Review by master sven

Posted:
Posted more than 21 years ago
For: In The Dungeons
Level rating: 5.6
Rating
6.2

lets rate this,

eyecandy,
This is just like Formely a Prince,
No orginally ideas,
Sometimes bugs,

Gameplay,
Good much space you can walk good arround the lvl.
Don’t you think this is a lvl for In-Trainigs?

Ammo
Good on good places

Grades:
Eyecandy: 5
Gameplay 6
Ammo 7 ———
My rating 6.2 (i add 0.2 ponts becouse people that doesn’t use other title sets have to get a chance)

Review by chandie

Posted:
Posted more than 21 years ago
For: In The Dungeons
Level rating: 5.6
Rating
5.7

A dungeon level. It starts good, finishes bad. No balance of goodies no eye candy. There were some foreground and background mistakes and on the 3. layer there were tile bugs! And some of the places were look like the orijinal jj2 level “Dungeon Dilemma”
Anyway, the gameplay was fine wasn’t boring.
So, a 5.7

Review by VooDoo

Posted:
Posted more than 21 years ago
For: In The Dungeons
Level rating: 5.6
Rating
5.7

I am the first reviewer, let’s begin:

background +
Foreground -
Eyecandy -
Long/short -
Ammo +
Food +
Enemy’s -
Tilelook -
Text +
Other items -

6 mins, 4 plus. with everytime a extra point
The rating is a 5.7, sorry,
but you learn of your foultz.[This review has been edited by VooDoo]

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Capture the sun
Level rating: 2.5
Rating
2

CTF review number 1 : Capture the sun by masterrokusho

First Impressions:
Very well. its little bit too small for a CTF level in my opinion, and you could use another tiles in this tileset too, because this tileset ( McKinley, by mirrow ) offers you much more tiles than orange ground. in my opinion, tileset was misused. balance and ammo placement was fine, but it still could be better. now, lets me continue with my review.

Eyecandy:
well.. one word: boring. you used some ground tiles, nothing else. there is no good eyecandy at all. only ground tiles, which is a bad thing.. it makes this level look dull. use more eyecandy tiles in future.
Pros:atleast there is ground.
Cons:everything else.
Rating:1.7

Tileset Use:
Heh.. like i mentioned in first section tileset was horribly misused, since tileset offers much more tiles to use than ground tiles.. i don’t like tileset use at all, because it looks dull. No more comments.
Pros:At least you used ground tiles correctly.
Cons:Everything. ;P
Rating: 1.5

Gameplay:
Could be better. there is some platforms, which makes the gameplay little bit less linear in my opinion, but this level is still horrible, no matter what.. and base placement is bad too, because there is dead end next to them. ( i hope i spelled that word right )
Pros:Some platforms.
Cons:linear gameplay no matter what..
Rating:2

Weapon Placement:
Poor.. i don’t like ammo placement at all. just some seekers near bases.. there should be more ammo and 4-2 powerups.. ammo/PU’s are needed if you want to make good CTF levels. no more comments.
Pros:some seekers..
Cons:there’s not enough ammo or powerups
Rating:1.5

Conclusion:
Poor level. could use more ammo and powerups.. and eyecandy too. no download recommedation this time, sorry. this is a 2.

Rank: poor level
Download recommedation:no.
Rating:2

EDIT 1: i forget to add rating. sorry.[This review has been edited by NiQ]

Review by master sven

Posted:
Posted more than 21 years ago
For: Capture the sun
Level rating: 2.5
Rating
N/A

wat is a border?

Review by mirrow

Posted:
Posted more than 21 years ago
For: Rabbit Wars
Level rating: 6.5
Rating
9

The graphics suck
The animations suck
There are spelling mistakes
there are too much from the same enemies just doing the same
Not much changes between the Lvls
WHICH I COMPLETLY LOVE GUYS THIS is just oldschool and rules

Or better rating
The graphics are animated with 3 !!! cooool frames so it lets the rabbit seem to walk !! WOWFX!!
also the landscape in the level is well chosen with its GREEN background which lets it all play grass which is in my opinion again a excellent chose it seems more realistic. The idea that you have to collect ammo and have only a few lifes makes the level harder and also more realistic you almost think you are the bunny the lifes graphics are real Jazzjackrabbit graphics I first thought it would be a real Epic game!! The gameplay is amazing the levels are like a maze and you have an easy and obvious view over the level which makes it easy to move arround.And again a masterpiece of the creator is the placement of the enemies. the don’t move just to the right ,left,up,or,down NO it almost seems as if they have their own AI !!! RESPECT nice done!

