That is a low quality level, with almost no playing value.
Eyecandy-it doesn’t really have eyecandy, everything is too plain. I think you should spend more time on your levels, this one was probably done in 15 minutes. It looks unfinished.
Gameplay-it’s hard to play in a level that has dead-ends, to win you can just camp at the seeker area, the level’s just too simple. It has 2-3 warps, several PUs which are all easy to camp at.
Should you download-No, you’ll most likely just lose your time.
Overall-I think a 2 suits it well.
This is actually a pretty good pack, that does have some weaker points which fortunately don’t distract from the things that make it fun.
The story in a nutshell: Devan kidnaps Eva, you travel to Devan’s castle, meanwhile Devan conquers Carrotus Castle, you return there to save the day. There’s an interesting plot twist at the end I won’t reveal here, but all in all it was a nice variation on the generic “Devan attacks world you save it”.
The pack starts with an introduction level, using still frames from the JJ2 cutscenes to introduce the story. It’s a nice idea and works well enough, but sadly the pictures suffer from colour reduction and rather MSPaint-like fuzzy edges, so it doesn’t look all that great.
The other levels all use the same tileset, presumable made by Troglobite himself. While serving its purpose of creating a world of castles and gardens, the tileset is mediocre at best and doesn’t allow for much interesting eyecandy. Still, I’m reviewing the levels here, not the tilesets, so that’s not really relevant. A disadvantage of using this one set though is that the whole pack looks rather dark and plain, and that every level looks the same. Some variety would be an improvement here.
As for the gameplay, this is obviously influenced by EvilMike’s episodes, even copying one of the puzzles (the spike bolls in Devan’s Castle) almost tile-for-tile. Most elements however are either standard stock-puzzles (exploding trigger crates with TNT, for example) or self-invented. I was particularly surprised by the “timed shot” in the Saving the Day level, which I found really clever and fun. There are a couple more such puzzles and constructs that make the levels fun to play, though sometimes they can be a bit too hard. Luckily there are plenty of carrots and extra lives, so this balances out quite well.
The level design is usually fine, though I think it is a bit “platformy” at times. Lots of small platforms just floating in the air, without much sense of an overall structure. It would be a good idea to try to design the level as a whole, and to make it really look like a castle structure-wise, instead of bit by bit.
I don’t want to spoil too much, since a great deal of the fun factor in this pack is in the surprise of yet another fun gameplay element’s introduction.
All in all this is a fairly good pack, with mediocre eyecandy and average to great leveldesign, that will certainly be enjoyable to play through. Though the levels may get boring after a while, there’s enough fun stuff in here to warrant a download recommendation.
The program works nicely. It wasn’t entirely clear to me how exactly it was supposed to be used, but the big question mark button quickly guided me to the “How to use?” explanation, which explained it.
Essentially, though, this is a more difficult way of editing the files than with the old-fashioned notepad or any other text editor. For files such as these being able to move or delete large blocks of text at once, instead of line-for-line, is just more convenient, and notepad excels at just that. This would only really be useful if it did more than just text file editing; for example, importing IPs from JJ2+ logs or something.
As it is now, this is a useless tool that, though easy to use, is worse than the pre-existing tools. Therefore I can not recommend downloading this.
By the way, please make the window bigger by default, and allow me to make it full-screen. There’s no reason not to do so.
n00b,
the reason for the delay was that I had already used up my upload limit for june.
Use the TSF editor, if you don’t want to play them in order [surely you had the sets before this?!]. If I can figure out a way to make save-and-run work for jp, I will notify you and update the file.
EDIT-Well, I guess I’ll just do that then. I don’t know why I created a separate directory, maybe cause my homecookedlevels list takes 2 minutes to load because there’s so much on it, and I wanted to make it go quicker, but yeah. I will definitely update the concept I had.
EDIT-Faw, I am currently working on an updated version of the level. Better set, it should be a dramatic improvement. This level does need work. But I am very busy now that school is going, so don’t anybody get mad at a late arrival time for levels. I am also currently working on Turtemple, the up-and-coming release, helping OLOELO bigtime on his project, working on the new Fanolint, and trying to squeeze a battlepack in the spare time. So don’t get all huffy.
