Review by the WINNER

Posted:
Posted more than 21 years ago
For: SummerCTF
Level rating: 6.8
Rating
7.5

One of these TSF CTF levels.

SummerCTF (They both differ only the tileset and music. That’s the only difference in the two levels.)

EYECANDY: 7.8
Not bad. The layer6 and 7 stuff are good. But some of this eyecandy is confusing. The layer 5 things are unexpectable in some places. Something like an ANNOYING SURPRISE.

GAMEPLAY: 5.2
Is it me or is there no reason for these annoying destruct scenery tiles? And the little suckertube that gets the flag for you. Evil. Some places are just too open. You can fall easily. Some places have secret holes that you can fall down for no reason.

OTHER STUFF PLACEMENT: 5
Too many powerups. Don’t do this again. This level is biased and bad. The fullhealth carrot is under the red base, thus closer to the red base. You can also shoot the carrot down to the emptiness because there’s nothing to prevent that. There’s a bouncy powerup at the blue base and a fullhealth carrot warp at the red base. Is it God’s gift that red will have their health and blue will have their weapons? Oh, and there’s two blaster powerups in each base. And also there’s hidden a toaster powerup and electroblaster powerup. That makes four powerups. It’s just one powerup too much, but the electroblaster powerup makes just 1h damage, so what. It’s three actual powerups in here. Just enough for a level of this size. But because the ammo is biased, I can’t say anything other good.

ORIGINALITY: 8.2
This level does not even differ at all. The music is used rarely. That saves the originality from complete failure. Even the normal beach tileset is used.

FUN FACTOR: 5.2 (now 6.5)
This level is frustrating with all the hidden holes and all that stuff. What’s fun dropping them down every time? The fun factor still isn’t horrible. No boring straight way to bases. Some levels really have something like that. It isn’t horrible.

OVERALL: 6.7

DOWNLOAD? If you are bored.
HOST? If you have nothing else good to host.

EDITEDIT: Yes, the hidden holes are REMOVED! NO BRIDGE GAPS! Rating edited.

DOUBLE EDIT: No more seek powerup placement aspect in different. The ban rule still exists though.[This review has been edited by the WINNER]

Review by Shiverz

Posted:
Posted more than 21 years ago
For: SummerCTF
Level rating: 6.8
Rating
8.5

Shiverz Review

When I first played on this level the eyecandy wasnt brilliant but its much better now. The weapon amount has been lowered and there is a resonable amount. There is also carrots hidden around the level for you to find. Of course this uses the beach tileset which is rarely used to theres another point onto your rating.

Of course there are hidden warps for some suprises and hidden power ups which you should be able to find if you keep firing while running around as the are hidden. So remember when playing to look around for hidden areas.

The CTF bases are in good places and seem to be the same so that Blue doesnt have more than red. I noticed that in one level the red base has a warp to a full energy carrot where as the blue doesnt have a warp. Theres also some water at the bottom because its a beach level for those of you who like water levels theres some water on this one =P.

Lastly I like how you have animated the spikes so it look like they are coiling around the post that is a really good idea which i havnt seen used before.

In conclusion i give you an 8.5 this is a good piece of work so keep it up your levels are very good.

>>Shiverz<<

Review by Alicia

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
N/A

I downloaded this level earlier but my computer went crazzzyyy so I will download it again and rate. But I remember I thought it was very good and nice to play. Especially the story was nice. One of my faves.

(p.s. pakko vielä sanoo : moi! :)
okei, oon ihan sokissa kun löysin suomalaisen.. :D vaikka onhan Bladekin…)

Review by Alicia

Posted:
Posted more than 21 years ago
For: Kickflip McTwist (Skateboarding)
Level rating: 6.7
Rating
N/A

I liked the level much because it’s so funny. Minus points: tiles ripped from other tilesets (although I do it myself) :) and the frog getting stuck. Rabbits skating are very good.

