RecommendedReview by Sacrush

Posted:
20 Sep 2004, 19:10
For: Destruction X
Level rating: 6
Rating
7.6

Ok! Ðx has a new level and he forced me to review this level (as he always do).

Gameplay: rating: 7.2.
This level has different Gameplay then most of the levels. This level is more straight and don`t have many ways to go. That is mostly boring in levels but in this level it isn`t really boring because the ground isn`t really flat but you have to jump alot. Although it is linear you can`t just run from site to site because each team has his own fort/castle. And there is only one way in the fort and one way out so it can be really well guarded and will have a little bit of the feeling as both sided assault.It`s easy to get to the flag but if the fort is well gaurded it`s hard and then this level will be really fun esspecially when there are 5 players in each team or more. O.o the level isn`t fully bordered and there will be a flagbug. Although the gameplay isn`t perfect it can still be fun when the teams use stragety what almost never happens.

Leveldesign: rating: 7.0
The leveldesign is really basic but I like the design of the bases because they really have the shape of a fort. To make the forts complete there are 2 towers with a flag on it if I`m right. ouside the fort there is nothing spacial just much up and downs. Also there is a tunnel that is wel designed and isn`t flat either. Damn don`t know more to say.

Placement: rating: 8.0
I start with the ammo placement. There is nothing wrong with it they ammo is nicely spreaded and all ammo that`s usefull is there. There are no places where you are dying for ammo and no places where it`s full of them so it`s equally spread out through the level. There are also coins and there aren`t to much of them and are also fairly and goodly spread out. There is only one powerup and that`s in the coinwarp and I am glad there is only one or it would be impossible to enter the base. There is no Carrot in the level and that`s something I will miss when I am playong this level but it`s not a big problem in this level.

Eyecandy: rating: 7.5
The eyecandy in this level is not bad. The background has moving stars. There are lovely animations at the forts and windows in the towers and a flag on the top of the towers. Each fort has his own teamcollor. Outside the forts there are tubes connected to each other for eyecandy what looks fine. The tunnels to the bases also looks pretty neat. There could be more eyecandy and animations in the ground but I am not complaining.

Extra stuff:
-Coinshop(+0.2).

Final rating: 7.2+7.0+8.0+7.5=29.7:4=7.4+0.2=*7.6*

-Satan

Not recommendedReview by Ðx

Posted:
20 Sep 2004, 18:29
For: Dyamondush
Level rating: 4
Rating
4

Yow

Eyecandy

Not much and ther is’y layer 6-7 so kinda bad i miss the eyecandy also on layer 6-7

Goodies/Ammo

Bad sorry i miss very much and because the lvl is SO small ther is’t much…

Gameplay

Its a boring lvl and small… its not fun to play and its mayby just for 2-3 players…

Sorry low rating: 4.0

~ Dx CC

Review by JelZe

Posted:
20 Sep 2004, 18:26
For: t3mple CTF
Level rating: 6.5
Rating
6.5

Well, nobody’s gonna rate this, might as well be me :p

First thoughts

Well, lemme tell you I had to play in Co-op to play this level properly. It’s basicly just a square in the sky, and in SP, you start outside of it. A dirty glitch, but it can be prevented. (Ask Disguise, or take a look at his levels). Anyway, the level is rather smal and simple in every way. Easy to navigate, which is a good thing.

Layout

The easiest way to make a big MP level is just to make half and mirror it. However, symmetry isn’t necessarily a good thing. You’ve seen half, you’ve seen it all. The layout isn’t half bad tho (no pun intended), just an open space with some platforms with springs. The way I see it, it’s made to make a quick getaway. There are sucker tubes in the border walls, which start at the base and end at the top, where you can find powerups (more on that later). The tubes have multiple entrances, so it’s quite easy getting them. On the bottom you can find a darkened cave with a smal tunnel, ideal to shake opponents who use RF a lot. Overall, very simple, but it does the job it needs to do. O forgot to mention, the symmetry is hampered a bit because one of the two springs is misplaced at the blue base. It’s better to keep the one on the edge and remove the other.

