Review by TiGER LILY

Posted:
Posted more than 21 years ago
For: Enemy Arena
Level rating: 1.5
Rating
N/A

THERE ARE BARLEY ANY ENEMIES AND GOODIES AND AT THE BEGINING THERE WERE LIKE 999999999999999999999999999999 TILEBUGS.
(Table break removal edit, unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Devan's Army
Level rating: 3.6
Rating
1.7

Bah, another singleplayer of masterrokusho… I feel it’s my duty to review this crap, so:

EYE ABUSEMENT:
Well, it’s hard to call this eyecandy, not? Ah well. Let’s do this. Boring back/foreground. Only 1 tiles for background, not other layers, and just 1 kind of tile in the foreground layer. Next time makes this level at least a bit enjoyable for the eyes of the player.

AMMO / ENEMIES:
No sense makes the ammo placement here. There are two boxes with RF and Toast, and a Toast PU, placed on unlogical places. Now about the enemies: they are a laughter in the beginning. Just do a sidekick with spaz and all those turtle bosses are dead. The ending is too hard, too many bosses on one spot. Not really good, seems noobish to me.

LEVEL STRUCTURE:
Bad. It is maybe even a bit surprsing to me that there are two paths in this level, one which takes you down with a suckertube (amazing, he knows how to use these!) and the other one going straight up to the bosses. The suckertube path only leads you to a few other turtles, no more. Then it takes you back by another corridor. The placement of an airboard at the end is OK, otherwise you wouldn’t be able to beat the bosses at all (not that you can beat them now, but OK)

GAMEPLAY:
Not what you can call gameplay here, the enemies are maybe funny for n00bs, but they suck. Next time make good levels, and longer then this crappo.

————
RATINGS
————
When I was “playing” this, the tought came to me that this was just a practice level. Remember: NEVER PUT THIS KIND OF LEVELS ONLINE AGAIN, BECAUSE YOU MESS UP J2O! NEXT TIME USE A BETATESTER! LEARN HOW TO USE JCS! Thanks for your attention.

Score: a 1.7.
Download this: Again, as an example how to not make a level.

Review by TiGER LILY

Posted:
Posted more than 21 years ago
For: TubElectric LIVE
Level rating: 5
Rating
N/A

I DID NOT UNDERSTAND THIS LVL IT WAS TOO CONFUSEING AND IT’S A SHAME YOU DON’T HAVE A NEXT LVL.
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]

Review by TiGER LILY

Posted:
Posted more than 21 years ago
For: AAD;A New Level Serie for jj2! : Project Typhoon Lagoon (Bugs fixed) Find out about following aad ad
Level rating: 7
Rating
N/A

IT WAS REALLY GOOD I ENJOYED IT I REALLY LIKED THE STORYLINE AND THE DIFFICULTY WAS JUST RIGHT.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by PHT

Posted:
Posted more than 21 years ago
For: Devan's Army
Level rating: 3.6
Rating
5.5

Well, you reviewed my level, so I’m reviewing your’s too :-P

It is a single level, and not so big (like author said). Well,… (have no ideas :-))

LVL DESIGN AND EYECANDY AND…STUFF
Well, the level design is not bad, not good. There are some enemies (mostly in hordes), some ammo and about 32486123047w347234 bosses at the end (guy don’t do this again ;-P)
The level is alltough too hard. I got to the end, but as I once bet one of the bosses (the robot thing), the level didn’t finish and I died and game over (lost a credit). So I decided to cheat (wasn’t able to finish without). I think you should do some freezers on the start and a regenerating seeker crate at the end. Oh, I forgot there was a nice suckertube and some platforms that appear and go away. I couldn’t beat that part with Lori ;-( so I played the level with Jazz.
Eyecandy isn’t too atractive either. There is a layer 8 and layer 4. Not more. Use background layer 5-7 and some foreground. The level uses a spiffy tileset from Evil Mike (called Temple). The tileset isn’t used full. For example there is rain, arrows, some animations, moving spikes, etc.
The level uses the music from intro. Cool, I didn’t know how the author did that.

GAMEPLAY
Gameplay is very hard, lot of enemies, not much goodies (add food, gems, coins + coin warp and other things). Also the level is too small. The enemies allmost fit with the tileset, but don’t use enemies in hordes (I got bad ratings, as I did that ;-D). Ammo placement was….ok. Could have used some seeker and ice ammo (like I said before).

AMMO AND OTHER WEAPONS STUFF
There is a toaster powerup, and two regenerating crates (toaster and 3way) at the end. Could have used more weapons and not all the time in crates (or powerups).