*my first rating :P
(My first removal. Of the day, I mean. Unsupported rating removal edit, please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]

Review by Strato

Posted:
Posted more than 21 years ago
For: Technos
Level rating: 6.3
Rating
6.5
Story time. I had recently moved to a new town. I deicded to check out the local restaurant. Expecting little but hoping for the best I ordered a hamburger. I took one bite into it and realized that it was sadly under-cooked. Enough metaphor, let’s get to the review. Look: It’s kinda like tube-electric. Except it’s much lower quality. It has thankfully, all of the basic tiles. It has something that cought me way off gaurd. A textured background. Made in paint. And it looks great. Only two animating tiles, but that’s lot more than some tilesets out there. Water is included, but looks out of place in an industrial tileset. Overall: The tileset looks…paintish, but dosen’t look flat thankfully. Some out of place tiles. Nice BG. Ease to use: Sort of easy to use. Some of the tiles can look like others, so you may use the wrong tile in places and spend a minute or two trying to figure out why it looks that way. The invisible block isn’t invisibile D=. It can only be used when in a certain background. Some tiles…I just how no idea what they are. Overall: Sort of easy to use. Diversity: Hmm, it’s bascially…industrial. Red based with grey ness or grey based with red ness. Dosen’t get more different than that. Overall: Not very diverse.

FINAL NOTES: Technos had a good first impression, but when you got down to the details it dosen’t preform well. 6.5

OTHER NOTES: In case some people are wondering, the Diversity category has very little affect on the overall rating. A diverse tileset would be something like Top Secret, in which I’ve been able to make space bases, underground facilities, fleets of ships…it goes on.

Review by JSZ Mateusz

Posted:
Posted more than 21 years ago
For: Technos
Level rating: 6.3
Rating
N/A

Its good for an PaintWork, colors are ok… but eyecandy ? Well, it has some, but not much. It’s Tube Eletric like tileset, but it has bacground, and is “less” colored… In my opinion, 7.2[This review has been edited by JSZ Mateusz]
(Unsupported rating removal edit. Please provide more details in your review. ~Violet)[This review has been edited by Violet CLM]

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Invisible Battle
Level rating: 1.8
Rating
1.5

I have a bad feeling about this…

EYECANDY:
Well, um… Well, as the author ais, it’s an invisible level, so there is no visible sprite layer here… The only eyecandy in this level is the background, and some weird numbers in layer 6 or 7… nope, this is no eyecandy.

AMMO:
There is ammo in this level, yes, but there’s too much of it. There are about three PU’s, which is enough, but the most parts of the ammo are hard to get, because of the invisible structure of the level… Also, there are way too much carrots for a level like this.

LEVEL STRCUTURE:
This is where the REAL problems lie. The previous things where problems too, and bad, but not as bad as what we see here… As said, the level is invisble, which makes it very hard to move around… It takes hours before you know all the paths here (and that is a BAD point here!) An after that you won’t like the level at all… Please make your next level visible again, please.

GAMEPLAY:
As you can read in the points above, this level is nearly inpossible to play in. The structure kills the gameplay, it is hard to move around and the Powerups and other ammo cannot be get… Nope, this level is a blamage, because it just wo’t work…

————
RATINGS
————
As I have said above, this level is practically unplayable. I liked your levels of Holyland, because they looked nice and they were fun to play on. But this level shows that an invisible structure never can work in a level.

Score: a 1.5, you get 0.5 points for the background and that you put ammo in it (not good, unfortunately)
Download: Never.
Host it: Never, it will be the end of your JJ2 reputation

Review by Ragnarok!

Posted:
Posted more than 21 years ago
For: Godaikoku Part 1
Level rating: 8.3
Rating
8

I wouldnt say this upload woz too good, no baddies, i hate it like that but then the storylines wer really good. Also no pickups, which is also quite bad and i got stuck in the wall a few times but then there are good things! THE EYECANDY WAS GREAT!!!!! There are mountains and valleys in th background and they really fit in, Also the lvls are xtremly fun and the gameplay is great!!!!!!! The lvls are nice and big and are quite a fun challenge, unlike the cracco balloon races! The size of the lvls are great! and the tile use is excellent! Storylines were good and the lvls (like DX said) had great size! the storlines also are great! Download reccomendation YESSS!!

Review by Slay0r

Posted:
Posted more than 21 years ago
For: spaceboy old hotel
Level rating: N/A
Rating
N/A

First type is wrong, you can upload with treasure!
and teh Winner, i never saw a rule against Hotel’s? only cuz you dont like them, you’re not the only one here!

Review by Ðx

Posted:
Posted more than 21 years ago
For: Godaikoku Part 1
Level rating: 8.3
Rating
9

nobody reviews?

Eyecandy

Its very nice. the third level rocks with the mountains
and other stuff thats behing.
anyway its good.