Tileset use and Eye Candy

Alien Temple II isn’t that big, it doesn’t have much eye candy. The background only has a fall of gems, a system of tubes and layer 4 wall tiles. Layer 4 has background walls with alien letters, alien faces and gemstones in the ground. The gems have been made translucent, but sadly the ground around the tile too. It would have been better if they were solid. Eye Candy wise that’s it, basic tileset eye candy, but the tileset has more to offer, namely gems sticking out of the ground. And even tho the tunnel has been darkened, it’s not reflected by layer 4 wall tiles. That doesn’t make sense to me.

Ammo, food and other stuff that’s good

No food here, just ammo. Even then it’s only fields of toasters, RF, pepper spray and seekers. There are two powerups, an RF and a seeker one, in the top left and right part of the level. Seeing the level doens’t have a layout based on strategy (ok, maybe the tunnel) but on speed, RF, Toasters and Seekers are all you’ll need. I just wish the placement was a tad more symmetrical.

Miscellaneous

First of all, I’m not fond of the name given to the ZIP-file. “New WinZip file” is too generic, i would have preferred something like “TempleCTF”. That aside… The music used in this level is called “Acid Phuture”, tracked by the Deviant (Tip: most trackers leave comments, including their name, in the sample, instrument, or comment area of the info section in ModPlug Player) The music is simple, but it’s suitable. Speaking of suitable, the level is played best in TSF, because the next level is set to “Townhouse CTF”. Just so know, untill the author corrects this mistake.

Verdict

A nice try overall. This level may not be everyone’s cup of tea, but it’s enjoyable for the ones who like a fast game of CTF without too much thinking. Those who prefer strategy may want to pass. Recommended if the next level setting was set to itself.

- JelZe GoldRabbit =:3

Review by wadledee

Posted:
20 Sep 2004, 17:32
For: The Mighty Tower (It's really hard! Try it!)
Level rating: 4.4
Rating
N/A

Cooba, the backgrounds(kinda caves)where the only eyecandy that was in the tileset! If you think its bad, say to Blade. He made the tileset.

Dx: =P

Carrotpie

Not recommendedReview by Ðx

Posted:
20 Sep 2004, 16:58
For: The Mighty Tower (It's really hard! Try it!)
Level rating: 4.4
Rating
4

XD

Back on track with jj2.

Oke my first review :P.

First of all i cant get futher! If you at lvl to your getting into a froggie but then ther is a diamond but the suck is DOWNED so you cant get up >S sorry so i wont review that one( its also bad so dont point it )

Eyecandy

Hmz no layer 6-7 background eyecandy so i cant give it a high rating, but ther is a little layer 5-4 eyecandy and thats kinda good not so bad at all.

Gameplay

Its boring all to’s baddies! Sorry but this is kinda bad and its really stupid also when you have 15 monkey’s at the left and 10 bats at the right ( I HATE MONKEY’S ) NEXT TIME MORE FUN!!!!!!!!!!!!111 Anyway its bad sorry

Goodies

Bad i miss this: Savepoints-better food placed some full energy – More ammo – More diamonds

Baddies placed

Omg?!?!?!? Its bad thats all because its to much and its to hard to have fun with this.

Here is ya rating: 4.0

~ Dx CC

PS: Coob i am making:

The Thunder Mountain 2 ( SP I NEED A BETATESTER ASAP )
Hot As Well 2 ( SP I NEED A BETATESTER ASAP )
< Destruction X > ( CTF I NEED A BETATESTER ASAP )

>D

PS: YOUR SAYING: RATE IN HIGH DX!! I CANT BECAUSE ITS NOT VERY GOOD

Not recommendedReview by cooba

Posted:
20 Sep 2004, 16:12
For: The Mighty Tower (It's really hard! Try it!)
Level rating: 4.4
Rating
3.5

While those levels claim to be easy, they are not. I can easily beat level 1 and none powerups were taken. Same with level 2.

Eyecandy : Bad

Very very dull. Textured backgrounds doesn’t shade in neither level, nor background layers used in both levels. Some parts have some cave tiles, but that doesn’t help much.

