From the bottom of my soul, I give you my review, but firstly, I would like to point out one big problem. Please don’t use basic filenames like begining, or castle5, or easter because those names are so common that they overwrite other levels. Call them something like “HF1Easter” or something else because then people can distinguish your work from others (HF standing for Headfreak, 1 standing for episode 1 etc.). Now, the review.
BEGINING:
The intro level…
CASTLE5 (Also titled, the begining)
At a first glance, the eyecandy wasn’t too bad. Most of the level was fixed, and there was a wide variety of layers used. There were one or two odd tilebugs, but overall, pretty good. Next time, however, it would be nice to see a variety of non-JJ2 tilesets used (this goes for all levels).
Now the gameplay, and it is far too easy. At the start of the level, the coins required for the 20 coin warp are right next to it, the majority of enemies used are norm turtles and there are extra lives just lying around the place. There were also no trigger puzzles or particularily difficult challenges, which will definately need to be required to get higher ratings. Also, you could use the CTF trick instead of spikes in pits to make it less annoying.
EASTER:
This level looks remarkably similar to one I played a few months ago, like Mortalspaz said. The eyecandy was again OK. Most layers used, lots of content ect. However, the problem with easter tilesets is that the ground blocks don’t fix together, so next time I suggest using one of the fixed easter tilesets. Even better: if you want to create a forest (as the name suggests), use a forest themed tileset, as there are plenty out there.
The gameplay was better than the first level. There was a lot more content and there were actually a couple of challenges. There was a wider variety of enemies used and there weree trigger puzzles. You also had to find the coins this time. However, there were elements of TSF levels in there and some elements of the level which seemed copied from other levels, with makes it less original and less fun.
BOSS:
Well, just a simple boss level, which is a classic way to end a pack. You could have maed it more fun if there was a bit of challenging level before the boss so that it flows better.
OTHER THINGS:
Also, there were a couple of loopholes in the story. You could have made it mroe detailed (e.g. why do you have to save the queen?? What incentives do you have?? etc. It is good that you have included a story into your pack, but a more detailed one is better and more fun. Also, please make the next episode longer (maybe at least 5 good long levels). 3 levels just doesn’t feel like a lengthy episode.
FINAL RATING:5.6
RANK: 5 Average
DOWNLOAD?: I would wait for episode 2. I think there needs to be a lot of work put into episode 2 and a bit more time spent into it. I would love to see more content, challenges and those loopholes in the story fixed. It also wouldn’t hurt to use some non-JJ2 tilesets for better originality. Download this if you are bored for 5 minutes.
I absolutely love this set…not only does it easily fit in and work with Jazz, it is unique, fully functional, and i just love it.
My next map is using this guarenteed.
Download this
SJ said it all. This set is really versatile and good looking.
This is another Moonblaze tileset in…how long? I can’t remember. It has been ages. However, this tileset is really unique and was surely worth the work, so it must be worth some level creation and reviewing also.
Now the first question is, what kind of levels does this kind of theme fit in the best? I would say all, but especially Solo-Player and…tests? There is plenty of usability in this set, but there could be also much more. You are able to create your hyper-speed coaster tracks with this set, and make your ballistic bunny a real rocket. Then again, I expected the set had some kind of 360 degree loops for the coaster, like in Sonic, where this idea came from. Also, this set is basically only about ‘park’ and ‘coasters.’ I wish there would have been a few more thrilling rides included, that would of course have something to do with gameplay, not only eyecandy.
I have to say the tileset graphics fit quite perfectly to JJ2. Although it is cartoonish, it is cartoonish in a way that makes it feel like it’s a true Jazz-tileset. There are also lots of animated tile-series that can make your levels feel more ‘alive.’
It is pretty easy to learn the use of the basic tiles of the tileset, but it will surely take time to master it entirely. The way to reach the master-stage is experimenting, of course. Once you’ve mastered it up, you are able to go even more creative with the set than it would have been even realistic.
I’ve got to say this is definitely number 1 nominee for the Featured Download of the Month, so great job MB or sth. Now get your hands on this thing and start creating! Download and experience yourself!
Well, believe it or not, your level is slowly becoming legendary among online games. I keep hearing ‘Best CTF Party Good Luck’ as a possible level switch in various servers and even duellers are starting to enter Best CTF Party Good Luck. After all, good luck! :P
Yeah well it hardly matters. The whole idea was to just rearrange it made it easier to use as I made 2 levels with colonial, and it was hell. Also it hardly matters for added tiles, I only had like 12 more tiles I could add anyway as I was on the tileset limit. :)
This is a good fix of the Colon tilesets.