BADDIES
The baddy placement isn’t good (sorry). Like I said before, don’t use enemies in hordes like this. Also there could be some more variety (only turtes and Tufs). Same thing with bosses. Well, I know the level is called Devan Army but I think it should be made for an internet cooperative game with up to 32 players (so you also have an army ).

HURT EVENTS AND OTHER OBSTACLES
There aren’t any hurt events =(, but there are some platforms that appear and go away (or how you would call this). Sadly, Lori can’t jump high enough to reach the last platform ;-(.

TILESETS
There is one tileset in the pack (made by Evil Mike). The tileset has some good abilities (look in the first section, last part) and some eyecandy blocks. Good choosen, but no rating for that because you didn’t made it yourself (doesn’t mean it’s a bad thing to use tilesets from other level makers).

USE OF TILESETS
The tileset use…well, you could have used more of the tileset’s abilities. Also the background layers aren’t used (only layer 8). Luckily there are no tilebugs :-).

CONCLUSION
Phew, very long review, isn’t it?
Alltough, I think the level is a 5.5 (please don’t ged mad on me, I don’t do this because I’m a sadist or something). I only wanna help you doing better levels. :-)
PS: KEEP MAKING LEVELS :-)

NOTES
1. Thx for reviewing my level
2. If your level doesn’t have a next level write in “endepis” in the field “next level” or the game will crash after finishing the level.
3. Playtest your levels, that means, start it and play it on yourself. Also let a friend, brother, sister, alien or someone else play.
4. Good luck for your next project ^^

cya
PHT

Review by VooDoo

Posted:
Posted more than 21 years ago
For: Devan's Army
Level rating: 3.6
Rating
N/A

Let’s begin reviewing:

Backround -
Foreground -
Enemy’s – (To much and the bosses are to hard)
Food -
Ammo -
Tileset in use -
Other items -
Gameplay -
Big/small – (to small)

I stop this review becouse all of the mins, here is a 1,5.
Try better in the next time.[This review has been edited by VooDoo]
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Fun on da Beach
Level rating: 6.8
Rating
5

A 8.7??

Well, I guess there are a lot of reasons why this level may never get a 8.7…

EYECANDY:
Well, what can I say about this… The eyecandy didn’t ever impressed me, I guess it just annoyed me sometimes (as an example placing sprite layer tiles in the background etc.) Also the background is divided in two parts: one normal part, and one part which has clouds in it. This looks really weird. In total, not really good eyecandy, not really much bugs though.

AMMO:
About this thing I can be really short: THERE IS NO AMMO IN THE ENTIRE LEVEL! This is an enormous mistake, because now all you do is shooting the foes with a blaster. The only pickups are some useless fruits. Needs much work in the next level.

LEVEL STRUCTURE:
Confusing in the normal level, because the sprite layer eyecandy is placed in the back. Could have been a lot better. Another big point of critism is the start of the level. Becasue of the storyline, you are not allowed to play with Spaz. Actually I always play with Spaz, so I scrolled 2 hours through my HCL list before I found the level, started it, and I read “You can’t play with Spaz” OK, I thought could be possible. So I rejoined with Jazz, and I jumped into the Jazz’ narrow. Stuck on a morph crate. Hoppa, back to the HCL list and scrool two hours before I found the level and could rejoin. This really made me angry. Finally I joined with Lori and the level started normally. Bah.

GAMEPLAY:
Thanks to this crappy start I lost the spirit of playing the whole level. The level itself also doesn’t play really good, lots of wooden buildings where you can get stuck in and enemies you can;t see while you play. The structure is also weird, you don’t really see the path you need to take.

————
RATINGS
————
Well, I hope I made clear why this level never may get a 8.7. To fix it a little bit up, I give this a 5. The eycandy is reasonable, but the ammo and structure suck. Needs a lot of work in the next level.

Score: A 5.0 from me, as I said.
Download: If you are really bored, yes.

Review by PHT

Posted:
Posted more than 21 years ago
For: Fun on da Beach
Level rating: 6.8
Rating
N/A

8.7!!!!! YEEEES!!!
Thx
Thanks for your review master :-)
Good idea with top secret set. I’m now working on level 2
But the problem is, I want to do, that you can choose your character on every level, and I don’t wanna use Top secret for the whole episode. But I will think about it :-)
EDIT: Good idea, but it’s impossible with Froggy’s house. Well, Lori’s house is protected by some buttstomp blocks, I can do that with Jazz’ house too. Some bugs? Well, I fixed the level, it doesn’t have layer 4 tiles in the background anymore, the start menu works without problems, there is ammo and some other things. I will make a shop into it, thanks for idea.
The fixed version will be available when I uploaded the whole episode (isn’t ready yet). I am also working on level 2 now.