Gameplay : Bad

All I do is running around, killing loads of randomly placed baddies, and occasionally destroying some crates. AND there are PUZZLES YAY. First level has one involving Frog Morph and a frog spring track which is too obvious Snow In Carrottus ripoff, and that is INSANEO EASY. And the puzzle itself is messed up and doesn’t work at all ;(

Second level revolves around jumping with our little freaking Froggy, but this time I have no clue what to do whatsoever. ;o

In addition, both levels are TOO SHORT!?

There were some illogical stuff put in also, like after you defeat Superbot (surrounded with Dim Lights events for no apparent reason), Devan says: “I WILL GET YOU FOR THIS!!!!! Thx for Blade for making set (Beton) and you”. I’m not sure why Devan swears he will be back, yet he thanks you.

Overall, this is REALLY BADDY pack of two levels which don’t provide a challenge at all. Not worth download, nor rating, but I did so before someone overrates it.

coobnoob@op.pl ASAP Dx ;o

Review by Jarno vos

Posted:
19 Sep 2004, 14:01
For: BioCorridor 1.26
Level rating: 8.2
Rating
N/A

Good Level Biohazard This Is Very Good Maked It’s A Sort Space Level I Give It A 9.7
And The Tileset A 10 !!!!

(Rating removal. You have to provide a more detailed review than this. -Trafton)

RecommendedReview by Br>Spazy12

Posted:
18 Sep 2004, 18:00
For: Happy Carrot Mix
Level rating: 6.6
Rating
6.2

Instruments:

good

Tempo

its not to slow and not to fast =D

Melody

uhm a bit too much echo ,
and you only use 3 or 4 instruments..

i give it a 6.2

RecommendedReview by Br>Spazy12

Posted:
18 Sep 2004, 17:47
For: Tubelectra
Level rating: 5.7
Rating
8

Instruments:

verry good choice ,
every instrument fits
in the song

Tempo

its the same as original

melody

good ,
only one thing not :
the bass is is a bit
too loud

i give you a 8

Review by Gizmaluke

Posted:
17 Sep 2004, 20:39
For: Wasted Time
Level rating: 7.8
Rating
N/A

Where heck you get that kingdom hearts music?!?

RecommendedReview by Br>Spazy12

Posted:
17 Sep 2004, 11:44
For: ElectroChoir
Level rating: 5.1
Rating
7.5

Instruments:

Good instruments .. only
the bass from drum is not good quality.

Melody and Tempo:

good tempo , only the melody sounds a but like .. hardcore =D

7.5

RecommendedReview by wadledee

Posted:
16 Sep 2004, 19:34
For: African Lowlands
Level rating: 7.6
Rating
7.7

And again, another CTF by Snooz.

African Lowlands CTF
By Snooz
Tileset: Jungle
Music: Jungle

With this nice eyecandy snooz made, turns out to a nice Jungle garden in the game :-P
EYECANDY:
GOOD: The “Jungle” tileset is a good tip if you want nice eyecandy. Snooz made tree’s, poles, and Darn! I forgotten the word for it! A yes! and nice caves. And everything is used perfect for this. And the secret areas near tree’s are also handy.
BAD BUGS: Hmm… Most times, all lvls have a bug. Also profs. At some places when you stand on a part of a tree that comes out the ground, you will see a bug. Layer 3 not used well…

GAMEPLAY:
GOOD: The importantst thing of it: no(didnt found this time :’( ) “getting stuck” places. Enough shortcuts, and the bases are far enough of each other.
BAD: WHHEEEEEH!!!! NOTHING!! ;-)

PLACEMENT:
GOOD: Everything. Enough carrots I think, and the ammo is placed on the right spots. Bravo!
BAD: nein!

I think I told enough for now. I’m gotting… ZZ.. SLEEPY… ZZ.. ZZZZZZZ.

A nice cussion for me.. Huh?? You want a rating? shaking yes Hmm okay… You get a 7.7 from me… And now let me sleep okay? =)

Carrotpie’s new message: “A carrot is blue!”

