Review by Ðx

Posted:
Posted more than 22 years ago
For: A Spiky Tubelectric
Level rating: 6.8
Rating
7.7

hmmm this is nice.

Bugs.

Nope not found
at all.

food placed ammo etc.

well its quit Good!
its good placed
mayby hard
but okey

hardness

HELP! i am happy ther ar cheats!
YEAH! but its
a
good hardness

small?

Nope its good.

Well.

Download: Yes
host it in coop: Hmm mayby i don’t think

I give it a

=-_7.7_-=

Ðx

Review by NOKA

Posted:
Posted more than 22 years ago
For: The Diamond Caves
Level rating: 6.9
Rating
7

Wow! This is great if it is really your first level, keep making levels because I feel that your next will be really good. OK Let’s review this:

Gameplay is good there are almost no bugs (what is incredible for a first level)Eyecandy is nice, well this level is a little bit boring but it’s not as much as I played other.

I will give you 7.0 – Ithink that this rating is perfect for this level.

Review by Blackraptor

Posted:
Posted more than 22 years ago
For: Monopoly
Level rating: 9
Rating
9.2

I absolutely love this level, it’s like real monopoly. Whenever I see Urjazz now and I’m bored I ask him if he wants a game of monopoly, since its just so addictive to play. Plus I can’t imagine how he made this level, it would take me a long while to figure out the triggering and get it right. The level also seems to work good, and I like how the “ROLL” is made. Whenever you feel bored and tired of playing normal jj2 gametypes, get a friend and have a good game of monopoly on jj2! Ruxors. Oh, and the JJ1 names for the stuff you can buy are also cool. suicides for shortness of review

Review by Smash

Posted:
Posted more than 22 years ago
For: Saphir's First Racepack
Level rating: 8.1
Rating
N/A

I think that is a race pac(not for me)
for god players,like you.
(Unsupported rating removal. Tell us more about the other features of the level. Even just a few more details would qualify it in this evil day and age of high tolerance arrganysmycasramble. ~Violet)[This review has been edited by Violet CLM]

Review by JelZe

Posted:
Posted more than 22 years ago
For: SumoSpaz 2 - Wartorn Night
Level rating: 1
Rating
N/A

Ok, just to make things clear: the tileset Wartorn is created by Toxic Bunny. Just a reminder.

First impressions:

This is a level clearly ment for the Multiplayer. The “Sumospaz” idea is a very old one: push or shoot your opponent from the platfrom before he pushes you off. Spaz (and Lori for that matter) has one advantage here: his sidekick. The author put in a “sucker tube randomizer”, bringing to one of the many arenas (with a difficulty level, weee). The author clearly warned you may get stuck in there (press <- or -> while you’re in there to get unstuck). And getting a coin along the way is mandatory: if you lose you can start over by using a coin hidden in your “cell”. Otherwise: Game Over.

Tileset use:

The tileset has been used to its absolute minimum. So no eye candy whatsoever. The author mainly focussed on the concept of Sumospaz.

Gameplay:

As explained above, it’s a very old concept. However, the author claims this level to be Spaz only (by BlurrED). As far as I’ve noticed this is for (Splitscreen) Co-op mode: you’re not supposed to kill, just push him off the platform. The loser goes to a coin warp, to a standard level exit.

Bugs:

Only two I could find (tileset bugs don’t count): the stuck bugs in the randomizer (mentioned in the level, nice warning), and a faulty next level setting (“Sumojazz2.j2l”). It’s a smal level :p

Verdict:

The author tried to be refreshing with his ideas, it’s just a shame the two bugs take the most fun out of the level. It’s also directed to a very smal audience as far as I know. My advice: only download it you’re a fan of “Pushing your opponent of the platform”.

