great done, especially very good tileset picked, i like this error lvl :S
I must say only one: This tileset must be FEATURED… xD
[EDITED]Ok, now little review:
WaterFalls is good, good animation, no bugs…Small WaterFalls well good too…
Background is good but it looks some weirdry, Buddha is nice draw, Ground tiles, hmmm… Ground tiles is good too…Wow…What about big carrot, i found little bug! See carrot end on ground? What about buildings, i like it… This tileset have enough stuff for decorating…Hehe, Sumo is funny, woman with umbrella looks good too…
I dont know what bad in this tileset! I wanna aplause to this Tileset…
Good job DodgeS!
Note: nice review, cooba! xD
This tileset is great, it uses 1000 tiles and that can be a small problem, because we can only use 23 animation tiles in the level. While I was working with it i was having a lot of fun.
Drawing style of this tileset is great, there’s a much ways to make good eyecandy. I don’t like that volcano for layer8, its something strange about it, I just don’t think that its good idea about background at layer 8. Other background tiles are ok. I like this pictures which I used at layer 7 at my level. Those clouds are awesome too. Waterfalls are great, everything in this tileset is great and can be useful. When you want you can of course use other tiles(As texture mode) for background than this big volcano, just like I have done. Dodges has made a rain tile too, if someone would like to use it. Animations quality is good. Those big waterfalls looks strange, but that’s not that bad. Small waterfall is better. Water blocks in this level are really good, Dodges has made a bubble animation for it. Of course some of things in levels with this tileset was impossibile to make it without using layer 5, but if Dodges would make this set with possibility to don’t use that layer, this tileset would have to work only at TSF, and that wouldn’t be so good. Masking in this tileset is good, i haven’t found any bugs in it. That’s a great tileset, and in my opinion its one of better sets for jj2. I haven’t found any bugs, everything is fine, except that volcano. So i rate it 9.5. Good Work Dodges!
(Btw, if someone would say that it’s strange that i made a review for tileset which i was making with Dodges, I will say it now, that i didn’t made that much for this set, I only made this example level and one tile which just helped Dodges to make a normal animation)
EDIT: Eh, one small thing, I have just found 2 bugs in my example level. Btw, ammo is not placed good at this level too, but it’s just an tileset example…
EDIT2:Good, you changed some things in tileset. Now I can surely change my rating to 10. Tileset is really better now, so imo rating 10 is just ideal for this tileset.
Great artwork, but the actual execution could be much better. I particularily dislike the reliance on layer 5.
There’s no Spaz problem!
Just use the bombs from one of the previous levels to destroy
ceiling.
I didn’t like the levels, so I won’t rate them.
this is the oldest file on jazz2online :D , am i the only one who realised that ?
Don’t rate this bad because FawFuL rated it bad. Just an advice.
The eyecandy is not that bad. But…
The level is too small,it can be confusing,too much open space for a level,the warps are random…
Raul,learn to review.
5.8 for now,those 0.8 is because I like the eyecandy but nothing more.
EDITS. I rated this level lower than I wanted,because I rated a worse level higher. Here you go.
To start this review, I must point out that this level is really great based on eyecandy. There is enough of it, but not too much either. Some levels do not manage to do this, as they either have too much or there is some empty space in the level’s layers. I really should’ve thought this when making that my newest level (<— shameless self-promotion).
Well, onto the detailed part.
EYECANDY :This level surely deserves this 9 due to the great work I see that is put into it. There aren’t many bad things, but there are so many good things, like the stomp-forced seeker PU, removing any possible seeker flooding.
Now, I see I made this my longest review yet, and you can be happy about it. There’s over 2800 characters in it.
Make more levels like this.
:P plz dont download and dont rate it xD
Infact, these levels too bad…
Gameplay:
1 lvl:
Just run and kill enemies, make buttstomp, run left, destroy trigger crate, go right and destroy boss on the end…
2 lvl:
Oh…You need shoot two queens, run right and defeat boss…
Now lets see results:
Fun 2/10
Too boring
Ammo 0/10
No one
Enemies 3/10
Wrong placement, too much for
normal level…
Total: 1.5
Good job! (for novice xD)
sonicnathan1:
http://www.jazz2online.com/downloads/4399/jj2-conversion-pack/
Here you can find NOKA’s tubelectric, labrat and letni…
Ok time for one review.
