C-O-O-L-!- I realy like levels (especialy Force Draw).Music is well chosed eigher.These is one of best CTF packs i ever seen :p
To start my review, i wanted to say that i am hpy to see such quality levels here. ‘The future evolution’ by ShadowGpW is a incredible CTF pack. With this, Shadow once again proves that he is one of the very greatest level designers ever. Eyecandy was beautiful. Shadow made terific use of the ‘Tubelectric’ tileset by epic, and the ‘Cyberspaz 1A’ and ‘Cyberspaz 2V’ stes by his (ex)fellow Mystic Legends member Dethman. I liked the space ships flying across the screen in ‘Forcedraw’. The names for the level, ‘Shockwave’, ‘Forcedraw’ and ‘Waste house’ where also pretty creative, and as you know, every quality level needs a good level name:P. The design was very fluent and circular, with tubes used in lots of places, and was very well playeble. The ammo placement was also good. I relay enjoyed this. New ideas everywhere. The whole thing also used 3 terific music files, ‘The genesis factor’ and ‘The digital dawn’ by Sorath, and ‘Tempest 2000’ by Wessy. The music files fit like nothing else would. I higly recomend this to everyone. ‘Nuff said.[This review has been edited by >CelL<]
Always one of my faves. I fell in love with it after the Anniv. Bash. Good times!
Download Reccomendation GOLD
Nice CTF level Shady made for us. Its got all it needs. Download now, or else…
Wow!
Great use of tilesets,
Great eyecandy,
Great weapons placement,
Great gameplay,
Great navigation,
Great secrets,
Great music,
Great CTF lvls,
Great CTF lvl pack!
And because of this, I’ve decided to give Future Evolution a great rating of 9,
Isn’t that great? :-)
?!!? Why is there an 8.7 instead?! Well, I’m sry to say I’ve cut down 0.3 points because of too many VERY irritating dead ends in some lvls, if ya fix those minor bugs I’ll raise my rating Shadow.
Cheers,
White Rabbit.[This review has been edited by White Rabbit]
Awesome. Once again Shadow of former ML has been able to create two absolutely stunning battle levels. For creating these, Shadow choose the “Town House” tileset by epic, wich is really a cool tileset, and one of the only epic sets i really was’nt able to find any major masking or tile errors in. Even though this tileset is pretty hard to use, i must admit Shadow did a great job with it. The levels have great eyecandy, and perfect layer use.
The levels are maybe a bit large, but thats not that much of a problem. They are full of secret areas and shortcuts, wich are all very well hidden. The level design is fresh and new, with buildings rising up anywhere you look, giving a good city-like atmosphere to the levels, as probably was intendid.
The music used is “Streetwise” by Alexander Brandon, the default music file for this tileset. It indeed fits the levels well, but i guess that that choice was origenaly done by epic, and just followed up by Shadow:P. Movement is very good, with almost no dead ends i could discover, wich makes gameplay very fluent, and the levels easy to get around in. In both levels a 50 coin bonus was added, giving you a full energy, and one or two powerups.
Coins where well devided, with mostly silver coins spread around the map, and one or two hidden gold coins. Powerup placement is good too, well devided across the level. Carrots where well placed, but to me, not enough, i was only able top find one carrot in each levels, apart from the full energy located in the bonus room. This i dont like, especialy because each level held about 3 powerups wich where just out in the open, wich is totaly unbalenced with the amount of carrots.
Weapen placement is good too. Well divided in each level, in blocks of 2 or more, making it easy to colect ammo, so you wont be walking around with nothing but your blaster to defend yourself.
To sum it up, i must say these are probably two of the best levels using the “Town House” tileset ever created. I award “Street Wars” with a high (or low?) 8.5 points, and a good sound download recomendation.[This review has been edited by >CelL<]
Heh, Shad does it again. This is yet another state-of-the-art battle level by former ML member, ShadowGpW. The level looks very good. It uses the Cyberspaz 2V tileset by Dethman, and it has a very cool, dirty and industrial feeling.
Manouverability is absolutely no problem in this level. All platforms and other structures are very well reachable. The level has a pretty good amount of space to move around in. It does’nt feature small, sorta claustrofobic paths like Spy’s levels, or wide open spaces like Disguise’s levels, but is sorta in-between, creating a good playing envirement. Design is vcery circular, creating good and fluent gameplay.
Tileset use is another very strong part in this level. Like i said before, it uses the “Cyberspaz 2V” tileset by Dethman, wich, even though it looks a tad unfinished, and is automasked(!), is a great tileset to work with, because its so easy to use, and has a lot of posible tile combinations. With this level, Shadow realy demonstrates what can be done with this set. The level looks very good, and makes splendid use of the tileset. Layerwork is perfect, i have’nt a single complaint about it. It looks positively great, with all sorts of pipes and iron bars running through the background, and poles and wires in the foreground, giving it a realy good, construction-site like feel to it.
Item placement is also pretty good. Most weapens where used, and, like in all ML releases, some yummy food. I like it that people still use food in levels. I used to be against it, but now i think it is a pretty good adition to a level, because it makes pretty good extra eyecandy, providing you use a type of food that sorta blends in with the colours of a level, and it can be well used to fill up the level. Carrots where only placed in secret areas, wich i dont like too much. Powerup placement is also good, well in balence with the amount of weapens and other items. Wepanes are well devided over the entire level, so that you never realy have to look far for a few new rounds of ammunition.
