Review by blurredd

Posted:
Posted more than 21 years ago
For: Waz Party -- Multiplayer Pack
Level rating: 7.2
Rating
7.2

I’m feeling a little lazy about reviewing this since I just want to review the CTF levels. But I will try to write as much as possible:

Battle Field 1-5

The first level is a little cramp but with typical gameplay. The 2nd one is a more open version of Battle Field 1 and uses a slightly better looking tileset. The next level is also open but with a slightly different layout compared to the other two. The 4th level might as well be a hybrid of the first two levels. And the last one is like the 2nd one, although I don’t like the tileset as much IMO. I don’t know if that make any sense at all but that’s what I think. But they seem to be somewhat decent so that’s what counts.

Capture Zone 1-3

It seems that the first two levels have similar layouts to the Battle Field 1. I must say the 3rd level has to be the most unique, but that might be because it uses a non-custom tileset. All three levels don’t strive to be too difference from one another or have anything in them that makes you want to play them again. They all seem to be slightly below average CTF levels. I might also want to add placing carrots so close to the bases might be a bad idea. Likewise to hidden powerups.

Race Track 1-2

Two basic race levels. Nothing extraodinanary. I’m not sure if players will run the course like you expected them to. But it’s not the worse thing if players find short cuts so that won’t count against you whether you intended to have them there or not. Anyway, the levels seem to both be little too cramp for my tastes and I’m not to fond of either of them.

Treasure Area 1-2

Last, but not least, the treasure section. I would have to say Treasure Area 1 is my favorite of the pack, but that might just be because of my low standards for treasure levels. I would add it to my Treasure Server if it was 1.23 instead of TSF, but that’s a shame. The second level isn’t too much like the first one. I reminded me of one of the default treasure levels that came with JJ2. I don’t really like it as much as the first (must be the tileset). Still, it’s alright.

I think I violated a few of my ethics with this review. All of the eyecandy is somewhere between below average and average. The pack is alright. I’ll just stop writing now and leave you with your rating. 7.2 just because.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Anniversary Bash 5 Pack
Level rating: N/A
Rating
N/A

Wow, the 5th bash. Anyways, I’ll just review the chosen CTF levels for fun, (Which I will most likely do for the battle pack as well).

Here goes:

Level 1: Zatox Station67
By:CelL
Well, Im not surprised that this level has been chosen. The tileset use and eyecandy is quite remarkable here, makes it seem realistic. The layout and ammo is quite strongly made as well, a solid choice for this pack.

Angelic Warfare
By: CelL and RagE
This level is also one of my favorites. I like the way it was designed, and the way CelL and RagE used the heaven tileset. I also expected this level to be in the pack.

BloodBunny’s Layer:
By: Bloodbunny
Well, I think this level has been in every bash so far, despite its very overplayed. Though I played this many times, I still quite like the layout. Its very roomy and easy to travel around. Though it sometimes gets irritating if you fall down while jumping on platforms, this level is good for running around in and dueling etc.

Martian Megatropolis:
By:UrJazzCC
Hmm…This level is also well made, though I didn’t like the dead ends where the powerups were. I liked some components used in this level and thought of them as quite interesting. This level is also quite underplayed so adding it to AB5 would do good and add it some popularity.

SPACE ISLAND LEVEL WITH ISLANDS:
By: EvilMike
This is an unusual type of CTF level, but that makes it fun to play. I like the triggering systems used here and all that, and I basically like the idea. Though I hadn’t a clue that this level would of been included in the bash, Im quite glad it was.

Celestial Wargrounds:
By: Enigma, I think…
Hmm…another heaven level. Some things I liked about this was the carrot placement and the floatups for easier gameplay. The level was wellmade and was also fun to play.

This level is Untitled
By: EvilMike
Another level by EvilMike. The layout here is good, somethings I didn’t like about the placement was the clump of stuff around the blaster powerup. I don’t think so much fastfires in one place was necessary. The level itself was also well made.

One Silver Penny:
By: CelL
Another great pick by BlurredD, the level not only looks great but plays well as well. I think I’ve said enough about this level in my review about it, so I haven’t much else to say.

High Volume CTF:
BY: FiresworD
Im not surprised this level got chosen. It has a very good balance, and designed nicely. The ammo was placed nicely as well.

Arabian Highlands:
By:Super Saiyan
Wow, I had no idea that this level would be chosen, but like for many others, Im glad it did. The level design was good here, I like the tileset use as well. An interesting, but good choice by BlurredD.

