Visual Appeal – 4 out of 5
Yay, I liked this one a lot ;D. This level certainly has a good amount of eyecandy. The plants, which are often neglected, are used widely here and give the level a nice feel. There are some original things made with the plants, such as the singular vines, which are also nice. The background is nice (albeit taken from the official JJ2 levels?) and there’s enough stuff to keep it alive in the foreground. There weren’t really any outstanding bugs in the tileset use, nor any bad eyecandy ideas.
My only gripe here is that more could be done with the background. You could have experimented with the textured background fades (which work only in 16-bit mode, by the way). You also could have put different tiles on the layers than just take them off the official levels. Anyway, that’s pretty much my only complaint, as this is very good use of the Carrotus tileset.
Playability – 4 out of 5
I also like the way this level plays. This level’s definite plus is that the level’s main path forks into two, and the player is supposed to choose the way. Not really an original concept, but it’s always nice and the newer levelmakers tend to neglect that design feature. It’s easy to backtrack once a way ends and take up with the another one, which is also good. This level is also full of random pickups and secrets, which is an important thing in a SP level. I really like the biggest secret in the level, which is kind of tricky to access, but is certainly rewarding. (I’m not going to spoil it though, download the level and play it yourself).
However, this level also has a bit of problems. The main one is that it’s a bit easier to play this level with Spaz (the so-called Spaz bias). Like, there’s this place where the player needs to crash a crate to access coins by jumping from a platform. However, Spaz can get to the coins just by using his double jump. It’s also easier for Spaz to get back to the upper road if the player is coming back from the lower road.
Other than that, there are no real bugs which could destroy the gameplay (maybe except for the secret warp target with ID 143, the player gets stuck in the wall if he warps), and the gameplay itself is solid.
SummaryOverall
As you can see, I did enjoy this level because it’s how a real JJ2 SP level should look like, in my opinion at least. If I like it, why shouldn’t you?
Cool program.
If you delete this review you are officially a (PA)
[Wide personal attack and unacceptable rating (10) clearance. You know the review rules yet chose not to abide by them. ~Cooba]
Whoa, whoa, and once more whoa.
Visual Appeal – 4 out of 5
It will be hard for me to describe this without abusing the expression whoa, but I’ll have to give it a shot nonetheless. Anyway, I’ll have to say that I don’t really like the palette edits in the Labrat v2 (like I aptly call them) sets. I definitely don’t like the palette of the sixth tileset, which just hurts my eyes and shows that the soil texture doesn’t really tile with itself (like in Diamondus). I also don’t like the contrast between the metal plates and the soil in fourth tileset, and fifth’s general color scheme. Sorry :|
Enough complaints. I’m gonna be blunt and say that the Tubelectric and Letni tilesets are AWESOME, PWNAGE, L33TAGE AND ALL THE WAY BEYOND. I LOVE the concept behind the Tubelectric tileset here, I’m surprised no one has even attempted to bring JJ1’s Tubelectric style back onto its JJ2 cohort, which did lack a certain feel. Now, all the identity troubles are GONE!!! Who really cares if NOKA did use Agama’s tiles to back up the tileset, it looks great and Agama herself probably wouldn’t mind.
The additions to the Tubelectric are great, such as the spikes I’ve long awaited for, the belts using JJ1’s tiles which look great, the warps, the signs (stolen from Haze’s muckamok but no one should mind), the 5th palette which looks reminiscent to Industrius, it looks great and takes the old Tubelectric tileset to a whole new level. Great job here, and I mean great. The only thing I’m not too fond of is the 3rd Tubelectric set, which has, um, ugly bricks D: Everything else is sweet.
And now that I’m done praising the brilliant Tubelectric, I’m onto Letni now. And guess what? It’s as amazing as Tubelectric. In some places it was so amazing I couldn’t resist staring at it. Like taking Labrat’s monitors and giving them Letni’s red glow. It was so genious that my jaw has dropped. To sum it up shortly, it’s like Tubelectric, except just made to look like Letni. I’m going to cut it here, just download this and look over the set yourself already, the potential reader. No more spoilers for you D:<
Usability – 5 out of 5
I honestly have no gripes here. In most of the tilesets, the palette color events will work fine. The tilesets are extremely easy to use, for they are moderately blocky. The Labrat tileset is also made a lot easier, and has tiles which its precedssor greatly lacked, such as slopes. The mask is as smooth as it can get, there’s really not a little problem here; these tilesets are a JCS user’s dream.
