I will review now and read on you might learn something about it.
EYECANDY:
Medium!!! Well i see things in the background. Layer 8 is fine and i see multiple things in layer 5,6 and 7. What i see in those layers are stereos and radios and they are animated well. I also see some sort of pipes but the speed is not really great because if you walk that`s going really slow and the others faster well anyway it looks buggy. In layer 4 it mostly looks fine. Like there are multiple tiles used in the ground. I see nice animations. I also see a lot bugs in this level. At the start i already see one, Those 2 metal smal thing doesn`t end rightfully. Then i see that again except even more buggy then the other it is not supossed to make a arrow with that it`s ground and it`s also in layer 3 that`s bad. I see that a lot of time those kinds of tilebugs but i won`t tell every spot where they are. Then i see again something stupid, when you enter a warp you get warped somewhere where it`s comepletly empty except a small ground where you are walking on. Then there is a spot where you need to buttstomp the ground,if you did that the tiles again doesn`t end correctly. Also there is a spot where you need to jump from metal ground too metal ground and that looks really buggy. I think that it also is a little too dark in this level althought the lightnings are good it could be lighter. Because it`s so dark i also can`t see the backgroud really wel around me. The suckertubes are well done that`s good. Also i think that some of those Destruct scenenery could be less. I think that the eyecandy could be really better.
ENEMY PLACEMENT:
Bad!!! I don`t like that it`s even more wurse then the eyecandy. Already at the start it`s bad i see enemies walking on ground that`s going down so it looks like they are dancing. BTW i see that multiple times. The more further i come the more i hate the enemy placement. After getting warped i was on a place where there are too many enemies and enemies i really don`t wanna see in a Tube electric level. The enemies that i see in this level are Float suckers, CRABS, those villages from colon and more. Don`t you think that those Villagers and crabs shouldn`t be in this level. Then on a spot i see norm turtles. When i thought it can`t be more wurser then this i was wrong. A witch attacks me. Like the item placement i miss in some places the enemies the enemies could be spread out in the hole level that would be way better then it is now. It`s bad.
ITEM PLACEMENT:
Bad!!! At the start i see no items but when i fall there are too many foods on a spot. Then there is a death end where there is a weird combination with ammo and coins what i don`t like. There is also a spot i really hate. After going in a suckertube you will get warped there and what do i see?!? Too many ammo and food it`s full of it and that`s really bad and weird. But there where more spots with the same problem like there was a place where it was full with ice and full of carrots that`s sucky. Then there are too many RF missles and they are coming back really fast. You think that there is enough ammo everywhere in the level but disaster strikes on some places i missed ammo. Like on some places a lot of ammo and on some places empty you could spread the ammo in the hole level that would be really better . I didn`t say any gems except one supergem. Could be way better.
GAMEPLAY:
Bad!!! I don`t like it at all. First of all there is nothing new in this level. This level is too confusing for me. At the start i see a ugly warp that will get you close by the end of the level. But i can`t exit it because i need 2 kinds of weapons to destroy a wall end then i can exit the level. So i go back and look for those ammo in the level. I fast say the big problems in the level. There is a ugly arrow what looks like ground but censored i am falling through it i thought really funny in layer 3 censored. I also see that more then once please stop that it`s really annoying when i fall though ground. When i was searching for the ammo i went in some suckertubes. censored how confusing when i am in a suckertube i mostly then get warped to a place. And in one place there are 4 warps and those 4 warps only brings you to 2 places how confusing. It`s also annoying that i need to jump in those ugly warps. Man i hate the place where there are a lot of spring in the ground and ceeling and then when i got trough i need to go back because there is a dead end and i didn`t even get something for it. There is also a lot more but that takes too many time in for me because i am in a hurry. I now focus on the coinswarp let me see what i get for it. What after al the work i have done for finding the coins i get warped to a spot where i can go without paying him. This level is really boring to play because there is nothin new and the item enemy placement is bad and the eyecandy is not that good either.
