This is a good glow-up! It’s striking how much of a difference the fade color and the foreground layers make, and the intro area from psych3 has a lot of cool edits with pickups off to the side and stuff. Using a Cheshire2 is very smart—surprisingly few psych3 edits seem to do this—though I don’t understand why the fly carrot was removed here, as it was the original’s most distinctive feature. The spring section that replaces it is pretty cool, though. The rest of the layout is also generally good and fun with some fun takes on Psych wall shapes, albeit with the occasional dud moment (everything relating to TNT, some alcoves it’s easy to get stuck in). This isn’t a transformational take on JJ2 gameplay but there’s a lot of aww yeah neat. A great take on psych3.
Short, sweet and nice! This really is a nice re-creation of a map that never was! Well done on re-creating it fairly accurately to what it may have looked like.
This is nowhere near one of the worst levels I have ever played, but sadly it’s still very bad.
First off, the eye candy is terrible. It’s like you weren’t even trying to make the level look good. Far too many tiles don’t fit very much.
The other problem with the level is that it’s far too easy. Now I don’t mind easy levels, in fact I will give you credit for one thing. At least this level that’s far too easy has a reasonable length, and you caught me by surprise when the level wasn’t finished when I thought it was gonna be.
Also, I don’t think you fully understand what the purpose of a secret area is supposed to be. The secret area is supposed to be hard to reach. But the problem is that the coins are all in plain sight, and directly in the path you’re supposed to go to. You never need to go off the path to get the coins, which beats the purpose of getting the coins in the first place.
The main reason it’s too easy is because there is too much food in the level. Which makes rugar rush too easy to get. I agree that a level should have a lot of food, but this is going too far. I also don’t like how easy it is to get the gems.
Overall, I applaud you for putting some effort into this level, but in the long run it’s sadly not good, I’m sorry.
It’s not particularly interesting but can be fun for a single playthrough. Definitely worth a download for those who enjoy the official JJ2 campaign, but not those who are looking for originality or a challenge.
@PurpleJazz: If you’re finishing in less than 5 minutes, there’s a LOT you’re missing out on ;)
@Blaze The Movie Fan: thanks for the great review!
While not a terrible effort overall, the level design feels like something straight out of 1998, which is unsurprising considering its origin. It has gameplay that’s reminiscent of the official levels, albeit with less polish.
I know giving this level the rating 10 might be a bit overboard, but this is truly a perfect level in my opinion, I see no issue with it.
It takes a long time to finish it, and the placement of the enemies is perfect, so is the eye candy, I loved fighting all these monsters.
My favorite part of the level is when I had to find a couple of crates to unlock the next crate, that was so fun.
I did check the original version, and not only is it not finished, it feels like it barely even started.
As for this level it’s beyond awesome, I love every aspect of it. I can’t think of anything negative to say.
Hey dboy, I just played your level “Tricky Carrots” and it was a delight to see someone new to making levels like I used to be. Your level reminds me of when I first started playing jazz jackrabbit 2 and started experimenting with level making many years ago as a kid. Good memories! Therefore, I think it was funny to play your level!
I don’t think your level was THAT bad. On top of my head is the lack of checkpoints. When you die (like I did several times), you have to start all over which is boring and kind of annoying. Try to put more checkpoints spread around the level and it will be a much better experience to play.
So, why did I even die in the first place with all the incredible rabbit skills I have? Uff, your enemy placement was a little tough for poor Spazz. He was mutilated several times by unforeseen demons, monkeys and what not without any chance of preventing or even assessing the situation. Particularly after coming out of sucker tubes, there are some bestial monsters waiting to attack. It’s an unfortunate destiny. Spazz didn’t like that at all. Spazz likes when he has an opportunity to prevent damage and thus have the possibility of beating the whole level without being hit and be an awecool hero. Unfortunately, he hadn’t this chance in this level. It hurt his self-confidence! So, in the future, I’d try to place the monsters better to prevent dying no matter what.Goodies and ammo. The abundance thereof must be a very enriching experience for Spazz, but, uh, unfortunately, it doesn’t add to the fun. What’s even the point in collecting all those coins when you don’t even need the place you go with enough coins, when you have more than enough ammo without? I think it’s awesome to be striving after ammo – to always be searching for ammo, that you have to fight to get ammo – and use it sparsely to keep it. Therefore: I’d place a hell of a lot less ammo (and all that food/beverage is just making Spazz a little fatty; no need for it ;)) and only place ammo that is actually suitable and useful in the given situation.
‘Eyecandy’-wise, I think, uh, there’s something to be working on. That’s a good thing! You can actually improve and become a better person. The seemingly randomly placed background entities are, uh, distracting at the best. They don’t exactly add to the ‘Lets kick some ass’-atmosphere. On the other hand, it makes the level unconventional and a bit of a rule breaker, it spices the level up (but in a bad way, I’m afraid).I am no professional/advanced reviewer but I thought it would be good to give feedback to a seemingly new level maker like I used to be as a kid.
I admit I thought it was actually funny to play the map, but again, I am no practised JJ2 player and I just play it every once in a while for fun. Despite the linear level progression and what not, it was cool for a newbie level. Therefore, I give you a 3. Have a good day!
