RecommendedReview by PT32

Posted:
14 Sep 2008, 05:23
For: Jazz1 battleship
Level rating: 7.2
Rating
7.1

Okay, this level has an odd feel to it. It’s hard for me to decide whether you were conveying a singleplayer feel, because of the baddies, bird, and lots of ammo, or a multiplayer feel, by the multi powerups, lots of ammo, fastfires. Remove the invincibility. It’s a big no-no [as someone else said…]. Put the shield not in the openness. But, the eyecandy was good, the level upbeat, so go ahead and dl.

Review by FawFul

Posted:
23 Aug 2008, 15:09 (edited 23 Aug 08, 15:11 by FawFulcc)
For: Tube blue
Level rating: 6.2
Rating
N/A

haha, saying it’s nice and yet you give a 3.7..
GG!

RecommendedQuick Review by Neo-->

Posted:
23 Aug 2008, 10:48 (edited 24 Aug 08, 10:38)
For: Tube blue
Level rating: 6.2
Rating
6.2

Nice….

RecommendedQuick Review by Eragon86

Posted:
16 Jul 2008, 10:55 (edited 20 Jul 08, 10:46 by cooba)
For: Test
Level rating: 8.2
Rating
8

good test :P

[Quick review. ~cooba]

Review by OLOELO

Posted:
11 Jul 2008, 19:03
For: jj1-battleship II
Level rating: 8
Rating
8

Very good level! I don’t know,how do you remember construction of JJ1 Battleship.

An idea with powerups instead Gun-crates is really nice,almost like ammo-orbs from JJ1

But to the battle this level is little bad. You could make your own Battleship in Single Player type. When I’ll make Episode Six,I’ll do it definitely.

Music is good,you choose good Battleships remix,based on orginal Song15.s3m(Battleships)

Tileset,well you choose nice set,but why always everyone make so slow animation in each level. Faster animations are more effective,ex:25-30 fps.

On like-boss in the end of Battleships level I advise put a Tweedle Boss and near him put Activate Boss event.
When you destroy Tweedle(he’s invisible)you could put destroy scenery on wall and behind it finally put End Area event. I know this is little stupid idea,but I’ll rather use it.

OK,I think you worked hard on this level,because is little tiring to make an ideal copy of JJ1 Battleship.From my all positive comments,I’ll give you 8.0 rate.

Quick Review by Esteban

Posted:
7 Jul 2008, 18:21 (edited 20 Jul 08, 10:47 by cooba)
For: Test
Level rating: 8.2
Rating
8.5

Is very cool, but this test is easy xD

[Quick review. ~cooba]

Quick Review by Dodges iR

Posted:
30 Jun 2008, 13:00
For: Jazz1 battleship
Level rating: 7.2
Rating
4.7

I’ll rate U 4.7
Only for fun.

RecommendedReview by SPAZ18

Posted:
26 Jun 2008, 09:41 (edited 26 Jun 08, 09:43)
For: Jazz1 battleship
Level rating: 7.2
Rating
7

Errmm… Is this Battle or Single Player?

THE REVIEW

If this is Battle then WHY are there ENEMIES in the level? Having these in a level of this type is a big no-no unless they are used for eyecandy.
The Bees should be removed as these are very annoying.

Eyecandy is good but the level has far too many ammo crates. I found a total of 165 Toaster ammo in this level! Also, there are FOUR Toaster Power-Ups when there should only be one.
All the ammo and items respawn too quickly.
The Bird in the level is also useless as it doesn’t attack other players.

This is also only playable in TSF so not everyone will be able to play it.

COMMENTS & SUGGESTIONS

You have clearly put a lot of effort into this level but I would suggest not using any more than 2 ammo crates. Do not place them close together. Spread them out and try to use the “+3 ammo” items as well. Reduce the amount of Fastfires as everyone will be firing too rapidly.

Also, try increasing the delay on all the weapons and items. Try at least 20 seconds on ammo & items and about 25-30 seconds on Power-Ups.

Do not use more than one Power-up of the same type in a level.

NEVER place a Shield directly in the open as players can shoot these to get 40 seconds of Shield time. Try making the Shield stompable only, so that it reduces to 15 seconds. Also, put a delay of 31 on this.