Also thx for your review niels. I will try to do better next time. But about the start, stuck on a morph crate??? Buttstomp it, foo! :-p
Don’t know where to go?
Read readme, I listed important things and their coordinates there. Also, the “clouds” should have been water :-P
[This review has been edited by PHT]

Review by Superjazz

Posted:
Posted more than 21 years ago
For: In The Dungeons
Level rating: 5.6
Rating
4.5

An sp-level, reeeview.

DESIGN
There was no story, just suddenly in a dungeon without knowing what to do, it seemed to be for fun. I didn’t find it very fun to play but I didn’t get too bored when I played it.
5/10

EYECANDY
This could be done better. There is lots of tile placing-problems and eyecandy-bugs. Like in layer 6 or 5, there seemed to be palms which were floating in the air strangely. And that odd floating object which covered some gems shocked me, so just only 5.
5/10

ORIGINALITY
Basic tileset, basic music. You made your level but I see that you took quite much ideas from the dungeon dilemma level.
5/10

GAMEPLAY
This was also kinda short level, it took me about 2 minutes to complete and it were rather easy. Next level setting should have been endepis or something, cuz this wasn’t a pack.
3/10

STUFF PLACEMENT
It wasn’t also very well done. Enemies were placed quite well but there were just so less of them. And ammos had strange flocks which shouldn’t have to be.
6/10

+ OR – EXTRA POINTS

-1 No readme
-1 Not enough of difficulty-affecting settings

OVERALL: 22:5=4.4=4.5
LEVEL RANK: Questionable level
DOWNLOAD RECOMMENDATION: Try with your own permission :D

ENDING COMMENTS: You have to force some on eyecandy. You had quite much eyecandy in this, basic tileset using level, but you had a lot of tile placing-problems in the sprite layer. Also make your levels longer and yes, put em in pack, or make an episode. Make your levels originally harder and put more difficulty-settings. More enemies in hard, more carrots and pickups in easy.

-Superjazz

Review by master sven

Posted:
Posted more than 21 years ago
For: School (V3)
Level rating: 8.8
Rating
N/A

Good one,
I have a tip put the jazz and spaz characters in it.
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]

Review by master sven

Posted:
Posted more than 21 years ago
For: Fun on da Beach
Level rating: 6.8
Rating
8.7

very nice,
I hope you would upload it soon,
You could use next time the top secret title set, than you can put characters in it.
A 8.7 from me :D

Upload it fast please i can’t w8 for the nxt lvl

I know a title set! Street stuff by fireball
(Unsupported rating removal. Provide more information in reviews. -Trafton)[This review has been edited by Trafton AT]

Ok more info:

You could make it that only the one that lives there can enter his/her/its house.

There are also a few bug on the surface,

Also you could put something like a Shop were you get information were spaz is.
Its still a 8.7[This review has been edited by masterrokusho]

Its so nice story please upload it i can’t w8 longer!!!!!

>
I know a title set! Street stuff by fireball>

[This review has been edited by masterrokusho]</ [This review has been edited by masterrokusho]

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: SPACE ISLAND LEVEL WITH ISLANDS
Level rating: 8.1
Rating
8.5

Time for a review.
First impressions: A level by EvilMike of OLC and DM, which is underrated imo.
Gameplay: Very Good. This r0x, like R3ptile said. That idea of the level was so original, and the kayout was very original too. Like R3ptile also said, the level has not too many camp places. The size of the level may be quite strange, but I like it. This level doesn’t even need alot of springs. The gameplay is already very good(even without springs). The level seems quite big, and I like that too.
Conclusion gameplay: Pros: Everything.
Cons: Nothing.
Eye candy/Tileset use: Good/Very Good. Nothing really special here, but it’s quite good imo. I think the tileset is used well, and I kinda like it. There isn’t too many, but some places had nice eye candy. Others didn’t have, and that’s probably why the eye candy isn’t perfect or very good.
Conclusion eye candy/tileset use: Pros: The tileset is used well, and there are some places with nice eye candy. Cons: There could be more eye candy in some places.
Pickup placement: Very Good. I love the placement here. There is alot of ammo and there is enough in every place. There is a full energy placed in the middle of the level. There are fly carrots, which prevent you from falling I think. They’re also used for the fun I guess. And the originality. There are 3 Power-Ups, A Seeker, Toaster and Bouncy PU. The Bouncy PU is placed at the left-top of the level. There is less bouncy ammo there then Toaster ammo at the right side(with the PU too). The groups of ammo are mostly placed 5 × 2 or 6 × 2 or 7 × 2 × 3 ammo. There is also ammo on that small platforms, which you can get without jumping. The Seeker PU is placed in the centre of that two PU, where are 5 platforms. And the Seeker PU is placed on the 3rd platform of them.
Conclusion Pickup placement: Pros: Everything what needs to be good.
Cons: Nothing.
Originality: Good/Very Good. Yes, this level is very original. I give the complete 8.5 points for it. First: The excellent layout. Second: That interesting use of islands. Third: The placement of that fly carrots. Fourth: The tileset that’s used. And fifth: The music in the level.
Fun Factor: This level is very fun to play. The bases are easy to defend, but not too easy to kill the opponent after one hit. The RF PU would be nice here, but it doesn’t matter. You can kill he opponent with a RF or Bouncer than too. The full energy is placed on the ground, which prevent it from falling.
Conclusion fun factor: A very fun level.
Others: Host this: Yes.
Download: Yes.
Final Rating: 8.5.
- DarkSonic of XSD, CC and XLM -
[This review has been edited by da man]