- JelZe GoldRabbit =:3

Review by Jazzyman

Posted:
Posted more than 22 years ago
For: JJ1Tubelectric
Level rating: 8.3
Rating
N/A

He, Jazz 1 Tubelectric is already
taken by Newspaz, so, i give
your tileset a rating, but i
don’t review it.[This review has been edited by Jazzyman]

(Unacceptably unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by JelZe

Posted:
Posted more than 22 years ago
For: JJ1Tubelectric
Level rating: 8.3
Rating
7.7

Ho boy, Tubelectric yet again! Tubelectric will always be my favorite planet, so expect me to be a little stricter with the ratings. As I go over Violet’s review (such a party pooper), I’m guessing I’ll have to watch out for bugs in the set, and I’ll have to give NOKA tips on testing. Just the guy I am.

Conversion Completeness:

Everything seems to be there…even that weird pole thing at the end of level 2 (the only place it can be found :p) Yellow platfroms, animated ones, sucker tubes (Tubelectric’s main feature, aside from electric mayhem), even the reactors. Yes, Tubelectric is heavily animated, especially inthe blue radioactive area (those who are epileptic may want to avoid that). On a side note, like in Violet’s Megairbase, the walls in layer 4 seems totally black. Maybe it’s my monitor, but in JJ1 I could definitely see texture in the walls. Maybe a little lighter shade next time? Hang on, I see something missing: wires in the blue area. Yes, there were there in JJ1.

Added Extras:

Yet again, everything of relevance is there, even a conveyor belt. Sucker tubes don’t count ;p And that’s where the most complaints come in. In the example level you can see that the colors of the Textured Background have gone a bit weird in 8-bit (I guess NOKA tested it in 16-bit, it works just fine there with more colors). Also, the turrets are added, but the shots don’t move smoothly. He added wall turrets as a smal extra, that partially makes up for it. Both the electric barrier and the turret have two frames of animation each, just a reminder. Heh, even the giant red gem is there. How cute. :)
One final thing is the usuall “Now approaching” thing, this time directly taken from a screenshot, not rendered in 3D. I’m having mixed thoughts on that, one one hand it’s cool he tried that, on the other hand it isn’t doesn’t look that impressive and well done.

Masking:

Problems in the masking, I just had to see it to believe it. The platfroms themselves may be smooth and all, except for the standing yellow ones, the rest isn’t: the turrets, glowing spheres, they have round masks, something I hate. A better option is making them diagonal.

Night version:

Made with Tube Electric Night in mind. A simple palette edit, with purple bricks, grey walls, and this time the texture really shows, which brings me to a disappointing fact. The wall turrets I mentioned earlier are nothing more than ground turrets flipped 90 degrees, along the wall! Very bad. The neon green Textured Background is just plain weird, and way to light, but at least it works correctly in 8-bit…

Verdict:

I hate to say it, but this conversion by NOKA is lacking the NOKA quality we know and love (after two of them already o.o). It suffers from enough flaws to make my rating go down dramatically. I can’t blame him for not testing, he pulled it off twice already. Third time’s the charm as they say, right? Since Tubelectric seems to be NOKA favorite planet I can understand he hasted into converting it. By the by, has anyone counted the tiles in this set? Space is a scarce thing, in Tubelectric especially, since it has so many animation. With the 1024 tile limit of 1.23 I can understand NOKA decided to leave out some frames.

Sorry for getting sentimental, I’ll stop :p I’ll be kind and give him a 7.7, and that’s my unbiased rating! I’ll send him the tips in a PM.

- JelZe GoldRabbit

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: JJ1Tubelectric
Level rating: 8.3
Rating
8.2

NOKA really needs to get some sort of life. Or maybe just spend more time on each conversion. The quality has been kind of lessening each time (read: bugginess), and now this Turtemple (wanna bet it’ll overwrite CelL’s version?) is almost finished. Not to mention; if you take so little time, people will start realizing that making JJ1 conversions isn’t too difficult and that most anyone can do it.

