RecommendedReview by Superjazz

Posted:
12 Nov 2005, 13:23
For: Virtues
Level rating: 8.4
Rating
8

Yet another splendid battle-level. This was, if I remember it correct, the first level that I saw from Wrath. For first when I looked at the level, it seemed to be just any average battle-level so far, but investigating it further I began liking the level more and more.

For first about the layout itself…The dead ends which I usually dislike if they aren’t really fitting the layout. This time they were really allright and making the level more tactical. Still the rest of the layout was fantastic. It’s hard to actually explain why I like the layout so much, but it probably might be that everything is well balanced. There are enough of close and open rooms. I also liked that there were two warps leading to the northeast of the level.

The eyecandy is good enough and doesn’t have to be too superior because the current one with bg-wall tiles and so on already fits to the layout and that the level ain’t so big. At least it doesn’t confuse.

There are also two +1-carrots which is just a good choice when thinking of the level size and type. They are both placed into very small dead but long dead ends where the opponent may camp for a period of time. It can be possibly breaken with electro-blasters anyway, which is good. As powerups there were Toaster and Bouncer. The most usual one. There was a copter around the middle of the level, making it able to either reach the bouncy-PU, collect some separated bouncers from the top or go to the upper level in northeast where you can go also via the warp in bottom-middle. Rf can be also used to climb up to the 2nd highest level as well but I doubt no one except Bobby(if even he) can make it up the wall in the very northeast, which wouldn’t be even that useful. ;p

However, this level didn’t have a real original concept, but the layout was a great one which brought some feeling of a decent old level, with still not too non-solid layout. Must say I prefer this far more than Battle1 for example. So far it is worth of an 8 even, please download and host sometimes when Wrath isn’t doing that himself.

-Sj

Review by marcin

Posted:
11 Nov 2005, 15:43 (edited 12 Nov 05, 22:09 by Violet CLM)
For: Skulls CTF
Level rating: 2.7
Rating
N/A

This Level Is Super Bad!
(Unsupported rating (1) removal. ~Violet)

Review by Past of Leveldesign

Posted:
9 Nov 2005, 15:48 (edited 13 Nov 05, 21:13 by Fquist)
For: Holy Gardens
Level rating: 5
Rating
N/A

Hey!
I couldnt try this lvls, cuz JJ2 1.24 isnt installed at the moment… It’d be cool if you’ll build your lvls in future with TECJCS (download here: (-)) so we can play your lvls in JJ2 Version 1.23, too! They sound interesting!
But I can tell you who built the tilesets ;) The tileset you’ve used is called “Diamondus Beta”, built by Epic Megagames and Pyromanus GPW

—Nick [PoL]

[Removal of illegal link – FQuist]

Review by marcin

Posted:
9 Nov 2005, 08:38 (edited 10 Nov 05, 04:34 by Violet CLM)
For: Sonyk Studio
Level rating: N/A
Rating
N/A

This Level Is Super!!!!!!!!!!
(Unsupported rating (10) removal. ~Violet)

Review by The - Wrath

Posted:
8 Nov 2005, 16:38
For: Swamp drop
Level rating: 7
Rating
N/A

Thanks, ill try to improve from what you have said…. anyone else got any good comments??

Review by Arti

Posted:
8 Nov 2005, 15:15
For: Swamp drop
Level rating: 7
Rating
6.5

Another level by you :)

Eyecandy: This is still not a lot. Background is there and there also is a tree, but overall very basic. There are also a lot of bugs like at pos 47,188. You should search the right tile to fill up the green block. Also a lot of things have been cut off. At 26,167 you can see the cut off, and right next to it is a tree which also has been cut off in the middle :/ The background also has been cut off (Layer 8), add some of those root things. I got a screenshots of the level in JCS. The rest looks fine and the leaves are good :)

http://i13.photobucket.com/albums/a299/lustingheart/thewratheyecandybug.jpg
^— Circle around the cut off tree and the tiles in the wall. Also use those things on the left to make the background in layer 8 look not so cut off.

http://i13.photobucket.com/albums/a299/lustingheart/thewratheyecandy2.jpg
^—- the cut off background and the ledges were Jazz has to run fast and leap to a platform while Spaz can double jump.
this is at pos 58,170 to 82,170.

