the new version is really mutch better!
ya i give this a 7.0
the Music does fit
and the lvl is quite and nice to play in battle
i really do like the level its great to play
so good job Aritra :))
but some things you should fix:
.
- fix the background a bit , the castle is to much down.. make a bit more up
.
- and.. add Coins! (they missing!!)
.
.
to play it with this music make it better, that it looks like on a preview.
(the music is from jazz3D, this really fits to this water theme)
.
the level is a bit to dark, hmm
i think u should take a other tileset, or edit that tileset…
or make some places with more lights..
i mean it have become to dark..
of course dark levels can be great!!, but
i think this is not pretty good, you should take a other tileset for it.
.
.
.
long time ago..i voted here a 7.0.
but i changed it right now..
i official give this vote: 3.7 for this,
i think to vote a 7.0 for this, that is really too much overrated.
Not bad graphics, but not enough tiles to make a level. No slopes, event tiles, animations or a textured background. Could be nice if it got extended though.
looks good
@Cobra: I’m waiting for your tileset then
The program only works, or did work now that it has disappeared, if you type in the coordinates that you have, as it does not communicate with JJ2.
E:So can I re-upload my program, and no-one will get rid of it?
E:I mean my SEARCHandDESTROY utility. I cannot find it in the downloads list, so I suppose that I’ll just re-upload it soon.
E: Oh. Thanks for that :)
Stop continuing this program now, please. There was a cheating program much like this called ‘Radar’, and it was used to identify cheaters (it had spyware hidden inside it). This tool seems to give the main advantage from that program, the radar part. Even if it would work only with another player using the same program, someone could just make some slight modifications and then use this as a hacktool.
E: Ok, that’s better.
I like i very much Fawful i play it in a lot of ladders and i know it like the back of my hand.
GJ!
[Review changed to quick review, see the review rules.
Ok I dont think this tileset deserves a 10
A good big tileset needs a 10
This one at least takes a 3.
and vark i am not good at making tilesets and i can do this with ANY pc i want to.
it is easy and I dont see the point ur trying to make in your review.
this is a good tileset to start with for starters in tileset making
Best tileset ever. Certainly beats out that sh*t like 7th lava fall and heaven.
Let’s see.
Gameplay: 10/10
Stuff that I didn’t even know was possible in Jazz 2 is possible in this tileset.
Appearance: 10/10
And you don’t even need a new graphics card! WOW!
Eyecandy: 10/10
So much choice! There is literally not anything you can’t do with this tileset!
Overall: 10/10
This tileset is groundbreaking, and I can’t wait for the next one.
i dont like this, This file SUX
This program Sux
Error loading Page, so i cant download this. xd
xddddddddddddddddddddd
Probably by far the best utility I’ve ever seen for JJ2 in a long time. This certainly makes things easier for so many.
Thanks for uploading this, you’ve made my day.
Hey Fab
This is great tileset and level too
Ah, Pekka Kana 2. An obscure platformer I’ve never heard about. :P After a quick Google search, I’d probably take my time to download it some day, just not now. But we’re after JJ2, amirite?
Note: The example level is quite good and all, however it doesn’t make a lot of justice to the possibilities of the tileset (to the point of not using the shaded tiles right as in the original game), but again, it’s all about the tileset!
Art:
It’s hard to review a tileset when most of the art has not been made by you, although that doesn’t prevent it from having an acceptable look… Yes, the tileset looks good, albeit somewhat lacking for Jazz’s standards – it even seems to lack some tiles from the original game. Because of this it’ll require some ingenuity to use properly. Other than that, you’ve made quite a good job converting it.
As for the npcs, I’m not sure if throwing some kittens and a random digimon (what was its name again? Bleh!) may have been the wisest of decisions, but well, the chicken is still there. Again, use your imagination.
I’ve also noticed that some of the background art from the original game (And the waterfalls – where are my waterfalls!?) is missing, but then Haunted House missed one too (Aside from a pillar and that weird noise-like thing), and it’s still a great tileset. Once again, ingenuity.
You’ve made a good job masking the tileset, by the way, although I’ve found a couple of floating bit issues – namely in one cobweb and one of the dark dirt background tiles, but other than that it’s all fine.
Usefuness:
Let’s make a list:
-Text sign? Check.
-Star blocks? Check.
-Exit sign? Somethin akin, check.
-Locked Blocks? Pekka already had some, so check.
-Eyecandy? Missing background aside, there are grass, flowers, a mushroom, stones, vines, fences, even animated tall grass! Yes, check.
-Spikes? Hmm, I guess those fans will do, so check.
-Hooks? Um, those vines may do. Check.
-Actual vines? Missing.
-”!” and weapon-specific blocks? Missing.
-Sucker tubes? Missing, albeit not necessary.
-H and V poles? Uh-oh,missing.
-Belts? There’s a conveyor belt, but it’s static, so missing!
-Background? Mis-oh wait…
Yes, this tileset lacks some essential stuff, but hey, 7 out of 12 is not that bad! It has enough stuff to go. Yet again, guess what? Imagination!
Conclussion:
This tileset is asking you to use your brains in order to use it properly (read: make a level that’s fit for JJ2). Sure, it may have its quirks and flaws, but it has its possibilities as well, as long as it’s used well. In a nutshell, it’s perfectly usable.
DR: Yes, why not.
(This is my first serious review. Please be kind.)
Funky.
I’m not “qualified” to review such a masterpiece, so I’ll simply say that… in a good way, of course.
I love the structure of the level and the layout is nice, gameplay is a bit bumby, but i dont mind! :P
It’s interesting to see a tileset I’m so familiar with in such a new way. While the differences are largely subtle, the feel of the classic castle set versus Rage of Aquarius is astonishingly different. RoA converts the castle set into a much more harsh and unsettling environment. The traditional smooth surfaces have become worn and weathered, and the insertion of some of the bone tiles from the hell sets compliments the new style very well. I also really like the new stuff added, such as the holes and the stairs. One thing I can say about that is that, with the new vibe of the set, it almost seems as if the steeper angles should be stairs too.
The example level really surprised me. I guess I just haven’t been around in too long, but there is so much that I’ve never seen before… For one, that little swirly slide thing actually functioning in some way. Also, there were random “do not use” events that somehow became skeletons in-game. A series of alternating weird textures with warp horizon in layer 8 under a strange white tile (which I don’t see anywhere in the actual set for some reason) in layer 7 creates a beutiful radiating sun effect. AND, when I go into the events menu, everything is strange and different… No enemies tab, all the platforms and pinball events out in the open… Needless to say, I’m really confused. Haha. I feel like I’m no longer qualified to adequately review whatever is going on with this set, but I think it’s really interesting and cool. :)
The reordering of the set was definitely well thought-out, putting complimentary pieces in more convienient groups throughout the set. Since it’s a remake with some additions, the usability is definitely top-notch. I especially like how the bones were converted to mesh with the castle set so well, even adding some shadowed tiles with bones in the foreground and castle in the back.
Overall… Well, I was never the biggest fan of the castle set, but I think this conversion really kicks it up a notch. In my opinion, that actually adds even more credibility to this set. For making the castle tileset into something way more awesome, I’ll say this should get a 9/10. :)
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.