I am really impressed by the this first good JJ2 RPG!!!

Besides the Storyline is a new idea where you have a new character introduced XAN (i think i even know him)
and get 49 of 50 Points because of the spelling mistakes..


oldschoololdschoololdschoololdschoololdschoololdschoololdschoololdschool

Man I love this :p and you finally build that game and realeased it.. does it mean you are now active again ? :p

HAHA this game rules oldschool.
It was so obvious that you would make it like this just 10000 enemies you can shoot :p

*Don’t edit this review i gave valid reasons..!!!
(You.. eh
 supported the wrong rating. So this is.. uhhh
 being removed. Yeah. ~Violet)[This review has been edited by Violet CLM]

What the heck is this if i can’t commit my own opinion ??? Or does everyone has to think what the “masters” do ?? ,.. sorry this is reviewing if i ve got a different taste !!!

I think this has style even though it has the bad things i named.
I gave this a 9!!

For OLDIES A CLEAR DOWNLOAD RECOMMENDATION!!

(Content clearance/Rating removal. You are approaching reinitialization of offense level. I cannot see how with all those negatives you arrive at 9. If you want to keep this rating, you will need to provide a much longer review to support it. -Trafton)[This review has been edited by Trafton AT]OK OK There you go [This review has been edited by mirrow]
(I kind of vote we keep this. I mean, I’d probably let it go normally. ~Violet)[This review has been edited by Violet CLM]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Scary Jungles
Level rating: 7
Rating
N/A

Eh?

eyecandy,
In a lvl whith that colors and that space you should remove the rain.

Gameplay,
Its a little strange for a race lvl like the plants you have to jump on
and its also too long for a race lvl.

Ammo,
quit ok

Rates
eyecandy: 3.5
gameplay: 4,5
Ammo: 5.5
———
Final rate: 4.5

Dont review my levels low because you (are) MasterRokusho
(Mild personal attack removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Capture the sun
Level rating: 2.5
Rating
2.2

Time for a review.
First impressions: Wow, this level seems to be the worst CTF level in Blur’s opinion. And I will find out if it’s really the worst CTF level. Here I go.
Gameplay: Bad. The gameplay is really bad here. The level is so small and there are only some platforms, but there are also things with bases. At least, the level has springs, but I don’t like the placement of them. What was in this level, reminds me of DW. The level has no border around the level, and you know what happens if you don’t have. Yes, the flag bug comes if there is no border around the level. Always put borders around your levels.
Conclusion gameplay:
Pros: Level has springs and platforms
Cons: Everythin’ else.
Eye candy/Tileset use: Very bad. This is horrible, no eye candy here. Only a background and layer 4. I can say the tileset is very misused, and I dislike it.
Conclusion eye candy
Pros: There is layer 8.
Cons: Everythin’ else again.
Pickup placement: Bad. This level has ammo, and there is a full energy too, but the bad is, that you can;t get it! That’s a very bad thing here. There is at least ammo, but too less. Add more ammo and types and it will probably be okay or something around that. There are no power-ups too, like blur said, you should add 1 or 2 in a level with this size.
Conclusion Pickup placement
Pros: There is ammo.
Cons: No full energy that you can get, too less ammo, no power-ups, nothing else.
Originality: Bad/Okay. This is where the level is the best in. This level is the worst CTF level, so that’s original(jk). But, this tileset is probably used only one time before, that’s also the only good thing of it. The level looked alot like DW, too.
Conclusion originality
Pros: The tileset is used only one time before(that I know)
Cons: Level looked like DW in some places, and everythin’ else again.
Fun Factor: This level is not fun to play in. There is a boring straight way to the base, there is too many space, the layout is bad, too. The level is almost symmetrical, I forgot to say in the gameplay section. The level is also impossible to get around fast, I also forgot in the gameplay section.
Conclusion fun factor
Pros: Nothing.
Cons: Everything.
Others: This level looked horrible, and I prefer that you don’t download or host it.
Final Rating
. 2.2.
- DarkSonic of XSD and CC -.
P.S: A border is that you put tiles around the level so there is not a flag bug. I can’t really explain it.[This review has been edited by da man]

Review by sonictth

Posted:
Posted more than 21 years ago
For: Mez Reloadet
Level rating: 3
Rating
N/A

Admins!
Erase or Edit The Rating to the review abouve this!
IT IS Totally To Low and SOOOO DISCOURAGING!
I`fe Worked the Whole Winter Holidays with much love on it, that something like that can`t be!