Review by Niels aka ChippieBW

Posted:
Posted more than 21 years ago
For: Stinking Sewer CTF
Level rating: 7.9
Rating
7.5

Let’s see this level:

EYECANDY:
Mmmm. I don’t really like this eyecandy here, but it’s not really the fault of NiQ. He did the best thing with it what is possible, but the tileset SUCKS in my opinion. It’s far too bright, and the background hurts my eyes when I play the level too long. Also, there is o floor placed beneath the bases, but it looks like. I don’t like it when a base doesn’t stand on vast floor. For the rest the eyecandy is decent, not much wrong.

AMMO:
Actually not bad. It’s an original idea indeed to let the TNT do the explode things near the powerups, it’s something else then the usual EB. In total, the eyecandy is decent.

LEVEL STRUCTURE:
Maybe this is where the real problems lie. The level is a little bit claustrophobic, with narrow corridors and a lot of sucker tubes. The makes the level a bit boring, and it lets the player more watch then play. Maybe make the level more open next time.

GAMEPLAY:
I didn’t really liked the level when I played it, maybe because the annoying background is hurting my eyes, I don’t really like the sucker tube use and the music. However, the is a certain feeling when you play this level, a felling of sewers… the flavour is good.

————
RATINGS
————
For some reasons I can’t give this level higher then a 7.5, maybe because there a a lot of things I don’t like about it. However, the level is innovating in some ways, like the TNT PU destruction, I’ve never seen that before. Maybe some more space next time?

Score: 7.5
Download: Yes.
Host: Yes, maybe a few times or so.

Review by master sven

Posted:
Posted more than 21 years ago
For: Big N's DAMN1-Battle
Level rating: N/A
Rating
N/A

eyecandy,
Some bugs and a little small space to stand.

Gameplay,
Too much sucer tubes,
too much bugs,

Ammo,
Too much

These are only the negatives :P
Thats why
eyecandy= 5.5
Gameplay= 7.2
Ammo= 6.2

And my final rate is an:
< 6 >
(Unsupported rating removal edit. Please provide more detail and grammar in your reviews. ~Violet)[This review has been edited by Violet CLM]

Review by master sven

Posted:
Posted more than 21 years ago
For: In The Dungeons
Level rating: 5.6
Rating
6.2

lets rate this,

eyecandy,
This is just like Formely a Prince,
No orginally ideas,
Sometimes bugs,

Gameplay,
Good much space you can walk good arround the lvl.
Don’t you think this is a lvl for In-Trainigs?

Ammo
Good on good places

Grades:
Eyecandy: 5
Gameplay 6
Ammo 7 ———
My rating 6.2 (i add 0.2 ponts becouse people that doesn’t use other title sets have to get a chance)

Review by chandie

Posted:
Posted more than 21 years ago
For: In The Dungeons
Level rating: 5.6
Rating
5.7

A dungeon level. It starts good, finishes bad. No balance of goodies no eye candy. There were some foreground and background mistakes and on the 3. layer there were tile bugs! And some of the places were look like the orijinal jj2 level “Dungeon Dilemma”
Anyway, the gameplay was fine wasn’t boring.
So, a 5.7

Review by VooDoo

Posted:
Posted more than 21 years ago
For: In The Dungeons
Level rating: 5.6
Rating
5.7

I am the first reviewer, let’s begin:

background +
Foreground -
Eyecandy -
Long/short -
Ammo +
Food +
Enemy’s -
Tilelook -
Text +
Other items -

6 mins, 4 plus. with everytime a extra point
The rating is a 5.7, sorry,
but you learn of your foultz.[This review has been edited by VooDoo]

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Capture the sun
Level rating: 2.5
Rating
2

CTF review number 1 : Capture the sun by masterrokusho

First Impressions:
Very well. its little bit too small for a CTF level in my opinion, and you could use another tiles in this tileset too, because this tileset ( McKinley, by mirrow ) offers you much more tiles than orange ground. in my opinion, tileset was misused. balance and ammo placement was fine, but it still could be better. now, lets me continue with my review.

