wow !
I love this concept :D
I give you a 7.5
The lava really needs to be more flexible! otherwise k
B
Because all these sarcasm comments without any arguments what is actually good on this map. (Or bad.), I’ll review this. So, yay! First level uploaded, well done! Ok, now the level. Pretty good, small, placements are well, I don’t like the ammo choices, is good for duels, has good eyecandy, the horizontal 1 tiles aren’t good for the structure of this level. That’s it, Small review, didnt want a long review. This is good though.
Amazing. I noticed I had music muted in jj2 so i unmuted it, and boom, my ears got orgasm too. my only complaint is that the “chuj ci dupe” text is missing.
Bravo! Your best level so far! =O
love the warps placement :D
it`s fun to play this after setting a few things in plus
EYECANDY FTW +5
Looks cool
[Review changed to quick review, see the review rules. ~cooba]
Somewhat messy. The foreground ec, despite being part of the theme, is extremely obstructive. The layout is far too simple and open, and generally the level looks pretty ugly. Sorry. D
Pretty much what you expect from Mike – original and interesting ideas that are well-implemented. Not really exceptional, however.
Hmmm…
That Is ramke
****
4 Stars – Very Good
[Review changed to quick review, see the review rules. ~cooba]
There will be a new version of this tileset maybe in this year or if not then 100% in the next year and I would like to thank for Loon who explained me to me that I have made mistakes and I will repair it as soon as possible until then you’ll need patience.
JCSuser95
Love the flow, love the open space in between and the “catacombs” underneath. The fact it’s still being played today, 8 years after its release tells you a lot.
However, I have to say, that in my opinion it is slightly overlooked if we compare it to levels like semi and distopia, especially the latter has got a lot less going for it in terms of gameplay.
Zaitox allows for smart gameplay, but it’s also incredibly quick. You can die and be in the enemy base in no time.
Cell, in my opinion, was always good at making original levels, that were a wee bit different from all the rest. I remember one which had a specially interesting way of getting in and out of the enemy base, but short of downloading all of cells levels, I really couldn’t tell you which one it was.
However, we can safely say, that this great levelmaker will be best remembered for this very level, and with good reason, because it is indeed one of the best.
I think nobody deserves a 10, so I’ve decided to give it a 9,5
I had to review this ages ago, but finally:
This level is complete anti-entertainment for me. Even if the tileset is limited, one isn’t forced to make 90% linear gameplay. Also I don’t see anything original here. The random class-feature has been used before and it just makes the level pure lottery. Download other stuff by Birdie, not this.
First of all, it is a too small doorwayed level. So, camping to earn gems is too fast gained. Second of all, there are too many gems. there can minimal 5 players win with a score of 100.., so, it would be a rush, and in a small level such as this, is that almost impossible. I won’t review this long, because the eyecandy is only for layer 4. I only could said something about the gameplay. I’ll give this a 6.7. And for the DR, I don’t know. If you like messed-up-1-tile-rushes-to-find-the-exit-for-the-end-of-the-level-levels, is this a level for you ;-). (I don’t say I don’t ‘like’ this level, I only don’t like the 1 tile moves, way too campy and no places to move to..)
I don’t know what I have to see in this tileset. It has good graphics, is quite good drawed. But, you made too many colors, for every tile 10 colors.., well, I don’t get that. You could use the other 9 colored tiles into more tiles of the same color. You can make more then this. You can’t make a great level with this. The tileset structure isn’t balanced with it’s name. Adventure Island, I would expect more then just only some stone tiles, I would like to see more green, plants, trees, stuff, rocks.., not only stones.. That makes me feel a bit disapointed. And try to do more with the tile’s mask. Diagonal blocks would be nice. The theme of this map has to be in nature, with woods and stuff, there are woods as eyecandy. And 1 tree, thats it.
