RecommendedReview by Arclite288

Posted:
1 Mar 2011, 19:34
For: Desolation (Updated)
Level rating: 9.5
Rating
9.2

BlurredD never ceases to amaze. This is the only tileset I know that is capable of transcending the almighty 7th Lava Fall.

Art Style:

This just proves how teamwork is such a powerful asset. Each part looks as amazing as the last. Grassy caves, stone castles, metal fortresses, all of them look so amazing. The whole tileset is a masterpiece. I give this a 8.6

Diversity of Tiles:

What a diversity we have here. A whole section of the tileset (the red letters and numbers) is capable of saying almost anything, especially in the hands of a good animator. The environments can be mixed and matched with impunity, and almost no part of the tileset shows any level of letting the whole thing down. Masterful, and worthy of a 9.2

Layer Management:

I wish there were more tilesets that could use just layers 3 and 4 for the main body of the level. That is such a rare thing to accomplish, but Desolation has held its own, even leaving 7th Lava Fall in a cloud of smoke. So many JCS’ers have proven the superiority of this tileset, again and again. I give a 9.6 to this part.

Environment:

The proficiency of this tileset knows no bounds here, mercilessly rivaling the versatility of even Phantasmagoria. There are almost no limits to the possibilities of this masterpiece in the hands of a skilled JCS’er, like BlurredD himself. This gets a 9.4.

Results:

Art Style – 8.6
Diversity of Tiles – 9.2
Layer Management – 9.6
Environment – 9.4

Total —> 9.2

Final Rating: 9.2

Teamwork makes all the difference.

RecommendedReview by Arclite288

Posted:
1 Mar 2011, 19:25
For: Waste Treatment Facility
Level rating: 9.3
Rating
8.5

First off, I can say nothing but spectacular. That doesn’t mean I’m not going to rate it.

Art Style:

Wall-to-wall gorgeous sharpness and close attention to detail. Looks good in every variant. This gets a solid 8.0

Diversity of Tiles:

Quite a good arrangement of options here. Some stone for more natural caves, with the addition of dirt, and some very good-looking clouds. Not only can it do two types of sky, but the added bonus of stars and two types of planet can really make the difference. Most people will be using the metal and city buildings, but that’s probably because of how good they look. I give this a 7.6.

Layer Management:

Very strong and very competent. It’s possible to use just two layers for the main level, which is extremely rare for a tileset to do, and makes a huge difference to the quality. Does not fall short of excellent on even its weak points. Worthy of a 9.2 here.

Environment:

Where does the amazingness end? Variant determines the environment, but all of them look insanely good. While Acrid can do environments capable of making Jazz mutate, Borealis can mercilessly chill, Crispy burns away critics and Deadly is just downright ominous. This one gets a 8.6.

Result:

Art Style – 8.0
Diversity of Tiles – 7.6
Layer Management – 9.2
Environment: 8.6

Total —> 8.35

Final Rating —> 8.5

RecommendedReview by Arclite288

Posted:
1 Mar 2011, 19:13
For: Aftermath
Level rating: 9.1
Rating
7

I did try and use this tileset once, and it just doesn’t work for my JCS’ing style, so I’ll ignore that during rating.

Art Style:

Since I’m so used to Desolation and WTF levels of detail, I can’t say that the visual look is any good, but I’ll be fair and give it a 4.0, because I don’t want to penalise anyone for that.

Diversity of Tiles:

Plenty of different types of tile to see here, so have fun making patterns in the solid and non-solid parts of the level with the main blocks. Some very good animations and compatibility with light events, and the all-too-rare lasers. That in conjunction with the other types of environment (the caves and wreckage) nets this aspect a solid 7.8

Layer Management:

This one can definitely handle the layers well, since many will only realistically need 3 layers to make the main part of the level, while some other tilesets may need as many as 6. The good part of needing only 3 is that there’s more room for background scenery like cooling towers and distant mountains. I give this a 7.4.

Environment:

This is one cool environment. Since the variant that’s being used changes the location, that’s always a good thing. The good thing about Aftermath is that all three variants can look just as good as each other: put the wreckage and still-functioning scenery alongside the correct lighting and the palette tricks, and you’ve got a masterpiece. This bit gets a 8.2.