OTHERS:
Basic!!! Well i can give some good things about this subject like it`s not hiding in home cooked and that the music fits fine and that the level lenght is ok. But there is no next level setting and if i exit the level it won`t go to the next level because it`s a float area.
i am thought with this level and don`t download it because it`s a boring level. A ‘4.7’ it is.
This review took me 1 hour and 15 min.
-SáTäÑ
Well it`s my opinion Suckertube.[This review has been edited by Satan]
Good level, nice eyecandy, and a nice
background speed,
And it’s a fastly Survival,
There are good blocks too shoot away,
and a few of crates and ammo,
It’s not the best Survival,
but good anough for those guys who want’s playing it online.
I give it a 8, good job Ðx.
[This review has been edited by Knuckles]
this is quite a cool level but there is no nxt lvl so itll take u out of the game. the objective seems to be ‘ get some weapons and shoot down the blocks to get to the end ‘ that should’nt be too hard. you have to go through a tube maze with a few warps inside.if you get 20 coins, you get a secret.
different music: +1
fun level: +2
ok tileset: +0.5
interesting level: +1
has secrets: +1
has a witch and eva: +0.5
different difficulties: +0.5
weapon placement: +1
got stuck: -0.5
different baddies: +0.5[This review has been edited by sabaspaz]
Can be good for a first level, because there’s originality and fun. Also the level design is good.
My rating will be lower from Suckatube’s, because to have a good rating, you have to make the player satisfied. Because of that you have to complete your level pack and then show your level.
But I think your level pack will have a good rating when it’s finished:)[This review has been edited by chandie]
if this is your first lvl i can say it is ten times better than my first lvl. it is cool the way the exit is where you start but you have to open the crate at the end. the animations were used well and the way the tilespace was used waell too (you goround in a sort of slanted 8 shape). there were some tile bugs and the signs i didn’t understand.[This review has been edited by sabaspaz]
Another good survivor of Dx! Let’s see:
EYECANDY:
Truly great! Good tileset use, beautiful graphics. Go on like this in your next levels, Dx! NOTE: A few tiles are misplaced again, but thanks to the speed you won’t notice this.
AMMO:
Only bombs this time? Good. I like the bomb triggers which make you think the whole world is exploding.
LEVEL STRUCTURE:
Very similiar to the last one, but it’s just that little bit better which makes it more funny to play. It’s again big, maybe a little less bigger then the previous (or does that come because i was expecting it to be big this time?)
GAMEPLAY:
It;s lotsa fun to play. It’s really a Ground Force level that can match with blurred’s.
————
RATINGS:
————
Score: A 7.7 from me.
Download: Yeah, it’s a good Ground Force.
Host: Yes, please.
the levels are good and not too hard (unlike my previous ones). the first level is like the normal way it should be set out but the second is really cool because of the sucker tubes and the flying ships in the background and devan’s tank made me laugh! the levels must have taken quite a while and they have been made really well. i wonder what he will make next
It is related to Jazz, since it uses the instruments from original JJ1 music. Unfortunately, it hurts to listen to it; laser, up, down boom boom….Just…don’t download…
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Well, it’s not exactly good at all…Maybe it’s my soundcard or something, but I just can’t seem to like it at all…maybe you should listen to it again?
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Right…so, here’s the gist of it:
It’s not an actual Jazz2 Level, it’s an odd…thingamajig…that uses a different engine to run. You see blue circles (mines) that if you touch, you die and are sent back to the first level once again. You don’t have limited lives, here.
The graphics? What graphics? They look like they were drawn with Windows’ Paint in a few seconds. 2/10 for effort.
The music and FX? Two sound effects, “OW” and “WHISTLE”, you will hear for most of the time, but there isn’t any music. 1/10 for self-esteim.
Fun? It gets addictive, but then you will wish that you never had seen it before. 3/10
So, let us just say that this level is…cute? But, not a level though… On average, 5/10/3 issssss….1.7/10.
