Review by Violet CLM

Posted:
20 Jul 2007, 20:27 (edited 20 Jul 07, 20:27)
For: Orbitus Flashback
Level rating: 7
Rating
N/A

It is probably worth mentioning that this is an exact conversion of one of the original Orbitus levels, not personally designed by Ischa.
(And that I made the tileset, not BlurredD, I guess.)

Review by TripleJ

Posted:
20 Jul 2007, 09:57
For: NewLevel
Level rating: N/A
Rating
N/A

Well backround looks cool and idea is kinda cool also, but still there are very poor gameplay in this level and level is too small.

RecommendedReview by SPAZ18

Posted:
19 Jul 2007, 09:39 (edited 19 Jul 07, 09:42)
For: Orbitus Flashback
Level rating: 7
Rating
7

This is quite a good level.

EYECANDY

This looks like an Orbitus JJ1 level as it has the backgrounds like the original and some cool waterfalls. I like the flashing lights and Layer 4 doesn’t look repetitive either. There are just 2 tilebugs I found in the level. There is a flashing light missing at pos 75,7 and there is a tile that looks wrong at 184,11. But other than that, everything else looks OK.

7.5/10

GAMEPLAY

The level wasn’t really that long but I still liked it. I think the vertical moving platforms could use some “One Way” events so the player can jump through them like the original JJ1 Orbitus levels. There some secrets though they are not that hard to find.
I like the way that the blue flashing bounce the player like in the original. There wasn’t that many pickups. There was some food, though not enough for a Sugar Rush. I didn’t see any PUs, I think the level could use a Coin Warp to make someone want to replay the level to find the coins.
Enemy placement was good though there wasn’t really enough to kill me.
The Boss Arena wasn’t that challenging, I thought. There was a re-generating Spark enemy, but I don’t think it appears quick enough. I think a second Spark on the other side would be better as well so that the Boss isn’t too easy.

6.5/10

TOTAL SCORE: (7.5 + 6.5) / 2 = 7.0/10.0

RANK: C = GOOD

DOWNLOAD?

The level has good eyecandy but it is quite short. Still, I think it’s worth a download.

Review by Ischa

Posted:
19 Jul 2007, 07:16
For: Frog Race
Level rating: 6.8
Rating
6.4

Rating Frog Race

To start:
Frog races are slow and boring? I agree with you. But this frog race is the best one I’ve ever seen!

Eyecandy: (20 pts)
Well… a bit normal. There is nothing special. It’s just like the classical JJ2 Diamondus-levels: trees in the background, diamonds in the walls… and those reddish brown ones are ugly!
Result: 11 pts

Gameplay: (20 pts)
Like I said in ‘To start’ this frog race is the best one ever. It’s the first frog race which isn’t slow. There is also an assembly line which is new into Diamondus-levels. I’ve never seen that before. There are also multiple routes. But it is furthermore nothing special. Just find Eva at the start/finish line and complete your lap. There is not so much special, but it is good.
Result: 14 pts

Obstacle placement: (10 pts)
There are springs to make it harder, but that’s all.
Result: 5 pts

Ammo placement: (10 pts)
If you play a level as a frog, you don’t need ammo, so there is no ammo in this level.
Result: N/A

Total points: 30
Maximum number of points: 60-10(ammo placement)=*50*
Calculating: 30/50*9+1=*6,4*
Mark: 6,4
Download recommendation: N/A

RecommendedReview by Ischa

Posted:
18 Jul 2007, 18:27 (edited 4 Apr 08, 13:36)
For: Technoir (NOT jj1)
Level rating: 8.3
Rating
7.8

To start:
This is a remake of the of original tileset from JJ1. This pack does not only have a tileset, but also a very good example level!

Practical: (20 pts)
If you are going to create a level with this tileset for the first time, I suggest you to ‘study’ this tileset before you start. There is sooooo much choice! There are pools of red liquid, there are towers and you can create a good background with it. But you really need to ‘study’ this tileset before you start, because if you don’t ‘study’, I think it will be very hard to create a level with it, because you don’t know if some tiles are platforms or for the background.
Result: 14 pts

Beautiful: (20 pts)
Beautiful it is! It is not only old boring stuff from JJ1, but there are also new elements, like the pools of red liquid, manhole covers and a statue of a head in a wall. But the tileset still have the Technoir-style. You can still recognize it as Technoir. Good job!
Result: 18½ pts

Originality: (10 pts)
It is not new, because there is already a Technoir tileset. But I said it earlier: there are also new elements which are very good and they really fit in Technoir. The new elements really give the ‘Technoir-environment.
Result: 6 pts

Example level: (10 pts)
Good job! It is a Single Player-level. Those levels are the best to use as an Example for a tileset, because you can see which events you can use. But there remains one small question: which bosses can we use if we want to create a level with this tileset?
Result: 7 pts

Total points: 45½
Maximum number of points: 60
Calculating: 45,5/60*9+1= 7,8
Mark: 7,8 (7,825)
Download recommendation:

Review by TripleJ

Posted:
18 Jul 2007, 09:41
For: BlackDarkness
Level rating: N/A
Rating
N/A

Uhh… This is just a small battle area with lots of Full NRG and there are blaster PU and gun crate outside of the area. Don’t do levels like this, you have to do bigger levels.

