not ver good lvl
[Review changed to quick review. ~cooba]
jimbob.. what masterrokusho means (what i think he means) that u just have to start all over again and make an new level.. where you spend much time in it. then its getting better,
uploading and upgrading don’t work if the platforms + gameplay is boring..
The hotel is ugh, alright ;D
Maybe think a bit more about gameplay to make ways easier and think about the right tile placement
[Personal attack ~cooba]
You can better classify this level as other, since multiple means more and not different.
Gameplay
Your Gameplay has the same mistakes your last level had. You can only get up easy with springs and the upper part can only be reached by the use of springs. Your level has kind of some dead ends at the top, but when you go down you will see that this level is just a right line down. This makes your level allready very boring. You should try to not make so squared as most of your levels are, but variate the amout of titles your inner titles are from the edge of your level. Also you need to put something interesting in them, not only just things you can walk on, make turrets or sucer tubes, for example.
Eyecandy
You added some foreground in this level which gives it some more sfere. You also decorated the parts in layer 4 below where you can stand on, that was a good move too. Most of the parts of the background looks very nice too, only the part in the upper middle, which is blue, looks quite boring to me. Again, the eyecandy is the best part of your level.
Originality
Again, you didn’t add some original things to your level, which bores me. The only idea in this level that is original is that when you have 20 coins, you can go to the bonus part and score 5 points. To my opignion this is way to overpowered because those coins are very easy to get. Those bonus levels, at first, are at the upper part of the level together with allready to golden coins. This makes the upper part of the level overpowered and even more overpowered because you can only reach it in one space by using a double blue spring. Those 20 coins which are so easy to get because there are many and they give 5 points, which means a 2v2 teambattle game to 10 points would be over within 5 minutes, probably even faster. You just simply can’t defend those coins. Don’t try to make as many levels as possible, you need more time to make them. Spend at least as much time on Gameplay and Originality as you do on Eyecandy and I’m sure you will make some great levels!
Gameplay: 3
Eyecandy: 8
Originality: 4,5
Final Grade: 5,2
Quote: ‘The only idea in this level that is original is that when you have 20 coins, you can go to the bonus part and score 5 points.’
WTF!!?? error Jazz2 TG.exe? :(
Doesn’t work. Program produces an error saying that it cannot find vcl60.bpl. ;/
[You may not rate programs which do not work for you. ~cooba]
??
[Review changed to quick review. – Cooba]
Doesn’t work. Program produces an error saying that it cannot find vcl60.bpl.
good tileset!
[Review changed to quick review. – Cooba]
Gameplay
This level is not as a succes as your previous, if talking about the gameplay. There is a too large gap between your titles, which means you can only get higher in this level with the use of springs. Your level consist out of too many little platforms in which you cannot do anything else than just run. You could try to place some sucer tubes there and therefore at least connect them with eachother.
Eyecandy
As mostly, you didn’t fail with your eyecandy. I think you had a lot of work with that, way more than with your gameplay. Your background is the best part of your level, though I miss some more decoration in layer 4 and the foreground.
Originality
You used swinging poles at the low sides of you level to get up. That is the only thing that can be classified as original, there isn’t anything you can do here, except run, there are no obstalces or things to seek shelter.
Gameplay: 4
Eyecandy: 7
Originality: 4
Final Grade: 5
[Review changed to quick review. – Cooba]
Very good level Faw for a such little time.
[Review changed to quick review. For more information, see \Review Rules\. – Cooba]
This file has many adventages.
First of all, you play easy, and hard skill, not only normal. Secondly, you build on one story, and the game make a new adventure. Finally it isnot boring, but very hard in the hard skill (i always play in hard)
But the other hand, it is too hard for the 6-10 years old Jazzers. I think it is IC, becouse not enough 1up in the game. add the checkpoint is too far of theme. and the big thing in the game what’s make me angry the save. When i not on the savepoint level and save the game when i like to contine it is OUT OF MEMORY. so i need to start again at the savepoint.
rating:
-Story: 10/10
-Long of levels: 10/10 (+5)plus points
-enemys: 10/10
-objects,sounds: 10/5
-secret areas, foods: 10/10
-weapons: 10/5
-others: 10/7
-trigs: 10/10
-background: 10/10
-layers: 10/10
———————————————————-
100/87
+5
-10 (for the out of memory)
-10 (it is too hard for the younger children)
———————————————————
Total:
so 100/72 —-> 7.2
Ok, Ill review it:P
Gameplay
This level has a nice flow mostly thanks to the tubes and warps which meet you mostly when you need them. In this level, you can’t possibly get from the bottom to the top of the levels without going with the tubes which are at both sides of the level. This way it is more difficult for a CTF level to get where you want to get, which is mostly a base or an enemy flagholder. I think therefore this level would have been better if it’s gametype was battle.