(Content replacement. Please avoid using swear words. -Trafton)

Review by Executor

Posted:
16 Sep 2004, 18:43
For: Dangerous Dave
Level rating: 6.5
Rating
N/A

So I guess I’m not the only person who’s ever heard of this game.

Trivia: Dangerous Dave was created by John Romero, who was one of the lead designers of Doom and Quake.

(Rating removal. Please provide actual content in your review. -Trafton)

RecommendedReview by Ragnarok!

Posted:
16 Sep 2004, 18:39
For: This Level Is Untitled
Level rating: 8.4
Rating
9
Heeheeheehee, Evilmike’s level, that is untitled, heeheeheehee, i sound retarded, heeheeheehee, and this review is going to suck, heeheeheehee. Ok, it’s a good level yet again by Mike. I maybe a n00b, but i don’t care. N00bing owns all. Ok, to the review:

Quite a few tactics i will share in this level. Heeheeheehee, ok:
- Shooting bouncers and electro blasters and camping the carrot at the same time.
- Getting the copter at the red base and goin through the suckertube that pushes you away from the seeker powerup.
- Getting the copter at the blue base or going from the “Full NRG” a going into the wall where there seems to be some sort of crystal and warping to the powerup.
- Getting the +1 carrot when someone else in camping the full one.
- Shooting fastfires at full speed and powered up and all full speed.
- Shooting weapons through the constantly used suckertubes.
- Shooting the carrot down and confusing people, like snooze, i did this to him in Distopia, and he thought the carrot wasn’t respawning, and then i did it here, trust me, it’s funny.
NOTE : I hope this comes out right.

Eyecandy:
My rating: 8.5
Comments: Nothing too original, there isn’t something you glare at and adore, but there is noticable eyecandy. It could be better, but I’ve never used this tileset, because i don’t like it too much. No offence to Disguise. The tileset is good, but i don’t like it.

Layout:
My Rating: 9.5
Comments: Nice solid layout, that even looks solid, seems a very little bit platformy, but is solid. The trees would be cooler is they weren’t in the way. Waaaaa >(

Pickup Placement:
My Rating: 9.5
Comments: Ok… the placement owns, but isn’t to my standards! (It is a joke… duh, your too dumb) And also, there is one incy wincy bad thing, the fast fires and powerup, should not be so close to the Full NRG. All i wanted to say.

General Gameplay:
My Rating: 8.5
Comments: I find some parts annoying such as some on the springs in the way, and the copters blocking the way and making a dead-end, causing you to have to wait for it to spawn, but you can be lucky.

Overall:
My Average Rating: 9.0
Download: Yes
Host often: Yes
Learn from: Yes
Duel here: Yes
2v2 or above here: Yes

Review by wadledee

Posted:
16 Sep 2004, 13:26
For: Just two survivors.
Level rating: N/A
Rating
N/A

Just as Blurred said. The game needs work. It doesnt seem you really worked on this. Although, placement was not THAT bad! Enough crates and ammo. But try to get better than this.

Review by PHT

Posted:
15 Sep 2004, 15:12
For: Easter Battle
Level rating: 4
Rating
N/A

First thing is that I said in the readme that I’m unable to test if the trigger system works in Internet mode because I’m unable to play over the internet. So that’s possibly not my fault. Second thing is the start position + text strings are hardly reachable and it is nearly impossible to kill someone from there with your blaster, also for that stuff I put a full energy carrot inside every weapon room. The room with the fast fire gun instead of powerup has no powerup because TNT powerup doesn’t work correctly. The thing with weapon rooms are unfair could be right, though (<— spelled right now?) the room with the Ice Powerup not only has RFs, it also has the RF POWERUP. Also seeker room has only one weapon instead of two.
No TNT in battle, heck you are right that’s my fault.
Design? OK, I see it’s not really great. Sorry.
For the eyecandy I do not agree with you, at least I don’t agree it’s buggy because there are no tilebugs I could find, also on the bottom it’s not dull, on the platforms it’s hardly possible to put eyecandy. I don’t know why layer 3 gets confusing for you, because all the stuff (except a few) is before walls which shouldn’t disturb anybody.

