Review by Odin314

Posted:
27 Nov 2004, 23:36
For: Diamondus ß
Level rating: 9.2
Rating
N/A

Very well done, condsidering you only had two small screenies to work with.

Download recommendation.

RecommendedReview by Red Ninja

Posted:
27 Nov 2004, 21:02
For: Diamondus ß
Level rating: 9.2
Rating
8.5

Nice, Pyro! I love the LAVA one. :D

5.0 for the well made tilesets.
+
3.0 for the nice levels
+
.5 for a bonus :)

Download recommended for most people, especially people who like the diamondous tileset.

Good job pyro!

Review by Ðx

Posted:
27 Nov 2004, 18:19
For: Diamondus ß
Level rating: 9.2
Rating
9

Oh man i betatested it many times and its really great!

(Eyecandy)
Very much tiles the diamonds and the background
as in the diamondus normal things
ar changed but its really great ( ct layer 5 )
(Tiles – Walk )
Great diamonds ( the unfinisht ones in jj2 ) ar
in the wall and its really cool!

I cant tell more but its wasome, pyro
you really get some high ratings.

from me a 9.0

Not recommendedReview by FireSworD

Posted:
27 Nov 2004, 05:56
For: Y-mas
Level rating: 7.3
Rating
6.7

Black Ninja uploaded something. Its been a while.

As Black Ninja described the meaning of the title, this level should have vertical gameplay, the level size is 80×80 which is a perfect square shape; However once I got to play it I noticed the way the layout was designed it made you play by moving in vertical directions most of the time. Although this is true most people won’t notice as you still move in horizontal directions quite a bit. Fort Oblivion does a much better job of providing vertical gameplay than this level, and it doesn’t even have a title to try to emphasize it.

Furthermore I am not too fond of the layout as it doesn’t appear to have a design, or at least a very good one. There are questionable parts such as rooms that could qualify as dead ends – I don’t mind them too much though. The room at the top right contains a blaster powerup, some ammo and a coin, the fact that it has a powerup might help justify it some extent. It isn’t another platformy battle level which is good, except I think that a platformy layout with greatly-designed platforms would look better than what was designed here, mainly because the floors are mostly long and unvaried, little use of slopes except for the top area, or maybe the layout is varied enough and I am just picking at the wrong thing, maybe it’s just the lack eyecandy that I find so unappealing about this level. Too many springs were used and some weren’t placed well, the area 67,21 (JCS pos) has a carelessly placed red spring, it may not seem like much, but if I am trying to out run someone who is chasing me and I don’t want to enter the room at the top right which is guarunteed to be a deathzone if your enemy is carrying seekers, I’m toast. So you might be thinking “well then avoid it!” but that’s not always the case when you’re rushed and have little knowledge of the level, especialy if I touch it going from the left side. Another spring that bothers me is by 69,39 – It is placed near the middle and would take a little skill for a rushed player to avoid it, if it were moved a tile to the left it would be perfect.

Coins are scattred throughout the level. So there’s a coin warp which apparently sends you to one of three powerups, not by choice but by order each time you enter the warp. First: Toaster, Second: Seeker and lastly Third: RF – No apparent order applied as you would think that RF would come first, then Toaster and finally Seeker, unless Black Ninja has an odd way of thinking about the power of each powerup. Ammo placement seems alright although they don’t have appealing designs and aren’t placed strategicly. You can see the powerups, in fact Black Ninja really wanted you to see them, even at the sacrifice of adding weird wind events and invisible bomb sceneries just to prevent you from touching them without entering the coin warp. I’ve found two +1 carrots, one at the top middle, the other near the bottom middle – that should all work out nicely. I think I’ve covered everything here.

The eyecandy is, well, unacceptable. The tileset is mostly to blame, basic typical brown colored dirt, basic- looking snow, amatuerishly drawn christmas trees, I like the gingerbreadman though, he looks adorable, really. The background is just weird, it consists of moving candy canes, they must be alive, kinda creepy. A plain untextured background, I hate it. Black Ninja, however did a good job with the lighting. I like the beams of light especialy the one that appears to be coming through the large crack near the candy canes.

I can’t quite recommend this, but host it as I have a feeling it’ll be the only christmas battle level we’ll have this year and the gameplay mostly works.

-fs

Review by Odin314

Posted:
27 Nov 2004, 03:46
For: The GreenLand Mix
Level rating: 6.6
Rating
N/A

Another remix by the up and coming Danyjel. Review coming soon…

…TO A J20V2 NEAR YOU.

EDIT: I can’t get the file to work. Sorry, no review. Sure it rocks, though.

RecommendedReview by Odin314

Posted:
27 Nov 2004, 03:39
For: Y-mas
Level rating: 7.3
Rating
8

Holy crap on a stick toasting over a fireplace! This server’s wicked fast! My download started at 22.7 kb; not even FilePlanet goes that fast for me.