Knightmare Castle:
By: I have no clue whatsoever.
The first thing I noticed was the interesting eyecandy, great use of BlurredD’s castle remake. The layout was pretty good as well. I can’t say I’ve played this level before, so I dont know by whom it is.

Swinging Jazz:
By: BloodBunny
Hmmm..Im glad this level had been edited so the sides arent open, this way the chance of a flag bug happening is very dim. The layout is ok, but I think this level, like some others in the pack, is severely overhosted.

Happy Castle CTF: (aka JAIL)
By: Stripe, Bobby, Quist.
Hmm…JAIL has been included. Though it is an ok level, I think its been overhosted to much. I don’t mind it in the pack, but I wished for some less popular levels, so that those levels can have their share of popularity as well. The level is good though.

Happy Semi-Conductor CTF:
By: Stripe
I quite expected this level to be in the pack. It has an interesting design and fun to play. Though it is overused, I still think it should be in the pack because its one of the best CTF Levels.

Darker Science
By: Shadow[GpW]
This level has also been included in some bashes before it, and the level is also well done.

SmogCTF
By:EvilMike
Another unexpected level. The layout in this level I found ok, except I haven’t a clue how to get the RF powerup(without checking JCS at least)

Security Breach V2:
By: BlurredD
I have always loved to play SB(security Breach for you clueless people), mainly because of its great balance and layout. BlurredD has inlcluded his non jail version, which is good, since jail sucks for duels =P Anyways, SB isone of my all time favorites and im glad BlurredD included it in the pack.

Diamondus Warzone:
By: Epic
AAHHH no, not this fiendish level. Its probably the most overhosted and overplayed CTF level ever!!!Its also included in probably every CTF bash btw.

Dirty Laundry:
By: Bloodbunny
I also knew this level would get included. I don’t have much to say about it, except its also overhosted. Anyway’s, its still nice to have it in the CTF pack though.

Claustro Mania
By:Shadow[GpW]
I quite like this level as well, good use of the mez tileset , interesting layout etc. Though I feel the suckers are a bit slow and there’s too much of them. Other than that, not a problem.

ShockWawe
By:Shadow[GpW]
A tubelectric level which I’ve played often, but not often have I seen it hosted. Its interestingly designed and well made. Its a great level and Im glad it made it into the pack.

Fiersome Flaggin’:
By: Disguisey Wisey the wise guy in a disguise (Disguise)
This level is also interesting, though I do not like the dead ends or all those fastfires in one place easy to get.Other than that, its a pretty good level.

Well, some interesting levels included here, others are overhosted though. Anyways, happpy AB5 Bash everyone!

[This review has been edited by Blackraptor]

Review by American

Posted:
Posted more than 21 years ago
For: Hustar (waz01mk3)
Level rating: 7.9
Rating
7.7

Well, this is another TSF-based tileset by Waz. I really wish Waz would begin making his tilesets in 1.23, as it is much more convinient and would likely fetch many more reviews than in 1.24. Still, this is a solid nature tileset and, although it has plenty of good competition, it is still worthy of making levels with. Unfortunately, the likelihood it will be used is diminished by the fact that it is TSF. Well, anyway, on to the review.

THEME: The theme is nature, although there are a few blocks that are sort of out of place. Perhaps it is some nature near Roswell, New Mexico. What I am referring to is a crashed space ship which can be used for eyecandy. This seems a bit out of place, but does not blend all that badly into the eyecandy of this level. There are some grey blocks used for supports, and of course there are the normal ground and nature tiles. It feels like a nature tileset, and is therefore well-done themewise.
Pros: It feels, tastes, and looks like a nature tileset.
Cons: The spaceship is way too cartoony.
Rating: 7.5

GRAPHICS: The graphics in this tileset really do look fantastic. The shading of everything, along with the tile quality, looks fantastic. Again, the only part in which graphics quality is compromised is definitely the space ship. It looks out of place and seems to have been put in at the last minute – it looks bad and is badly drawn. Still, this tileset features outstanding graphics quality.
Pros: Graphics are very, very well done.
Cons: The space ship not only looks out of place in the level, but it looks badly drawn. There are a few other graphics inconsistincies, but not too many.
Rating: 8.5

INVENTORY: There are a few things that are missing here. Spikes, hooks, and (eep) sucker tubes are all missing from the tileset. The rest of the stuff is here, but this area still needs work.
Pros: Most stuff is here.
Cons: A few things are missing, such as sucker tubes, hooks, spikes, and the like.
Rating: 7.2

ORIGINALITY: There is not much originality going on here. Plenty of other tilesets in this realm exist, and that is bad for the overall originality. There are some interesting parts of this tileset that do consititute some originality, but most of it is badly done. For instance, the spaceship is indeed original and not something you would often see in a nature-themed tileset. This could be attributed to one reason: it just does not fit, and besides, it looks pretty bad. Aside of a few minor blemishes, this tileset is good, but not original.

