I find it interesting how CTF levels are released in batches.
GAMEPLAY:
Balance isn’t too much of an issue since the level is more or less symmetrical (aside from a few tile misplacements). The whole area around the carrot should be moved a tile to the right to help symmetry, but it isn’t all that important. Well, unless you’re a perfectionist like me. Anyway, flow isn’t the greatest, but I can live with it. There’s the transporting thing at the bottom of the level which is rarely used in a lot of levels so that’s a good sign. I can’t find anything else horribly wrong with the gameplay. It’s average for the most part (excluding the transporter thing).
EYE CANDY:
Well, it’s decent, but more variety in tiles could have been used. I know I didn’t set up much of a standard with my level, but that’s where Stripe succeeded and I failed. I made some better levels with the set, but I’m still yet to host it. Anyway, the BG isn’t 8-bit friendly at all (unless Textured Background is turned off, but I’d rather not have to do that) and the solid blue tiles in the background (like around 100,35) look rather bland. And there’s the repetitive eye candy in places.
CARROT AND AMMO PLACEMENT:
I can’t argue with the full energy carrot in the center (almost the exact center, but that’s negligible). But I can complain about ammo and powerups respawning too quickly. Is it just me, or does everyone now want to make ammo respawn fast? 20, 25, and 30 are much nicer speeds. Also, there’s probably such thing as ammo which is too easily accessible. IMO, too much ammo is placed closely to the ground tiles. Better distribution could be a good idea. I should also mention that I wouldn’t go inside the deathtrap at 95,33 (which is naturally also on the left side as well) too often just to get some pepper spray ammo. It’s not really worth accessing all of the time, especially when there’s pepper spray in other places or when getting followed.
HOST THIS OFTEN?
Sometimes, maybe. 7.2, and not bad for a first CTF leve.
Third CTF review this week. Let’s begin, shall we?
GAMEPLAY:
I’ve seen worse. I can’t say this is much of an improvement. There are once again useless deadends, questionable spring placement, and even more deadends. One can imply that there are more deadends than before. Furthermore, there’s a slight lack of flow, a spaz bias, and a huge empty so. This level reminds me lot of Death Castle CTF which is not really a good thing. Some more variety would be nice, wouldn’t it? There’s still poor base placement (and generally in the same places as before) and it’s still unbalanced. Bases in each corner of the level are hard to balance so I advise avoiding this.
EYE CANDY:
“Explosive Garden CTF” isn’t exactly exploding with eye candy. The eye candy would have been average, but once again the tileset is misused in a lot of places. This is a bad sign. Please take my advice and try to make eye candy like that seen in good levels (not just any level). Also, try not to hide too many things with foreground eye candy. Doing that will annoy players a lot.
CARROT AND AMMO PLACEMENT:
Carrot placement is like how it was before: a full energy carrot in a warp. Not too bad, but it just makes this level more like the last CTF one. As for ammo placement, it seems to be too random. Good thing: ammo placed througout the level for easy access and strategical reasons. Bad thing: ammo placed around the level for the sake of placing ammo around the level. I might have lost a lot of people who are reading this review with those last few lines, but it is true so go ask someone who’s made a lot of CTF levels for a detailed explanation (I’m too lazy to do it now myself, although PMs can be useful). The powerup placement isn’t as bad, though. If the RF was placed a little further to the right, it would have been a little better (assuming there won’t then be an empty space where the powerup was). Of course, they are just out in the open and rather easy to access, so it’s pretty dull and all. Something like a powerup only accessible with some Electro Blasters through a wall is a nice change from the ordinary.
HOST THIS OFTEN?
That answer is still a no. This is worth about a 6.2, so next time try even harder.
is tired of reviewing the same level for such a long time once again
People compare the work they see to their own levels. A lesser level maker will rate too high, and an average one (like me, for example) will rate fairly. A better level maker like Evil Mike tends to underrate.
This level is, in my opinion, a above average level. While it is over-rated by others glares at dx dc it does have it’s high points.
The eyecandy is ok in layer 4, but for some reason the bg eyecandy I didn’t like as much. The ammo placement is average, not overdone imo. The carrot placement is unique. I like the shuttle thing you have to do to get to it, tho the carrot spire thing itselth would be great for campers, expecially with the bouncers. The base placement is pretty good. There are several routes to the bases, making it easy for aquick entry and exit (expecially with the shuttle.)