Not recommendedReview by Kalle[PoL]

Posted:
17 Jul 2007, 10:14 (edited 18 Jul 07, 18:50)
For: Knock 'Em Off!
Level rating: 2
Rating
2

hmmmm, that looks as if you have spent really a lot of time into this project. ;)
But seriously… It isn’t that special. The eyecandy isn’t bad, but it could have been also much more interesting. The cave looks way too linear in my opinion.
The idea of pushing the other into the lava isn’t too good either. Espacially because you can avoid falling down very easy on this arena.. Maybe you could place some traps (e.g. springs that push you into the lava, collapsing or disappearing scenary,etc). And I think it would be better to make more small platforms, so you need to jump from one platform onto the other. Then this gametype would be more challenging and it would offer some more tactical possibilities.

So for now it really isn’t that great as it sounds in the description.

DR? – Not yet, improve your gametype.

Review by protomanz

Posted:
17 Jul 2007, 02:13
For: Conquest of the hill Castle
Level rating: N/A
Rating
N/A

Your right it is a new type!

Review by Crusader

Posted:
16 Jul 2007, 19:42 (edited 18 Jul 07, 03:40 by Derby)
For: Tungstelectric
Level rating: 3.2
Rating
N/A

It’s ok Cooba. You clanhopper you.

Goodbye, as I am now banned from j2o!

COOBA I HOPE YOU (LIVE VERY PEACEFULLY AWAY FROM) A FIRE

Derby: Flaming replaced.

Review by the WINNER

Posted:
16 Jul 2007, 16:35
For: Hotel Helper V1.1
Level rating: N/A
Rating
N/A

After testing, it seems that this program does not work on TSF. Only on 1.23. Because hotels need the larger space that TSF allows, this is basically useless.

Review by protomanz

Posted:
16 Jul 2007, 13:33 (edited 16 Jul 07, 19:01 by Violet CLM)
For: Heaven v.1.1
Level rating: 9.6
Rating
N/A

Its creative.It resembles heaven and everything even match the title!Adding keys to it gives it even more points.it gets a 9.5 because in the intro lvl why put devils in heaven?
(Unsupported rating removal. Also, I would assume one would put devils in heaven because they are ENEMIES, bad things not supposed to be there. Besides, you’re not supposed to rate example levels. ~Violet)

Not recommendedReview by Hauskaz

Posted:
14 Jul 2007, 18:22 (edited 14 Jul 07, 21:43 by Cooba)
For: Tungstelectric
Level rating: 3.2
Rating
1.7

The beginning of this sounds pretty neat. Unfortunately, it only lures me in, then proceeds to knock me down (—).

1. The percussions are (bad). The tambourine/808-hat is (the worst).

2. These rolls are (also pretty bad). They need to be refined and shortened, or omitted altogether.

3. That beep sample sounds like it was recorded at 11 kHz. In a way, though, it fits in in the general lack of quality this song thrives on.

4. (-) Every instrument harmonically clashes with the others in a way that makes my head hurt. (—)

5. Despite the clashing, it still sounds empty throughout due to the lack of any mastering or processing. Everything is way too clean. Equalize it at the very least.

This could have been interesting if the execution was not so poor.

[Extreme negativity and offensive content clearance. Please behave and review accordingly to the Review Rules ~cooba]

Review by Eragon86

Posted:
14 Jul 2007, 15:58 (edited 14 Jul 07, 19:14 by Violet CLM)
For: |KS CLAN ULTIMATE TEST!!
Level rating: 1.9
Rating
N/A

LOL! error XD
(Unsupported rating (1) removal. If you cannot run a file, it would seem to make sense to find a way to run it before giving a rating. ~Violet)

Review by Grytolle

Posted:
13 Jul 2007, 22:10
For: J2E Creator
Level rating: 9
Rating
N/A

What Black Ninja says is only true if the elite is defined as those who opposed this release.

Not recommendedReview by Hauskaz

Posted:
13 Jul 2007, 19:37 (edited 14 Jul 07, 17:59)
For: Bass Battle
Level rating: 5.9
Rating
3.2

This one is just odd.