Sorry, bud. I just couldn’t find the heart to give it the bad rating I was thinking of. DONOTDOWNLOAD
This was the level I was suppose to beta test. That’s a shame.
GAMEPLAY:
The first thing I would have pointed out while beta testing this was the hidden bases. I would have suggested at least making it so that players can see the flags to be able to tell whether it’s there or not. As “innovative” as it may be, I don’t like the base placement as it is at all. Next, I would have mentioned the sucker tubes. It would be better if the gameplay didn’t have to depend on them so much. Also, I found the tubes that stuck a tile out of the walls to be quite annoying, especially the ones near the powerups. Then, I would have complained about the way the layout looked. It still seems a little too cleancut with the mud and everything. I especially dislike the area all around 74,6. There are some other things I don’t like about the layout, but I can’t put my finger on it; it’s related to the platform placement, though. The flow could be better in several places, but it’s nothing that will kill the gameplay. Everything else I can live with.
EYE CANDY:
Once again, the tileset wasn’t used well enough. Various tiling errors can been seen here and there. And the groups of four tiles placed in a square on layer 3, like the one right under the carrot, don’t add much of anything to the eye candy.
CARROT AND AMMO PLACEMENT:
The full energy carrot placed at the top. Despite the tubes near the two powerups in the side, the powerup placement is good enough. I can play with the way the ammo is placed, but it seems so commanplace and all. That’s all I can say.
HOST THIS OFTEN?
I wouldn’t say so. 6.7 is my rating.
PS: It’s interesting how the “space choon 57” mod is included but isn’t used. I can’t say I like it a lot more than “Jupiter Trails”, but at least it wouldn’t be the same old song once again. A different music choice other than TRAILS.S3M would’ve been my other beta test suggestion. I also don’t understand the name of this level. “Haties” doesn’t seem to be a real word, and I’m not sure as to what it refers to.
The Edit: I just remembered that the tubes on the sides of this level, especially the left side, are prone to cause the flag bug. 6.5 is my new rating. Fix it.[This review has been edited by BlurredD]
Will someone review this? Maybe, eventually. On a side note, I used cos.xm (aka cosmic compressor remix) before CelL did (at least I think I did). I used it in my Lost Gemz treasure pack some while ago. But you probably should be crediting the author Plasma instead. BTW, if you want a review from me, try this.
Satan with sctf1 and SkulL with sctf01… Argh.
GAMEPLAY:
The layout is close to as simple as it gets. Aside from the warps, the gameplay’s basically run back and forth from base to base. Linear multiplayer levels are usually not good idea. This level is, however, balanced, but that almost means nothing. The area around each base could’ve been made better. A border around the level should have been added to prevent the flag bug. I can’t point out much of anything else simply because there isn’t much of a level.
EYE CANDY:
Well… at least it’s admitted that the eye candy isn’t so good. I personally wouldn’t have ever released a level with eye candy like this. The animations should have been used instead of just placing animation tiles around the level. The tileset was misused thoroughly throughout the entire level. I have seen worse, but it’s still pretty bad. Maybe spend time on eye candy next time? “This is my first CTF level” isn’t an excuse for laziness.
CARROT AND AMMO PLACEMENT:
There’s the full energy carrot in the warp. Aside from the carrot room being excessively small, it’s not too bad. Considering everything, the RF powerup is placed well enough. Ammo could have been placed less randomly, though. But anyway, all of this doesn’t matter since the layout isn’t any good.
HOST THIS OFTEN?
Not in this lifetime. 2.7 and read this.
Well, the name is… something else…
GAMEPLAY:
The balance is mostly good from what I can tell. The flow isn’t bad, but it’s not too Jazz-friendly. I can’t say I like the overall layout, though. The gameplay seems too basic, and I wouldn’t use the top half of this level too often because of where the start positions are located. The borders around the level could be a little thicker as well.
EYE CANDY:
It’s pretty much typical Colonius eye candy. Nothing new, although nothing horrible either. The masking should have been checked, but otherwise the eye candy is average.
