Umm… Pretty ok… But I couldn’t stand that music, sorry.
~MoonRazor
(Unsupported rating (2.2) removal. ~Violet)
Sorry, it was way too easy.
(Unsupported rating (1) removal. ~Violet)
Duh, should those links work too? It says that page not found.
Won’t get this… This sounds weird, reading comments from other users…Won’t get it… So I think I won’t rate this.
I might have heard it before, i reconise it from something. Maybe some kinda jungle level? It rings a bell but i don’t remember what it’s from. Nice song tho!
Oh, I love this! This is super nice program, the only problem is just that you can’t listen JJ2 music, but I still like this. ^^ Good program! =D
(Unsupported rating (9.7) removal. ~Violet)
I have to say, this series could very well be the Half-Life of levelsets.
The only problem I could find in this levelset was the last part felt rushed. Maybe it’s because I was not doing my usual procedure of clearing each part of the level I went into, but it definatly felt shorter than invasion of Deserto
I am a mediocre reviewer, so I cannot go into detail on various level traits, but Level 2 (Deserto Orbital Base) is my all-time favorite. The eyecandy is jaw-dropping, and the constant use of “features” throughout the series will mean this will be a must-download for a long time.
Keep up the good work. We will be eagerly awaiting the next episode.
Time to fulfill my part of the review exchange deal ;P.
Atom Heart 243.5 by SJ
I’ve already had a 2vs2 here (which I lost but ;|) and I’ve gotten a good impression of what I’m going to give this already, but I’m playing it again anyways >O.
First, eyecandy is really nice in this level. Everything is pleasant to look at (even the backround has a nice fade color) which makes playing here enjoyable because nothing distracts you or hurts your eyes or anything. It’s also different from other eyecandy I’ve seen using this set so that’s nice.
Gameplay, let’s see. The level requires you to jump in several places, but still uses a lot of springs to keep the flow good. There are some out of the way passages which I saw people camp at sometimes because nobody goes there and they aren’t that hard to defend, but SJ did use some things to try to prevent camping, which I’ll touch on later. Everytime I run by the large tubes in the top right/left with seekers in them I always jump into them because i think they’ll take me somewhere, instead of jutting me back out :(. Otherwise, some passages might be a bit too small and could be annoying to get into during the heat of battle. Otherwise, gameplay is good enough.
One of the things which I like the most about this level is actually the carrot placement. There are two full energies in the middle of the level, one on top and other on bottom. Both can be reached through the middle of the level but also through top/bottom routes. This really takes off a lot of stress during games when you have 1h and your opponent is camping at the carrot, and I greately prefer this placement in this level rather than a full energy and +1 carrot(s) or something. It worked good in the 2vs2 and it prevents carrot camping which gets annoying.
Ammo is placed nicely and powerup placement makes sense. Ammo is also placed creatively instead of in boring clumps so that’s good too. Music is a really nice choice too, and I don’t see .mtm files being used often.
To conclude this review, Atom Heart is a pretty good level, and will probably provide at least a handful of JDC matches (i’ve already been in one, heh =P). Nothing here is really outstanding or completely new, but it is a solid level and it plays well, and has no major flaws or anything. I’d give this an 8.4 and a download reccomendation.
~Blacky
Edit: After further playing and careful consideration (and threats from FS) I’ve decided this level deserves more than an 8.4. 0.2 points more, specifically.
Rating The Godaiku Pack
Rating:
Well done! You’ve created a level-pack that IS difficult, but without hurting obstacles. The only obstacle is: finding all objects and go to the exit.
That is very original.
This pack contains 12 levels. That is great. Also that is not good, but extremely great.
The eyecandy is good: there is a nice background and you have created beautiful paths with all the tileset.
The only bad point is: no endboss.
Conclusion:
It is a good, long pack. You can’t die in this episode, but it is still hard.
There are almost no bad points.
Mark: 9,3
Download recommendation: YES!
I’ve wrote my real rating in The Godaiku Pack, because that is the complete episode.
It’s more than milk, but not quite a milkshake, know what I mean? I like it, but it doesn’t move me as much as your Labrat mix did. Good job, anyway, and keep bringing up those remixes! Don’t let these (semi-)negative reviews get to you. It’s just a matter of taste.
[Let’s not start adding signature images to this site – FQuist]
As much as I like the tune, I can’t help but feel it’s just a sample change. It doesn’t have the feel of freshness the original Castle Funk remix had, nor the uniqueness/awesomeness of it’s succesors.