(Note from administrator: No. The rating will remain; the 6.0 is less accurate, in fact. While we appreciate your effort, the intention of the rating system is to provide feedback. Labratkid did this. -Trafton)[This review has been edited by Trafton AT]

Review by master sven

Posted:
Posted more than 21 years ago
For: Survival Fight
Level rating: 2.7
Rating
5.7

Eyecandy
Its avverage.Nothing to say about it.

Gameplay
Dx is not right becouse you can let bubba jump to you so you could put freeza ammo in there to freeze the queen.

Ammo
I already told about that.

Final grade: 5.7
[This review has been edited by masterrokusho]

Review by StilettĂž

Posted:
Posted more than 21 years ago
For: Rabbit Wars
Level rating: 6.5
Rating
N/A

hehe predator!http://www.jazz2online.com/jdcOLD/

look there is proof that i beated you :|

funny game.. poor graphics.. also a bit too hard.. way too many enemies :P but funny for a while

(Unsupported rating removal. Please provide a more detailed review. -Trafton)[This review has been edited by Trafton AT]

Review by blurredd

Posted:
Posted more than 21 years ago
For: Capture the sun
Level rating: 2.5
Rating
2.2

“Nice” and “small” don’t really go together.

GAMEPLAY:

First and foremost, the start positions need work. Use Multiplayer Level Start events for each team instead (0 for blue, 1 for red). The flow is the worst I’ve seen in a while; the layout is mostly a bunch of poorly placed platforms. It’s easier for Spaz players to get around than Jazz players. More springs would help a lot. I advise looking at some good CTF levels and seeing how easy it is to get around. The balance isn’t particularly bad, but the level is simplistic and ordinary and extremely dull. The level needs a border of at least 2-3 tiles to prevent the flag bug (” captured the flag” messages which repeat on the screen).

EYE CANDY:

Granted I’ve only seen one other level with this set, the eye candy is atrocious. Apparently only 2 layers were used. It might have been a little better if all of the platforms used all of the proper edge tiles. More layers should have been used.

CARROT AND AMMO PLACEMENT:

I couldn’t find the warp (or whatever method I’m suppose to use) to the full energy carrot. There are no powerups, so I have nothing to say about that except maybe add a few next time. Ammo placement is only the seekers near red base and the 3 crates I can’t access. My advice would be to add ammo throughout the entire level instead of just two places.

HOST THIS OFTEN?

Never. I cannot possibly describe how much work this needs. I suggest working on battle levels before taking on making CTF levels. 2.2 is my (semi-generous) rating. This needs a next level setting as well. And try getting a beta tester next time.

Review by blurredd

Posted:
Posted more than 21 years ago
For: Stinking Sewer CTF
Level rating: 7.9
Rating
7.7

Interesting choice of tileset.

GAMEPLAY:

It certainly was not what I was expecting, and that’s not necessarily a good thing. The gameplay seems to focus on a lot sucker tubes and narrow passageways throughout the level. I never really liked either, especially the narrow passageways, but it’s not as bad as it gets here. I can get around easily enough, but I think camping may become too much of an issue. I can see myself getting frustrated with the tubes. But there are a few things (well, maybe just one thing) about this level that I really like (e.g. the bases can be shot at from below with powered-up bouncers). Anyway, the layout is a tad different, but I don’t like it as much as I could.

EYE CANDY:

While the eye candy here isn’t bad, the tileset choice isn’t that great. It’s not exactly easy to make really good eye candy with this set, but it does come close. It’s a little innovative in places although distracting in others, such as with the aqua green tiles in the background. Overall, it’s nothing extraordinarily special, so it’s just slightly above average.

CARROT AND AMMO PLACEMENT:

The full energy carrot at the bottom middle is placed well enough as it is. Same goes with the ammo, but the RF powerup is questionable. What I liked a bit was that the toaster and bouncer powerups are easiest accessed with the hidden TNT. It looks like one of the most useful methods of using TNT I’ve ever seen.

HOST THIS OFTEN?

Maybe like once for a duel, although I personally wouldn’t want a duel here. Something bigger and more open would have been more enjoyable. 7.7 is what I think of this level.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Stinking Sewer CTF
Level rating: 7.9
Rating
8.2

Meh, might as well review it.

