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Reason: No download for a longer period. Inactivity-timeout exeeded.
I agree with Janus on all four points. First of all, the level was way too difficult. I’m tired of seeing levels that dillute the gameplay experience by being so difficult that you have to replay the whole shtick one again (from the beginning, mind you— add some more checkpoints for God’s sakes!).
There were only a couple items, and I recall only one type of ammo powerup, and that was for the dynamite. No coins, no bonuses, no food. Well, there might have been SOME food, but all of the real pickups were hidden. You should leave at least a couple for the poor player to see!
When I say they were “hidden” I mean to say that they were (very) stealthily placed into secret areas with no indication as to how one is supposed to get into them! Don’t get me wrong, having impossible-to-find secret areas isn’t that bad a couple times, but that’s only in levels where you don’t get killed by blinking and falling into the impaling grounds that is the bulk of this level. I can’t tell you how much it pains me inside to see poor Lori give out that shrill cry of despair when she is hit :’(.
There was no actual formula for the tileset use, as stated previously. There’s nothing more annoying to a player than to see a decorative bunch of tiles that match the tiles that form solid walls. You inevitably find yourself going up and down the level having to press against the walls to see if they’re real or not. This is seriously not fun.
I must commend you, however, on the creativity of the use of the tileset, anyway. As a note, it might not be the best idea to have scenery that tries to crush you, because you will get stuck often, and that’s grounds to cheat to beat the level. No one likes to have to cheat to beat levels. They lose their sense of satisfaction at that point.
At the same time, it was a fairly large level with only some stickiness errors, maybe some improper use of the Sprite-Foreground layer (3) to create secret passages (saw the character’s outer edges leaking from the said passageway). Besides that, it was clear that effort was given for it. So here’s 6.5, and a big, big “E” for effort.
I agree with KRSplat when he says that this piece of work is at least half-decent, but I believe he misses the point. This is very obviously a parody of the original splash screen, and because it did its job of triggering a good amount of chuckles because of its comically exaggerated drawings of the two characters. Adding to it was the intentionally mispelled text to make it seem as though as little effort as possible was put into it, making it worth even more in terms of comedic value.
It is however impossible to give this higher than what I had given it, because it’s a parody, and nothing more. But I think that, for a jolly good laugh, this rating should suffice.
Be a good boy and download it.
Okay, this is much better than the previous versions. You added eyecandy and fixed the bugs.
Here is what I found wrong with the level:
1. It was still too hard to do without cheats. Instead of putting spikes and things that crush you everywhere, you should create a puzzle, or put in some baddies.
2. There were hardly any items to pick up. I got kinda bored halfway through, but I wanted to write you a review so you could do a better job next time _
2. There were not many baddies to kill. Killing stuff is fun. Destroying trigger crates ALL THE TIME is not-so-fun.
4. Yes, there is a 4 this time. When you create eyecandy for a level, try to make it logical and less hard on the eyes. You should also use tiles in the way they are supposed to be used. If a tile has a mask for sprite layer use, you should use it in the sprite layer (though not always). Using a tile in more than one way (lets say a regular block) can confuse the player. Imagine if you put blocks in the sprite layer and layer 5. The player won’t know the difference. It will look like a solid wall to him. Basically, you should use the tileset in the way it is meant to be used.
Try to come up with more ideas than spikes, mazes, and trigger crates. Your levels could be really fun, but at the moment, they’re very repetitive.
I really don’t care what was done to change a song, as long as it’s been changed, it’s still a remix, JC!
And, yes, the sample swapping really did add to the song, gave it a sort of new raison d’etre. In essence, making it more upbeat without a tempo change.
However, little was done to it. Meaning I can’t give it more than a 5, but because it works so well, can’t give it less than a 4. Hence….
This is the Jungrock theme? Wow, it certainly has changed! I’ll give it a very modest 3 only because giving something a “1” suggests that there was little or nothing at all done to remix the song. This is not the case.
Strangely enough, the down-tempo works in this case. A few more changes in the instruments, and you have a different song. It was odd, and I wouldn’t listen to it because of its state of uninteresting-ness, which is why I wouldn’t have rated it higher.