When I review beginner levels I lower my standards to give the levels a chance. I will try and be as constructive as possible. These levels are bad, but they do show some things.
Story
Non is really given. The story I guess is to blow up Devan’s fortress. that’s it. While it is a simple concept, some more info and story would have been great. sorry no more then a 1 as a good pack needs at least some semblance of a story.
1/10
Eyecandey
Level 1:
Eyecandey is very bland. We have once again floating fever. A lot of things are just floating in midair but that’s not the worst. Background is just a textured background, nothing else. Boring. Layer 4 is bland and while there are lots of animated tiles in the animation area of JCS, only about 3 of them were used. The whole level feels empty. No layer 1-3. As for tilebugs I guess most things fit together, but there are some things not connected to anything.
1/10
Level 2:
Same deal. Some tilebugs, floating, boring, empty. Not much difference. Don’t know what else to say.
1/10
Total:2/20
Gameplay
Level 1:
This level consist of running right and left while killing enemies. No real challenge to speak of. The author tried to throw in some puzzle elements but there’s only one, find a crate. All you do is run left while avoid rats and suckers. No challenge. At the end of some suckers there’s a bolly boss which fits the theme. The arena is boring. there’s lots of spikes but if you use the buttstomp trick there’s no problems.
Overall, boring first level. Takes about 3 minutes if not that.
1/10
Level 2:
Same deal. This one is blander as there’s no puzzles and it’s shorter. No challenge. Half way through the level there’s 2 queens. There so close to the ledges though that they only take like 3 hits. nothing to really talk about. The lack of powerups makes the Devan boss annoying to kill. The first form is glitched as there’s some tops of tubes on the ground. Devan can get stuck or even jump off screen. Luckily hitting the activate boss fixes that. Overall, boring an easy.
1/10
Overall: Boring, short and no real replay value. Overall, bad.
Total: 2/20
Enemy Placement
There are a lot of suckers in the pack but a lot of them are place high enough so you can just walk under them. There are some tuff turtles and rats but that’s about it. No enough to kill me. I only almost died because i was being so careless I wasn’t even watching the enemies. lol
1/10
Pickup Placement
Almost non. Some fast fires in level 2. level 1 only has 3 carrots. That’s it no gems, coins or anything. Nothing to give the pack any replay value.
1/10
Final Score:6/60
Score: 1.2
Rank: F
DR? I didn’t want to give this a 1 since the author has the basics of JCS. Suckers, enemies and trigger knowledge is here but now enough is given to give a real rating. I’ll give you a 1.2 and i wish you luck in creating more levels. If you need testing feel free to contact me. Read some tutorials, and good luck. As it stands, no DR.
I think this tileset is great. Nothing else.
tileset without logical and symmetric and perspective!?!? Why you uploaded it! dont download it plz
[Behave, please. Also changed to quick review. ~Stijn]
Difficult to use, but can make really funky levels when done properly. Only for advances JCS’ers.
These levels show strong technical proficiency — you know how to use bridges, trigger crates, destruct/stomp blocks, animations, swinging platform, layer properties, and so on — but little else. The first level (I managed to guess the level order based on your plot description, but in general it is better to indicate clearly in the filenames which level people are supposed to start on) presents no challenge at all because all the enemies can be jumped or coptered over, and the same goes for the second level up to the boss, which is totally uninteresting. We’ve all fought all the bosses in empty arenas before — to make them interesting, at the very least there should be some interesting eyecandy around them, and better off there should be something to make the fight different than usual. I think it was Shellion’s Xtreme Revenge, for instance, that had you shoot through a number of destruct blocks while avoiding the Tuf boss’s flamerang. Not hard to make in JCS, and not itself the most interesting boss, but still better than this. Basically, you need to spend a lot more time thinking about your levels. You obviously know what you’re doing in JCS so far as using events goes, but the execution falls flat if there’s nothing new in the level design for people to be interested by. Also, perhaps as a secondary concern, spend more time on your eyecandy. You’ve got layer 8 down, but the other layers are pretty rudimentary so far, and could be a lot prettier. As long as you’re sticking to the official tilesets, even looking at the official levels should give you ideas for how to make yours more appealing to look at, although eventually you may want to start handling things more creatively there too. Keep at it, and be thoughtful.
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