Gameplay/Layout: Interesting. It uses mostly sucker tubes, barely any springs. Original, but confusing at times. 94,21, and 3,21, could be a floatup or something there, since I run into the wall and have to jump to get in the sucker tube. Layout feels a bit smallish and at times, crowded. The level could’ve possibly have been larger. Other than that it’s alright.
Pros: Fairly good gameplay, original, interesting layout.
Cons: A bit too crowded, needs a floatup or a ramp at the two positions I mentioned.
Rating: 8

Eyecandy: Its pretty much rux. Better than what I did with this tileset nearly a year ago. There’s a bug on one of the green pipe things in the bg (a peice of the pipe is floating midair just below the actual thing), a small bug which could’ve easily been fixed, but probably wasn’t notice. You could just fix it and reupload the level if you want, since it sorta brings down the eyecandy mark a bit. Other than that, I love the eyecandy here.
Pros: Pretty good eyecandy, considering what can be done with the tileset.
Cons: The minor bg thing, some parts could of been a bit better.
Rating: 8.5

Placement of Stuff: Bases are placed on opposite sides of the level, one carrot in the middle (full energy) and 3 powerups (RF, Toast and Bouncy). The RF is above the full energy, and the toast and bouncy are in seperate sides in the wall, reachable by either bouncer or the TNT placed under the bases. The powerups aren’t noticable much unless you have the time to leisurely walk through the whole level and look for them (which I doubt you will in the middle of a duel), but once you know where they are, you shouldnt have a problem. Also, while its interesting that TNT plays a part in this level, electroblasters are stronger than TNT and could’ve been used instead, but TNT probably fits better in this level anyways (since its fairly small and has a lot of suckers etc, EB might be a bit too evil). Placement is generally ok
Pros: Pretty much alright
Cons: None that affect the rating greately.
Rating: 8.6

Overall (not an average): A decent level some bugs which could easily be fixed in less than 1 minute, and nothing really bad or major. I’d prolly play this some time. Good Job
Pros: A decent level with great eyecandy (considering the tileset it uses), good placement and a spiffy layout.
Cons: Has some small bugs which bring it down a tad bit.
Rating: 8.2

Final Rating: 8.325, rounded down to an 8.2. Spiffy level, Good Job and a download reccomendation.

Review by American

Posted:
Posted more than 21 years ago
For: Capture the sun
Level rating: 2.5
Rating
2

“Good level” is pushing the envelope here, unfortunately. I simply do not like this level. For a first level, it is not bad, but you seriously need to spend much more time on your levels and the testing of them if you want to get any rating above this one.

“Capture the Sun” is a simple Capture the Flag level using mirrow’s “McKinley” tileset. It is rather useless that it uses a custom tileset at all, as it makes little use of it. The ground is the only thing here. It is the standard reddish-orange “McKinley” ground without any eyecandy. In fact, this level entirely lacks any eyecandy whatsoever. This is not acceptable; any level with good time spent on it should at least make an attempt with eyecandy inclusion.

The gameplay is just as utilitiarian as the eyecandy is. The player runs back from one end of the level to the other with the flag. Although they do have to use the springs this level provides, the path from one end of the level to the other is simplistic to the point where there is no use in strategizing. There is only one possible useful path to take.

The ammo in this level is limited to a few basic seeker weapons near the bases. These provide a small increase in play quality, but not enough for anyone to possibly notice. Simply put, this level is not good enough to go in deep about uses for the weapons within it.

This level would be less distressing if it was not so obvious that there was little effort put into it. This is the sort of level that can easily be created in five minutes. I’d rather see, and perhaps give higher ratings for, attempts at eyecandy, even if they hurt the level. Part of what I look for is some sign of effort from the level maker to demonstrate that they can, in fact, use JCS in a competent manner. It is not that I doubt that the author here is capable of it, but rather that there is no sign that the author wants me to know that he is.

This level needs to be bigger, much bigger, and better, also. It is a good starting attempt, but you need to work, work, work in order to make truly good levels. I don’t mean to insult you as a level maker or anything; it’s good that this is obviously not your best effort. Just keep at it and spend more time with JCS before making a level (and spend more time at that, too) and you should see a better rating. Even then, it probably won’t be perfect (it will take time), but at least it will show effort and be a commendable try. The best progress can only be made through toil.

FINAL RATING: 1.9 (2.0)

Review by American

Posted:
Posted more than 21 years ago
For: Rabbit Wars
Level rating: 6.5
Rating
4

I do not have much time, so I’m afraid this will have to be a fairly brief review.