MASKING: Masking is, for the most part, good. Almost everything is masked logically, straight lines and stuff. However, there are a few useless holes in the vertical yellow wall area, the bottoms of said yellow walls are too uneven, the giant glowing things have very poorly masked corners, the turrets are too automasked, and of course the tileset says the mask holds instructions on how to use the tileset but it doesn’t.
Pros: Mostly logical.
Cons: A few too many bugs for my tastes.
Rating: 7.7

ANIMATION: Tubelectric is a highly animated tileset, and thus, almost everything (except for the basic ground) is animated. I am unable to find any real flaws with the animation. Very nice job.
Pros: Everything seems to work.
Cons: Well, ok, the turret fireballs could have moved a little smoother.
Rating: 9.2

COLOR: Noka, who previously has survived the problem of multiple palettes, finally falls prey. An unacceptable number of the tile types in this tileset have multiple palettes, resulting in the fact that they look very strange when placed next to each other. In addition to these primarily mild gripes, the textured background in the day version barely works at all, where in the night version it’s one of the few things that does. I mean, really. Did Noka test the night version at all? It’s so full of color errors it’s almost painful to look at.
Pros: Most things work, nice outward show.
Cons: WAAAAAY too many problems. Noka, you really need to look into the possibility of a beta tester. They’re great at finding bugs you’re too lazy to fix without being informed of by a third party.
Rating: 6.5

INCLUSION: Very nice. Essentially everything any good tileset needs is here, with more blocks than most have, a belt, etc. There are no normal spikes, but there’s other stuff, and there’s no water block (but for obvious reasons). From the original tileset, everything seems to be present. Putting stuff in is certainly Noka’s strong point.
Pros: Everything seems to be there, the poles look rather good (despite being completely JJ2 rips).
Cons: The “Now Approaching” thing really doesn’t work at all. Noka, it looks cool, but you haven’t spent nearly enough time figuring out how to make it work. It’s kind of buggy even if you don’t count the fact that it looks weird and the stars don’t fly and things like that. Oh, and the vine doesn’t look too good.
Rating: 8.5

POSITION: For the most part, all tiles seem logically placed in their own seperate areas. My only gripe is that the various event tiles seem scattered randomly throughout the tileset, instead of all at the bottom (and optionally along the side) where they belong.
Rating: 8.5

OVERALL: This is essentially a good conversion, and is probably the best available Tubelectric conversion. It screams “BETA TEST ME!”, but if you don’t want to use the textured background, the night version, or any of the layer 4 background bricks, you may be able to make a working level. (Well… there are no slopes, either, so I guess you’re pretty much regulated to single player) Noka, please spend more time on your work.
Pros: Everything seems really good, especially at first glance.
Cons: Way too many bugs.
Rating: 8.5

On a final note, out of all the Palette Events, only the Carrot Bumper works in the slightest. In Tubelectric especially, this is unacceptable. I’m probably overrating this, but I’ll leave it at 8.2 for now.[This review has been edited by Violet CLM]

Review by Stijn

Posted:
Posted more than 22 years ago
For: JJ1Tubelectric
Level rating: 8.3
Rating
8.7

1337! It looks like Tubelectric!

Bwahaha. This tileset contains even mroe animations than the Diamondus one. No surprise, Tubelectric was very animated and NOKA managaed to capture the exact “JJ1tubelectric feeling” in this set. It even has the Bonus gems! Also included are animations for nearly all platform types, the big lights, arrows (snow?), the 1337 TURRETS (altough it’s a bit blocky). It also includes 1337 layer4 background eyecandy, a cool textured background and at last a “now approaching” sign with the original JJ1 font! The background of it should be black though. Ofcourse, it also contains stuff like poles, blocks, vines, hooks and bla bla bla… WHAT ARE YOU DOING READING THIS? MAKE A LEVEL WITH IT NOW!

8,7 ;)

Oh BTW, next time try to make the sign of devan match the size of the “End of level signpost” event so you can make it work exactly like in JJ1 (where you have to shoot it)

Review by Ðx

Posted:
Posted more than 22 years ago
For: JJ1Tubelectric
Level rating: 8.3
Rating
9

welll welll!!!!!!!! a new
tileset from NOKA.

Tiles

The tiles ar great i can say
that, and the lvl rox to.
I found no bugs or anything.

Mask.

The mask is quit good.
here i found NO bugs again!
OMG this tileset is great.

Example ( i won’t rate it with it )

Well i found NO bugs and its
hard to :PPPPP

Overall: Great
Download it: Right now
Make level: Yup

i was thinking.. but i give it a

8.9—->9.0

9.0

Ðx

Review by mikeejimbo

Posted:
Posted more than 22 years ago
For: SumoSpaz 2 - Wartorn Night
Level rating: 1
Rating
N/A

Uh… what is it?