Hi, thanks for the review.
The thing you mentioned about Jazz was an error on my part, his start position was put in the wrong place – that has now been fixed.
Just a word about some of the things you mention. I’m a little confused about the ‘need to get hit’ part. Surethere are places where you lose hearts due to enemy placement, but as I recall there are few carrotsin the level and no save points.
As for using demons, fair point, but with Carrotus you seem to be very limited to lizards and turtles (I thought the dragons seemed to fit in fairly well) but I wanted a bit of a change by that point.
Other than that, thanks for an honest review. I don’t make and design levels for the purpose of getting full marks for everything, I do so because I enjoy it and hope that people enjoy playing them. This level won’t be everyone’s cup of tea, but I guess that’s the way it goes sometimes.
It’s been a while since I’ve written a full review and I normally don’t find it necessary. However by the looks of it the author hasn’t improved much since his last upload, so I will take it upon me to provide a review and help improve on the bad.
Note before we begin: There is no reason for this to be TSF. All it is is carrotous, and can be converted with Zaps Level converter found here: http://www.jazz2online.com/downloads/5368/tsf-to-123-j2l-converter/
Not gonna take marks off, just letting you know.
Let’s start with:
Eyecandey
Even 5 or 6 years ago this wouldn’t fly. The background doesn’t fit together and it looks like no effort was put into even trying to make it look good. Layers 7-5 is just a mishmash of tiles from the background and again no effort was put into making it look like a background. It just looks like floating hills and castles. Almost no later 3 was used. Layer 4 is boring with tons of tilebugs, floating platforms and almost no verity. Nothing to make it look good or interesting. To conclude, it looks bad. Tons of tilebugs, horrible backgrounds, almost no layer 3, and boring layer 4. However I have seen worse. Some effort was put into like the caves, but it looks boring and nothing new. The background is what really saps all the points however. I can’t give more then a 2.
2/10
Gameplay
Oh boy. There’s a lot to say, and not much good. The level is fairly linear with some open parts. Most of the level revolves around going in tubes and finding warps. Sounds fun right? In all honesty it’s not the worst. It’s playable, but there are some stupid parts. There is this one point where if you drop down, you can’t get up as Jazz. I then found a message saying that this level is best played as Spaz. Thanks for telling me that AFTER I dropped down. There was another area where you could get stuck if you didn’t have toaster and a near impossible to find blocks to destroy. In another part you could fall off the map which is always nice. There are almost no puzzle elements despite the being a lot of crates. Most of the time you just keep running around looking for more areas to explore or figure out what that crate opened. It wasn’t really that challenging and it can be beating in about 2 or 3 minutes if you really tried. And the pickups, oh the pickups. I’ll go into detail on that later.
In conclusion gameplay is bad. It’s not the worst, but if you tried it’s short, fairly easy and there’s more then a few areas where you can get stuck in. I’ll give a 3.5, just for the fact that some attempt at making interesting gameplay was attempted. At least trigger crates and zones were used to try and keep it interesting. The only problem is, it still failed to do so.
3.5/10
Enemy Placement
It’s meh. However there are some areas where it seems like you NEED to take damage which is absolute bull****. I got down to one heart but I was being REALLY careless. If you ignore the parts where you need to get hit, getting by without loosing a heart wouldn’t be that hard. Also some of the choices are bad. Devils on carrotous? I’ll give a 2.5, would have been a 3 if it wasn’t for the need to get hit parts.
2.5/10
Pickup Placement
OH BOY this is the big one. There are pickups EVERYWHERE. 1ups, gems, food, ammo, powerups you name it. It’s a complete overload. Now I know you gave use a warning, but even so this isn’t the kind of stuff you upload. You can’t upload levels like this filled with garbage and expect us to just look over it. If I wanted to just have fun collecting stuff, I can make a level for myself very quickly. There is no excuse, you can’t fill levels with everything and expect good ratings.
1/10
Final Score: 9/40
Rating: 2.2
Rank: F
DR?: I can’t say give this a try. There are so many problems with this level I could sit here for a lot longer going into them. However I encourage you to not give up. Look up some better levels, read some tutorials and get friends to beta test. Post on the forums if you need beta testers or even me. I’m willing to help. Keep trying. As it stands, I don’t recommend downloading this at all.
you asked for a review, here it is.
Lets start with the bad things
Devious Diamonds is clearly a first level, there are lots of tilebugs, and sometimes it’s hard to see where the path is.
There are way to much goodies, in the bonus you get every powerup and a lot of other food and diamonds. To get in the bonus you have to collect 50 coins, but because there are in the level a total of 71 coins, it’s not very challenging.
But there where also good parts
I have to say, i thought the puzzle with the triggercrate and the bombs was quite original, and the enemy placement was good.
I give it a 4.7, but if you took care about the tilebugs and eyecandy it would be higher.
If you take care of the tilebugs, and take a good look at other levels, you will be a good levelcreator. Dont be afraid to pay attention to the finer details, they can make or break a level.
IJskonIJn
Good. Original.
The background is special. The difficult is appropriate. There are good puzzles and secrets. But it’s very short. I have fun, but only for short time.
Rating: 6.5
D/R: I dunno.
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