The story’s

It rocks. i luv the head hunter anyway =D
i betatested it and it was a lot fun. and the
party casino is also fun…

Gameplay/fun/size/originally

Its originally, nobody has made such levels like this.
and its fun to play online.
the sizes ar good to.

Rating: 9.0

Download reccomed: Yep
Host this: YES!

Ðx of XLM[This review has been edited by Ðx]

Review by Strato

Posted:
Posted more than 21 years ago
For: BoredSet
Level rating: 8.4
Rating
7.7

YAYAYAYAYAYAY WISET!

Anyway, Bored set is a rather…interesting tileset.

Let’s start off shall we? Look : Well let’s see. Bored set has a lot of diversity with tiles. 3 types of backgrounds, 2 types of normal ground, and transitions through each. All neeede tiles are included, and I must say that the sucker tubes are possibly the best I’ve seen in any tileset for sucker tubes. Mountains are nice, in fact the general look of the tileset is great. However, there foreground eye candy is completly gone! Overall : Diverse ground types, all needed tiles are present. Next to no foreground layer eye candy possible. Ease to use : Very easy to use. I could easily make levels whithout using layers 5/6, but I won’t because it would look stupid. The point is, all tiles have a way to transition from one to the other. Overall : Very very easy to use. Diversity : No tileset is perfect right? I have to say that Bored Set using levels are basically never going to be much different than the example levels. An even mix of Castle areas to Nature areas. Otherwise, the author can mix and match ground types and backgrounds so that one area never looks exactly like another. Overall: Eh…

FINAL RATINGS : Not a bad tileset, but not the greatest tileset out there. It’s actually quite good, and I can expect a mad rush of Bored Set CTF’s to arrive in about 2 weeks. I know I’m using it. 7.7.

Review by Shiverz

Posted:
Posted more than 21 years ago
For: Egypt Co-Op level (patched three times)
Level rating: 5.6
Rating
5

Shiverz Review

Gameplay

When I first started this level and with my sister we thought maybe Jazz and Spaz had different starting positions but they didn’t. Unfortunetly this was quite easy to get through unless you fell into the water and got stuck then me and my sister were completly lost.

Baddies ‘n Other Events

There wasn’t very many baddies there were a few turtles this was disappointing as it made it easier. There also wasnt any food and some coins there was one secret part we found with toasters in however.

What Would Have Made It Better

More multiplayer things like when you can jump on each others heads to reach high places or wallclimb. I think more puzzling parts should have been added and different start positions like Jazz having to unlock parts for Spaz and then Spaz unlock parts for Jazz

Conclusion

I wouldn’t recommend d/ling this because its easy to complete has no enemies. If it had been a little more puzzling with weapons and food to make it better the rating would be higher.

Rating

5 for a try at making a co-operative only level. [This review has been edited by Shiverz]

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Invisible Battle
Level rating: 1.8
Rating
1.7

Time to review again.
First impressions: This is a level by Bignick, one whose levels aren’t too good.
Gameplay: This level’s gameplay is very bad. I don’t like it. There are lots of dead ends and a very bad layout, the level is very hard to learn and you can’t see where you are. I don’t like it too much. The flow of this level is also bad, there aren’t even springs, and I dislike that the most.
Conclusion gameplay: The gameplay is awful, the level has a bad flow and layout, and there are no springs. The level is extremely hard to learn. You can’t even see where you are going.
Eye candy/Tileset use: The eye candy here is very bad, there is almost nothing. There are numbers in layer 2, and that’s all. There is layer 8 of course, but that’s almost everything, like I said. The tileset is used extremely bad, too.
Conclusion eye candy/tileset use: Very bad eye candy, only some numbers in layer 2 and a background in layer 8. Tileset use is extremly bad.
Pickup placement: the ammo in this level is alot at the ground, which is not too good. There are a few Pu, I don’t know how many(I am too lazy to check). The ammo placement isn’t too good, too. There is too many for a level of this size. I found 4 carrot energy +1’s, that’s too many in a level with this size. I don’t see a reason to put a warp that takes you to the top of the level, I don’t like that.
Conclusion pickup placement: This level has a not too good ammo placement, it’s mostly at the ground. The carrot placement is bad, the warp is unnecessary.
Originality: This level may be original, because it’s invisible. It’s not good that it’s invisible, but it’s still an idea. The tileset isn’t overused, but there should be another music in this level.
Conclusion originality: The idea to make the level invisible is original, but not too good. The tileset isn’t overused, and the music doesn’t fit the level.
Others: I don’t like to rate fun factor here.
Host this: If you are stupid.
Download recommendation: For people who like to see very bad levels. No download recommendation for anyone else.
Final Rating: 1.7. Very bad level.
- DarkSonic of XSÐ, CC and XLM was here -

Review by Lark

Posted:
Posted more than 21 years ago
For: Invisible Battle
Level rating: 1.8
Rating
2

No scrolling marquee allowed on J2O. D= I think. Anyway, I haven’t reviewed in a while. Here goes.