Considering that this tileset is pure garbage, you did a good job. It looks like it did in Jazz 1. I say give it a download if you want to see a decent level made out of a bad tileset. I’ll say N/A for now as I’m not sure what to think.
EDIT- In that case PT32, I’m expecting a good amount of updates in a short amount of time. Also, and this may sound crazy, but theres a menu in the jazz2.exe that most people tend to choose levels from. It’s more userfriendly to just let people select levels from the menu instead of making them open passworded levels in JCS (which doesn’t give players the benefit of difficulty or character choice)
After spending the 10-20 minutes it takes to download and properly install Jackpack, you’d think that I’d be able to play the levels released for the friggin’ Jack Pack. Its been two releases so far and this still is not the case.
Considering these levels are intended for Jackpack, its more than a little frustrating that its impossible to play these levels in Jackpack without dragging over the Homecooked Levels episode and modifying the first level in each release’s properties. This is made more frustrating by the slowness of releases, meager level selection in said releases and the random level choice in each release. Odds are that theres a 1:16 chance the next release will be something playable (I.E. Diamondus levels), add on a release date of about a month between releases and we’re looking the prospect of having to go over a year before levels in Jackpack are actually playable. For watered down versions of JJ1 levels, this honestly just doesn’t feel worth it.
Since these levels cannot work in Jackpack as intended, I feel that this pack cannot garner more than a 1.
If I wanted to play a JJ1 level, I’d go play JJ1 instead of downloading a “Jackpack”, spending an hour trying to figure out what the hell is it and what am I supposed to do with it, only to find out I have to look for the tileset myself in order to play a carbon copy of a JJ1 level. Most of people here have played JJ1 at some point or another, they’ve seen how do the enemies look like, and they’ve heard the Fanolint theme themselves, so tell me: what is the point of this?
Yes this is true. I tested this level and I didn’t find other way,how miss this bug!
Levels are very good(in Poland we say:“Zajebiste” ;D)
I given PT32 8.2 earlier when I tested this,but for wav. format of music I’ll give him 8.5.
I could give him the higher rate but some animations are to slow. In JJ1 they animations were faster.
And one thing yet,which I said earlier about passowrds. Without passowrd other users will see,how hard you worked on this level.
Lol this is a cute tileset.
Tiles
There is no animations but I won’t rate that down. there’s spikes, hook and vine, background that can go textured,basic slope and a basic block. This is so tiny, yet everything tiles good and it looks correct. You can actually make something out of this.
7/10
Masking
100% perfect. But still I won’t because of how small it is.
pallet events
Almost all of them work thanks to the few colors that are in the tileset. Great job there
8/10
Final Score: 15/20
Score: 8.5
Rank: A
DR? I know my rating may seem silly. But this is a great tileset considering it’s size and it’s basically the novelty that keeps it up. download just for the lols right now.
This is a copy and paste of the my last review for your download.
If this is you’re first time making levels let me say good job! This is above average by far. I also played this in medium.
Eyecandey:
Great. You used a background similar to the official levels so it has tilebugs in them. But other then that no tilebugs! Everything fits together. The background looks good and you even used the foreground. (Which looks very good)The bricks look good and I like the tileset usage. The eyecandey can look repetitive in some areas but considering you don’t have much to chose in castle, it looks good. I liked it, good tileset usage, low tilebugs. Great eyecandey. I’d give it a higher rating if you used windows in the floor. (The bar ones)
7/10
Gameplay:
I don’t know why but I got hooked. I had fun with the level. I have no clue why but I got hooked. There were some nice puzzles but they were to easy to solve. Enough enemies to make me die, and interesting concepts like invisible poles. (I like the idea as it looks good.)I’d give the gameplay a 8 if there wasn’t for one thing. The warp. If you haven’t collected 100 coins by the time you get to the warp your have to restart the entire level and with the re-generating enemies,, the lack of carrots becuase you used 70% of them alreaty and because it takes another 4 minutes to reach the warp again makes it very annoying. You should have placed it closer. The level is about 7-8 minutes long. So I’ll give you an 8 for puzzle usage, the fact I got hooked and because I love the text strings.