Review by Ðx

Posted:
Posted more than 22 years ago
For: Carrot Space Station
Level rating: 7
Rating
7

OkeY!

Placed ammo food etc

wow its good for ya first whan.
good ammo placed, nice hidden coins
and nice coin warp!

Bugs?

well. i found some :(
only some ground bugs ;p

host this: twice
download it:Sure

overall: 6.9 —> 7.0

Ðx

Review by cooba

Posted:
Posted more than 22 years ago
For: SumoSpaz 2 - Wartorn Night
Level rating: 1
Rating
N/A

War Torn Night is created by Toxic Bunny, actually.

RecommendedReview by NOKA

Posted:
Posted more than 22 years ago
For: Another JJ1 conversion pack
Level rating: 9
Rating
9.2

Wow! Finally new conversions of Violet CLM. This conversions rocks!

Orbitus is the best (I would say that this one is the best conversion I ever seen) Everything is here and lot of added things (great sky) And I know that Orbitus was the hardest tileset to convert and I give it 10!
-but there are other conversions and they aren’t so cool :<
Lagunicus I think about 9.2
and Mega Air Base (:<) well I will be honest here. This conversion is good, but it’s not as good as You should do (Violet I know that you could do that much more better) ——-The textured background is ugly :< -8.4

Total: 10+9.2+8.4:3=exactelly 9.2

Convert more like you did with Orbitus.

Review by Ðx

Posted:
Posted more than 22 years ago
For: SumoSpaz 2 - Wartorn Night
Level rating: 1
Rating
1

okey!

Bugs

The whole level
is a bug.
i mean ther ar many
bugs in the level

Stupid things

okey i get 22187129821912 times
get stuck!

ammo

N/A

i did’t play the whole level i got stuck
and i preesed alt+f4.

i agree with lol ….. but
the review will be removed ;p

here a 1.0 i can’t rate lower.
if i can i give it a 0.2


Originally posted by mikeejimbo:
Uh… what is it?

well… I have no idea.[This review has been edited by dx dc]

Review by DaPete10

Posted:
Posted more than 22 years ago
For: SumoSpaz 1 + 2
Level rating: N/A
Rating
N/A

;-D

Review by Blackraptor

Posted:
Posted more than 22 years ago
For: Another JJ1 conversion pack
Level rating: 9
Rating
9

Wow, lotta conversions uploaded this week O.o;. Time for a short review:

Orbitus:
Orbitus has a hell of a lot of animations, it doesn’t look THAT hard to use, but I could be wrong. There are even stumps for the carrotus and jungle poles added, yay! Lots of tiles to use, and looks like it can make a promising level. Plus Violet says the pinball and snow will work, and the poles will look weird but work, yay!

megairbase:
Doesn’t look as good as orbitus, but it looks as if everything is included. The animations are OK, some more detail could of been added to the destruct (I like that the numbers look line the ones on my digital clock and vcr. There should of been belts included here (unless those silver animated platforms are suppose to represent belts). The BG doesn’t look that good, and not that much of a color variety. Poles are suppose to work, except for the psych pole, at least thats what violet says.

Lagunicus: I liked this the best mostly because its like the beach tileset except it can get really dark underwater, and that owns. I love this set. Pinball is all suppose to work, brown snow just isn’t right, and the poles are suppose to work (except Psych) but “Some things look weird”. Also, on a side note, good job on the example level =D!!111111!!1 (no I’m not rating the example levels, stups)

Overall I would probably build a level with each of them sometime, especially lagunicus.

Ratings: Orbitus: 9
Lagunicus: 9.7
Megairbase: 8

Overall: 8.9, rounded up to 9. Good Job and download reccomendation, and apologies for the short review (I’ll extend it sometime, seriously, WHY WONT U BELEIVE ME OMG =(!11)

Review by Lark

Posted:
Posted more than 22 years ago
For: Race of the swamps 1.2.3.
Level rating: 2.8
Rating
1.5

Really awful. For some reason, I have this gut feeling that you are the user, “Pete,” who uploaded two race levels yesterday.

