This is not really a “deserted” Diamondus as it’s full of goodies and nice eyecandy everywhere. I like how the beginning has 2 separate pathways, adding some replay value. It’s also the first level where I saw a turtle shell fall through Destruct Scenery blocks, well that’s something lol. While it’s a fairly standard Diamondus level, the underwater race and little backtrack near the end felt original. Too bad ceiling spikes couldn’t work at the time this level was made, as this clearly wanted to utilize them.
I recommend playing this at least once. It’s better than reading reviews. :P
An early level by EvilMike, that clearly shows what was to come with Devres. Floating Suckers won’t like this level, as it popularized buttstomping them to reach new heights. It has plenty of other clever design elements for it’s time such as using TNT to get crates that are out of reach, proper usage of spiked platforms, and even requires an RF jump at one point. The Bolly Boss arena, utilizing spikes and hooks, was pretty good too. The part where you helicopter and Airboard through a path of spikeballs has an unfairly small gap, and at some point there’s a rat next to a vertical tube that will always hit you.
It also comes with a bonus level that’s pretty original, grabbing coins as you fall, althougth it’s rewards are mostly useless unless you want to play Mike’s earlier Diamondus level with extra guns.
I recommend this even in 2019 if you want to see what EvilMike was up to before the heights of Devres.
This is the only tool publicly available on J2O (aside from J2E Creator by the same author) that provides the much needed functionality of creating and editing j2e files, so you kind of need it if you want to have custom episode files without writing your own software. So it was received well because it was software we needed. That is not to say it is a good tool for the job.
You open this up and you’re greeted with an awful, awful user interface that is hard to call an improvement over a console application. First thing you’ll do is probably try to open some file, either a j2e or a bmp, you’ll type in the file name (don’t count on a Windows file selection dialog), and you’ll be told that nope, that file doesn’t exist, because you’ve included the file extension like any sane person would do, but J2E Editor actually appends .j2e or .bmp to whatever you type in, so it just tried to open Home.j2e.j2e.
With some effort you get used to that and you load the bitmap you wanted. You know JJ2 uses palettes, so your bitmap already has the menu palette, so all that the software needs to do is take your indexed image and put it in a j2e file. Well, it won’t do that, because your menu palette is not the menu palette it wants. The menu palette it wants is in a file included with the software in a format that nothing opens. If you manage to open it, you can find out that the palette is blatantly wrong. Literally all you have to do to obtain the menu palette from the game is take a screenshot (F12 key) in 8-bit color mode and extract it from the file, so how the author managed to obtain his very discolored version of the palette escapes me. I sort of imagine that he tried to approximate it via trial and error until it more or less looked right.
But that shouldn’t matter, right? It can just take the bitmap, see that it’s indexed, and put it in the file as it is. No, what it will actually do is make sure the provided palette matches exactly, and perform color reduction if it doesn’t. Why? Just why? You take my picture crafted exactly for the menu palette and it’s ready for you to just put directly in a j2e file, all you have to do is zlib it, yet you have to convert it to your crappy wrong palette?
Writing text into prompts relies on key press events rather than character input events, and if you know what those two are, you should be cringing right about now. This means that handy functions like copy/paste will not work, long presses of a key will not produce multiple characters (including that you have to press backspace once for every character you want to delete), and what non-alphanumeric symbol you obtain by pressing a given button is very much dependent on your keyboard layout. Whenever I have to type in something like a dot, I just go through every symbol on my keyboard with and without shift because who knows which one will happen to produce a dot. This is an actual downgrade from a console application.
Oh, and here’s another fun fact, I wondered why I can’t edit the episode’s number in the list. So I looked into the readme, and apparently it’s the only thing that you interact with not by clicking on it like everything else in this program, but by pressing numpad plus and minus keys. Nothing indicates this, you just have to open the readme to find out. It was a matter of adding something like “±” to the user interface and it wasn’t done.
This is terrible software. It’s bad at interacting with the user, and it’s bad at its job of just taking some data and structuring it into a j2e file, but I guess the files it eventually produces are at least correct in the sense that JJ2 opens the j2e files and graphics software can open the bmp files it exports, so it’s not hopelessly useless.
In awe at the size of this lad. Absolute unit.
Jokes aside, it’s a very challenging and fun level.
Very handy tool.
Very small maps with very annoying layouts and bad remixes. I don’t think this pack took longer to make than an hour total.
Karde? öncellikle Türkçe için te?ekküler. Dosyay? oyunun iç klasörüne yap??t?rd?m. oyunu ba?latt???mda dil seçeneklerinde Türkçe görünüyo ama silik bir ?ekilde duruyo o yüzden seçemiyorum bu sorunu nas?l çözerim.
I’m not sure if this is just me but I wanted to warn that with JJ2+ the crystal puzzle on devres66.j2l (Deluge) seems to be broken. I activated the three crystals and the door still won’t open. I tested it in non-plus and it worked fine.
So this is great. But it’s a shame the rest will probably never be finished. I will write a proper review later, but I will say it does some things the original Tomb Rabbit didn’t do, and the variety of areas you go to is a nice change from just exploring tombs. (Not that I didn’t enjoy the tombs!)
Awesome, love original level recolors, once I start making the rest of the People Chimp I’m definitely going to use the Jungle Storm tileset. I’ve been looking for a really dark version of the tileset and this will be perfect!