Gameplay: This is nice. There are a few dead ends and it seems spaz-biased though, look at screenshot 2. The water is cool too, that you can walk in it. You used it really good. The level is kinda small though.

Weapons: Not a lot, but it could be enough for few players. It’s nicely spread out over the level. Maybe try to hide the powerups in a wall and add the electroblaster so they have to shoot it through a wall. Or coins. Right now it’s easy to get all the powerups.

Comment overall level: I’s okay :) Maybe should have better music? This getting better.

RecommendedReview by The - Wrath

Posted:
7 Nov 2005, 23:42
For: Battle 2 Dimensions
Level rating: 6.5
Rating
6.5

I agree with RoW_Odin314, it is a battle 2 remake, its not that bad but its not that great either.

The power up added i believe takes away from the gameplay as there is only one carrot on the level – hard to recover from a pu.

However I would recommend downloading it as an alternative to the overplayed battle 2 :D.

RecommendedReview by The - Wrath

Posted:
7 Nov 2005, 23:04
For: Rocky Gardens
Level rating: 7.5
Rating
7

EYECANDY
Very nice eye-candy, the tileset is pretty cool and the way the tileset has been used is also cool.

GAMEPLAY
The structure of the level is what i’m most miffed about, I have seen so many levels that look like that its unbelievable. You may want to consider re-submitting this level as a CTF instead, this is not a taditional battle level – its not a battle level i would particulary enjoy playing on – tho its still a good level, I just disagree with the style.

MUSIC
Well chosen, ive not heard this before and it suits the levels kind of mood – old worn-out looking, erm i dunno.

Its an eye-appealing level and the items placed on the level are not in bad postions at all, but to be honest its really platformy and to me all these battles with many type “islands” all look the same to me

I would still recommend downloading this level, there has clearly been a lot of time spent on it.

Review by DanYjel

Posted:
7 Nov 2005, 18:44
For: Rocky Gardens
Level rating: 7.5
Rating
N/A

Rock Garden is level from Tyrian ;)

Review by Arti

Posted:
7 Nov 2005, 17:02 (edited 8 Nov 05, 05:55)
For: The Yelp zone
Level rating: 5.3
Rating
5.3

Reviewing… The Yelp Zone

Eyecandy:
Not real good… there could have been a lot more eyecandy in the background. There are also a lot of eyecandy bugs you can see from pos. 89,69, that piece of wall is just made of blocks, while the rest of it looks right. The candles with the float up part look a little bit weird too. Maybe cover the bottoms up with the sprite forground layer with some ground, because the bottom of the candle doesn’t look nice on the block of ground under it.

Gameplay:
Fairly ok, there is enough space to move around. There are only a few dead ends, that most of the time have a goodie (or a weapon bomb). There seems to be a Spaz-biased place too, like 57,43. Is the sucker tube supposed to bring Jazz up? Jazz has to use his uppercut to reach the platform and Spaz can easily jump to 62,40, while Jazz has to go trough the sucker tube (Or Uppercut, which takes longer than Spaz) then go down again to get there. I liked the place with the glass balls and the hooks ;P I did think the candles with float ups were nice too.

Weapons:
Nope. There is way too little ammo for this level. They come in pairs of 3 pickups, or only 1. Around pos. 106,90 there is a large amount of ammo and even a powerup stuffed in a dead end. This should have been spread out more. There is just way too little ammo for 6 players.

Comment overall level:
It’s a little below average, but more eyecandy and more ammo could help a lot.

Review by fearofdark

Posted:
6 Nov 2005, 20:00
For: Diamonds of Diamondus
Level rating: 5.7
Rating
N/A

Please do not password levels!!!

Review by stuntman021

Posted:
6 Nov 2005, 13:57
For: Tomb Rabbit v1.23.2 (updated)
Level rating: 9.3
Rating
N/A

i cant even use this. can someone tell me how?

