This level is rather short and set in Disguise’ Spacey tileset. While there aren’t any horrible mistakes, it still needs some major work. The main problems are as follows:
-very small size
-not a challenge at all, despite the name
-lack of eyecandy
-no good ideas
Basically the whole level consists of a small box with a few corridors and warps, some enemies to kill and stuff to collect. The items aren’t really worth collecting, there is neither enough ammo to have some fun, nor food to get a sugar rush and kick some butt. At one point I got almost stuck after warping into a pit, just barely being able to get out again (I was playing Lori). I believe I found the exit after a minute and thirty seconds or so, and while I might have missed a few goodies, I don’t think I ran past anything significant.
There’s a variety of enemies, but placed without much thought. They’re quiet easy to kill, and while there are some appendages of maze-like elements, these don’t really provide a challenge either. Making the level longer and placing enemies more strategically in order to give them an advantage against the rabbit would help out here.
Eyecandy isn’t that good. While I spotted no tilebugs, the tileset just isn’t used to it’s full potential. Mostly, the tiles are just used rather randomly to create the paths and walls, hardly anything else is added to make the level look better. While I admit that there’s a background layer, it seems to consist of random tiles aswell and doesn’t add too much.
Overall, “In Space Challenge” is a very simplistic and short level with nothing to make the player want to go back and play it again. The author shows that he knows how to use the editor, but lacks the spirit to spend some real time and effort into creating a fun, challenging and rewarding experience.
[Screenshot verified. ~cooba]
You are improving. Good to see you are attempting to put a background in Layer 7, however it looks weird floating in the air. Try looking at other levels to see how the backgrounds are done. Look at the Layer properties to see what kind of X or Y Speeds you should try.
This is a very short level. Be forewarned.
Enemies:
Not many, compared to the number of weapons available.
Weapons:
What’s with all the TNT when you really only need 3 of them?
Layers/Eyecandy:
Only layers 4 and 8 are used, and these are the most important. At least layer 8 is textured.
Secrets:
Are there any? There is a bonus warp, which is totally inappropriate, since you get a sugar rush. Sugar rushes are only good in big and hard levels, you know.
Extras:
See above. There are some triggers, and stomp blocks used in place of destruct scenery.
General Rating: 1.5
Download Recommendation: No, it is a waste of time.
Comments: If you aren’t one of those who upload a few levels and never return, then I suggest you take some practices in level design. Learn from your mistakes and try to avoid them in the future.
Uterus in a Castle is a bit weird as he is a WATER enemy.
The background in Layer 8 is not bad, but you need something in layer 6 or 7. Also, try to vary what tiles you use in Layer 4 and make the platforms bigger as one tile high platforms look boring.
The boss was a bit easy as I had 60+ Seeker ammo and killed it in about 30 seconds.
The background is better, but the level still looks very empty. You need to include more eyecandy. Don’t just use one tile platforms.
The level was also short, it only took me about a minute.
There are also too many high scoring items out in the open, like the 1UP.
I think this is trying to be Running Rabbit but I’m afraid to say this is no where near the quality of that. The level was finished in like 10 seconds. Also, why have RF Blocks been used for Buttstomp scenery?? :O
The background is not good, it looks a mess.
No download recommendation, but don’t let it put you off making levels. Keep trying! :)
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.