SummaryOverall
Definitely the successor tilesets for the official ones. They have what the officials had, what they lacked, and much more than that. If there’ll be someone who continues on using the default Labrat or Tubelectric tilesets, they’ll sure have to be insane. Even if one may not like the palette changes, there are still tilesets with the palettes remaining unchanged. So all in all, download this, use this, and review this. Saphir has underrated this heavily, 7.2 is definitely too low for this. If it wasn’t for the Labrat tileset a little lacking, I’d gladly give this a higher rating.
For no apparent reason, a long review coming up. If I don’t notice everything, whine at me and I’ll add it to the review.
Palette changes reviewed as if they were changes in themselves from the original, not just palette changes from the edited version of the tileset.
Edited versions of 3 Epic tilesets.
First impression: Hmm.
Noka – Labrat:
New stuff: Textured BG (Ok), Destruct Scenery (very nice), Tubelectric Float Up things (Ok, but the blue doesn’t fit the tileset), three signs (Ok, but too bright), “Warp Target” (well whatever) for the “warp poles” (good). Tiles are rearranged, some to the better, some to the worse. Can’t really tell without
making a level.
Palette Change: apparently not much
Overall: Pretty good. Normal labrat with added stuff. Better than original (more tiles = better, if they are usable at all), but not very original.
7.9
Noka – Labrat 2
Basically the Labrat Night version of the tileset.
Noka – Labrat 3
Basically the Labrat 3 version of the tileset.
Noka – Labrat 4
A palette change with generally brighter
colors, red spikes, somewhat less blue in the tubes, turquoise “walk-ground” for the metal ground and turquoise background.
Overall: A bit too bright. Turqoise was odd.
7.2
Noka – Labrat 5
A palette change with generally brighter colors, red spikes, green “walking ground and brownish ground”, green metal ground with silver “walk-ground”, more blue in the tubes, green belts, and greenish eyecandy. The silver foreground pipes are very bright.
Overall: A bit too bright, especially the foreground pipes. The silver on the metal part would be very good in a generally different color scheme (read: without the green)
7.5
Noka – Labrat 6
Ugh. VERY green ground, with blue “walking-ground”. Most other stuff made
bluish-grey, too. Spikes are still red.
Overall: Hmm. The blue looks cool in some part.. BUT, the green doesn’t.
6.7
Noka – Tubelec
First impression: wow, nice.
New stuff: LOTS. Nice H- and V-poles with good wall attaching (I honestly never noticed Tubelectric didn’t have that), a damn lot of eyecandy (some of it ripped and edited from Agama’s Sirius/Dimensions), belt tiles (wow), signs, textured BG (doesn’t really fit the tileset though), destruct scenery (very nice), signs, blue flasing background from Sirius/Dimensions (very similar to that of JJ1) with tiles to match, warps and stuff, new animated spikes..
and lots more.
Palette Changes: apparently not much.
Overall: Wootage. VERY good.
9.3
Noka – Tubelec 2
Tube Electric Night version of the tileset. The flashing background looks bad in turqoise, so do the destruct scenery blocks and the arrows. Textured BG is weird, but actually not that bad.
Overall: Not as good as the previous
7.9
Noka – Tubelec 3
Bluish version of the tileset. Bricks are blue, a bit too blue for my opinion. The yellow blocks and some of the metal looks pale, somehow. The “digital ground” is a lighter blue, which is kinda nice (a bit too happy for the theme but I like it). Strangely, the textured BG isn’t blue at all. The destruct scenery blocks look OK as green.
Overall: Hm, decent.
8.l
Noka – Tubelec 4
Ugh. Grey, pink, turqoise.. eh, what?
The flashing stuff is a decent dark orange.. which doesn’t blend in.
The radio thing background is “dark pink”.
Overall: Ow, my eyes.
6.7
Noka – Tubelec 5
Gray bricks, strange yellow metal. Background stuff is greenish. The sparkly animated things look very bad.
