RecommendedReview by Violet CLM

Posted:
30 Sep 2022, 18:41
For: Jazz 2 Finished Secret levels
Level rating: N/A
Rating
N/A

I’m not thrilled with the secret level entrances, particularly the Tubelectric one, but I guess they’re not horribly out of line with existing JJ2 secrets… if this were really part of the game, eventually players would have found them over a period of months or whatever. Still, more visual cues would have been nice I think. But whatever that’s not the focus here.

Far Out is actually pretty good in terms of new event placement while sticking to the existing psych3 level. There’s a decent variety of pickups and enemies, and the little pipe organs on the platforms after the warp target are a good touch that make that area much more interesting to navigate. The new parts of the layout kind of lose me, though. The idea of warping through a bunch of little rooms (kind of like in Medivo1) is nice but eventually I got tired of hunting for trigger crates, and there are too many invisible warps and weird blocks that need to be destroyed or removed in unpredictable ways.

The other, all-new level here, though, Pinball Land, I actually really liked. Toward the end it gets annoying in the part when you track down four trigger crates behind lots of layer3 and stuff, but the rest of the level is I think a really good take on a Tubelectric secret level. There are clever pinball tables, and crucially, they’re not all at once, they appear from time to time within the level so they don’t get stale. There are spike platforms, one of Tubelectric’s other main unique features. Goodies feel fairly plentiful and the graphics are nice and varied. This is a nice one.

Review by Zerg

Posted:
5 Jan 2011, 15:54
For: Epsiode 1: The war begins
Level rating: 7.7
Rating
N/A

Did you know that if you run with sugar rush into a laser, you will fly up, and your score will be increased greatly? :D

RecommendedReview by andbr98

Posted:
30 Aug 2010, 20:30 (edited 2 Sep 10, 20:13)
For: Colonial Fix V1
Level rating: 6.5
Rating
7.7

Hey PT32. Since this is so helpful why didn’t you rate it 10 or any other greater rate than 5.3?? I say that every guy on j2o interessed to make a colonius level should get this thing. It rearranged the ornamental bircks that were such a drag and it has some other stuff that helps a lot. I think it deserves a 7 to 8 so I give 7.7. Haha, “7.7” looks like a face of an emo guy crying.

RecommendedQuick Review by Xander[NB]

Posted:
31 Mar 2010, 11:42 (edited 31 Mar 10, 11:58 by BlackXander)
For: Deckstar v3
Level rating: 8.8
Rating
10

Nice conversion,congratulation!
(Sorry my eng im kid)

RecommendedQuick Review by Narsist

Posted:
19 Jan 2010, 18:25
For: Deckstar v3
Level rating: 8.8
Rating
9

I downloaded this tileset and I liked it.
Congrats.

(Sorry for my English, I’m Turkish.)

Review by sonicnathan 1

Posted:
25 Aug 2009, 05:38
For: Jazz 2 Finished Secret levels
Level rating: N/A
Rating
N/A

most of these come from the converting process. Not much i can do. Also birldland wasn’t meant to changed. It was only make assessable from the first labrat level.

Review by mortalspaz

Posted:
6 Aug 2009, 08:18
For: Jazz 2 Finished Secret levels
Level rating: N/A
Rating
N/A

there’s a problem.
1) In far out in most of the places JCS gives error and stops responding and in gameplay soon after start i get access violation.
2) I don’t see anything changed in Birdland.
3)On psych 3 JCS on save & run sais there are unknown references.

RecommendedQuick Review by niyog123

Posted:
5 May 2009, 01:58
For: Epsiode 1: The war begins
Level rating: 7.7
Rating
8

cool levels!

Review by sonicnathan 1

Posted:
10 Apr 2009, 16:07
For: Colonial Fix V1
Level rating: 6.5
Rating
N/A

Yeah well it hardly matters. The whole idea was to just rearrange it made it easier to use as I made 2 levels with colonial, and it was hell. Also it hardly matters for added tiles, I only had like 12 more tiles I could add anyway as I was on the tileset limit. :)

Review by SPAZ18

Posted:
10 Apr 2009, 08:26
For: Colonial Fix V1
Level rating: 6.5
Rating
N/A

This is a good fix of the Colon tilesets.
Everything is re-arranged so that you can find the tiles more easily.
However, it could probably do with a Keyhole block and the V & H-Poles.
One noticable thing about this set is that the flames can now be used in the Day version.
If you find Colon hard to use, I recommend getting this tileset.
I did help out with this though, so it’s probably best that I don’t rate this.
Still, this is a good fix of the original Colon sets which were messy in terms of how the tiles were arranged.