Also, I want to know why the hell you had to password the level. Not cool, d00d. I’m docking a point for that.

Ok, let’s GET IT ON!

Eyecandy:

Not bad. The lighting wasn’t varied and you don’t use the set light event, which could’ve been a big help. The background/foreground eyecandy wasn’t bad, but avoid using the same tiles for the foreground that you used for layer 4. It gives the impression that the things in the foreground are smaller than the stuff in layer 4. The same goes with background. Also, I believe you forgot to set up the textured background. Maybe it’s broken. I don’t know. The tileset wasn’t the best, so you get saved, I guess. :P Eyecandy gets a 7.5.

Music Choice:

Not bad. Fits well, though a custom soundtrack would’ve been nice. 8.5.

Gameplay:

Awesome job. I’m not going into too much detail because you should see this for yourself. 9.0.

Overall:

Very well done. The eyecandy wasn’t the bast, but everything else brought up this level.

7.5 + 8.5 + 9.0 = 25 – 1 = 24 / 3 = 8 out of 10. GJ, d00d.

Review = Over.
Download recommendation = Very yes.

Review by Lark

Posted:
25 Nov 2004, 17:25
For: The GreenLand Mix
Level rating: 6.6
Rating
N/A

Well, I don’t have time for a long review, but I’d just like to say, this remix is very good, although a bit long.

Nice instrument choice, great percussion… I highly reccomend downloading this. Good job, Danyjel. :)

Review by Reggen

Posted:
25 Nov 2004, 08:45
For: FEAR
Level rating: 4.5
Rating
N/A
I hope, you’ll likemy new 4 levels campaign. I think one music is missing ( (-) floppy ), but the v 1.1 version will correct this. So wait 2 days, and I upoad it.

[Swear word edited out -FQ]

RecommendedReview by Ðx

Posted:
24 Nov 2004, 15:35
For: X-Station
Level rating: 7.8
Rating
7.7

First:An 8.9 and a 6.3 = 15.2 : 2= 7.2

Second: Review more

Hey sorry for the long waiting!

A nice lvl by DS!

OKey

Eyecandy

Better then your other levels and its good used, mayby more on layer 4 mayby not. Anyway its good and i dont think it needs changes

Gameplay/Layout/Bugs

No bug found =), the layout is nice and its great to play this. Its good for duels or Clanwars. Second its not spaz or jazz based.

Placement/ALL/

Good placement mayby one more powerup but it does’t needs really hard. Mayby one carrot more ;O…

A great lvl and i must say download this!

A 7.7

~Dx of XLM

Review by Jarno vos

Posted:
24 Nov 2004, 14:46
For: SPace
Level rating: 1.2
Rating
N/A

Bad File
Bad Eyecandy
Bad Test Level
Unnamed Test Level
You’re A Bad User

Review by Jarno vos

Posted:
24 Nov 2004, 14:38
For: Myriadus (reuploaded)
Level rating: 7.8
Rating
N/A

Hey, White Rabbit

My Name Is Jarno vos

And Not Jamo vos
________________________________________

RecommendedReview by Jarno vos

Posted:
24 Nov 2004, 13:23
For: X-Station
Level rating: 7.8
Rating
8.5

Review For X-Station

Hey Dude,

This Level Is Really Good

Eyecandy 6.3

Can Better
Made.

Music Used 8.9

~Jarno
See Ya

Review by Reggen

Posted:
24 Nov 2004, 08:47
For: A brand new Alien base
Level rating: 3.8
Rating
N/A

Good work! I never played even better!
(Unsupported rating (10) removal. Can you explain what is so perfect about this single tiny little level? All we really need is a sense that based on what you have said, the level does indeed deserve a 10, or something close to it. ~Violet)

Review by Reggen

Posted:
24 Nov 2004, 08:47
For: Dark Marshland
Level rating: 8.1
Rating
N/A

Now that’s, what I call a tileset!
I give it a ten (so be happy!)
(Unsupported rating (10) removal. What makes this such a tileset? You’ll notice that other people have had a great deal to say about the tileset – what’s stopping you? Can you describe and generally review the upload? Key word being “review”, as in “review needed for rating”. ~Violet)

Review by Scizor CT

Posted:
23 Nov 2004, 23:57
For: Myriadus (reuploaded)
Level rating: 7.8
Rating
N/A

Comment time!

Good level, hampered by the fact that it’s rather Spaz-biased. This isn’t really a bad thing unless you happen to be one of the six or so people who are die-hard Jazz users.

The rain is nice, the music is appropriate (and a darn good choice in general), and I like the layout better than in most of your recent levels.

Download this, because Beach needs some love.

