Zerg: The +1 carrots are at the sides of the Full NRG, and you have to shoot them down with Gun9.
If this level was meant to have any purpose except fooling newbies, it doesnât serve it. Itâs made in a nice tutorial style, but if youâve ever played like the 3 first levels of the original episodes with every character, the only new thing that you may find is Loriâs ability to go through things with her spinkick â the skill isnât explained well enough though, and a newbie who didnât ever hear about it has nearly no chance to perform it.
This is not everything though. The level has many other different âchallengesâ:Btw, the eyecandy (which I wouldnât even mention if not seemingly high standards of this community member, judging from his reviews) sucks. Itâs nothing different than the most basic Top Secret tiles and pipes in the background. The level makes use of two layers. Some of the most lame test makers out there are able to use this tileset in a more original and visually appealing way.
They often create better levels too, but thatâs another thing.
This is a great upload! This was my favorite level on the bash, (and not that is the reason for this,what you can see on the third screenshot :) ) It has a great eyecandy, ammo placement, gameplay, everything is really good.
Another level I really liked in the Bash.
Music:
10/10
Eyecandy:
Well, the tileset has its issues. Sometimes it looks boring but Snooze tried to make the best out of it. The pond was an interesting expiriment⊠I actually think it turned out nice.
The caves were very nice.
The vines were placed awkward but once you realized they were there, they did not cause problems at all. A better tileset couldâve helped but I do not penalize on tilesets here.
8,5/10
Gameplay:
Well, it worked all pretty nicely. The warp, the fall-through-ground and the suckertube w/o being clear that they were there, made it a bit messy but again, once you got to know them you could use those at will. Theyâre NOT noob-friendly, but noobs who learn this map should be capable of learning them without too much hassle.
8,5/10
Pickup placement
Very well done, though I think the RF PU in the pond is a bit
too powerful because the map has long, open, horizontal paths where you can blast those RFâs through (even moreso as Jazz and Lori because they can copter and thus fire RFâs even when going upwards the slightly sloped hill).
8,5/10
Replay value:
It is a great map which can definately be in a mappool. It is very well playable with either Jazz, Spazz and Lori and not too difficult to learn if you have more brains than a monkey.
8,5/10
44/50
Penalties:
None
8,8/10
DR: Yes!
We really need more people who know what theyâre doing, and Hitch has not let us down. This is one of the best multiplayer packs out there, and that is evident throughout each of the six levels.
Police Headquarters:
Very good work here, lots of eyecandy in many places, and a good choice of song. The only thing that doesnât quite fit is the fade colour chosen for the textured background, otherwise itâs one hell of a good level.
The Penitentiary System:
This is an amazing example of how to use the JJ1: Industrius 2005 tileset, it looks like the level takes place in the substructure beneath some city on Industrius. I donât get the way a Jailbreak level works, but thatâs no hindrance to a good rating.
Greed:
Amazing work here, this version of Battleships has been used to amazing effect, and the use of the coins in conjunction with the CTF mode has a profound effect on the way the match plays out. As for the song, I have never heard anything as good or as suitable as this one (Guild of Sounds).
Arctic Citadel:
Iâve seen many WTF levels in my time, and this is an amazing level in its own right. This is one of the best ways to prove skill as a JCSâer, and teach novices a lesson in the process.
Radiator City:
Yet another good example of Hitchâs skill, although the Flag Run mode is a tricky one for me to get the hang of. As a level, this is just amazing.
Midnight Metropolis:
Saving the best âtil last. This level shines brighter than all of the others, and all of the others outshine their main rivals. Interesting idea for a multiplayer mode here, Onslaught (or as UT3 players call it, Warfare), and some outstanding work showing itself in every corner of the level.
I give this pack a strong 9.7. Donât ever play the levels without the music, though, the music makes it what it is. Playing the levels in silence just doesnât do them any justice. Get the music and play!
Here we go again, someone with no clue what theyâre doingâŠ
What we have here is a swarm of badly made levels that all use tilesets and music that came with JJ2, any vehicles are very badly done with mere destruct blocks, the bosses are pathetically done, thereâs nothing positive I can say about this, because Iâd be lying if I did.
This pack is worthy of no more than a 1.5, anything more than 1.5 is overrating, and Iâve had enough trouble with that.
My advice, work on your skill before uploading anything else. Itâs good practice.
This level is nothing short of amazing, as is often the case when a skilled JCSâer picks a good tileset like Desolation.
The extreme level of detail proves what the Desolation tileset is capable of in the right hands, and this is just hammered into the playerâs mind the longer you play the level.
The ONLY thing I donât like about this level is that itâs passworded. That is always a mistake, and in this case, limits the level to a maximum of 9.0, but it would get 9.7 from me otherwise.
Iâm quite heavy-handed with bad tilesets and stupid acts (passwording levels is a stupid act), but thankfully, this isnât too much of a problem this time.
[Please rate levels for what they are, not if theyâre passworded or not. ~cooba]
This is significantly better than the standard Jungle tilesets that came with JJ2, and also way better than many of its competitors.
Those that have read my reviews on Bladeâs tilesets may notice that I donât pull any punches when reviewing a pathetic tileset. Thatâs just how I operate. Thankfully, I donât have to do that here, since these ARE examples of good tilesets.
The day version is the one I like the least, but thatâs not a problem, as the other two are amazingly good. The evening version accomplishes amazing atmosphere with skilful use of the scenery available (such as the waterfalls and foliage).