Not recommendedReview by cooba

Posted:
15 Sep 2004, 14:46
For: Easter Battle
Level rating: 4
Rating
4

The entire concept is WAY too bugged. First of all, this uses TRIGGER ZONES which work only for those who activate them. SECOND, this could’ve been made with sucker tubes and such stuff to preventing campers to sit at weapon area. Anyway, onto the level.

Start positions and text strings are put on the no fire zones so if someone steps on those, they can shoot there. And of the rooms has fast fire event inside instead of powerup.

Ammo placement is heck unfair. One room has got ICE POWERUP and RFs, while other has got SEEKER PU. Also, there is TNT. NEVER PUT TNT IN BATTLE.

This level has WAY TOO MUCH platforms. Bunch of random platforms with springs of them is most poor design possible in a battle level. Those springs add to flow, though (LOOK AT ME IT’S SPELLED T*H*OUGH NOT TOUGH).

Background layers are ripped from easter levels, not best thing possible. Layer 4 eyecandy is dull and buggy, and layer 3 stuff became annoying and confusing after a while of playing.

Overall, this level is just… bad. Concept is bugged. USE BETATESTERS NEXT TIME. No download reccomendation.

kewl lvl’s name ur lvl name’s rux all

Review by SkulL

Posted:
14 Sep 2004, 18:00
For: African Lowlands
Level rating: 7.6
Rating
7.2

I had nothing to do so I will review this although I’m not so good in it.
well another CTF level by Snooze,I liked the gameplay in this level is very nice, the way from the base to other base is very smart.
backround match to the level and the jungle things.
I’ve seen better levels but this is totally fine.
I will give this 7.2.
~SkulL[FoR]

Review by Ragnarok!

Posted:
13 Sep 2004, 21:09
For: Distopia
Level rating: 8.6
Rating
8.7
;/ This is an overplayed level, though i also play in it a lot. Though this level is quite proffesionally made, and nicely solid. There are a few tactics that can be learned easily here, but there aren’t too many: – Shooting bouncers down from the full NRG – Shooting RFs and/or peppermints to get people easily – Shooting through the bridge with seekers or bouncers – Shooting ammo through the suckertubes – Camping like an idiot – Shooting bouncers through walls Oh well, im sure i missed some, onto the review : Eyecandy : My rating : 7.0 Comments : The eyecandy isn’t something you notice when you look, at the level. It isn’t too original, but with what there is, it looks average. I would expect something waaaaaaaaaaaaaaay better on a level played this much or rated that high. Placement : My Rating : 10.0 Comments : I’m not really good at rating ammo placement but i can say it is really good, the way the ammo is all seperate and not placed in a bad way. Layout : My Rating : 9.0 Comments : Again, i’m not a good reviewer, but i have to say the layout is nice and solid, and has tactics to it like CAMPING. Well, all the platforms or blocks in different ways or placement is good. Gameplay : My Rating : 8.5 Comments : The level is camping biased, and the suckertubes are irriatating in how you wait outside one and see someone come and then they get annihilated. Well, the rest is good though, because of the tactics though usually really popular levels have more, but i like it like this. OVERALL : Average Rating : 8.7 Learn From : Yes Host often : Yes but as overhosted as it is.

RecommendedReview by Blackraptor

Posted:
13 Sep 2004, 20:29
For: Tube Dreams
Level rating: 7.9
Rating
7.5

Meh. I didn’t like this really much. I’ll basically summarize the reasons why.

I disliked the layout. A lot of it was bumpy at times and could’ve used more flow. Eyecandy was creative, but also really confusing. I dislike things meant and used for ground in layer 4 as well as used for backround eyecandy, since it tends to look confusing to tell whats solid and whats not. I kept running into and getting caught in the wall things around the sucker at 28, 46. Some areas could’ve been spaced out more. Weapon and stuff placement was decent (Edit to Bloodrabbit: Not very observant about there being seekers, are we? And some pepper to). Music choice was good, and eyecandy (aside the confusing things) was also alright. In overall, I agree more with Cooba’s review. Not bad, not your best work. Being nice and giving this a 7.5 (7.2 would’ve been my original rating).
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