7/10
Enemy placement:
Great. Enough to kill me even with all the carrots. Half of them re-generate with can get annoying but it adds a challenge if you don’t get all the coins. A wide variety was used and they all fit in. (Except the bees) So I’ll give you a 8 just because there are to many re-generating enemies which can get annoying.
8/10
pickup placement:
Good. The coins were well hidden, good ammo placement, extra lives were to easy to get. Also there is this one area that has 3 power ups and you have to go though there. Don’t do that! There’s also way to much food. I got 2 sugar rushes! Nice us bombs though. Considering all the enemies I think the carrot placement was great.
7/10
*Final Score:28/40 *
Total:7.7
Rank: b good
D/R? Yes. The gameplay is just fun and addicting. even if this pack is short lived while it does, it’s fun! Download this one right away
On my computer it doesn’t run too…
Every time the same error.
But I think it’s because of windows vista which propably is too new.
This tileset looks quite cool. But as it was said the mask has…some…mistakes…
The background is very good and interesting which is often a problem in tilesets. I think lori’s fishing rod looks a bit strange because of her blaster.
All in all it’s a good tileset.
No mistake if you download it.
These tilesets are quite good. I’ve used them for many different levels. As Gus said they are useful for building towns, beaches, mountains, hotels etc. The mask is a bit easy, but the graphic is very good I think.
It’s worth downloading it.
[I’m sorry that I’ve uploaded the same picture twice. One in a better resolution and one in a worse.]
I just wonder why is this necessary, editing the banlist and wordfilter list is fairly easy anyway.
Good things about it:
A simple interface
“How to use” and “FAQ” sections
Bad things:
You don’t really need a program to do something that’s so easy.
It doesn’t have many features. Basically, the only thing you can use it for is to add/delete words and IP addresses.
Summing up:Easy to use+help section+it’s not really needed+low functionality=not more than a 2.2
Download:No,why should you download a program when you can just use Notepad for the job?
erm…Nice;)
But if dodges created this why name is Bloody test?
Ill rate you 5!
ONly for fun…
Sand Ocean is Chazz (now Wazz) Jackrabbit’s second level and I’m not feeling it as much as the first. That is not to say that its a bad level, but it doesn’t have the same level of polish that Castle Manor did.
It has some clever ideas in it, for example it implements a few speedy QTE-esque areas. I would have liked to see these bits in the level a bit more, honestly. It also is split up into two core segments. Segment 1 is essentially a proper continuation of Castle Manor, and the design doesn’t really mesh well with the Beach tileset. Of the two segments, its my favorite, but it doesn’t feel “Beach-y”, and would do much better in an indoors tileset. The second segment is your average CliffyB styled JJ2 level with a clever bit where a player must properly navigate V-poles to find a secret, and a not so clever bit where the player is subjected to V-poles with no gameplay (A redux of the earlier Freezer-spring QTE-esque bit would have been perfect here). The Bubba boss fight takes place in a clever arena thats marred by JJ2’s quirks (the hurt events need to be moved up one tile each for them to work).
The gameplay creates a rather fun experience, but compared to Castle Manor (especially when its right after it) Sand Ocean’s flaws start to show. The action doesn’t feel as tight as it did in Castle Manor, and some of the areas in the second segment just seem to be there to fill up a bunch of empty tiles without any real gameplay in mind. Despite this, I still recommend to download Sand Ocean, even if you’ve already played its superior cohort Castle Manor.
you asked for a review, here it is.
Lets start with the bad things
Devious Diamonds is clearly a first level, there are lots of tilebugs, and sometimes it’s hard to see where the path is.
There are way to much goodies, in the bonus you get every powerup and a lot of other food and diamonds. To get in the bonus you have to collect 50 coins, but because there are in the level a total of 71 coins, it’s not very challenging.
But there where also good parts
I have to say, i thought the puzzle with the triggercrate and the bombs was quite original, and the enemy placement was good.
I give it a 4.7, but if you took care about the tilebugs and eyecandy it would be higher.
If you take care of the tilebugs, and take a good look at other levels, you will be a good levelcreator. Dont be afraid to pay attention to the finer details, they can make or break a level.
IJskonIJn
Hmm….Level is not bad…But quality is bad….try use different layers for it! :/
This very good level!!! Continuation do not plan???
[Review changed to quick review. – cooba]
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Eat your lima beans, Johnny.