Everything is re-arranged so that you can find the tiles more easily.
However, it could probably do with a Keyhole block and the V & H-Poles.
One noticable thing about this set is that the flames can now be used in the Day version.
If you find Colon hard to use, I recommend getting this tileset.
I did help out with this though, so it’s probably best that I don’t rate this.
Still, this is a good fix of the original Colon sets which were messy in terms of how the tiles were arranged.
Well, I promised a review, so here is a review!
At first glance, Sonicnathan1’s fixup of the Colonius tileset appears to be simply a rearrangment of the tiles, along with some clever masking speeches. And after examining it myself, I have come to the conclusion that…….that’s all it really is. Not to offend SN, who happens to be a chum of mine. I do have to admit, though, it IS a good fix. The tiles have been set in a much more accessible and more friendly way [the tileset was pure crud before in terms of organization], which is good. Colors are okay, not really any noticeable bugs, it looks pretty good.l However, there really aren’t any fluff tiles in this set, like custom eyecandy and the like, which saddens me, considering the enormous amount of possibilities for this there are. Still, it is a great fixuppage of the set, and I will give it a 5.3 and a DL rec, if just because it’s a promising reconstruction of a nice set. Gj!
It has to be said that this version is much much better in terms of content, and it is a good thing that you got rid of those pointless error messages and tubelectric tiles. However, I don’t get why the background has trees and stuff when this is supposedly a windows themed tileset. You also could have gone one further and made a keyboard too among other things you could have added. I love the idea, but as a general tileset, I still think that it needs some work.
I’ve used Paint Shop Pro 8 and Paint.
While this set lacks any versatility, the grainy graphical style works out well, does not look ugly at all, and fits the cartoonish theme of JJ2 quite well. The mountains especially looked impressive. People probably won’t use this though, because there is very little that can be done with this set that the example level din’t do already.
I tried that djazz, but is STAYS ugly!
>:(
AND the neon colors of pinball events is because of the necessary colors of the carrotus pole.
Very nice tileset, I like it
Things that could have been better:Rating: 7.5
Download? Yes!
Ps. What program did you made this in? Pain Shop Pro? Paint? etc.
WOW! Thsi is a really great JJ2 tileset conversion! Sry for the carrots, but’s still cool =D
Rate: 9 of 10 due to the pinball events & carrots, and try to change the color of the pinball events instead of neon-green
Download: Absolutley ;)
To fix the 500 bump and carrot bump, put those colors in tileset, took a long time and many tries before I figured this out =)
Intresting..
The new Version has a lower rating than the old version without eyecandy and the boss.
LOL
Thanks for Reviews!
A bunch of poorly made, slapped together tilesets with little to no usability (Right Red Turn On is a just bunch of coloured lines!), gaping flaws that show lack of testing (the textured background in Green doesn’t work), and bad design choices (why couldn’t you take the whole Carrotus and make it that palette instead of removing the background?)
This is a nifty little battle level, but pretty overrated in my opinion – I mean, a 9.0, what the heck? P4ul’s amazing skills at visual design come through once again meaning that the level has a great atmosphere and, while a bit bleak, gray and empty sure is a sight to behold (and hey, it is supposed to be a void, after all). I’m particularly fond of the music, a nifty little tune by Luigi Electro: it’s a simple tune but it grows on you fast.
Apart from that this level has nothing really special to offer tho’, the layout while obviously solid is nothing out of the ordinary. The pits may be annoying to some, personally I found them okay although you can fall into them real easily if you don’t have a good grasp of the layout. I like the little alcove at the top left of the level tho’, it’s the little details like that which get me. ; )
I might expand this review later as I actually have more to say about this level (or would like to say what I did in more detail) but for now, take a solid 7.0 and a download recommendation.
A clever little novelty, if nothing else. It’s really only good for a single run-through considering you never actually have to DO anything to beat the map, just sit back and watch (it doesn’t always work all the way through tho’). The sheer amount of ways this is accomplished makes it a pretty interesting experience to sit down and look at tho’, and maybe open up in JCS to see how some of it is done. Kind of reminds me of this old text-based RPG I used to have that’d simply play itself – all you had to do was turn it on.
This thing is pretty overrated in my opinion. A 7.0 seems appropriate. Worth a look, if only for the sheer uniqueness of it and all the clever little ways the level operates.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.