Eyecandy:
well.. one word: boring. you used some ground tiles, nothing else. there is no good eyecandy at all. only ground tiles, which is a bad thing.. it makes this level look dull. use more eyecandy tiles in future.
Pros:atleast there is ground.
Cons:everything else.
Rating:1.7

Tileset Use:
Heh.. like i mentioned in first section tileset was horribly misused, since tileset offers much more tiles to use than ground tiles.. i don’t like tileset use at all, because it looks dull. No more comments.
Pros:At least you used ground tiles correctly.
Cons:Everything. ;P
Rating: 1.5

Gameplay:
Could be better. there is some platforms, which makes the gameplay little bit less linear in my opinion, but this level is still horrible, no matter what.. and base placement is bad too, because there is dead end next to them. ( i hope i spelled that word right )
Pros:Some platforms.
Cons:linear gameplay no matter what..
Rating:2

Weapon Placement:
Poor.. i don’t like ammo placement at all. just some seekers near bases.. there should be more ammo and 4-2 powerups.. ammo/PU’s are needed if you want to make good CTF levels. no more comments.
Pros:some seekers..
Cons:there’s not enough ammo or powerups
Rating:1.5

Conclusion:
Poor level. could use more ammo and powerups.. and eyecandy too. no download recommedation this time, sorry. this is a 2.

Rank: poor level
Download recommedation:no.
Rating:2

EDIT 1: i forget to add rating. sorry.[This review has been edited by NiQ]

Review by master sven

Posted:
Posted more than 21 years ago
For: Capture the sun
Level rating: 2.5
Rating
N/A

wat is a border?

Review by mirrow

Posted:
Posted more than 21 years ago
For: Rabbit Wars
Level rating: 6.5
Rating
9

The graphics suck
The animations suck
There are spelling mistakes
there are too much from the same enemies just doing the same
Not much changes between the Lvls
WHICH I COMPLETLY LOVE GUYS THIS is just oldschool and rules

Or better rating
The graphics are animated with 3 !!! cooool frames so it lets the rabbit seem to walk !! WOWFX!!
also the landscape in the level is well chosen with its GREEN background which lets it all play grass which is in my opinion again a excellent chose it seems more realistic. The idea that you have to collect ammo and have only a few lifes makes the level harder and also more realistic you almost think you are the bunny the lifes graphics are real Jazzjackrabbit graphics I first thought it would be a real Epic game!! The gameplay is amazing the levels are like a maze and you have an easy and obvious view over the level which makes it easy to move arround.And again a masterpiece of the creator is the placement of the enemies. the don’t move just to the right ,left,up,or,down NO it almost seems as if they have their own AI !!! RESPECT nice done!

I am really impressed by the this first good JJ2 RPG!!!

Besides the Storyline is a new idea where you have a new character introduced XAN (i think i even know him)
and get 49 of 50 Points because of the spelling mistakes..


oldschoololdschoololdschoololdschoololdschoololdschoololdschoololdschool

Man I love this :p and you finally build that game and realeased it.. does it mean you are now active again ? :p

HAHA this game rules oldschool.
It was so obvious that you would make it like this just 10000 enemies you can shoot :p

*Don’t edit this review i gave valid reasons..!!!
(You.. eh… supported the wrong rating. So this is.. uhhh… being removed. Yeah. ~Violet)[This review has been edited by Violet CLM]

What the heck is this if i can’t commit my own opinion ??? Or does everyone has to think what the “masters” do ?? ,.. sorry this is reviewing if i ve got a different taste !!!

I think this has style even though it has the bad things i named.
I gave this a 9!!

For OLDIES A CLEAR DOWNLOAD RECOMMENDATION!!

(Content clearance/Rating removal. You are approaching reinitialization of offense level. I cannot see how with all those negatives you arrive at 9. If you want to keep this rating, you will need to provide a much longer review to support it. -Trafton)[This review has been edited by Trafton AT]OK OK There you go [This review has been edited by mirrow]
(I kind of vote we keep this. I mean, I’d probably let it go normally. ~Violet)[This review has been edited by Violet CLM]

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