Overall- a 6.2
This was no good level. I review it the way like blurredD.
Gameplay: The gameplay was boring, the level was too long and too low. There were some vines in it which is a bit average, but there were other things which are no good of this level. There were events in the walls and you cant pick up that events. And there was no border around the level which prevents the flag bug. And the v-poles were unnecessary in that place. And that hurt events are unnecessary too. And the warps were placed somewhere in the level.
Eyecandy: It uses too many diamonds and that gem events were used as eyecandy too, i think. The sprite layer eyecandy was not very bad, though. It was overused a bit. The other layers weren`t used except layer 3 and 8.
Carrot and ammo placement: There was no full energy carrot here, which is needed in a CTF level. The power-up placement and ammo placement was bad. There was too many ammo in this one. It uses 8 chests of ammo + 15 in a place.
Host his often?: No, this is a bad CTF level, you need to practice before you want to get a high rating. My rating is 3,2[This review has been edited by da man]
This was a good level. The eyecandy was good. The base plavement was good too. You can go to the bases quick in this level. The gameplay was good too. The level`s size was good for a CTF level. And the rest was good too like ammo placement. My rating is 7,7
this rocks CELL.
good levels man!
an 9.7!
cool man!
but i give this an 9
becose
1-nice boss!
2-nice story
3-baddies placed great!
an 9 from me !
The reason you are seeing diamonds is becuase you are in single player. Now next time you review i want you to play the level over the internet.
I must say dis is an good whan INF.SPAZ
1-NICE EYECANDY!
2-good ammo placed
3-good that suck with that ship :D
4-good base placed!
dis level is great!
an 8.2 from me![This review has been edited by dx dc]
Great Tileset! Easy to use and FUN!!! =) Disguise is the best tileset maker ;P I like the day one better ;)
This is a average level. It uses almost no layers and eyecandy wasn`t there, but the gameplay and ammo placement was good. It is a bit small for a battle level. You can do better, i think. But anyway my rating is 5,7 because eyecandy is needed in this level
eh, its ASSAULT???????
strange then :P
its very nice test!
an 7.2 deom me!
Dis level is amazing i must say an 8.7 from me!
I hope you make some more!
rating from me an 8.7!
I must say blurredD its great! well done.
nice ex-levels, but there the same ( duh…. )
dis tileset just need an 9.5.
i hope you make some more
tilesets.
final rating an 9.5!
hmmm.
1-no eyecandy :(
2-Small….
3-Ammo placed good. :D
4- Nice background..
mak yor levels bigger bunnybee, and put
some eyecandy in it!
the rest is fine. an 6 from me!
Before rating play it online plz, thats very fun :)
Nice, this is much better then your astro rage, this one is a medium CTF level, maybe you can make it bigger the next time, and place better ammo, and not Pu’s. But all of this is it nice to play, a 7.0
1-little good eyecandy.
2-I FOUND VERY VERY MUCH BUGS.
3-good ammo placed.
4-nice background.
oke its good next time make it bigger, but its very big you think
i know but you can make good CTF levels.
but find the bugs ar betatest yor levels, ( i am an betatester )
if you whant to betatest somthing just put me on msn:Ruwandx12@msn.com.
and make yor levels better!
an 7.2 from me.
You found very much bugs, and its not to big, why you give then a 7.2? i gonna review it later, when i have time
Review :
Your levels gonna be better and better, this one is nice. Maybe you can make it next time easyer for Jazz, this is – i think – only for spazz, with Jazz you cant get Up to other flag, but its nice enough for a 7.2[This review has been edited by ~BunnyBee[TF]]
oke.
1-little good eyecandy.
2-I FOUND VERY VERY MUCH BUGS.
3-good ammo placed.
4-nice background.
oke its good next time make it bigger, but its very big you think
i know but you can make good CTF levels.
but find the bugs ar betatest yor levels, ( i am an betatester )
if you whant to betatest somthing just put me on msn:Ruwandx12@msn.com.
and make yor levels better!
an 7.2 from me.
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