Download recommended! It brings some variation to the original tilesets.
[null]
I’m not sure if one of the JJ2+ updates broke anything, but the music doesn’t change for me. Also oddly “neve.s3m” doesn’t play, and I had the same issue with the original levels.
Edit: I opened up the original UMX file in OpenMPT and saved it as an S3M over top of the one in my JJ2 folder and it works now.
how do i play this level it has no .exe file?
[Please don’t rate levels you didn’t play.]
I searched a long time for this upload, as Xobim said, it should be labelled as Single Player… ; I had played it ten years ago, and I found the gameplay uncommon for this game. It left me a lasting memory.
STORY
It is set in a middle of a war (before, and during it) To complete the levels, you have to “talk” with static characters. The story is somewhat consistent, and especially the fact that it takes a central place, although the texts are not that astonishing.
SYSTEM OF INDOORS/OUTDOORS
I found the idea of indoors/outdoors also good: some parts of the level were duplicated, and through a warp, you go in the building. Those warps are above the doors, so you may unwantedly warp in the building.
STRATEGY
To compare it properly, with elements from other single player games, I would say that the difficulty (enemy placement, strategy) is absent there. There are no ennemies but for two levels, where they are gathered in one place, in groups of 50 or 100, and with Spaz you get rid of them in one movement.
TILESET/VISUALS
The tileset isn’t especially beautiful.
I loved every level of it (no pun intended)! It was already awesome to see all the references of other JJ2 players and levels which were executed well. However the way the levels managed to keep a very humoristic/parodic atmosphere through the episode while keeping up to top-notch visual- and gameplay-quality impresses me more than anything.
“A messy masterpiece” is the best way to describe it. 10/10, I enjoyed the heck out of this. Also, Violet should make his own video game someday.
EDIT: I didn’t expect a meme SP pack to bring me on the verge of tears.
level 6 made me wow. the save music made me lol.
level is tedium.
Where do I start, this pack is my favorite pack so far.
Here are my notes:
+The storyline is well done, with the levels having many surprises.
+The dialogues are hilarious and very well written. The dialogues and the storyline alone make the levels fun enough and worth playing .
+The levels, dialogues , names and the pack as a whole contain many genius references. You may find ones even in the most meticulous places.
+Many secret areas throughout the pack.
+Awesome new enemies, some of them are funny (I ROFL whenever I see the fat chick) and great bosses.
+Intriguing puzzles, you often have to play with switches, platforms and use physics to your favor, and sometimes think outside the box.
+AMAZING physics! Sometimes you will even wonder if this is JJ2.
+Some of the levels are Metroidvania styled.
+Beautiful looking levels and eyecandy.
+Cool score and enemy killing system.
+Unlike most SP levels, you have infinite lives here, and the enemies you defeated do not come back after death, making it more convenient to go back and forth. This favors less skilled players, the more you retry a certain part, the more you kill, the more it gets easier, the only price you pay is time.
+The levels have unique design, you don’t just stomp enemies and destroy trigger crates.
+Generally speaking, if you find yourself stuck anywhere, try looking around for any passages that you might have missed, or objects/items that you can use, play with the switches/platforms. Trust me, you will eventually always figure out a way :)
+Level 4 is a MASTERPIECE. (Make sure you dedicate at least 2 hours for it, or less… depending on how much you’re better than me I guess)
I don’t have any complaints, with all the eminent effort and details that went to this, I personally don’t see why I would rate it less than 10.
Obviously download recommended, duh xD
Pros:
+ so far the only thing to be made by Violet this month
+ not sure if I helped write the ferris wheel code but I probably did
+ JJ to the power of an imaginary number
+ no tilebugs regarding Eva’s feet
+ animal husbandry and retention
+ practically no packet loss
+ This is not a test.
+ progressive non-binary enum Gender { Male, Female, Random }
+ edit: the story premise is the second gayest internet ever
+ edit: not a zero think, although by some that could be seen as a disadvantage
Cons:
- horrible
- deviates from the standard
- probably generates a security hole Someone Else will have to fix
- multiple ways to trafton
- the buildings are upside down imo
- only enemies experience orgasms
- now I can’t find my Nintendo Switch anywhere
- idling counter-intuitively not a valid strategy against the first boss
- edit: (-)(-)(-)(-)(-)(-)(-)(-)(-)(-)
- edit: boss dog
Final score: 861/839. Not bad but leaves -22 points of room for improvement.
(Acronym edit. -Trafton)[This review has been edited by Trafton AT]
This level pack is fantastic and probably one of the best made in a long time. There’s a lot of variety between the different levels, with my favourite being the fourth level (I love Metroidvanias). I thought the gravity reversing balloon was a clever idea, and the raptor claw puts an interesting twist on the physics of JJ2. The new enemies are all really cool, and the restriction on special moves adds an extra bit of challenge.
I had a very good time with this pack and it was actually the first I was able to (mostly) fairly beat. This probably had something to do with having infinite lives. And I only missed some gems on two (three?) levels.
The pack is a great showcase of what can be done with JJ2+ and AngelScript (much like Violet’s earlier Ozymandius) and I would highly recommend everyone to download and play this pack (especially if you haven’t played JJ2 in a long while like me). I look forward to more levels and packs like this (from Violet and other people).
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Eat your lima beans, Johnny.