Most levels one cannot describe because of its innumerable amount of tiles, carefully put together along with well-placed baddies and goodies. So when you’re able to fully describe everything about a level, it’s not a good sign.
It’s a single platform with 2 regenerating ice powerups and even more +3 regenerating ice ammo, followed by yet another regenerating supply of ammo, in this case TNT. Pokemon stride accross the screen on another layer. Dicky Mo’s name appears in the center, written with even more pokemon. The background is, par assumtion, the default for the tileset. And that’s the so-called “level” for ‘ya.
It’s illegal to take copyrighted music and to put it on a filesharing server. Plus the quality blows. Basically grounds for removal.
It’s the same thing!! I can’t believe that someone would loop the remaining 5 seconds three times and call it an “edit”… because that’s what this is.
It’s not a particularily funny song, but I laughed throughout, my hopes of a real remix shattered.
Note that you can’t hear any of the aformentioned “channel switching”.
Im-bloody-possible, this level is simply hogwash, balderdash— you name it! I am extremely tired of the fact that nobody in this community knows how to speak english. The game was made in several different languages, and unless you’re 5 years old and can’t speak a single language, chances are you speak another and just don’t know English very well… at all. In this case, submit your levels in YOUR LANGUAGE to ANOTHER SERVER. That is all.
The level can last either a few seconds or an eternity. I say “an eternity” because there is no way to get past the first room without cheating. Once you do, you will be presented with a series of platforms onto which awaits your death… you simply cannot get past this point. Then you are confronted by a couple hundred sparkies that won’t move, considering the fact that you’re either facing them, or going the wrong way. If you manage to make it to the final chamber in one piece, you encounter 3 (yes, three) Devans and 3 regenerating sparkies (interval of a second or less).
There’s a difference between “fun and challenging” and “hard for the sake of being hard”. This being the second, saying that it is the hardest level isn’t exactly a good thing.
For the second time, I actually contemplate using inverse scientific notation for a rating.
Problems:
1) One platform, and it’s not even long. The only obstacle in your way is a couple of unidentifiable… things… that may or may not be pokemon.
2) No baddies, no challenge… this isn’t a level so much as it is an incentive to commit to tearing your skin off, sprinkling it with salt, and scraping it with a barbeque cleaner.
3) Most of the animations weren’t even supposed to be there. The Chansee one, for instance, has the said pokemon behind a counter that appears and dissapears at 10 FPS. Why, damn you, why?!
Hell hath no fury like a crappy level. Download this only if you’d like to follow the suggestion in problem #2.
Seriously, I don’t really know what this is supposed to be. It’s like a splatter of pixels on my monitor as far as the visuals go. Just repeating tiles over and over on the eighth layer… and then again on the seventh, I believe. But that hardly matters, it’s still crap.
You basically just choose which hole you have to drop down into… three times. Otherwise, you’re blown into a small chamber with stationary mace balls where you will, eventually, die.
So a few minutes and JJK’s later, I got to the end of the level, collected a flag, went to the other flag, and…
Died!! Haha, fun isn’t it?
Edit: No.
If the lone ranger had access to this level during his radio programs, there would be enough here to feed his horses. I am sorry to say that it is a bad level, but certainly not the worst I’ve ever seen. You get the gist of what it is above, so I’ll just get down to business.
Problems:
1) The background was completely off, it is very clear that the creator has little grasp over how to use the editor properly. Only two layers were used, three and four (I found no evidence of three however).
2) There are a lot of events and objects that are there just for the sake of being there. It’s a party of nonsensical sprites being slapped together for no reason. By this I mean that there are a series of enemies and powerups in a place that is completely blocked off.
3) Still buggy. The level beings with a text warning that using the JJK cheat will be necessary if you get stuck, meaning the creator was aware that you were going to do so, but didn’t do a thing about it.
This level is incomplete at best. I hope to the good Lord that this does not demonstrate the author’s full potential.
No, no, no, no, and NO!! This has got to be a joke! I knew I was about to get myself into something not dissimilar to an acid trip in combination with ecstasy, but unfortunately with an added dose of epileptic seizures.