RecommendedReview by fearofdark

Posted:
6 Nov 2005, 12:54
For: Virtues
Level rating: 8.4
Rating
8.5

I feel very tired.

EYECANDY: 16/20

Good eyecandy in the level if I remember well. The tileset used is a bit boring and music (which won’t apply to you EYECANDY rating) is basic but good work.

GAMEPLAY: 15/20

A fair amount of warps and stuff. There is a copter in there somewhere which is different.

AMMO AND CARROTS: 15/20

Great ammo placement in a few areas but I think you may have exeeded the limit of carrots. I would say a maximum of 1 or possibly 2 carrots in a medium sized level and I think you have used 3.

SIZE: 17/20

I like medium sized levels because you don’t lose your enemy. One concern is that some areas have not a lot of space to move in.

OBSTACLES: 18/20

There are many falling obstacles in the level…..

BONUSSES AND SUBTRACTIONS:

Basic music -2 points
Good level out of basic tileset +7 points.

Total Bonus/Loss: 5 points
Tatal Points: 86/100
Rating: 8.5
Download it?: YES!!

FINAL COMMENT: Yay! A good level!

Review by Xobim

Posted:
6 Nov 2005, 08:29
For: 1. Falling Cliffside
Level rating: N/A
Rating
N/A

The level is too small, it shakes when you move to one side. You should solve that problem by making the map a bit larger…

Review by Jarno vos

Posted:
5 Nov 2005, 18:08
For: 1. Falling Cliffside
Level rating: N/A
Rating
N/A

Hehe, i like this way to make an battle!?

Not recommendedReview by fearofdark

Posted:
5 Nov 2005, 15:34
For: Mr Wolf's Battle pack 1.00
Level rating: 1.4
Rating
1.2

These tile layouts are not your levels but as usual I will rate.

BATTLE 1:
There is such a thing as too many shields. A better version of battles would be to have better eyecandy and more gameplay (Springs, places to get to ect.) not fill the level with bonuses. Rating: 2.0

BATTLE 2:
Same as level one. I only found 1 or 2 new areas. New areas should expand the level but it will seriously damage your rating to cut out new areas and create others from scratch. Rating: 1.5

BATTLE 3:
Same old comment. NOTE: Overusing pinball events do not improve the level and again damages the rating. RATING: 1.7

BONUSSES AND SUBTRACTIONS:
You did not make the layout or backround. -0.2

Overusing ammo. -0.3

TOTAL BONUS/LOSS: -0.5

TOTAL RATING: 1.2

FINAL COMMENT:
Please note that you will recieve bad comments for making origonal levels worse.

Fearofdark

Review by spooky spaz

Posted:
5 Nov 2005, 13:16
For: Miracle of Sun
Level rating: 9.5
Rating
9

I’ved look for tilesets that have many characters. One day, i were downloading tilesets, and i saw it: miracle of sun.
I downloaded it and played it AND LOVED IT, because it has:
+many characters, furniture and other fun stuff.
+cool red colour (Muhahahaa; i wrote from it!)
+there is VERY many pieces of terrain, and not only ground; there is also houses and trees and other stuff
+Eyecandy is great! there is so many pieces to do it!
-bacround is very hard to do.

Overall, it is the best tileset what i have ever played.
BLESSED BE THE GALAVANT!!!!!

Review by MSB3000

Posted:
5 Nov 2005, 03:24 (edited 7 Nov 06, 18:25 by Cooba)
For: Crukked Temple of templeness
Level rating: 3.7
Rating
N/A

Well I like it. Catchy. But short. If I had a cell phone this would be it’s ring tone.

[Rating (6) clearance blablabla ~Cooba]

Review by MSB3000

Posted:
5 Nov 2005, 03:17
For: ToobElectuube
Level rating: 6.8
Rating
7.5

Mostly good. I like it’s fast beat.
(I guess I’m not in the mood for an interesting review.)

ANYWAY
Do Orbitus next, or Scraparap.

Review by PakoMegaN00b

Posted:
3 Nov 2005, 21:20
For: Penguin Hotel
Level rating: N/A
Rating
N/A

hmmm… it needs some work, but isnt bad for being your first level :)

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