It’s excellent for listening, and for playing, but it just doesn’t bring anything new to the plate.
DR- Yeah, it’s sounds excellent, but compared to your other tunes, this one falls short.
EDIT @Crimi- I like it, but I also like the JJ2 Diamondus tune. There’s just little difference between the two for me to rate it high.
[takes a squeaky-hammer to Dorian] I wanted to be the first to review this! Augh. T_T; [ahem] Anyway…
Introduction:
Like a Diamondous in the rough, this piece finds itself unburied from the sands of time. But does it shine in the sky? Or is it simply an immature piece of coal? Let’s find out.
Song Analysis:
As far as I can tell, it basically goes like this. fod took the Jazz Jackrabbit 2 arrangement of “Diamondous” and heavily arranged it into what he considered a “funk” style. While it does indeed sound like “funk,” or “jazz,” there just seems to be no real flair to it like with his other stuff. Almost like he didn’t try as hard with this one. Needless to say, I’m kind’a disappointed…
Sample Analysis:
As usual, all samples are clear and true with no noticable graininess.
Final Analysis:
Mm… I’m kind of disappointed with this one, fod… I’m sorry to say, but I really am. As mentioned, this more or less sounds like a simple rearrangement of “Diamondus” from Jazz Jackrabbit 2. And that’s it. I wasn’t sure what I was expecting here, but this wasn’t really it… It’s still Jazz to me(the genre, I mean), but it doesn’t have that flair of absolute awesomeness that your “Hell Freezes Over” remix had.(In case you couldn’t tell, I really, really liked that remix.)
Score: 5.0
“Insert Aladdin Reference Here” Points: 0.7
Total Score: 5.7
Recommendation?:
As Dorian said, you don’t regret this download in the least. Just don’t expect much as far as changes go.
Miscellanious Note of the Moment:
Considering this is the first truly bad(read: “average”) review I’ve given to fearofdark, I’d say he’s doin’ just fine. Heh heh.
————————————————
The “Simon Cowell” of Jazz 2 Online‘s Music Scene… Joseph Collins
“Doc Lithius” or “LithiuServer” on Jazz 2
this is some nice piece of work just like the other works made by FOD. i like this funky tune especiely becouse diamondus is really a nice tune and i think that what was made in this fine piece just puts out the best out of diamondus i also very like the melody made by the sax, it’s relly nice tune and of course i recommend this download, belive me that you won“t regret it.
Short review:
The song sounded very futuristic. The song would be great for a future or pinball level. I disagree with Danyjel about the size. I think 300KB is rather OK for a music size since some are 1000KB or more. Take my Labrat remix for example, that song is over 700KB and uses 20 channels and didn’t see Danyjel complain about that. This song uses 12 which is about the average for an S3M file. I like the beat samples used which can also be used for other people who want to make future mixes. Some of the samples used is the tune are also quite useful.
I dislike that sampling between patterns 24 to 27. Also, the song can be too repetitive (eg, the repeating notes used mainly in channels 1 to 4 are used to often) but the rest seems to be OK.
GOOD POINTS:
Pinball/futuristic style
Reasonable size
Usefull samples
Good Beat
BAD POINTS:
Bad sampling
Repetitive
RATING: 7.2
RANK: 7 Good
DOWNLOAD: Yes
Hello, it must have been actually a while again from my previous review when I had that “review-fewer” and got to finish a whole two reviews. Anyway, The Chasm, by Blackraptor of OLC, has a quality of very high gameplay and other and being a genre of the LRS-type, which just remains to be an underused one from people that aren’t belonging to the JDC staff for instance. Seeing a piece of it in a somewhat private server awoke me and made me evil. Evil enough to review the level by now.
Wherever you travel in the level, you’re mostly having a really neat vision around. All layers were used, and to bring a nice look for the entire sprite-layer, all of the foreground layers were used along with the sprite layer.
The three layers in front of sprite did their job anyway. I think there isn’t really anything that would fit as a separated foreground-eyecandy to the level. It could just make things look confusing. Blacky added a nice amount of stuff here and there within the lava, and still not blocking the vision to the players moving there, and showing that there actually IS LAVA. I’m just pleased that the sprite layer was focused a lot after all too.
The background is a very amazing part of the level also. It’s already hilarious to see what kind of tile the author used as a tile for the background, which does fit it perfectly in texture mode. The other background-layers, 6 and 7, have both old and new stuff involved and they are moving in a nice velocity to opposite directions horizontally.