Remove the invincibility Carrots from the level. These are a very big no-no in a multiplayer level.

THE VERDICT

Well, 10 is very overrated and I don’t think this level is worth that. I’ll give you a 7.0 for the effort put into the level and for the good eyecandy.
I think this level is worth checking out so I’ll give it a download recommendation.
Take all these suggestions into account when making a Battle or CTF level.

RecommendedQuick Review by alia2712

Posted:
23 Jun 2008, 11:09 (edited 23 Jun 08, 17:49 by cooba)
For: Jazz1 battleship
Level rating: 7.2
Rating
10

the best game

[Review changed to quick review. For more information, see Review Rules. – cooba]

Quick Review by Spaz WPK XS

Posted:
19 Jun 2008, 20:28 (edited 20 Jun 08, 08:55 by cooba)
For: Casino for 5000000$
Level rating: 7
Rating
7

Hmm.. nice tileset. I think “this map maybe is very bad (blah blah..)”, but I saw.. (only XD) NOT BAD MAP ! You can make better maps. I think.
But 7\10 (maybe you dk, but I know :D)

[Review changed to quick review. – cooba]

RecommendedReview by PT32

Posted:
15 Jun 2008, 14:31 (edited 18 Jun 08, 16:35)
For: Battle MKII
Level rating: 7.2
Rating
7.2

Hmm…I’m afraid that your level, while it does have its points, it needs some work. Allow me to explain…
QUALITY
You watched your masking pretty well, but the quality of the level was in dire need of repair. What’s with that pit to the far left? Why is there always 2 [or 4 or 6 or 8…] of every powerup in the same place?! Even I know that’s a no-no. So, weapon placement was OK, but you definitely went overboard with all the powerups. That’d be a real killer in a battle situation. ;(
TILES
Good tileset. I like how its designer found a new set of colors that fit together. Music was mildly funny, too. You made sure that in all—couch, cough, most places you didn’‘t overruse any tiles, but you mostly distributed them pretty well. I liked how in the shaft near the blaster powerup[s] you used the little “x“es. It was creative on your part. However, in the part with all the RF powerups, you used tooo many of the big “x“es. You would do well to pitch some of those.
BUGGYNESS
One of the best points [I think] in this level is that there’s not really any buggyness! At least, not that I could detect. This’ll get you some points, to make up for all the other ones you unfortunately lost. Nice going!
EYE CANDY
Ah yes, and this is another big problemo. No eye candy whatsoever, and this makes me gasp in profound shock. Why didn’t you add any eye candy to your level?!! You could have at least done us a favor. You could have made little ships flying in the background, or maybe some alien structures floating slowly in the coldness of space. Try and do a little work here, please?
PROBLEMS
I didn’t run into any problems running the level, which is always a good thing. At least you got the level to work properly. I do not know if this level will work in 1.23, but remind me to test it out someday and I will. It doesn’t look like it’d cause any problems in 1.23, and it surely worked in TSF. Oh bother, I’ll look into it someday.
SUMMARY
so, to finish up my longest [ever, to date] review ever, let me point out a few things… You done well with your level, even if it needs work. I like to say that a little creativity goes a long way. Next time, however, try making a different battle game, as everybody seems to be making their own versions of battle game 1 these days. Work on the things I pointed out, and you’ll be just fine. It never hurts to go back and fix up an area that needs help, if it’ll save you much in the long run. The music fit just fine, don’t change it. The tileset fit just fine, don’t change it. The concept was just fine, don’t change it. Just remember to fix up the amount of tiles you overrused, the excess powerups, the wierd and strange pit at the single player start [yay! you put one in!], and add some muchly needed eye candy, and I think you’ll be back in business! Good luck to you, and remember that criticism in the negative sense can help you discover inconsistencies. Don’t let it get you down. You’re not a bad level maker, this level simply needs work. Readers, if you want to download this, go right ahead. Even if this is a poorly built level, it’s still an okay one, and it’s definitely usable, even if it needs repair. See you around, kids!

EDIT:
Aw heck, I’ll give you a 10% boost, just for the effort. :)

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