Okay, first level…
Eyecandy – Very bad
Just awful… most of the tiles don’t go together, there is nothing in the background, the rain goes too fast, the water blocks don’t use layer 3 (or the water block event), there is no textured background, there is a pole tile thrown down in a place that it doesn’t belong in for an unknown reason, the ground tiles are used incorrectly, there is no layer 3 in front of the trees that you can go in, etc.
Gameplay – Very bad
I can’t even tell you how dull this is. Jazz and Lori can’t even beat it.
Ammo placement – Very bad
Too poorly played boxes of ice.
Overall – Very bad
Really, really sad.

Level 2…
There’s no exit. Wow. I won’t review this, in that case.
-1.0 for this.

Level 3…
If there is an exit, I never found it, so I’m not reviewing this one either.

I also fail to see why you think Disguise is Agama and vice-versa. Agama is a girl from Czech. Disguise is a boy from…. umm, Notczech! (somewhere in Europe).

Review by Lark

Posted:
Posted more than 22 years ago
For: Another JJ1 conversion pack
Level rating: 9
Rating
9

This doesn’t seem as amazing as it seemed when I first recieved it from Violet to make the example levels because I’ve seen so much of Noka’s stuff lately. I’ll pretend I’m reviewing this one week in the past so I’m only comparing it to CelL’s conversions and the other JJ1 conversions.
Megairbase
Yay. I like this tileset a lot. ;D Everything is here. Nothing is missing. The only thing that is missing is a green version of the tiles on 6, 16 and 6, 18. The green versions were never used in the levels, but they are in the tileset, revealed by using Project that (J1CS). They’re rather ugly, Violet explained, and they are not used anyway, so that’s why they are not there. As for the masking, everything is great except for the tank. It’s not as smooth as you’d want it to be. As for the rest, the conversion is good and complete.
Lagunicus
Good conversion, but the masking gets annoying with the slopes. You’ll know what I mean when you try to use the tileset. =P Violet took an extra step and included not only the tiles as they should look, but the tiles as they look when they are underwater in JJ1! You can make different levels of darkness without using ambient lighting – it’s completely tile controlled. You can have it be light, dark, darker, or really dark. You can see different levels of light in the example level. What I don’t like is the destruct block with the seastar on it. The black edges on it are too thick, IMO. Anyway, the conversion is overall good.
Orbitus
Ah, the nightmares I had making the example level. This tileset is a pain to use. Not that it’s Violet’s fault, though… it’s just very tough to use. There are tons of animations in the set, and they all take a long, long time to put together. Moving on to the masking, I’m not too fond of this either. Tile 2, 4 could’ve been made a lot smoother, first of all. I also don’t know why the ceiling tiles on 2, 25 had to stay jagged like that. I would’ve smoothed them out, since the grooves are too small to make a difference. They only make it easier to get stuck in. The conversions are nice, though. Nothing is missing.

I’m not in the mood for a long review, since JelZe’s review told all most all you really need to know.
Download reccomendation – Yes
Build with this – After the nightmares I had with Orbitus, no. =P I’ll use Lagunicus and Megairbase, though.

I would give this 8.7 if I was comparing it to Noka’s work, but 9.0 should do since I’m trying not to compare.

Never mind about that rough edge in Orbitus on 2, 4. Violet corrected it before my review was done. (I told him about it. I = special ;o ;o ;o)[This review has been edited by labratkid]

Review by Sacrush

Posted:
Posted more than 22 years ago
For: Falkenstein's Lab Battle
Level rating: 5.8
Rating
5.2

OMG here is my review!!

Eyecandy:
Fine!!! There are no tilebugs and a good background and foreground.

Ammo placement:
Fine!!! There is ammo in the level not much though.

Layout:
BAD!!! It`s annoying all those springs suckertube`s and h-poles. It still fells like a race level you can`t call this a battle. O Warps weird placed to.
I agree with Labrat kid that it is difficult to go where i wan`t to go.

Remove al those annoying springs and make the layout better than it`s a pretty good battle. A 5.2

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