And, last, but not least, the music. For this level, Shadow choose a nifty li’ll soundtrack called “Tempest 2000”, wich was composed by a guy called Wessy. I realy must say i like this song. It sounds sorta crazy and weird, but hey, that good, in my opinion. The remixed version was probably beter, ‘cuz this one is a litle bit repeative, but its a very good choice, and fits the levels envirement well.
I must say that i realy, realy like this li’ll battle level by Shad(ow)GpW. Expect me to be servering it a lot once i get back to online JJ2 again. I award Toxic Waste with a high (or low…?) 8.2 points for being so d*mn cool.[This review has been edited by >CelL<]
It greatly shames me to have made this review only now, especially because Shadow sent me this level even before it got uploaded to J20!
This level deserves a 10 in my book because of the very creative use of the tileset, good eyecandy, and good level design. If you are a Battle maniac (or even if you’re not), do yourself a favor, and download this now.
This is realy one of the best level packs out there. With CtF being a not that popular game mode, i`m pleased to see that there are stillsuch good CtF levels out there. Nothing more to ad to the other 1O reviews, cuz all the good things are pretty much taken:-).
~>CelL<
YAWN I’m too tired of writing a more detailed review so let’s just make everything short and easy: Great lvls, plenty of eye candy, easy to navigate, good use of tileset and good weapons placement. It’s just that the lvls are quite BIG but I’ve got no further compaints.
Download this NOW.
Mwah. Too lazy to write a review.
Oh yeah, stil:
try to make some normal sentences
and learn good english
because this is a weird review :p
i cant bcause J2o has moved :( but ill download it as soon as it comes back!
hey, here’s MY review,
The levels are GREAT, good work with such a difficult tileset, i’ve only got one downpoint,
Why the heck would you place a bonus in a battle!? it’s the purpose of a attle to fight with weapons as hard as possile without doing any troule for it
else if someone has the eapon noone else could get it ecouse you will protect it. And the battle will be much hunting on coins!
i think this level is worth at least a 9
Heh, I do really like this one. I’m not actually a big capture-the-flag fan, but ShadowGpW has done a impressive work. The eye-candy rocks, and weapon placement is in good condition. I liked the music as well :) .[This review has been edited by Blade]
Wow. This CTF pack is simply amazing.
All of the levels have great design, very nice eye candy, excellent event placement and more. The tilesets were used pretty good (nothing to complain about, really) and the CTF bases were placed in nice strategical positions. The music choices… now these are good. They all fit well and add to the level’s overall feel. My only real complaint is that it can get a tad confusing, but that’s majorly to blaim on the level’s size, which is not a problem at all, so I will not really take away from the rating because of it.
Overall this is a must for everyone.
Future Evolution is sure to be an ace CTF pack, not perfect but ace. A must be for CTF fans I guess.
The eyecandy looks perfect: The author used max. out of the tilesets and the layers are used very efficient. However in some the lvls it’s 2 confusing and slowsdown gameplay.
The gameplay itself isn’t perfect, rather normal/good. Some springs are placed awful (and if the’re is one thing I hate it is that). The springs are very important ingredients for gamespeed. Some lvls have these “bad-springs”. Bumping yer head against walls or being stuck behind debris cos of a spring, that’s real annoying when u have the flag and a bandit on yer six (especially one with RF missiles).
The music choice is perfect, my personal favourite is wessyT2k.mod the file used for Waste House. This file is actually a remix of the music file this same Author used in Toxic Waste.
To sum it all up this one definetely deserves a 9. It could be higher if the the “badsprings” and other “slow-down-gameplay-things” are removed/enhanced. But hey, it’s a beta perhaps he’ll change to make em even more perfect… I certainly hope so.
Hehe, Thank you guys for the reviews..
Anyways ive just reuploaded the pack because MLlab had a Eyecandy/TileBug and didn’t had any carrots
And at the End of the summor vacantion the FINAL Release with 10 levels will be ready..
I don’t feel like theres a need to completely write a new review for the current version of Shad’s “The Future Evolution” so here goes my my edited review from the previous version:
Wow!!! With this CTF level pack, ShadowGPW proves it again: he is one of the best level designers of all times. “The Future Evolution” includes five absolutely stunning CTF maps using Tube Electric, Labrat, MEZ’s third set (Version 03b, i wonder why he included 03a also) and two of DethMan’s awesome CyberSpaz tilesets. No doubt, this is one of the best CTF packs i’ve ever seen. Amazing!
The design and layout of the levels in unbelievable and so is the eyecandy. Spaceships, insane tube constructions, you’ll get everything here! I’m lacking words too describe it.
Not to forget the music: very fresh, very rocking tunes using the classic tracking style. Great choice, great! Sorath’s two tunes leave me completely breathless, as well as the song by W3Z and Skaven’s rocking “Return Of The Cats”. Only the “Episode” (kill.mod) didn’t fit perfectly (no biggie though).
Well, anyways…Shadow, i bow down to you! You truly deserve a 9 for this AWESOME pack! (9!!! Still makes me dizzy :-).
To sum it up, if you don’t download this, you don’t want to download anything else because you can’t be a Jazz player in that case. Things like this make people like me thinking about converting to CTF fans ;-) DOWNLOAD NOW!!!
P.S.: The few minor bugs have been corrected to my satisfaction :-)[This review has been edited by Aiko]
oke! good job, shadow!
~Good Eyecandy
~Good Weapon Placement
for all the CTF fans: you must download this!
~JøJø aka ÍpÐøpé
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.