But an impressive bonus is the layer 5 definitely. The black caves do end to linear, sharp edges, unfortunately, but Epic just did not design the tileset for this kind of eyecandy. At least I am not distracted by it a lot, especially when I would be playing a game there. The dripstones look good as they are. The advanced use of lightning give extra atmosphere for people who use ambient lightning. Only what I wished was tweaking the kinda black walls with a little more decent details…especially in the top-left region. I did like the blinking figures by the way, as well the tall Stalagmite in middle.
The level offers both solid and separate platforms. At times the level is a little bit like mountain-hiking with springs as help, but the level being wide with suitable amount of routes to places makes the level really exotic.
Spaz is being biased on some spots of the level. However, what would levels become in case all was focused on both-character friendliness? I don’t want to say. And still Jazz got quite and advantage at the left side of the level to land from high safely to the ground, meanwhile Spaz has to watch out a little where to fall.
Also the level being a Last Rabbit Standing-type gives a pressure during fighting right above the lava for instance.
A useful spot is the launcher in middle. You can fly yourself to left or right cavern. In case your at low health you could choose right which is a good place to hide with cure involved it seems. You may also bring ice from the small hole at top-left for the spring and go into the tube that will randomize a destination of two choices for you. Too bad both of them are quite close to each other.
The amount of ammo is quite alright. I have a thought the level could have larger groups of single ammo, especially if thinking of the amount of players in the begin. Then again it’s more exciting when you’re just slowly collapsing your opponents one by one, not crushing all at once with infinite overwhelming seekers.
The level includes a powerup of gun2, gun5, gun6, and gun9. As a tiny tile-masking bug, I could get stuck when sidekicking towards the wall at the gun9-PU.
Food is also included…kind of few. Probably to make some places to look even less dull. At your final life of 3 you will get a shield within yourself including 15 seconds of usage-time.
The level is entirely fantastic. Good the author decided to (finish?) and upload the level during the begin of JDC-season. It is a definite one to be counted in for an LRS-, or multiple-event.
Just a tip for the non-knowing; wherever you see lava, just do not touch it.
I’m sure I spent nearly 3 hours for reviewing the level, and admit it was a hard time for me deciding what order I’m going to go through things with the review, etc. Please do rate it and review the level yourself too. There’s not much time until it disappears from the downloads first page.
From me, the level gets a 8.7 and an extremely recommended download-recommendation. Well done Blacky!
-Sj
Rating Crypt:
Rating:
Not the best tileset I’ve ever seen. It is almost 100% brown and pretty hard to use.
The example-level is also bad. Good example levels are small Single Player-levels with enemies. On that way I can see how I must use the tileset.
But the orginality is not bad. I have never seen a JJ2-tileset into a crypt.
Conclusion:
Despite the orginality this tileset is still one of the worst I’ve ever seen. Too brown, too inpractical and no good example-level.
So, I can’t give you any higher than a 1. Sorry.
Mark: 1,0
Download recommendation: NO!
(Rating removal. While J2O does allow you to give ratings significantly different from the average, the policy requires that you support your position in somewhat more detail than is required for an average review, as you have more to prove than simply “I agree with everyone else”. In any case, your points basically amount to “this tileset is brown” and “I’m not sure how to use it”, the latter of which is weird because the tileset is mostly large blocks without much assembly required… meanwhile, basing ratings on example levels is forbidden. ~Violet)
Quick review, as I promised.
The level is way too empty. To make you sure that I don’t lie, this image could help.
It’s also kind of unbalanced. The main problem is in flow, this kills the level. PU placement is good, not the same with rest of ammo. Eyecandy is okay, but could be even better. It’s medium size level, maybe optimal for 2v2s. I don’t like the level much.
[Rating (5) clearance. There was no actually explained support given for the rating. Why does the flow kill the level? Why is the eyecandy okay? ~Cooba]
Cool!
Unfortunately, the palette sucks. But that’s your first conversion, so… better than nothing. Also, this is the first Fanolint conversion ever (Ice Wolf made one, but it sucked, cuz it had no animations). There are also enemies! I also planned to convert Fanolint. If I could rate it, I would give it a 6.5.
PS: I’m making a Deckstar conversion. When I try to build it in JCS, there’s an error message saying that the tiles/mask file (I don’t know which one) cannot be opened. Anyone knows a solution? Send me a PM fast.
I would like it if you made a 1.23 version. Then i’ll make a propper comment.
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Eat your lima beans, Johnny.