RecommendedReview by FireSworD

Posted:
23 Nov 2004, 20:24 (edited 22 Sep 15, 20:56)
For: Sanctuary
Level rating: 8.2
Rating
8

About time I got around to reviewing this.

I will start off by reviewing the theme and eye-candy.

As always CelL has made a level that doesn’t fail to please the eye, but that doesn’t mean the eye-candy here is amazing. The background is probably the most disappointing aspect: While there’s rain in the background, it’s very hard to see. Using rain in levels is becoming popular, huh? – You can see the dark blue horizon, and the stars that are barely visible. So you just see the sky and rain, but no clouds; what sense does that make?

CelL did not use the yellow colored tiles much for a very good reason. The grass, or moss which would better describe their appearance, is not only on the tops of the bricks, but the green colored brick tiles placed under the moss tiles on the top represent moss on the bricks as well.

My first comment to CelL when I tested the level is “Nice architecture”, which is relating to the usage of most of the layer 4 tiles like the pillars and bricks. I especially like the way the area that leads to the pit is designed.

I like the overall atmosphere. Nice music, which doesn’t exactly fit the atmosphere, but it’s alright. The name Sanctuary is brilliant and adds to the feeling… And that’s all I can say about the theme and eyecandy, which is this level’s strongest point.

The layout is relatively easy to learn, but I found the platforms to be weirdly designed (although still look decent), and weirdly placed. Although I am not fond of the layout’s design, I think the game-play here works; the flow is good, and the springs are placed well. I think the pit is annoying, but CelL had to keep it there despite my complaints. Some tiles would appear to be solid, but weren’t – not a big problem since they were placed under platforms. Balance between the bases is good, even though the level isn’t symmetrical.

The placement of ammo is strategic and solid, but not very interesting in my opinion as they are used in mostly line patterns. CelL added two pepper-spray power-ups, which is not a problem in my opinion; It’s funny, as I recall CelL told me a couple of years ago never to put two of the same power-ups in a level. Toaster power-up at the bottom left, and a Seeker power-up near the bottom right – all works. CelL pulled an EvilMike by adding a secret; I wouldn’t think of putting a secret in a CTF level, since it’s such a fast paced game-type, but whatever. Two Full NRG carrots are placed beside each other, but getting from one to another isn’t so easy: it’s generally faster to go from the carrot on the left side to the one on the right side than the other way around; smart players can use that to their advantage.

If you want to add to your CelL collection, download this. If not, download it. It’s a nice medium-sized CTF level for 2vs2s, and I have a feeling this would absolutely rock in 3vs3s. I suggest you host this whenever you are stuck on deciding what level to host, or are thinking of hosting the same ol’ classic CTF levels – Sanctuary would be better, much better.

-fs

Review by Bod XAN dbZ

Posted:
23 Nov 2004, 12:18
For: dragonballclan 1.2
Level rating: 1
Rating
N/A

well…patat and xan arent the same people he’s from germany im from holland :S

Review by Ðx

Posted:
23 Nov 2004, 12:08
For: The cartoon episode 2(Unfinished).
Level rating: N/A
Rating
N/A

Buy it in da store’s.

Review by Nobody

Posted:
23 Nov 2004, 10:34
For: How to do Flying Crates !!!
Level rating: N/A
Rating
N/A

To do JJ2 thing in a box, you would need a crate with these things:

Radom fly: If you want to
NumEvent: 1 or more
ExtraEvant: 41

RecommendedReview by White Rabbit

Posted:
21 Nov 2004, 15:40
For: Celestial Wargrounds
Level rating: 8.4
Rating
8.2

Whoa, man! Why did I betatest Celestial Wargrounds and then forget it and not review it? A thousand apologies. eats Enigma

Celestial Wargrounds is a small, fast-paced CTF lvl. A nice, smooth game of CTF between two friends can quickly turn into a frantic slugging match if more than 4 additional players join in. This is lvl is so tiny that you won’t stay alone for long. :-)

For those that have a quick trigger-finger and like speedy games and CTF, this is a must download. MUST MUST MUST!

The eyecandy is average. There doesn’t seem to be much stuff in the lvl… just air. It’s ok, I suppose, but it could’ve been much better. I mean, come on! Enigma, you’ve failed to create good eyecandy using an Agama tileset!

The gameplay and weapons placement is by far the best part of the lvl. There are “only” two dead-ends, but they’re so obvious only idiots go there while being chased. Springs, float-ups and suckertubes are nicely placed and you will always be able to not smack yourself into a wall at 180mph. The suckertubes, however, are slightly hard to get into, especially the one leading into the blue base. I would also like the lvl to be more Jazz-friendly (make even larger, open spaces! :-D).

All in all, Celestial Wargrounds is a great, although small and plain, CTF lvl by Enigma. eats Enigma

8.2. Download recommendation.

I can imagine FireSword hacking away at his keyboard in this lvl with his trigger-finger…!

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