Gameplay – Very bad
Well, I can’t even SEE where I’m going. Other than that, the level has no real gameplay or flow to it. It could be remotely fun, but not for long. If you ask any good battle / CTF level maker, they’ll tell you that the easier it is to get around a level, the better (in most cases). This one is extremely difficult to navigate.

Eyecandy – Very bad
It’s not like you’re using any visible blocks besides some number blocks in the foreground and background, and a non-textured background in layer eight. You could’ve atleast picked a tileset with a working textured background so the level would look SORT of good.

Ammo placement – Okay
The thing I like the most about this level is the ammo placement, simply because it gives you a hint (a rather small hint, but a hint), as to what’s solid and what’s not. Electroblasters can be fun to play with in here, since you can shoot through the invisible blocks with them.

Overall – Bad
This level looks like around a 2.0. Maybe that’s a little too high, though… don’t give up making levels. Everyone starts somewhere. Take Snooz for example. His first levels were awful, (no offense, Snooz) and now he’s a great level maker.
Download reccomendation – No

Review by PHT

Posted:
Posted more than 21 years ago
For: Egypt Co-Op level (patched three times)
Level rating: 5.6
Rating
N/A

@ Cooba: I don’t saw any other ones doesn’t mean I have to be right.

Admins please delete it.
(I hate stolen ideas)

>sorry<

@ Shiverz: Thx for your review. I will try better. But first I will make a race with Egypt_Light :-)

@ Niels:
Oh, forgot about internet Co-Op
I will reupload now. Thx

@ Sonictth:
Thx for reviewing, but if you think it’s fun, why do you change your rating from 7 to 5 (5 isn’t fun). Shiverz rated it 5 where it wasn’t patched…
[This review has been edited by PHT]

Review by cooba

Posted:
Posted more than 21 years ago
For: Egypt Co-Op level (patched three times)
Level rating: 5.6
Rating
N/A

“I don’t saw any other ones”
Violet won’t be happy while reading it.
[This review has been edited by Cooba]

Review by CraccoBoy

Posted:
Posted more than 21 years ago
For: Godaikoku Part 1
Level rating: 8.3
Rating
N/A

http://www.jazz2online.com/jcf/showthread.php?t=9664

Chapter 1: Save The Sheep! (CE2.j2t)

A traditional type of level with a classical tileset. It takes place in the same city as LoC, but a while later after the coin curse. Fans of LoC will probably recognize a lot of things in this level. Five red sheep of the farmer have ran away. It’s up to you to find them back for him.

Chapter 2: Santa’s Stolen Hats (SantasSnowyZone.j2t)

On top of a hill close to a quiet mountain village, Santa Claus lives. But he’s in big trouble! The evil Fake Santa Claus has stolen his collection of hats! Fake Santa tries everything to prevent christmas from happening. And Santa Claus won’t go anywhere unless he has his hats back. After stealing them, Fake Santa Claus has hid the hats so Real Santa wouldn’t find them back. Please help Santa, find the hats and save christmas!

Chapter 3: The Head Hunter (SanctuaryOfTheVampire.j2t)

You want to win the vampire Henk’s trust by proving him that you would be a good vampire as well. Henk has murdered a lot of people and sucked out their blood. He threw the corpses away in and around his manor. But now he wants to have the heads of people he murdered last night as trophies. If you can find those five heads and bring them to Henk’s chamber, you’ll have earned yourself a new friend! My favorite level of the pack.

Chapter 4: Snowdust: Reloaded (Kool.j2t)

Drangus, the evil villain from the Snowdust Village, has returned, screaming for vengeance. He has used his dark magical powers to create a paralel dimension, called the F-Dimension. He has created one or two portals which connect both dimensions. To make the snowmen pay for what they did to him last time, he has captured five snowmen and is holding them prisoner in his F-Dimension. Help the snowmen; go to the F-Dimension, find the keys of their cells and free the snowmen! Fans of the original Snowdust Village may like this one.

