yyeeeaaaaaaaaaaahhhhhhhaaaaaaaa!!!!! You`Fe listened to me! THAAAAAAAANKS!!!!!
Levels like these are the ones that scare me. Not because they are inherently bad or anything, but because of the way that they are rated. Back in the good ol’ days, when I rated a lot (which has nothing to do with it), most reviewers would not give this a 7.5, not to mention a score of above 8. And, as much as I try to keep up with the times, I just cannot bring myself to adjust my rating to the new rating field. Therefore, this rating may seem a bit lower, but it is not because I have any personal vendetta against this level. It is just simply that I think it is heavily overrated.
GAMEPLAY/DESIGN: While it is not quite as hard as any of the reviewers previous to this have made it out to be, I would still say that it is difficult. Unfortunately, this first category is where this level seems to fall apart in every way. The first thing that frustrated me is when I tested what exactly the lava pits did by falling into one. While it worked the second time and nearly every single time after that, the first time I went in, instead of dying, I was stuck in the place that is supposed to kill you using the CTF base method. I am not quite sure why this happened, but it was very annoying. On the subject of the difficulty of this level, I must also say that I think it is more difficult than Enigma does. This is not necessarily a good or bad thing, but in this case the level is, as opposed to doing a good job of applying puzzles and whatnot to make the difficulty enjoyable, forcing upon the player many odd ways to die. There is barely a single tile not covered with an enemy, and the lava pits are a bit too common. There is nothing wrong with a difficult level, but unfortunately in this case, the level is trying too hard to be difficult and the strain shows.
PROS: A challenging level, but not impossible. The use of automatic death is not new, but is not seen often.
CONS: The difficulty comes from fairly annoying limitations. If you fall into a lava pit, you have to basically start over.
RATING: 6.0
TILESET/TILESET USE: The first thing I noticed when the level started was the little scenery that occurs at the beginning. This was actually quite nice, and did look as if the character was blasting through a wall to get into the level. The next thing I noticed was the sign noting the tileset’s maker that disappeared. Unfortunately, the disappearing sign is replaced with blocks that do not look the same as the blocks that are behind the sign. This ends up appearing very cheesy and strangely done. The rest of the level had decent eyecandy, although nothing that went all that much beyond the typical Carrotus look. This is a spinoff of Carrotus that features a few more tiles and a different coloring type. Those with 56K connections will be annoyed by this, as really this level could be accomplished with the normal Carrotus tileset. However, even though it may be similar, just seeing something slightly different for once is sometimes enough to make a level enjoyable. There are not many eyecandy bugs, although there are a few questionable tile connections, and the lava sometimes looks a bit weird. However, the eyecandy in this level shows a decent technical composure and some creativity on top of that.
PROS: Nice to see something other than Carrotus 1/2. Not many tile bugs. Some creativity shown.
CONS: The use of a weird Carrotus spinoff wastes bandwidth in the opinions of some. Tile placement is sometimes questionable.
RATING: 6.7
WEAPON/ITEM/ENEMY PLACEMENT: This is another area in which this level runs into a few problems in the realm of gameplay. Weapon placement is okay, as is item placement in general, although it does lack save points where they would be nice. Enemy placement, though, is what really does damage to this score. Enemies are placed nearly every tile in which there is any space for them. The entire level consists mainly of platforms, giving the player a chance to fall into the afforementioned lava pools, leaving little room for placing baddies. Unfortunately, the level author decided that the only way to make this level harder was to put foes with such quantity. I would rather see puzzles, or at least some creative liscence inputted into making the level harder. A challenging level is good, but the ratio of walkable-to-enemy filled tiles is a bit high for my tastes.
PROS: Challenging.
CONS: Few save points. Too many enemies, and too little space.
RATING: 6.0
REPLAY/FUN FACTOR/ORIGINALITY: This is a fairly small single player level, so there is not all that much of a replay value to it. However, it is decent fun. Challenging levels are typically much more fun to play over and over again than levels which are really easy, and this is not an exception. While puzzle levels do tend to suffer in replay since you already know the answers (unless, in very rare cases, they are polymorphic), enemy-filled levels rarely suffer in that way. Still, I would prefer puzzles, and the somewhat unoriginality of this level does subtract from fun factor. However, it also gets a boost in originality from the lava pits. While they do not always work, which can be quite annoying, they are an interesting aspect to gameplay, as weird as it does look to be first warped out from the lava pit and then killed.