CARROT AND AMMO PLACEMENT:
The full energy carrot and the RF powerup are placed near the bottom where the bases are. Not placing both of those so close to the fastest base route would be better in that it would reduce some of the chaos of this level. The other powerups placed on opposing sides are fine. Ammo placement is decent, despite the cluster of ammo above the carrot. It seems to be too much variety in one spot.
HOST THIS OFTEN?
Maybe once if bored. I don’t like this level enough to give it anything higher, so 6.7 it is.
WWWWWWWWWWWWWWOOOOOOOOOOOOOOOOOOWWWWWWWW
Very good level, better then my “Cola Wars” 10 too you.
P.S. Send a e-mail too me when episode 2 is redy (Ulrik@oleoberg.dk)
:D
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
TSF (1.24) levels NEVER work with 1.23.
Just don’t make levels with the 1.24 JCS. 1.24 is not a new version. It is an expansion. They who don’t have the expansion, can’t review this! And I happen to have TSF to review this. Use 1.23 JCS next time, if you have it.
Hide from Home Cooked Levels is on, oh no…
EYECANDY: 1.7
There is no eyecandy at all. No animated tiles, no layer 1,2,3,5,6,7 stuff, only 4 and 8 used…. WAAAAAAAHHHHH. The first thing I did is to say 1.7 to eyecandy part. Really, this is worse than The Astronauts. You misused the tileset awfully. This is the worst level with 7th Lava Fall I ever saw. This tileset has plenty of eyecandy tiles and you didn’t even use the layers they were meant for! No PLEASE. I wonder why the extra 0.7.. Oh yes, you used Layer 8. Yay.
GAMEPLAY: 2.3
There is really no indication that where are the warps. This level is filled with warps. No indication that there actually are warps. Then there is that stupid square part. This is the place where the JAZZ-BIASED part comes. I like that this is Jazz biased. At least some change for the durn Spaz users. You could easily uppercut the witch.
ENEMY PLACEMENT: 3.2
Enemies worstly ever placed on top of the one tile squares, which use a wrong tile from the tileset anyway. The witch is jazz biased, and almost all enemies are badly placed. I like the placement of the witch. It makes the darn Spaz users switch to Jazz either JJMORPH or restart the level with Jazz.
AMMO PLACEMENT: 1.5
Three shields, four ammo crates, one powerup (seeker powerup, but doesn’t matter in single player), and other little stuff. That’s really all. I hate the three shields. They made the boss easy. YaY.
FUN FACTOR: 1.8
The level is short, the level is short, the level is short and the level is short. This is annoying with the swarmbees that you have a blaster to kill them. No. No. I got killed twice there. This level is annoying with bad placement of things. Don’t download this.
Download this: No
Play this: No
OVERALL: 2.2
i will give it a 7.3 or something.
but review come later
I really like this, but I am too lazy to write a review, sorry :/
Bad, really bad. I mean…DISPLEASUREABLE for the J2O Admin whom I love soooo much…
The tileset was crummy, not really worth looking at! The levels were repedetive and dull. Cinematics? Who cares?! It’s the GAME!
Well, it was cute that he used the Easy Installation Maker from Clickteam that I once tried to use to make a patch for JJ2…anyway, no points there. There isn’t any music, just some loud, yelping noises that were the end result of sacrificing the music of this hapless game he so deliberately brought onto all of our souls.
I don’t make tilesets myself, but I see a LOT better in almost all of them. I am outra- erm…a little UPSET over this level, and what REAllly, reallly, steams m- makes me UNCOMFORTABLE is that it is rated so freak’n high!
I won’t put one myself, since it will be removed from (yours truely) the J2O Admin. So, unless they tell me otherwise, this game is N/A.
And a short note to the ASSOCIATES AND/OR EMPLOYEES OF J2O: Keep it up!
(Threat removal edit. ~Violet)[This review has been edited by Violet CLM]
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Eat your lima beans, Johnny.