What we have here is a fairly standard Games Factory shoot ‘em up game, which doesn’t even have a changed title bar header. Contrary to popular belief, it is possible to make a decently fun game with this program, but this is certainly not the one. Everything about this game, sadly, screams “meidocre.” Despite the somewhat odd claims in the author’s description which I will not contest beyond saying that they represent some inaccuracies (even though the author could obviously beat me; inanimate objects can beat me), I really did want to like this game.

The game puts you on some unknown island-lair thing where you simply run around blowing up turtles with your gun. Each reload of the gun supplies 100 bullets.

The problem here is not conserving ammo but avoiding getting hit. It is a good thing that there are so many enemies, because they are as dumb as dirt. Instead of programming a capable AI, the author instead elected to simply create many of them. And by many, I mean too many. At times in the game, there are few enough enemies to make it easy. However, at other points, enemies are generated so quickly, it is impossible to fend them all off.

You can shoot the bases that they generate from, but that is pretty useless. There still will be too many. Putting a cap on the number around twenty would have been nice. Unfortunately, I was able to get more than fifty at a time.

One of the other gripes I have with this game is that you can never easily tell when an enemy is attacking. It is common that you can simply pass a turtle enemy and it will just completely ignore you. However, sometimes, it will attack you. Being attacked is instant death in this game.

Another gripe is the storyline. The “Xan” character is never fully explained, and one must wonder why anyone named “Xan” would name their child “Devan.” You’d expect that Devan’s father would be named Frank or something. However, the lack of character development is a more important manner than naming. There is no real reason that the turtles want to enslave the rabbits or any contraption they are making. It seems they are simply being bloodthirsty. Possible, I guess, but if everything was good if it was possible, we’d have sitcoms about actuaries.

The storyline section also features a good number of grammatical errors and repeats itself a number of times. The general idea of this game seems to involve an excess amount of blood, which seems weird in a Jazz game.

The music is bothersome, as well. The weird MIDI Nirvana intro music seems more suited for a B-grade mafioso movie than a game about rabbits. The rest of the music is fairly obnoxious and highly generic rock-metal. I’d rather have quieter, more game-y music in my games.

So, what can be do to improve this? I’m afraid I doubt you’ll see very high of a rating with this program. The graphics are decent, but the storyline really needs work. Tone down the enemies, and add more puzzles, and that should do away with some of the monotony of the game. It is a commendable effort, but it just doesn’t gel.

FINAL RATING: 3.9 (4.0)

Reply to author: The warp machines cannot all be destroyed at once. Even if they could be, they still produce too many enemies and this game is too reliant on action and not on strategy.[This review has been edited by Trafton AT]

Review by Predator

Posted:
Posted more than 21 years ago
For: Rabbit Wars
Level rating: 6.5
Rating
N/A

Jeez. I didnt expected any bad reviews.
I hope other ppl. like me game. ;)

If you dont want to many enemies, simply destroy the warpmachines.

The graphic’s are simple. but not bad (=in my opinion :P)[This review has been edited by Predator]

Review by Acid Psy

Posted:
Posted more than 21 years ago
For: Rabbit Wars
Level rating: 6.5
Rating
N/A

this is Canda Dum
 no very Dum.. you move to slow and if you run out of ammo .. you are dead to mana BAD GUYS need better Jazz and Tutle Skins.. soo next time when you make some jhting with game Fatry work on the Spates more ! ! ! ! !

(Unsupported rating removal. Original rating was 4. Please provide a more detailed review. -Trafton)[This review has been edited by Trafton AT]

Review by TiGER LILY

Posted:
Posted more than 21 years ago
For: Letni Mini Remix
Level rating: N/A
Rating
N/A

I LIKE IT IT IS VERY GOOD I THINK YOU@VE DONE HARD WORK.
(unsupported rating removal edit. ~violet)[This review has been edited by Violet CLM]

Review by chandie

Posted:
Posted more than 21 years ago
For: Wisety's Wonders
Level rating: 9.1
Rating
N/A

Good landscape! The mountains A very snowy and a useful tileset! There are snow, ice trees vines spikes

The blocks were good. (The speed block tile can akso be used as a ground tile! Fine!
(Unsupported rating removal edit. By the way, did you notice there are five tilesets here? ~Violet)[This review has been edited by Violet CLM]

  1. 1
  2. 

  3. 577
  4. 578
  5. 579
  6. 580
  7. 581
  8. 582
  9. 583
  10. 584
  11. 585
  12. 

  13. 1305