The storm version is easily the best jungle-themed tileset when it comes to storms, as it takes the good lightning from Windstorm Fortress and combines it with strong rain. Put the six rain tiles in a 2Ă3 layer with both tiling options and some good automatic speed settings, and it looks like itâs chucking it down.
On top of all that, itâs ultra-strong at making trees. If youâre interested in a dark jungle environment, the evening and storm versions are almost essential. Quality-wise, this is close to chasing down Swamps of the Sleeping Jaguar. This is worthy of a strong 8.7.
Considering that this pack is unfinished, nice work.
As for the levels that are finished, theyâve all been done especially well. Custom tilesets for most of them, no wonder it took so long, efforts like that always do.
By far my favourite tileset in the pack is the elevator tileset. That tileset is capable of going toe-to-toe with the tilesets made by the J2O elite (Agama, BlurredD, Blackraptor, EvilMike), and thatâs not an easy thing to pull off. It seems Kejero also went crazy making the level as well, as itâs a 31k monster and doesnât lack on detail ANYWHERE in it.
This pack is worth no less than a 9.0, as it is of superb quality, mercilessly smashing lesser packs into the ground.
Oh, BTW, there is a way to play this with TSF. Donât select Lori as the starting/default character, and if you have to transform back into Jazz, stomp the monitors. If you shoot a monitor as Spaz, youâll turn into Lori, but if you stomp it, youâll turn into Jazz. Handy or what?
Some of the levels are of mediocre quality, others are of poor quality. Some good marks there, nets a respectable 4.5.
Different story for the tilesets. Man, those tilesets are HORRID. Thank God that Tazar made the âMario/Sonic Megamixâ tileset.
This would get a 5.5 if the levels were not passworded. The passwording knocks a good ~20% off the final rating.
The only thing I really enjoyed from this pack is the song âDeadlockâ.
[Please rate levels for what they are, not if theyâre passworded or not. ~cooba]
The tricky thing here is as far as the art style Disguise likes to use is concerned, it puts him right in the middle of the scale.
On one side, the super-high-quality Desolation, 7th Lava Fall, Sirius etc tilesets made by Agama, BlurredD and the J2O elite. On the other side, the somewhat less capable (no names mentioned). Disguise falls right in the middle.
Thankfully, what Disguise lacks on art style, he more than makes up for on the others (layer management, diversity of tiles and environment). He manages to justify the lack of quality with functionality, which is a good fall-back plan to have.
As a result of that, I give this tileset a 6.2.
Hm, yet another tileset that received over double the rating it deserves.
Even a very capable JCSâer like EvilMike couldnât do this tileset justice, and you know what heâs capable of (DevRes). If one of J2Oâs elite JCSâers canât make a level look good with your tileset, thatâs (quite bad).
This tileset has extremely low quality, if it has any quality at all. I give this a 2.2.
I donât pull any punches if someoneâs work is of (subjective) quality. Get used to it.
[Youâre going to have to pull punches if you want to stay around. Severe negativity removal. ~cooba]
(Review changed to quick review, since no justification is given for the rating. ~Violet)
My last rating was too heavy-handed, and Iâve re-rated it at 5.
Please donât ever remind me of that experience. I now hate those comments just as much as you guys did.
Review edited, my original one was way too brutal, sorry.
Just donât bring the topic up again, ever.
Edited review, original one was too savage.
Sorry about that, just donât ever bring the subject up again, please.
Well, I like the interesting approach with the music, with each level using just ambient sounds and a song constructed entirely from ambient sounds, although the .avi files are using an obscure codec that the newer of my computers does not and cannot have.
As for the tileset⊠there is no quality to speak of. The tileset looks like it was drawn by a total novice.
The installer package (the .exe file) method of packaging JJ2 levels is impractical and unusable in most situations, in addition to the uninstaller file using the common âuninstalâ mis-spelling (Iâve seen this too many times before, C&C modders have done this too).
Overall, it nets a maximum of 5.0, only because the horrid tileset handicaps the rating.
[Offensive finger pointing removal. ~cooba]
(Rating (5.0) removal. At no point in the review do you mention the levels. ~Violet)
This is what we like to see from Jazz2Online. This is by far the best single player episode that Iâve ever seen.
Difficulty-wise, I find it almost impossible. Iâve had to resort to using the invincibility cheat just to make it playable, and it could at least do the decent thing of being playable with Lori, but ultimately, thatâs a small price to pay.
This pack clearly isnât short of detail. The levels look like they took months to complete considering their size (50k+), and the insane levels of detail and animation. The ominous feeling is best experienced at 2AM, when itâs just you and the episode, especially the âPrideâ level. You donât know what true creepiness is until you try that.
Obviously, there are some less capable levels, but I find this is only true with the Mario-based levels. I, for one, find the âHellfireâ level unplayable thanks to the song alone (it induces hostility in the room, and can turn a player into a psychopath. Seriously guys, donât ever use that song), but hey.
The star of the pack, for me, is the Phantasmagoria tileset. That is a must-have for anyone trying to make a dream level, since itâs just a big hodge-podge of places that Jazz has been before, and is a sure-fire way to make a good-looking dream level.
This pack nails an ultra-strong 9.5.
The original comment is now dead and gone. Please donât ever remind me of the abusive comments that I posted.
This pack gets a revised rating of 5.5 from me, as a result of me being too heavy-handed.
Re-rated pack at 8, since it deserves that.
Removed heavy-handed comments. Donât continue the discussion, please, that topic is over.
Re-rated pack at 6.2 due to my original brutality. That attack run is now dead and gone.
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