The layers: I don’t see a textured background in this level. So, we have to deal with some colors to make a textured background, or just a fletshed color at the back. There are just a couple of trees as background, what is ending at one side. Maybe it is build up like that, but would be nice if there are at 2 sides an ending up. Not at one. Plus!, there could be more eyecandy layers for variation, but there aren’t. So, I can’t rate layer 6 and 5, but I’ll do 5 too, because people use it for the background. (But in this tileset it is almost impossible..), or for the layer 4 eyecandy, well. I have to tell you, I can’t make something nice with it. That could be a problem for people. Layer 4, ok, this is just a part what is normal, because I miss the diagonal blocks, and there are way too much layer 4 tiles.., so that isn’t very helpful. You can only use layer 3 for secret doorways, there is nothing to say about. And for layer 2 and 1 I miss stuff.., like rain or something. It would be nice, for people who like it. So, the tileset drawing is good, but I don’t get the point of the theme and layer structure. I would like to see an example level. But there isn’t one either. I wouldn’t recommend this. And I explained it all why I wouldn’t. But, keep going on with drawing, but make the theme clear.
~Loon¿
I’ll write also a full review:
Story:
None, as said.
0/0
Music:
Allright, easy points to pick here. Too many crabs are annoying though.
9,5/10
Eyecandy
The way you used secrets actually cuts most here. Many tilebugs… too many to list. Also some bad enemy placement, especially placing Fencers in narrow area’s isn’t a good idea. Looks ugly and does not work. The tilebugs were avoidable.
3/10
—— Gameplay ——
Level layout.
Well, it was much better if most of the secrets were (partally) covered by layer 3. Don’t cover all secrets entirely; otherwise players might decide to not search for them. If they actually see something, they’re going through a massive maze covered with layer 3 (unless it is frustrating with a lot of enemies and traps).
Also the 4-destruct blocks were placed wrong; sometimes enemies get stuck with them (especially the destruct blocks.
In general, the level layout was quite horrible. Something was done right, but that’s not enough to be anything more than…
2/10
Enemy placement:
Some enemies were placed well, like the Bats in the beginning and the Fat chicks. Some were not: The rows of Tuff Turtles and the Crabs are obvious examples.
Variety of enemies is good, but do not overdo it. Think of a reason why those enemies are placed there.
Ask yourself the question:
What is that enemy doing there in the first place?
I liked the King Kong monkey, but the other monkey shouldn’t be there because of it.
Huge levels can use most kinds of enemies which can appear in several parts of the level… however, in levels of a size like this level uses, just use a few different enemies. Let’s say, Fat Chicks, Dogs and/or Cats and Tuff Turtles, maybe a few bats or Ravens scattered around.
The bosses… well.
As Ischa said, I would definately NOT pick the Uterus boss in a city level. Probably a pair of Tuff bosses was better. The tuff Boss and Caterpillars in the wall were great.
4/10
Pickup placement:
Too few floating pickups. Could be a lot more (especially ammo)… alltough I would reccommend less crates with ammo when doing so. More difficult to kill enemies (or just huge flocks of Ravens) can force heavy ammo usage though).
Also, what are coins doing in a level when there isn’t a coin warp?
Food placement was fine.
6,5/10
Replay value:
None. I’m sorry. I never want to play this again, so…
1/10
26/60 = 4,3/10
Penalties:
End level bug: -0,5 (to fix this, place “Ending” in the Next level string.)
No Layer 3 usage: -0,5
Final score: 3,3/10
DR: No.
Advice: Most of my advice is already in the review. Other things to note are, that several things are easy to improve, like the End level bug which is very easy to avoid and takes only half a minute.
I honestly think you can make good levels in the future. We all have to start somewhere. When planning to make an huge level, don’t be afraid to put twenty hours, or maybe even a lot more time in a level. Heck, if you need to put fifty hours in a large level to add in everything you want, just use all the time you need. There is really no reason to finish a level quickly.
Put time in a level whenever you want to… sometimes there are boring moments, like covering a large level with tons of layer 3, but just keep on going and do other things in between. You don’t have to work with a deadline, after all.
That’s all I wanted to say…
Another level of Snooze.
The gameplay is good in this level. It isn’t very hard to play on. So you’ll won’t have problems with playing this, the flow is good, just know the ways well and you can play this level easily. The eyecandy in this level is in 1 word perfect! The layer 4 eyecandy, the lights, the background eyecandy, everything. Well done! It might be an old level, but it is still good though.., I don’t get it why you never released it. The placements are good, but that isn’t the important thing in a map. Well, the music is good, it makes for me in this level the atmosphere very comfortable, I don’t know why, I just got a feeling of this. Well, maybe too personal… But, the level is very good, and I recommend this level because this level is even better then good in my oppinion.
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