Review by Jgke

Posted:
30 Oct 2010, 19:15 (edited 30 Oct 10, 19:16)
For: crappy for crappy contest
Level rating: N/A
Rating
N/A

Note: the level’s aren’t supposed to be bad for the contest. They just have to abide the crappy rules.
E: Also don’t upload levels zipped on folders.

Review by EvilMike

Posted:
30 Oct 2010, 18:59
For: Sanguinary Sanctuary
Level rating: 8.2
Rating
8

I like this level. It as a decent layout, it’s big, and it looks good. I’m not going to go into too much detail on these aspects, since other people have. So instead of just describing the level, I’ll look at a few of the things that don’t work and comment on those.

I’ve played this level quite a few times, and so I know the layout about as well as I can. However, I still find that I often have no idea where I am. The problem here is partially one of size, but also because much of the level uses the same style of eyecandy. Whether I am on the left side or the right side, it all looks about the same. To give an example: I know where the warps go, but if I didn’t, I would have no idea which side of the level they took me to. The only thing I have to go by is the ctf arrows.

This level really could have benefitted from some “pointers” in the eyecandy. What I mean by this is stuff (usually in the background) that the player can use to get a good idea of where they are. For example, this level could have used more of those gargoyle statues, which conveniently point left or right (and used them so they always point toward the middle of the level). Other levels do a similar thing with colour, although waz18 doesn’t really have much in that area. There are even subtler ways of doing this – for example, in my most recent CTF level, I used waterfalls to indicate which side of the base is towards the edge of the level (the wrong way to go).

Another problem is the ammo. Most of it respawns fairly quickly, but there isn’t very much of it for a level this size. In large games (6vs6 or larger) it’s quite easy to find yourself using the blaster 3/4 of the time. This can be fixed a bit by turning fast ammo respawn on, but it’s still an issue. I would have liked to see more ammo placed along the common routes here, with things like seekers being kept more out of the way.

A final, more minor comment has to do with the placement of the springs. This level goes out of its way to make you not use them – they are put inside gaps in the floor (forcing you to stop if you want to hit them), or put above bridges so you literally run underneath the springs. I understand why this is done, but it runs counter to what pretty much every other level does. Generally speaking, if you see a spring in front of you which you don’t want to use, you will jump over it. You do not expect the level to have an invisible bridge event that will let you run underneath it. And likewise, if you want to use a spring, you usually will expect to be able to use it if you just run into it (no jumping required). Basically, this level messes with your regular intuitions when it comes to how these things work. This isn’t a major issue, but I feel like this feature, which I assume is intended to make the level flow better, is having the opposite effect it is supposed to.

Aside from all of that, this is still an enjoyable level and I recommend it for any large CTF game. It’s also a good level to look at if you want to see how this tileset ought to be used (it’s probably the best use of it I’ve seen, or maybe tied with medieval skyscrapers).

Review by Zerg

Posted:
30 Oct 2010, 18:56 (edited 30 Oct 10, 18:56)
For: crappy for crappy contest
Level rating: N/A
Rating
N/A

Is crappy means this? I didn’t found anything for this word in dictionaries… And if I know right… This is… Crappy.

Review by bestALEX4u

Posted:
30 Oct 2010, 18:38
For: 2012 lands(lava chaos)
Level rating: N/A
Rating
N/A

wow !
I love this concept :D
I give you a 7.5

Quick Review by SilverStriker

Posted:
30 Oct 2010, 13:47
For: w00t
Level rating: 7.1
Rating
7.2

cool (goodjob)

Quick Review by Jgke

Posted:
30 Oct 2010, 07:38
For: w00t
Level rating: 7.1
Rating
7

Actually these levels are kinda funny.

RecommendedQuick Review by PurpleJazz

Posted:
28 Oct 2010, 16:56 (edited 10 Dec 10, 19:35)
For: Lava Fortress v2
Level rating: 9.2
Rating
8.2

The lava really needs to be more flexible! otherwise k

B

RecommendedReview by Loon

Posted:
27 Oct 2010, 10:38
For: ZTF BA [SB]
Level rating: 4.5
Rating
5.8

Because all these sarcasm comments without any arguments what is actually good on this map. (Or bad.), I’ll review this. So, yay! First level uploaded, well done! Ok, now the level. Pretty good, small, placements are well, I don’t like the ammo choices, is good for duels, has good eyecandy, the horizontal 1 tiles aren’t good for the structure of this level. That’s it, Small review, didnt want a long review. This is good though.

Review by snzspeed

Posted:
26 Oct 2010, 20:15 (edited 28 Oct 10, 03:41 by snz)
For: ZTF BA [SB]
Level rating: 4.5
Rating
N/A

Amazing. I noticed I had music muted in jj2 so i unmuted it, and boom, my ears got orgasm too. my only complaint is that the “chuj ci dupe” text is missing.

RecommendedQuick Review by Dodges.

