze level you have to check out.
Host : Sometimes.
-DarkSonic[si]
And again, another CTF by Snooz.
African Lowlands CTF
By Snooz
Tileset: Jungle
Music: Jungle
With this nice eyecandy snooz made, turns out to a nice Jungle garden in the game :-P
EYECANDY:
GOOD: The “Jungle” tileset is a good tip if you want nice eyecandy. Snooz made tree’s, poles, and Darn! I forgotten the word for it! A yes! and nice caves. And everything is used perfect for this. And the secret areas near tree’s are also handy.
BAD BUGS: Hmm… Most times, all lvls have a bug. Also profs. At some places when you stand on a part of a tree that comes out the ground, you will see a bug. Layer 3 not used well…
GAMEPLAY:
GOOD: The importantst thing of it: no(didnt found this time :’( ) “getting stuck” places. Enough shortcuts, and the bases are far enough of each other.
BAD: WHHEEEEEH!!!! NOTHING!! ;-)
PLACEMENT:
GOOD: Everything. Enough carrots I think, and the ammo is placed on the right spots. Bravo!
BAD: nein!
I think I told enough for now. I’m gotting… ZZ.. SLEEPY… ZZ.. ZZZZZZZ.
A nice cussion for me.. Huh?? You want a rating? shaking yes Hmm okay… You get a 7.7 from me… And now let me sleep okay? =)
Carrotpie’s new message: “A carrot is blue!”
(Content replacement. Please avoid using swear words. -Trafton)
I had nothing to do so I will review this although I’m not so good in it.
well another CTF level by Snooze,I liked the gameplay in this level is very nice, the way from the base to other base is very smart.
backround match to the level and the jungle things.
I’ve seen better levels but this is totally fine.
I will give this 7.2.
~SkulL[FoR]
Meh. I didn’t like this really much. I’ll basically summarize the reasons why.
I disliked the layout. A lot of it was bumpy at times and could’ve used more flow. Eyecandy was creative, but also really confusing. I dislike things meant and used for ground in layer 4 as well as used for backround eyecandy, since it tends to look confusing to tell whats solid and whats not. I kept running into and getting caught in the wall things around the sucker at 28, 46. Some areas could’ve been spaced out more. Weapon and stuff placement was decent (Edit to Bloodrabbit: Not very observant about there being seekers, are we? And some pepper to). Music choice was good, and eyecandy (aside the confusing things) was also alright. In overall, I agree more with Cooba’s review. Not bad, not your best work. Being nice and giving this a 7.5 (7.2 would’ve been my original rating).Eyecandy: The eyecandy in this level is very good. Make more levels with eyecandy this good. It is so awesome. Keep it up.
Gameplay: The gameplay is pretty good. It is a very smooth gameplay. But it needs more flow to it.
Weapon Placement: The weapon placement is very good. There are three weapons in the whole game: Fastfires, bouncers and also toasters. There are also powerups for each weapon.
Conclusion: Wow! This level is really good. Keep up the good work Snooz.
Overall: I give this an 8.
Download Recommendation: Yes!
WTH jus happened, i had a review here a min ago
[Acronym edit -FQuist]
Your review was sadly lost by our host during a move of our site to another server. ]
Can i keep my rating instead of rewriting my 1/2 hour review.
I wrote a review, that was 1/2 HOUR LONG! And I found out it got REMOVED. So i wrote a shortened version of the review.
(You have to do some sort of explaining. Rating removal. -Trafton)
Pfft, fine, HERE WE GO.
Eyecandy :
My Rating : 9.5
Comments : The eyecandy is confusing, but original, there were sprite layer tiles (or tiles with masks) on other layers, which looked nice.
Layout :
My Rating : 7.5
Comments : Good layout, not very tactical, but good. The vines are annoying but oh well.
Pickup Placement :
My Rating : 8.5
Comments : The placement is good, i’m not really good at rating pickup placement but yeah, uhhhhh, hmmmm, ehhhhhhhhhhh, errrrrrrrrrrrr, wellllllllllll, the carrots were placed good too.
General Gameplay :
My Rating : 8.5
Comments : The gameplay is good, though i know how to get stuck easily, but it takes a while to realise u can get stuck at the start.
OVERALL : 8.5
NOW CAN I GET AWAY WITH IT?!?
Note to ALEX :
Huh? Galactic Warfare OWNS, and so does loads of his other levels, what do you mean, none of his levels you would like to play in for so long? :P
I liked ALADIN LVL more to be honest.
Eyecandy is good for given tileset, aside from pink warp horizon. Most things looked good, like the wire grid at the bottom of level. The translucent spark barriers were neat too. However, some things were pretty annoying, like LAYER 2 AT X SPEED 2.25 or bunch of blinking lamps at the most left.
Gameplay is a little bit evil. Some parts need better flowing, like the ledge above Bouncer powerup. Still, most areas are easy to navigate, and there aren’t much deadends. Position 30, 47 can be used as a turret and that’s a good thing definately. Or something.
Clustered around ammo comes in all its varieties except for Frostbiter and TNT (for obvious reasons). There are even Fastfires – combined with Blaster PU they can be pretty much destructive ;( Toaster and Bouncer have their powerups, too. And for everyone’s convinience this has no seeker PU =))))
Anyway, this is a good battle level, but it hasn’t got anything outstanding maybe except layer 8. Download recommended anyway, because there’s lack of good battle levels those days.
Clipboard Chaos by Snooz. Here goes.
Layout:
Symmetrical. And balanced. I like the bottom of the level the most. The layout is pretty good, but its been done before and its nothing really shocking. Still solid and decent, but something original or underused would’ve been welcomed. There could’ve been a ramp or a floatup at pos 115,59, since there is one on the opposite side. I feel like Im the only one who notices these small things. Also, I don’t like how the +1 carrots are hidden behind layer 3. I didn’t really know they were there until I decided to check in JCS. Imo, the place around the full energy is a bit narrow.. Other than that, its alright.
Gameplay/Flow: Its pretty well done aside from a few bumps and the like (and the lack of a floatup at pos 115,59 when there is one at pos 18,59 >\) Flow is generally good here.
Eyecandy: It’s alright, the bg is good except for that red water/lava under the trees looks too flipped and strange. The lava at the bottom is good, reminds me of Zerox a bit, but I think I would’ve liked it better if it was scrolling. Im not too fond of how the lava falls in l4/5/whatever where placed, in some parts the brown tiles around them look like they got cut off as well (namely below 37,33). Otherwise, its pretty good, except more originality would’ve been welcome again.
Placement of stuff: Bases are pretty good, except sometimes I feel like they’re just stuffed into a corner. The surroundings around the Full Energy are a bit crowded imo, and the +1 carrots shouldn’t have been behind layer 3. Powerups are placed fine, and I like the creativity in the ammo. Springs are also placed alright.
Music is alright.
Overall (not an average): This is a solidly decent level, and I would probably host it a few times. Everything is nicely done, except this level needs a bit more originality. And you might want to reupload with that floatup thing I mentioned before fixed.
Final ratings =D:
Layout: 8.2
Gameplay/Flow: 8.1
Eyecandy: 8.2
Placement of Stuff: 8.3
Overall (not an average): 8.4
Final Rating: 8.24, rounded down to an 8.2. This is a pretty awesome level, but could use some improvement. I think you could probably count on seeing this level a couple of times during JDC. Definite download reccomendation, and great work.
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Eat your lima beans, Johnny.