1. I don’t like your beat. The 909 hat and shaker do not fit in at all. Process or replace them.

2. Actually, the whole thing lacks processing and mastering. It sounds raw, in a bad way. It’s called Bass Battle, but it lacks bass if you ask me. Master it at the very least.

3. The mix on a whole is very lacking. This goes back to number 2 up there, but I felt that it needed its own point. At many points, it simply sounds empty.

4. The ending is odd. Perhaps not as abrupt as the castle thing, but still odd.

Not recommendedReview by Hauskaz

Posted:
13 Jul 2007, 19:25 (edited 13 Jul 07, 20:24 by Cooba)
For: Uranium Castle
Level rating: 6.2
Rating
3.2

I do not like this.

1. It gets repetitive quickly. Very quickly. The MIDI-esque sawtooth lead circumvents this somewhat, but it’s still repetitive.

2. Your rolls build up to nothing. The first time is alright, but the other times just create a false sense of hope. You think that it’s building up to some sort of intense DnB or dance beat, but instead you end up with this slow rhythm. The rolls just don’t fit with the slow pace of this song.

3. Your ending is sudden. I don’t think you could possibly make it anymore abrupt.

It does interest me how the version you privately sent me features more processing than this version. Nevertheless, they both (are bad).

Hmm, reviewing is fun.

[Negativity clearance. ~cooba]

Not recommendedReview by SPAZ18

Posted:
13 Jul 2007, 14:03 (edited 13 Jul 07, 14:05)
For: |KS CLAN ULTIMATE TEST!!
Level rating: 1.9
Rating
1.9

Before I review this, I’d just like to state 2 things:

1. This is NOT 1.23 compatible. Please change it to TSF. Make sure you check that you have chosen the right version BEFORE uploading.
2. Please include the tileset in the Zip file as this level wouldn’t work. I had to search J2O for the tileset.

On to the review now.

EYECANDY

First off, the Layer 8 Background is buggy as it doesn’t join up properly. Everything looks repetitive, there is hardly any eyecandy anywhere. Only the same black square tile is used too often. Also, “Top Secret” is used far too often for Test levels so please use something else if anyone is thinking of making a test level.

1/10

GAMEPLAY

Some of the tests were quite cool. I liked the one where you get stuck in the wall and keep jumping. Others were mostly using the copter to float down through the obstacles. The second wall climb level has no warps meaning I get stuck there and had to use JJFLY to move on.
The text events weren’t in English, meaning I couldn’t understand what to do. The Winner’s Room was poor. It was just loads of Blue Gems in one big room with no exit. While some of the tests were good, most of the others were just the same meaning it got boring.

3/10

TOTAL: 1 + 3 = 4/20

BONUSSES & DEDUCTIONS

BONUSSES

None

DEDUCTIONS

No music in the level meant it got boring. -0.1

FINAL SCORE: (4 / 2) – 0.1 = 1.9

SUMMARYGOOD POINTS

*Some tests were good

BAD POINTS

*Repetitive eyecandy
*Buggy background
*Unworking second wall climb level
*No “End Level” event
*Most of the other tests were the same

DOWNLOAD?

Poor eyecandy and one unworking wall climb test make this a level you do not want to download. So in other words, no DR.

RANK: F = Bad

RecommendedReview by CaTaPhRaCt

Posted:
10 Jul 2007, 22:04 (edited 10 Jul 07, 22:07)
For: J2E Creator
Level rating: 9
Rating
8

Good job, this program does what it claims and is so far the only one publicly available.
I’m not giving, however, a 10, for several reasons:

-The inclusion of the libraries msvcrtd.dll and MSVCP60D.DLL. These are DEBUG libraries and they’re not redistributable, which means including them constitutes copyright infringement. Build from a release configuration instead.

-The documentation is good — it didn’t say, however, the dimensions the images should have.

- Almost no error handling.

Review by Skeletonspaz

Posted:
10 Jul 2007, 12:42 (edited 19 Jul 07, 18:36 by Cooba)
For: A Small Town
Level rating: 4.5
Rating
N/A

Good level Typhoon Bunny, the Eyecandy is good but it’s a bit short.

There aren’t a lot of gems but there are a lot of enemies!

I think it’s a good work.

[Unsupported rating (6.2) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by the WINNER

Posted:
9 Jul 2007, 13:31
For: HotelManager 2
Level rating: 9.2
Rating
N/A

Anyone that actually plans on making a good hotel level needs to use TSF. This is because TSF allows larger levels than 1.23, and hotels generally need the larger space.

Because it doesn’t work in TSF, it’s basically useless. Leaving it unrated.

  1. 1
  2. 312
  3. 313
  4. 314
  5. 315
  6. 316
  7. 317
  8. 318
  9. 319
  10. 320
  11. 1307