RecommendedReview by PT32

Posted:
10 Apr 2009, 00:16
For: Colonial Fix V1
Level rating: 6.5
Rating
5.3

Well, I promised a review, so here is a review!
At first glance, Sonicnathan1’s fixup of the Colonius tileset appears to be simply a rearrangment of the tiles, along with some clever masking speeches. And after examining it myself, I have come to the conclusion that…….that’s all it really is. Not to offend SN, who happens to be a chum of mine. I do have to admit, though, it IS a good fix. The tiles have been set in a much more accessible and more friendly way [the tileset was pure crud before in terms of organization], which is good. Colors are okay, not really any noticeable bugs, it looks pretty good.l However, there really aren’t any fluff tiles in this set, like custom eyecandy and the like, which saddens me, considering the enormous amount of possibilities for this there are. Still, it is a great fixuppage of the set, and I will give it a 5.3 and a DL rec, if just because it’s a promising reconstruction of a nice set. Gj!

Review by plunK

Posted:
7 Apr 2009, 01:02 (edited 7 Apr 09, 01:05)
For: Jazz 2 Finished Secret levels
Level rating: N/A
Rating
N/A

Well we got some good, some bad and some ugly here.

Good: I love the concepts behind these and they are very fun to play, and appear as Epic would have done them

Bad: Masking is buggy in places, excessive enemies in places

Ugly: Although they work in Jazz2, most will not open through JCS{specifically Labrat1, Psych2, Psych3). AS well, there are several places where it looks like there was supposed to be tiles but they are missing.

I would rate down alot because of that, but these are both negative side effects of using ZapS’s TSF to 1.23 convertor, as for now i will assume it was converted from 1.24.

Despite this, try it out using homecooked or captain cook (or even replace in your campaign) as these are all entertaining in the classic campaign sense.

Review by troglobite

Posted:
6 Apr 2009, 02:25
For: Colonial Fix V1
Level rating: 6.5
Rating
N/A

Ok, so I helped create this, and I guess I can’t rate it. But I would like to leave a comment.

To be entirely honest, when I first learned what sonicnathan was trying to do, I had no idea why. I never thought of Colonius as a particularly broken set. I rarely used it, but didn’t notice mask problems or anything that seemed to be in need of a change. The levels I had played with it seemed perfectly good.

However, as I started to make the mask, and really had to pay attention to the details, I understood the fix. I found a couple of random problems in masks, such as inconsistencies in the benches, and a section of the background that was auto-masked (I’m not sure why it was masked at all). Also, when I would look for a specific tile so I could find exactly what the mask was supposed to be like, they were in really random places. The fixed tileset would be way easier to find tiles in and build levels from.

Therefore, I’d definitely recommend a download if I was allowed to.

PS, I don’t think I deserve too much credit for this. Sonicnathan was the genius behind the ideas, and all I did was some copy/pasting for the tileset.

RecommendedReview by mortalspaz

Posted:
29 Mar 2009, 16:38 (edited 29 Mar 09, 17:41)
For: Epsiode 1: The war begins
Level rating: 7.7
Rating
8.2

I will play it with a detailed review

Edit1: This level’s name is “Ep.1 The war begins” by sonicnathan 1.
This level is well tructured and it’s worth playing.
Lvl 1: intro
Lvl 2: This level is very good. Firstly i did not figured out how the get out but the level was ok. I also got killed once which proves that the enemy placement is good, nice eyecandy,nice music but there weren’t too many goodies like carrots 9/10
Lvl 3: the first part was complicated and once i got stuck and couldn’t get out but the rest was good and you’ve put the queen at end which is also good (not to many goodies).8/10
Lvl 4: the level was good but quite buggy. There are things form layer 4 mixed with layer 3(the caves)which didn’t came out right. 8/10
Lvl 5: This lvl was kinda big and almost half of it is just covered space but i have to admit: I almost got lost in there. But there is still a problem: too buggy! I got stuck again. 6/10
Lvl 6: This one and Lvl 7 were very complex, but you could just use Hurt modifiers those rays not bees, but they hurt too. 8/10
Lvl 8: was nice too and you’ve put the schwarzenguard as an end for the level pack.9/10
Fine music, good score 10/10
Downlaod recommendation: yes
(must have it)
rating:57/70=8.1

RecommendedQuick Review by SPAZ18

Posted:
6 Jan 2009, 13:53
For: Epsiode 1: The war begins
Level rating: 7.7
Rating
7.5

An update of Sonicnathan’s episode.
Eyecandy looks good. Gameplay has been improved, there is not as many invisible mazes as before. Crate puzzles are not too hard.
Loading a game in Area 51 causes Access Violations and Stack Overflows so a Save Point before that level would be a good idea.
DL Recommended!
Rating: 7.5

RecommendedReview by PT32

Posted:
27 Dec 2008, 19:00
For: Epsiode 1: The war begins
Level rating: 7.7
Rating
7.2

This is an edit of the last version [I don’t know if it is still up], so I will address the revisions:

Masking bugs: most of these have been fixed. There’s one tiny spot in Castle Escape, but it’s not very big and can slide.
Crate puzzles: These have [for the most part] been made a lot easier. The Carrotus Gate one is still tricky, but no longer hopelessly so. The Castle Escape one is equally tricky, but now at least you can SEE the crate…
GJ, Dl rec, and an improved rating of 7.2!