Result:

Art Style – 4.0
Diversity of Tiles – 7.8
Layer Management – 7.4
Environment – 8.2

Total —> 6.85

Final rating: 7

RecommendedReview by Arclite288

Posted:
1 Mar 2011, 19:01
For: Scars of Chaos 2: War Torn Existence
Level rating: 9.7
Rating
9.5

I can’t remember the number of times I’ve mentioned how great this pack is.

Not a fan of the genre of music that “Apocalyptic End” uses, but that doesn’t lower the grade that it gets, what with all of that fire and lava.

“Intercity Grudge Match” is just spectacular. Not only does it use UT music, but the combination of BlurredD’s skill and the Desolation tileset makes it truly awe-inspiring.

I can say as much about “Dethroned” as I did with “Intercity Grudge Match”. Again, another amazing piece of work from BlurredD, and also proving that a person can produce a truly amazing result from one of their own tilesets. The same can be said for “E. Prime”.

Not many of the other levels jumped out at me as well as those, but they are no less awesome than the ones I’ve stated.

What we can see in this pack is the true capabilities of BlurredD, the brains behind JJ2+. I am aspiring to you, BlurredD. Your pack gets a 9.5 from me.

RecommendedReview by Arclite288

Posted:
1 Mar 2011, 18:54
For: Palmtree Plaza
Level rating: 8.7
Rating
7

Okay, simple review.

Art Style:

Unfortunately, I’ve seen too much of the crazily good tilesets like Desolation, 7th Lava Fall, Swamps of the Sleeping Jaguar, WTF and all of those to give it a good rating for the visual look of it, so I’ll be fair and give it a 5.0

Diversity of Tiles:

Quite a wide selection of different pieces of terrain, a good number of animations, plenty of eyecandy and detail to go around, good work there. This section’s worth about 7.8.

Layer Management:

Quite good at using a small number of layers for the main part of the level, leaving more room for more distant scenery and background detail. Worthy of a 7.3.

Environment:

Half-city, half-resort appearance to the tileset. Looks okay during the day, but evening and night variants look quite a lot better and more atmospheric, especially with light events dotted around the place. This one nets a 7.4.

Result:

Art Style – 5.0
Diversity of Tiles – 7.8
Layer Management – 7.3
Environment – 7.4

Total —> 6.875
Final rating: 7

Nice work on that, I’ll be sure to make good use of it.

Review by Sfaizst

Posted:
27 Feb 2011, 19:48 (edited 27 Feb 11, 19:52)
For: To the joy
Level rating: N/A
Rating
N/A

woops, saved it one time in 1.24 jcs, but I made it in 1.23 xD

Edit: Converted it back and reuploaded it…

Review by PurpleJazz

Posted:
27 Feb 2011, 19:44
For: To the joy
Level rating: N/A
Rating
N/A

Why bother using the 1.23 version if you made the level in TSF?

RecommendedReview by Blackraptor

Posted:
27 Feb 2011, 13:05
For: Cave 2
Level rating: 8.1
Rating
8.2

I had 20 minutes to kill so I decided to play this, since the preview of the level interested me. Interesting and original use of the swamps tileset (though this style has been done before) and I liked the eyecandy and cave-like atmosphere; it was a refreshing change from the typical swamps level. Also this was challenging to play (I wouldve got a gameover if you didn’t hide all those extra lives here) though i thought some of the enemy placement was kind of cheap. However, the ammo placed throughout made this a lot easier (seeker/toaster ftw), though unless you are really skilled at this game you’ll probably find that instead of using any strategy, just spamming seekers everywhere is the best way to go. Save points were generously placed here, but i think they were needed since the combination of hard to hit enemies and death pits would get frustrating otherwise. I also really liked the boss battle here. Not much else to say really, good eyecandy/innovation, ok placement of pickups, good level of difficulty and fun to play = 8+ and a download reccomendation.

-blacky

RecommendedQuick Review by Seren

Posted:
27 Feb 2011, 11:44
For: Cave 2
Level rating: 8.1
Rating
7.5

SE dying a lot in SP = SE giving a high rating

On the other hand, I didn’t enjoy surprise enemies, enemy generators and very large amounts of seekers in this level. I was able to shoot almost every enemy on my way with seekers. Also the boss fight was way too easy imo.

Nice and original, however kinda repetitively looking use of the tileset.