Posted:
26 Oct 2010, 19:57 (edited 26 Oct 10, 19:58)
For: ZTF BA [SB]
Level rating: 4.5
Rating
3

Bravo! Your best level so far! =O

Quick Review by Galana

Posted:
26 Oct 2010, 19:16
For: ZTF BA [SB]
Level rating: 4.5
Rating
5

love the warps placement :D
it`s fun to play this after setting a few things in plus

EYECANDY FTW +5

RecommendedQuick Review by RedComputer

Posted:
26 Oct 2010, 11:47
For: J2E Editor
Level rating: 8.3
Rating
10

Looks cool

[Review changed to quick review, see the review rules. ~cooba]

Not recommendedQuick Review by PurpleJazz

Posted:
26 Oct 2010, 10:11 (edited 10 Dec 10, 19:36)
For: Meteor Shower Facility
Level rating: 6.8
Rating
4.7

Somewhat messy. The foreground ec, despite being part of the theme, is extremely obstructive. The layout is far too simple and open, and generally the level looks pretty ugly. Sorry. D

RecommendedQuick Review by minmay

Posted:
25 Oct 2010, 20:05
For: ISLAND LEVEL WITH ISLANDS
Level rating: 8.8
Rating
8.5

Pretty much what you expect from Mike – original and interesting ideas that are well-implemented. Not really exceptional, however.

RecommendedQuick Review by RedComputer

Posted:
25 Oct 2010, 19:38
For: Battle1 StreetFight + Original Races Online
Level rating: 8.7
Rating
8.7

Hmmm…
That Is ramke

****

4 Stars – Very Good

[Review changed to quick review, see the review rules. ~cooba]

Review by jcsuser95

Posted:
24 Oct 2010, 14:42 (edited 28 Oct 10, 17:39)
For: Adventure Island I
Level rating: 8
Rating
N/A

There will be a new version of this tileset maybe in this year or if not then 100% in the next year and I would like to thank for Loon who explained me to me that I have made mistakes and I will repair it as soon as possible until then you’ll need patience.

JCSuser95

RecommendedReview by [GpW]Urbs

Posted:
24 Oct 2010, 13:03
For: Zaitox Station 67
Level rating: 8.8
Rating
9.5

Love the flow, love the open space in between and the “catacombs” underneath. The fact it’s still being played today, 8 years after its release tells you a lot.
However, I have to say, that in my opinion it is slightly overlooked if we compare it to levels like semi and distopia, especially the latter has got a lot less going for it in terms of gameplay.
Zaitox allows for smart gameplay, but it’s also incredibly quick. You can die and be in the enemy base in no time.
Cell, in my opinion, was always good at making original levels, that were a wee bit different from all the rest. I remember one which had a specially interesting way of getting in and out of the enemy base, but short of downloading all of cells levels, I really couldn’t tell you which one it was.
However, we can safely say, that this great levelmaker will be best remembered for this very level, and with good reason, because it is indeed one of the best.

I think nobody deserves a 10, so I’ve decided to give it a 9,5

Not recommendedQuick Review by Superjazz

Posted:
24 Oct 2010, 00:38
For: MULCH
Level rating: 7
Rating
2

I had to review this ages ago, but finally:

This level is complete anti-entertainment for me. Even if the tileset is limited, one isn’t forced to make 90% linear gameplay. Also I don’t see anything original here. The random class-feature has been used before and it just makes the level pure lottery. Download other stuff by Birdie, not this.

Review by Loon

Posted:
23 Oct 2010, 22:17
For: FrenchLaby
Level rating: 6.7
Rating
6.7

First of all, it is a too small doorwayed level. So, camping to earn gems is too fast gained. Second of all, there are too many gems. there can minimal 5 players win with a score of 100.., so, it would be a rush, and in a small level such as this, is that almost impossible. I won’t review this long, because the eyecandy is only for layer 4. I only could said something about the gameplay. I’ll give this a 6.7. And for the DR, I don’t know. If you like messed-up-1-tile-rushes-to-find-the-exit-for-the-end-of-the-level-levels, is this a level for you ;-). (I don’t say I don’t ‘like’ this level, I only don’t like the 1 tile moves, way too campy and no places to move to..)

Review by Loon

Posted:
23 Oct 2010, 21:11
For: Adventure Island I
Level rating: 8
Rating
6.3

I don’t know what I have to see in this tileset. It has good graphics, is quite good drawed. But, you made too many colors, for every tile 10 colors.., well, I don’t get that. You could use the other 9 colored tiles into more tiles of the same color. You can make more then this. You can’t make a great level with this. The tileset structure isn’t balanced with it’s name. Adventure Island, I would expect more then just only some stone tiles, I would like to see more green, plants, trees, stuff, rocks.., not only stones.. That makes me feel a bit disapointed. And try to do more with the tile’s mask. Diagonal blocks would be nice. The theme of this map has to be in nature, with woods and stuff, there are woods as eyecandy. And 1 tree, thats it.
The layers: I don’t see a textured background in this level. So, we have to deal with some colors to make a textured background, or just a fletshed color at the back. There are just a couple of trees as background, what is ending at one side. Maybe it is build up like that, but would be nice if there are at 2 sides an ending up. Not at one. Plus!, there could be more eyecandy layers for variation, but there aren’t. So, I can’t rate layer 6 and 5, but I’ll do 5 too, because people use it for the background. (But in this tileset it is almost impossible..), or for the layer 4 eyecandy, well. I have to tell you, I can’t make something nice with it. That could be a problem for people. Layer 4, ok, this is just a part what is normal, because I miss the diagonal blocks, and there are way too much layer 4 tiles.., so that isn’t very helpful. You can only use layer 3 for secret doorways, there is nothing to say about. And for layer 2 and 1 I miss stuff.., like rain or something. It would be nice, for people who like it. So, the tileset drawing is good, but I don’t get the point of the theme and layer structure. I would like to see an example level. But there isn’t one either. I wouldn’t recommend this. And I explained it all why I wouldn’t. But, keep going on with drawing, but make the theme clear.

~Loon¿

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