RecommendedReview by PT32

Posted:
1 Oct 2008, 18:27 (edited 20 Mar 12, 22:24)
For: Deckstar v3
Level rating: 8.8
Rating
8.4

I think this is a very good tileset by Sonicnathan 1. The set is good, but needs an example level. I told you about some other things [textured bg, doubled arrows, etc.] in my pm, so no repeating necessary.

Colors were excellent, masking good as well, gave me the feeling of being in Deckstar. But, not a huge amount of fluff tiles, [I did not say NONE, I said NOT A LOT] and only one type of background make me sad. It seems to be missing something, and this might be it.
There was an example level in the previous one, but not this one. That can be hard, as I had to place tiles in a usable level myself. Still, good set, worth a dl.

Review by LittleFreak

Posted:
13 May 2008, 11:45 (edited 13 May 08, 14:45)
For: Eclispes Castle
Level rating: 7
Rating
6.5

Argh, frustrating. oO This level is actually very short, but the playing time is increased significantly because you either die all the time or don’t know what to do.

It uses Blur’s Castle edit and doesn’t look too shabby, with a cool background and nice tileset use. What bugs me is that the level is very hard in a frustrating way. The paths are very narrow and filled with enemies, collapse scenery, spikes and more objects of torture. There are also many barriers that have to be broken either by finding trigger crates or the right weapon to shoot them with. Those keys are often hidden evilishly, and I found myself running (and dying) around a lot until I found one of the secret passages. At one point pretty early into the level there’s a text sign reading that you have to destroy the blocks in the order 4,5,6,0. I stood around puzzled for quite some time until I realized those numbers described the weapons I had to find and use (4=seekers, 5=RF, etc.). The endboss, which came earlier than expected, was a bolly with a few tufs in an arena that made me just stomp bolly repeatedly next to the respawning carrot instead of fighting “honestly” with my gun.

I like challenges, but this one is just too frustrating. And while it won’t take too long to beat it if you try, it’s still rather annoying being lost as what to do or killed all the time.

I had prefered a longer level that is less crowded with evil stuff, so the hard parts could alternate with some less bloodthirsty ones to give the player a break.

Download if you like.

edit

Before I forget, the level is actually hidden from the home cooked list, so it requires you to go into JCS and edit it first. I don’t get why people are doing this all the time, why do you check options if you don’t even know what they do?

RecommendedQuick Review by SPAZ18

Posted:
12 May 2008, 19:21
For: Eclispes Castle
Level rating: 7
Rating
7.8

A nice decent Single Player level. Backgrounds look great and I love the lightning effect.
There are some nice puzzles where you have to find Trigger Crates and also get certain ammo to proceed.
Some players might find mazes a bit annoying but all in all, a decent level.
Boss arena was not too hard as there were plenty of carrots.
7.8/10

RecommendedReview by SPAZ18

Posted:
1 Nov 2007, 08:52 (edited 8 Nov 07, 19:29 by Cooba)
For: Deckstar v3
Level rating: 8.8
Rating
8.5

Finally, now we have a JJ1 Deckstar tileset to use and it’s better than the other Decksta one that existed before as it has all the animations needed to look like a JJ1 level, including the flashing arrows and the monitors. There are also V & H poles and Vines which can be used. The JJ2 style flames have also been added which would be useful as torches or Hurt events.
Tileset also has the JJ2 scenery blocks which are a must.
Tileset looks weird with all the spacing but that’s OK.
The tileset is easy to use and it’s easy to find the tiles that you want to insert in the level.
The masking in this tileset is also very good, no jagged edges or any other stuff like that.
Overall, this is a very good tileset and as a rating, I’ll give this 8.5.
A Textured Background could also be useful in this set.

SUMMARYPROS

1. Contains all the tiles needed to make a good level.
2. Has all the animations required including flashing arrows and monitors.
3. Can use V/H poles and vines.
4. Contains the necessary JJ2 style scenery blocks.
5. No masking errors.

CONS

1. No Textured Background
2. Dunno any other cons in this tileset :P

SCORE: 8.5

DOWNLOAD?

YEAH! :D

(Was gonna do a Quick Review but ended up with too many chars, so thought I might as well do a full review.)

[Rating cleared until the property argument gets resolved. ~cooba]

[Rating reinstance. ~cooba]

  1. 1
  2. 2