Chapter 5: Grand Casino (PartyCasino.j2t)

This level does not really have a storyline. You’re in the middle of a big casino and in order to get out, you have to pull the levers of five slotmachines which are each in a different room. Each of them has a sort of ‘test’ to reach it. Don’t play this level if you don’t like tests or don’t have enough patience, since it’s slightly different from the previous four.

Btw, If there are any bugs I’ll be glad to hear about them so I can fix them!

Note: The reason why I didn\‘t put any enemies or hurts in the levels was that although they are single player levels, they\‘re mostly hosted on-line so that people can play through the level as a team. :P

Superjazz: Yes, I made all tilesets myself (somehow I’m against making levels with tilesets that aren’t my own), but I didn’t draw the first one totally by myself, the first one consists mostly of ripped things from RPGs.[This review has been edited by CraccoBoy]

Review by Scizor CT

Posted:
Posted more than 21 years ago
For: Commander Keen 4 (re-uploaded three times)
Level rating: 7.8
Rating
8.5

I suppose I’m a bit overdue with reviewing this. Oh well. Here’s hoping this doesn’t end up being TOO biased…

Unlike most, if not all, other conversions, this particular one consists of five (plus one copy with a minor color edit, which was probably unnecessary anyway) different tilesets, each taken from one of the many different locales in Commander Keen 4: Secret of the Oracle. Despite being released in 1991, it is still a fantastic game with great and highly creative art.

Nearly every tile from the original game is included, seeing as how this was created from a rip of the official tileset. Additions such as hooks, vines, poles, destructable blocks (albeit ripped from official sets), and a textured background are also present. Pole, Pinball, and snow events aren’t recommended because they tend to look bad.

Not every piece of eyecandy could be added into every set due to JJ2’s somewhat restrictive tileset size, but everything that should be in each set is. The animations are all present and accounted for, as are all of the game’s various collectable items. Triggers can easily be manipulated with the doors, keygems, and switches. In some sets that had a little extra room, the full SGA was included along with a translation. I can only imagine what sort of messages some of you people out there would concoct.

Masking is smooth. Very smooth. I could not intentionally get myself stuck, and since every set uses the same masking for its solid parts, they are all quite well done in this regard.

A couple of the tunes from CK4 were also included (“Eat Your Veggies” and “Welcome to Another Kick in the Pants in Good Old Hillville”, for the inquiring minds), which certainly doesn’t hurt anything. I’d converted another one of the songs, but he refused to include it because it wasn’t used in an example level. The fiend.

Overall, I really cannot find much fault with this. Each locale has been pieced together flawlessly to look exactly like the original, along with all of the minor embellishments that made the Keen series what it is. My only real complaint is the fact that a full version with every set together would have to be TSF-only, but that merely further testifies to the quality of the source game. There’re also a couple things I’ve noticed during the typing of this that were left out, but they’re minor enough that they don’t affect the score, and I can bug him about it later anyway.

It’s a bit hard to decide what to give this, considering my bias towards the series and my constant involvement in the creation of this conversion (read as: slave-driving perfectionism and unforgiving criticism), so I’m going to semi-arbitrarily give this an 8.5.

Nice work. Now if your name is Labratkid, stop reading this and go ask me what you left out.[This review has been edited by Scizor CT][This review has been edited by Scizor CT]

Review by master sven

Posted:
Posted more than 21 years ago
For: C3 Battle
Level rating: 3
Rating
4

Lets review;

Eyecandy; (3,7)
Layer 8 is very bad you see its devided in 4 and layer 7,6 or 5 has also a big bug.
and its a little ugly becouse its (too)small.

Gameplay; (6)
You can walk to it only if youre down its a little hard to go down.(shure in a battle or duel)
But you can walk good trough the middle in a battle.

Ammo; (6.7)
Placed very good,
The RF’s +15 boxes in the very downest is hard to reach.(very much for Lori)
But thats not a big problem)

You should update it and make the backgrounds better.
My Grade a: 4-

p.s: – means -0.2 but there is no 3.8.

Review by master sven

Posted:
Posted more than 21 years ago
For: JazzTool 1.4
Level rating: 8.8
Rating
N/A

Nice program,
Wil there be a Jazztool that works on The new paths???:)

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