Overall: The grey bricks are pretty nice, but the yellow is just ugly
7.1
Noka – Tubelec 6
Pink bricks, green “digital ground”. The flashy stuff looks nice. Textured BG is red, the radio stuff is red and has too high contrast somehow. Belt looks quite nice in this shade of blue.
Overall: The pink isn’t too bad actually. The green “digital ground” is.
7.1
Noka – Letni
First Impression: K.
New Stuff: Mostly everything. Hurting stuff (WOW), textured BG (not too nice), ripped tiles from tubelectric and labrat (well why not.. but ugly colors mostly), gray ground (very nice), signs, magnet things (the animation is leet)..
The layer 4 BG is nice.
Alot of tiles ripped from Noka’s other two conversions – they don’t look that good all of the time – and alot of NEW tiles that own.
Overall: If it weren’t for the ugly colors, this would be really good. The leetness of the new tiles brings up the rating.
7.9
Noka – Letni 2
The “digital ground” looks better but the stuff that was orange and now is brown is ugly. The grey ground looks pretty good like this, too, but the hurt things are kinda pixelated.
Overall: A bit worse than the other, except for the main ground.
7.5
Noka – Letni 3
Main ground is pale brown and pale turqoise, doesn’t look good. The layer 4
BG is too bright, doesn’t look good. The grey ground looks ok like this. Hurting stuff doesn’t look as good. Magnet animation is acceptable. The flashing Sirius tiles are far too pale.
Overall: Sorry, I hate this tileset.
6.2
Noka – Letni 4
Main ground is blue and purple, looks nearly decent. The layer 4 BG doesn’t blend in with it. The originally grey ground probably looks the worst so far, but still is neat. Hurt stuff is worse than in any of the others. The sparkly things actually look better than in the other versions. Colors of most things just don’t mix.
Overall: Not good, but not the worst one.
6.5
Noka – Letni Monochrome
Much the same as Noka – Letni, except the main Jazz palette has been changed. Some of the tiles actually look better than in Noka – Letni, some look abit worse.
***************************************
LABRAT, SUMMARY
Not too bad. You added some tiles, and rearranged the tiles. Ratings could’ve been higher if you’d rearranged the color changes too, so the contrasts between colors wouldn’t be as big inside one edit.
7.2
TUBELECTRIC, SUMMARY
Very good. If you’d only been a bit careful with the color changes, this could’ve been a very worthwile download.
The added tiles fit well in most of the time.
Big, fat 8 because the first version rocked.
LETNI, SUMMARY
Aww. This could’ve been very good, too, but somehow, you never made the main ground look that good (you seemingly attempted at the colors of the original Letni, but they didn’t fit well in with the Tubelectric tiles). The custom tiles were great.
6.9
OVERALL
With a little more consideration about the colors, this could’ve been a great upload. It wasn’t the worst ever, but the colors kinda messed it up.
7.2 – Not an average. The weird colors pulled down the rating.
D/L Recommendation: Yes, if only because of the Tubelec version, which is great.
What the hell? Is this a CTF level?!!
OMG!! This tileset is MASSIVE!!!
EYECANDY: There are so many tiles in this set. The backgrounds are impressive. When you use it in a level it looks really cool. There are LOADS of Jazz characters that can be used. Jazz, Spaz and Lori each come in lots of different colours. 10/10
LAYOUT: The set is ENORMOUS!! Most of the space has been used. There are well over 3000 TILES!!! 10/10
EASE OF USE: The set is HUGE so it would be quite hard to use. That’s why this doesn’t quite get a 10. 9/10
MASKING: Everything is masked correctly. No masking bugs or errors found. 10/10
EXAMPLE LEVELS: There are 3 SP example levels in this pack. The first one is HUGE (700 × 68) but has a bug in it, going into the OPTIONS will crash JJ2, dunno why. The second one is short and has a bug in it. Halfway through that level, JJ2 crashes and comes up with Amnesia error. The third level is the credits which is very well done. I would give these levels a 10 but can’t coz it’s against the rules to rate the levels in a Tileset upload so the levels don’t count towards the rating.
TOTAL: 39/40 (9.75)
Rounded to 9.7
DR: YOU BET! DOWNLOAD THIS NOW!