Eyecandy
The eyecandy is the best bit of your level but there are some black parts at the bottom which make it very dark there. You have used this tileset well even in the time you had. You used many different titles in your level which makes some parts nicely colored.
Originality
You put all the power ups and all bases in a diamond shaped thing, which also drops powerups when you pass them. Your tube system has also got a very strong mind as creator, in other words: It is brilliant. Unfortioniatly, when I passed the bouncher power up once (offline) I saw 2 bouncher powerups on top of eachother.
Gameplay: 6.5
Eyecandy: 8
Originality: 7
Final Grade: 7.2
Well, KERT means GARDEN in Hungarian. Btw I tested this with the normal edition of JAZZ 2.
“Get it, play it, love it!”
Well, I got it and played it. But I’m afraid to say I did not love it.
Before I review this, I just want to mention that this is TSF ONLY as my 1.23 JCS crashed when I opened one of the levels.
PLEASE, everyone who makes TSF levels make sure you MARK THEM AS TSF. ;)
OK, enough of that, now onto the review:
EYECANDY
The eyecandy used here is just very bland and repetitive. There is only a background in Layer 8 and not in Layers 5-7.
Layer 4 is very repetitive, the bottom and side edges of most of the walls and platforms in this whole pack are missing. You have only used about 2 tiles for the ground.
1/10
GAMEPLAY
There is hardly any gameplay in this pack whatsoever. Mostly I was just running right through a very linear level into warps. Then most of the levels had a Boss Fight at the end. I know Boss Fights are good, but having them in 16 levels one after the other can get very boring. Most of these levels had a Schwartzenguard at the end.
There are Bonus Areas, but they are too easy to access as the coins are very poorly placed. You should learn how to use Layer 3 to hide things.
1/10
WEAPON & ITEM PLACEMENT
There are hardly any items to be found here. Food is very scarce, I only got a Sugar Rush after about 13 levels as there was only about 7 or more pieces of food in each level.
There is not enough ammo. Some are placed in boring 2 × 2 square shapes.
When you get the Blaster Power-Up, the whole pack just gets far too easy. I could beat the bosses in about 10-20 seconds with the PU.
One of the levels had 4 PUs in one area one next to each other. As I already had the maximum rapid fire, I thought that the PUs were then pointless.
Carrots are nearly everywhere so gaining health was too easy.
2/10
ENEMY PLACEMENT
There were not enough enemies in any of the levels. Not once did I ever go down to one Heart health. There was one occassion were I was at 2 Heart health but that was only when fighting Bilsy and he was still too easy with the powered up Blaster.
Placement is very poor, all I was doing was running right and holding down Space all the time. I was shooting EVERY enemy that I came across.
1/10
OBSTACLE PLACEMENT
There was hardly any puzzle or obstacle that needed going through. There was only one instance where I can recall shooting Destruct Scenery in one of the later Carrotus levels.
1/10
TOTAL SCORE: 6/50
CALCULATING 6 / 5 = 1.2/10.0
DOWNLOAD?
I’m afraid I cannot recommend this level for downloading. But do keep making levels, DT-boy.
Do not try to make a very large pack unless you are experienced enough to make that many levels. Only start by making about one or two levels. If you feel that you can then make a large level pack, then give it a go but do take time to check that everything works.
You should learn how to use Layers 6 & 7 to make good backgrounds and how to use Layer 3 to make hidden passages.
What is KERT, BTW? Oh, OK. Didn’t know that.
Where did NightHawk get the music,‘Facing the Evil’ from?
Love it! Perfect I think! Great mask, tiles and animations! Good exapmle levels! Love it!
The lead should have had more attack (as in adsr), the guitars don’t really fit the song at all, and the breakbeat is just boring. Otherwise kind of interesting.
In short: NEEDS MOAR BPM + DISTORTION
[Review changed to quick review. – Cooba]
this is cool
nice tileset.. i already used it for my example to xlm ;D
most because its high quality much different tiles like grass + industrial – moon
just everything what a tileset needs even the events like vine + poles are in it :D
pallette is nice i can almost every tile in layer 8 as 3D background without bleeding.
Desolation PWNS you all XD
~Faw
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