Problems:
1) The paths have all been covered. In other words, you can’t get from one place to the next without physically moving to every inch of the level looking for a way out.
2) Not a single part of the actual tileset was used! All you see is a couple of enemies over the brain-melting animation of tiles that were meant for destructive scenery.
3) This level is a health hazard. I swear to you, it could trigger a seizure quicker than a Japanese strobe light in a robot band concert. Gahhhh!
That’s it. I’m done. Still wanna download it? Be my guest. Make sure you have a buyer first for your liquified remains.
I’ve seen levels that deserve a “one”, but even though this one is pretty bad, it’s not one of them. For one thing, the creators have some generally okay knowledge as to how to use the editor, I’ll give them that.
Problems:
1) Much too short to have been uploaded, the bulk of the gameplay is trying to get on top in the beginning, and then the two bosses.
2) The sprites that are supposed to make this a “megamix” appear to have lost their raison d’etre, and have resorted to standing perfectly still, waiting very patiently for a rogue jackrabbit to blow them to kingdom come.
3) I, in general, let this sort of thing fly… but the English in this bad is awful. I mention this only because it makes the objectives unclear at almost any given point. It would have been a better idea for the creators to have written the text in their first langauge and posted it elsewhere.
Go and download it, there’s a tileset in for you. But the level’s really not worth your time.
This is more than just some joke, this is an insult to every level that has been made. Every single one of the levels that should come through to this server should be at least worked on for less than a couple minutes. There are some levels here that took weeks, even months of planning and the creative process.
This isn’t a level at all. You start in a funnel on carratus, fall through to the bottom and encounter a rocket crate. Now, it’s not the worst thing in the world to have a small level. It’s not even the worst thing to have no baddies. But when a level is finished without MOVING, you know it deserves to be removed.
heh im gonna review this since this pack definately deserves one.
lets start with forest burn, which is a decent ctf level using diamondus b lava. i personally like the EC here alot, cuz you havent overused it or anything, and the tileset was used nicely. also, pu’s were good and stuff, and i liked the ammo placement a bit.
life in space sucks was really weird level having some quite original eyecnady ideas + the famous food concept from sf, which might be kind of useless for ctf level (except for sugar rush) but its still a decent level with fairly good ammo placement. also there’s some eyecandy bugs here and there and whatever.
some treeish level uses cartoony grove shrine by lrk, and its kinda decent aswell with some nice ideas with eyecandy. its hard to make levels with this set now. there’s 4 cars which might be too much though, personally i would use 3. i also like foods here since they fill up level nicely so it doesnt look empty. probably my favorite level in this pack.
strange castle of danger has a cramped flow in some places, so it might be hard to navigate smoothly. the set isn’t also that good since it really lacks bg ec and other important stuff (my opinion though, disagree if you want) but the set use is okay enough. average level, nothing else to say about it.
harmful hazardous harbour is probably the best level of this pack, but its still really simple level, which consists of big platforms. i personally liked the pu’s here alot, and foods.
oh and the bg is also really nice.
anyway im too lazy to write more + im really tired right now. apologies for making an awful review, so go ahead and downrate it if you want, i couldn’t care less ;p
this is an okay pack, after lots of thinking ill give an 7.5, have fun.
Rating JJ1 Boss (Flstudio remix)
To start:
This music is absolutely not worth it.
JJ1 Boss Remix:
It is well hear that this music was concerning JJ1-end boss. In spite of that: in the beginning it does not seem that it Jazz Jackrabbit related is, it nevertheless proved be the case.
Shortcomings:
However this music has a lot shortcomings. For example: he is not in Modplug Player, what very annoying is if you want use him in your own level. Moreover music does cause some pain to your ears.
Conclusion:
The music is reasonable, but because it is not in ModPlug Player and it can cause hurting ears this is no DL.
Mark: 4½
Download recommendation: 
as you can see, odin understands this a lot. especially when evil hare said he made it in flstudio. but what can we do :o
cccccccccccccccoooooooooooooooooolllllllllll!!!!!!!!!!!!!!!!!!
(Unsupported rating (10) removal, table fix. ~Violet)
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