GRADE: A+
Slight change to the grading system
Added an A+ to the system
S = 10
A+ = 9.5 – 9.9
A = 9.0 – 9.4
B = 8.0 – 8.9
C = 7.0 – 7.9
D = 6.0 – 6.9
E = 5.0 – 5.9
F = 4.0 – 4.9
U = < 3.9
I am not entierly convinced that this is your first tileset.It’s a bit too good to be your first tileset.
EYECANDY- The pencils had some 3D shading in them.The tileset was very detailed with all the desk items and paint sploges.However, the best piece of eyecandy that I saw in this tilset were the animating clouds.The blue lining gave them real effect.But, the tiles didn’t really fit together very well.8/10.
PALETTE- I’m sure other people have said this to you but the palette didn’t have enough variety. You could have added more colours to the JJ2 pallete.You did try though.5/10.
DIFFICULTY- The tileset was fairly easy to use but the idea of pencils for walls looked a bit average.(The HURT on the end of the pencils was cool).7/10.
USUABILITY- The MASK was a bit strange and hard to use.Also, the levels that you can make with this tileset don’t look professional.5/10.
25/40= The final score for your tileset is 6.3.
P.S: Because this is your first tileset, I’m going to add an extra 0.1 for effort.
I hope you find this review helpful towards your future tilesets.
[Rating adjusted to 6.3. Please don’t raise ratings just because they’re the uploader’s first ones. ~Cooba]
This tileset is quite good for a first.
EYECANDY
The eyecandy was quite good, there were lots of pencils and rubbers etc.
7/10
PALETTE
The pallete was quite poor, you could of used more colours.
5/10
DIFFICULTY
The tileset was fairly well laid out, which is good.
7/10
USEABILITY
Unfortuneately the levels it makes don’t look very good.
4/10
TOTAL
23/40 =*5.7*
AMbient lightning…horrible(cant see bullets) not a problem though since the only picks ups are ice, and fastfire, aside from a little pepperspray!
looks alirhgt, but the eye candy is boring… the only reason I dont am not too bothred by the looks is the beauitful colour of the background
the design is that of a single player level… you can pretty much only move in one direction… it took me years to find the base
there are crowded tunnels
the red base area is alright, aside from the fact that you can hardly jump out from it, and you definately cant with lori… meaning you need to take the warp, which of course makes it a lot harder to defemd the base, which is ONCE again “ingeniously” up balanced by the lack of ammo. the spaz biasness is constant thoughout the lvl.
The blue base area is a little better.. it can be accessed from two directrions, but its still quite impossible to leave in any other direction than the left one.. an interesting twist is how this warp leads to the same place as the warp from the other base, though
oh wait, I even found 3 bouncer pickups
no carrots, but thats ok sicne u dont have ammo!
to sum up!!
this is the messiest review ever, and I conclude this is worthy of a… 4
Visual Appeal – 4 out of 5
I like this one, actually. Medivo sure looks good in this color scheme. The walls are now in a delicate teal tint, which looks good enough for me. The background and the layers now use a bloody red color, which balances out the greenness of the layer 4 and looks fairly well. It reminds me a bit of Pyromanus’ Haunted House Hell conversion, which was also a great one. Anyway, there’s not much to complain about here, maybe except for the fact that you could have tried to make the layer 8 background tile (so that it would be useable as a textured one, since it uses the appropiate palette indices), maybe change the rain a bit, so that there would be one raindrop per tile instead of the way it is now, and maybe add a pure white tile to make flashes. Other than that, you did a good job here. The flags got a little distorted, but there’s no real loss.
Usability – 2 out of 5
Well uh yeah. With such a decent palette, I would have expected a better mask going with it. The original Medivo is renowned for having a terrible mask, which can render some of tiles hardly usable. Unfortunately, this tileset gladly ignores that and just uses the same ugly mask. One question, WHY?? This tileset would be so much better if it wasn’t for the annoying mask! A great way to improve over the original fell down the window! Ugh.
SummaryOverall
Fix the mask and I’ll gladly raise the rating. As for now, I wouldn’t reccomend using this tileset, however nice the palette is.
Uh, excuse me? If there would be an “Overrated Upload of the Week” this would be “deffinately” this. If you guys rate this a 9, would you rate BlurredD’s Diamond Dust conversion a 10? Sigh.