PROS: The lava pit is an interesting addition. Challenging, which makes for good replay value.
CONS: Not all that interesting, per se.
RATING: 6.5
OVERALL (not an average): This is an above average level that has a number of flaws which severely detract from play. As previously mentioned, the main problem with this level is that it tries way too hard to be a difficult and challenging play. Part of being a great level is a smooth way of applying difficulty. Cramming the levels with enemies, making it very easy to die by falling into a pit, and reducing save points a lot is not necessarily the best way to accomplish this. It is a good play, but probably one that will not last. I can recommend download for one quick play, but beyond that this level is not extremely lasting. It looks fairly good, plays fairly good, and is fairly fun. Overall, the quintessential fairly good level with a few twists.
PROS: Challenging and with things, such as the lava pit, rarely seen in levels.
CONS: The difficulty of this level comes from a barrage of enemies, which is disappointing.
RATING: 6.2
GAMEPLAY: B -
Flow: C+
Layout: B -
Creativity: B
Bugs: B
EYECANDY: B
Tileset use: B
Eyecandy look: B -
Creativity: B
Bugs: B
PLACEMENT: C
Weapons: C+
Enemies: C -
THE FINAL GRADE: B -
THE FINAL RATING: 6.2
~ Traft
here is my review!!!
Eyecandy:
Really bad!!! A lot of tile bugs place that dont fit together and the background is really UGLY.
Enemy placement:
Bad:!!! To many on the same spot and only tuff turtle`s.
Item placement:
Bad!!! some food and on one spot to many food and some ammo but not really good placed.
Other:
Sucks!!! really to short and don`t place a warp target bye a wall then you will get stuck and no secrets.
I don`t like it spend more time on your levels. a low rating $4.5$
here is my review!!!
Eyecandy:
Good!!! good background no tile bugs and there are trees flowers and more.
Enemy placement:
Good!!! Not to much not to less.
Item placement:
Good!!! There is food,ammo,gems and more.
Other:
Fine!!! The level lengthe is good the weird story is okay but i didn`t really liked those mazes in the ground to much.
It`s okay but not the best here a =7.7=
here is my review
Eyecandy:
Bad!!! It is not bad but could be better by putting more bushes better background and maybe some moths.
Enemy placement:
basic!!! not bad not good there are some enemy`s
Item placement:
Basic: some toasters and a couple of appels that`s it.
Other:
Bad!!! no easy normal and hard mode and really really short.
it`s not really bad it is not good.
a <5>
A battle this time.
Not a bod one, good layout but a bagger ammo placement.
-Good layout
-Bad eyecandy
-Bad ammo
-No carrot
a 5 is the highest
Yet again, a battle level with the o-so overused MEZ01 tileset. Of all the tilesets put together, MEZ01 is probably used the most. And for good reason.
This level shows little to no effort to use the so simple tileset to it’s full potential. out of the many tiles, only the blue glass pipes (yes, it’s glass, people) and the with/grey marble blocks(yes, it’s marble, got it from the master himself), and some more but to a less extent. As you can see it coming: little to no eye candy, except for the stars in the background.
And the level isn’t “medium-sized” at all: 100×100 tiles (normal battle levels are about 60×60). Because the level is so big, everything is spread out: you really have to jump high to get somewhere if you don’t want to stick at the bottom. So the flow isn’t that good, lightly said, not to mention it’s Lori-unfriendly, sicne she can’t increase her jumping height.
Everything is spread out in the level, and the ammo is no exception. Basic 2 by 2 to 3 by 3 clusters of the same ammo. There are powerups too, not worth mentioning.
Verdict:
Well, it’s big, everything (if any) is spread out… I’m sorry I just can’t give a good grade for this, due to the size and the flow of the level. No download recommend from me. Next time, make the levels smaller, the platfroms thinner and fill it up with ammo.
- JelZe GoldRabbit =:3[This review has been edited by JelZe]
Actually vines are included in the tileset, Biohazard. did you play the example level? I included the vines there.
You have choose a very nice Tileset.
-Good layout
-Good eycandy (not much)
-Good fall out system
A nice sp!