RecommendedQuick Review by Ron97

Posted:
26 Feb 2011, 10:11
For: Silent Hills
Level rating: 8.3
Rating
8.5

Fine enough.

RecommendedQuick Review by Toni_

Posted:
25 Feb 2011, 18:19
For: Palmtree Plaza
Level rating: 8.7
Rating
9.5

As I promised I would like to rate this 9.5. Everything is almost excellent.

RecommendedQuick Review by karolina17213

Posted:
25 Feb 2011, 00:03
For: Stalactite Labratory
Level rating: 8.4
Rating
N/A

jjj

[]

Review by Skitter

Posted:
24 Feb 2011, 18:04
For: CTF by Kat 1
Level rating: 6
Rating
N/A

hmm this level is nice for “ your first level “ (KiMO)
Good job

Review by Skitter

Posted:
24 Feb 2011, 18:01
For: Battle by Kat 1
Level rating: 1
Rating
N/A

level is too small , but nice try
then make it more big….

Review by Skitter

Posted:
24 Feb 2011, 16:18 (edited 1 Apr 11, 15:27)
For: Carrotus Cave v2
Level rating: 7
Rating
N/A

Narsist,
Exit is hidden ;)
Foreground layers are usable .
There is a trap where are the bosses(devan and 2 bilsy)
and a ‘end’ event too.
Try to find it :P
Soon i’ll finish an amazing ctf level :D
Hmm , i’ll try to remake(make it more longer) the level and to delete some enemies.
Thanks for review ;)

Not recommendedQuick Review by aritra1115

Posted:
24 Feb 2011, 10:01 (edited 30 Apr 11, 09:35)
For: Rajmondus
Level rating: 4.6
Rating
1.1

i agree with SPAZ18 this is too much bad use of jj1 tileset
its being overrated with evil overraters
and yes we are not poor ill just give 1.2 for a minute if
effort

Review by master sven

Posted:
24 Feb 2011, 09:48
For: Waterlines Shores
Level rating: 6.8
Rating
N/A

@Flawful: An upload is supposed to be without flaws, as one can betatest it first to remove them. If it still contains flaws after being uploaded, just give the upload a lower grade, it got to do with the skills of the levelmaker.
If people reupload things they improve ofcource but reviewers have to edit their review. This can be annoying when it happens multiple times.
So to all uploaders: Take time in testing your file/map, test it with others too and when you’re sure there are no flaws then upload it.

Quick Review by snzspeed

Posted:
24 Feb 2011, 08:49 (edited 21 Dec 11, 12:04 by snz)
For: Waterlines Shores
Level rating: 6.8
Rating
5

not very good, and not worth of 7 imo

Not recommendedQuick Review by PurpleJazz

Posted:
24 Feb 2011, 08:45 (edited 24 Feb 11, 08:46)
For: Battle2 No fire zone
Level rating: 5.3
Rating
1.1

uploads like this make me cringe
1.1 since I guess it does have a purpose but really is there any skill in filling a premade level with no fire zones?

RecommendedReview by master sven

Posted:
23 Feb 2011, 19:33 (edited 24 Feb 11, 10:05)
For: Silent Hills
Level rating: 8.3
Rating
8

King, in your profile you can select your rating system. It is possible to select a box where you can type in the grade yourself.

Now my own review:

Eyecandy

I’m positively suprised by the eyecandy here. The level is dark overall, but still contains a lot of diverse eyecandy. The layer 5 background has been used very nice, many holes and bushes were added to give it a mithical atmosphere. I also like the lower part where the layer 5 ends and you can see the layer 6/7 again. Those mountains in the background aren’t really spectacular, but they suffice.

Gameplay

This level can be confusing for the first minutes you play it. Everything looks alike so you sometimes don’t know where you are. The warps are also hard to learn how to use and they don’t really seem to be an asset to this map. I also wasn’t really happy about the flow in this map, in many area’s I couldn’t run at high speed, but bumped against tiles instead.

Originality

I like the placement of the powerups and the carrots. One would say that putting the seeker powerup symitrically with the bouncer powerup would make the map biased, but I think bouncers are more useful in most parts of the map, so they even eachother out.
The layout of this level is also original, it combines battles in small and larger area’s, still it isn’t really a revolutionary shape.

Eyecandy: 8,2
Gameplay: 7,5
Originality: 8,3

Final Grade: 8

GJ and HF in XLM.

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