Visual Appeal – 2 out of 5
As the example level was loading, I honestly wasn’t expecting anything outstanding. And apparently, turns out I was right. What here is worth a 9, I thought? The palette change looks like it took less than an hour to make. Everything has turned green (not as bad as in Emeraldus though) the mushrooms and the Small Tree event got distorted, which is not quite how I would imagine a stormy Diamondus. As for the “additions”, they show no effort from the author’s part. These include a poorly drawn rain (always a bad idea to make one tile full of raindrops), a water tile (of similar quality) and a PJ7 “logo” which could have been fit into one tile instead of two. All in all, not the greatest quality here, and I would have liked if the cave spike tiles would have their backgrounds updated (they still use the ones from the old 1997 Diamondus).
Usability – 2 out of 5
No technical improvement over the original…. night version. That’s right, this is a conversion of the Diamondus 2 tileset, which has a few tiles placed differently (which messed up the Dopefish secret in the example level). The way tiles were placed in Diamondus 1 makes more sense (at least for me). Anyway, there are no added extras either (such as the ever-so-universal invisible masks), nor any improvements over the original’s mask, which wasn’t all that perfect anyways.
SummaryOverall
Certainly not the greatest Diamondus conversion in existance. Diamond Dust is much better than this, even though it lacks the storm elements (blur, if you’re reading this, consider making a dd03). Not really worth the download, imo. Try better next time, because you’ve got some potential.
Edit: And the different palettes added as I was writing my review (…) aren’t really better and don’t really do anything towards the tileset itself, sorry ;|
A very nice conversion of the popular Diamondus tileset.
EYECANDY: Changes to the tileset include: different coloured tiles and some really cool rain and lightning effects. It looks really good. 9/10
EASE OF USE: The set is easy to use. You can use it like the old Diamondus sets. Rain and lightning can also be used. 9/10
EXAMPLE LEVEL (NOT COUNTED IN RATING): The level here is exactly like the first Diamondus level in JJ2 except with an Uterus Boss thrown in at the end.
Note: This is my first time rating a tileset conversion so I’m not sure if I’ve done it right.
TOTAL: 18/20 (9.0)
DR: YES
This review was difficult to make.
EYECANDY- The eyecandy was relitivly the same.However, the lightning and rain was a good affect.The blue/green colour change was quite good.I think you could have the level different to the original.the boss at the end was a bit pointless.9/10.
The music gave it a very stormy theme.10/10.
The example level was very good aswell.
i am going to rate this 9.3
Deffinate download recamendation.
[Rating (9.3) clearance. There was not enough support given for the very high rating. Please expand your reviews. ~Cooba]
Heh, the fifth Chinese zodiac symbol (under the blue planet) represents “dragon” ;P
Heh… DDWndClass rulez :D
OMG! lots of anticrash progz which I have to try to break… ;)
This Tileset has a good theme to it.
EYECANDY
The eyecandy was very nice, chinese signs and animations.
8/10
MASK
No mask errors as of yet.
10/10
DIFFICULTY
The Tileset is very well set out, which makes it quick and easy to use.
9/10
THEME
The theme is lik a chinese mountain-type thing. I was expecting lots of other eyecandy like dragons and other zodiac related objects.
7/10
TOTAL
34/40=*8.5*
you know that this is my first level?
Also, try checking out JCS Ref
There is no point in uploading stencils for tilesets, as they can be done easily on a good graphics program.
Ok I’ll Review this level for you.
This is supposedly supposed to be a hotel level. Well, its rather small and you could of made it larger. You didn’t use a textured layer 8 background (which most levels have). There were only about 6 rooms in the entire hotel. There was one room called “Gem Shop”. It wasn’t really a “shop” because you could just go in and get unlimtited gems for free. It would of been better if you had made them cost coins. You could of put a battle room (there’s a sign saying:“Battle”, but I can’t find a battle room anywhere.” There was no music, either. The eyecandy was very poor, there was only items of eyecandy in the level. I am afraid that I’m going to have to give this 2.5.
Try looking at this: http://howtojcs.zeepost.nl/
It will give you a good tutorial on making levels. That’s were I learned to make my levels. I would like to see what you could make after looking at that website.
Purplejazz7
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Eat your lima beans, Johnny.