Much to short,
-Bad eycandy
-Bad layout
-Not a SP
-Only 4 enemy’s!\
3 is the highest that i can give.
Hmm not realy much added..
It’s a very short level, and it’s not that good if you’d ask me. There aren’t a lot of secrets, yet there are a lot of trampolines, which isn’t very usefull! At maximum, there are about 2 or 3 secrets in the whole level! But the enemy placemend is good…But the background is bad. Also the eyecandy is bad…
Well, i think a 5.0 is to much(I THINK) and my brother(he have played this level to)and i think a 4.3 or 4.4 is good for you, but that number is not in the rating-numbers. So i have to give you a 4.2
WOW! It’s very hard to pas Hot Springs and this level from you: Lava Time!
DON’T MAKE TO HARD LEVELS DX! C’mon DX, you don’t like levels to that you CAN’T play out! Cooba has RIGHT and he’s allready a TOP-REVIEWER, ALLRIGHT!?
Oh eh… I was busy with a review…
-Very hard level(hard mode)
-Level to short(make things longer)
-Good endboss
-Very bad eyecandy(becose there IS no eyecandy:)
-Enemy placemend… well eh…GOOD
-Some ammo(put more in levels DX)
-Nice tileset, music and background
-Bad/good gameplay
Well, i give an… 7.0
this review has edited by Wadledee
(Personal attack clearence. Top reviewer does not mean higher quality, nor lower; it just means they have reviewed more. Regardless, it is not tolerated on J2O to attack others. Do not repeat this offense. -Trafton)[This review has been edited by Trafton AT]
Hmm…Nice levels…But it CAN better!
-enemy’s(placemend)are good
-great eyecandy
-Nice background
-Some BUGS! ;(
-include the music and tilesets next time!
-great gameplay
-good secrets
-short and easy levels
OVERALL: Well it’s GREAT, I think.
DOWNLOAD RECOMMED: YES!(Well, if it’s x-mas,download it then if you don’t wanna do that now;)
PLAY AGAIN:YES, shure if it’s x-mas!:p
Well, it’s get a 7.7!
Super Jazz was here.
YES! I love christmas-packs!
Good work MERCURY.
Christmas Day:
-Good eyecandy
-Many but simple secrets
-Good enemy placemend(I think the same as Jelzi about the 2 kinds of enemy’s)
-Nice background
-Small and easy level
-overall: Nice level. A 7.9
Christmas Evening:
-Good eyecandy
-Simple secrets
-Nice background
-Better enemy’s and they placemend on good places
-Well…Somthing bigger then level 1.
-Overall: Great level. A 8.0
Christmas Night:
-Good eyecandy
-Good background
-Good secrets(I make myself CRAZY to say evrywhere ‘good’ ;)
-Good enemy placemend(I’m now crazy from all that ‘good’!)
-Overall:Good level(Stupid ‘good’!)A 7.7
Well, it’s was original, Fun and great!
download recommed: YES!
play again: YES.
Well…A 7.9,8.0 and a 7.7, that will be a…euhhm……..thinking…….
………………………………….
…..A 8! Well done!
this review has edited by Wadledee
[This review has been edited by wadledee]
Sorry, it’s short really, eye candy’s bad, backround’z bad, just on type of enemy, bad, there is no secret don’t try to lie bad, no powerups bad, no save points bad, the exit point placement bad! 3.5 from me, sorry! It can’t get better rating, have a nice day!
~Bjarni Harladur Sigfússon
(Content clearence. -Trafton)[This review has been edited by Trafton AT]
Hey! A good level and too short!:) You start from the beginning kill a few of that monkeys and and then finish the level! But the level seems good! There are some tile bugs, but generally the level design was good.
Well, good for a short level. Then a 5.5 from me![This review has been edited by chandie]
whahahahahahahahahahahahaha!!!
That was a funny tileset ever!!
(Rating removal. While it is permittable to judge tilesets based on humor to a certain extent, soley basing your rating on that is not a good idea. -Trafton)[This review has been edited by Trafton AT]
?
Must i have JJ1 to do own tilesets with that program!?
(Content clearence. -Trafton)[This review has been edited by Trafton AT]
VERY COOL LEVEL!
How do you do soo good levels?
I wanna know!
add me on rat10000@hotmail.com or ante66@hotmail.com
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