COMPETITION: There are plenty of nature tilesets out there that compete with this tileset, but there are plenty of nice things about this tileset that keep it in the running. Most of the tilesets in the nature area are probably inferior to this one, but there are still some great tilesets in this category that definitely beat this one (“Nature” by Disguise, for instance.) Still, it’s enjoyable and a good tileset.
(No pros given)
(No cons given)
(No rating given)

EASE OF USE: Tileset ease of use may look fairly easy at first, but it is not as easy as one would think from a quick glance at it. Namely, the tileset lacks some tiles that are more or less requirements in such tilesets. Still, if the tile that you need is there, this tileset is fairly easy-to-use.
Pros: The tileset layout is good, and most things are there.
Cons: A few tileset tiles that you would probably need are simply missing.
Rating: 7.2

MASKING: Yet again, the spaceship is badly masked. The vines and slopes also look a bit questionable, and the former seems to be automasked. Other than that, masking looks alright.
Pros: For the most part, masking is good.
Cons: Spaceship, vines, and slopes need some work.
Rating: 7.5

OVERALL: This is a great tileset, at least by appearance. However, once you get down into the technical parts of the tileset, there are a few problems. Graphics are great, but the other categories are mostly in the 7 range. This is by no means a bad tileset, but it just does not live up to its graphics, especially the spaceship, which should have been dropped completely. Good quality, but needs some work before it can live up to the quality of its graphics. And please, PLEASE, make 1.23 tilesets instead.
Pros: Looks fantastic.
Cons: Some of the “technical” aspects of the tileset need work. Spaceship. It’s TSF.
Rating: 7.7

EYECANDY
Eyecandy Look: A -
Usability: B+
Tiles Available: B+
Foreground: A -
Background: B+

TECHNICAL
Tiles Available: B+
Masking: B+
Tile Fitting: B+

OVERALL: B+

OVERALL RATING: 7.7

Review by blurredd

Posted:
Posted more than 21 years ago
For: Hustar (waz01mk3)
Level rating: 7.9
Rating
7.7

This is a nice tileset by Waz, although there are several things I don’t like about it. Well, it’s probably only one thing, and that’s just because it’s in TSF when it doesn’t have to be. I would consider using it if it was in 1.23 instead, but that’s just me. If you can’t do it yourself, I could be willing to help. In the long run, if you make tilesets in 1.23, it will get more people to use them in their levels. Just something to think about…

Anyway, my rating is a 7.7 only because it’s a good tileset (it’s better than the other ones you’ve made before), but doesn’t go too far with originality. But still, I like it so keep up the good work.[This review has been edited by BlurredD]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Hustar (waz01mk3)
Level rating: 7.9
Rating
7.7

Ah! Something of good quality (I haven’t seen it yet, but I’m assuming) that is actually the author’s original work. About time.

THEME: The theme is.. well, it’s a nature tileset. There are also a bunch of grey blocks for structures not supported by the ground ground, and of course a big crashed spaceship or something.
Pros: Feels like a nature tileset, though I’ll admit that’s not paticularly hard.
Cons: The spaceship just does not fit in. It is of much lower quality then the rest of the tileset as well.
Rating: 7.5

GRAPHICS: The tileset Looks great. Textures, shading, abstractness.. you get the idea.
Pros: Almost everything has great graphics.
Cons: I do not care for any of the destructable blocks, the brown tree could use a little work, and the spaceship should be thrown out entirely.
Rating: 8.7

INVENTORY: H/V poles, vines, signs, and various block types.
Pros: The more common stuff is there.
Cons: No hook, spikes (I suppose it does seem to be an exclusively multiplayer tileset, but still), sucker tubes…
Rating: 7.5

ORIGINALITY: No matter how hard they try, nature tilesets always seem to end up being not paticularly original. The ground feels like (though it isn’t) Easter Island, the layer 4 background Carrotus, a good deal of the tileset Forest, much of the foliage Oasis, etc. I suppose seeing as it makes no attempt to be original I shall make no attempt to rate this factor.

COMPETITION: Any nature tileset has tons of competition. This one looks great, but the fact is there are better ones out there, which are actually 1.23. Nature’s Ruins, for example.
(No pros given)
(No cons given)
(No rating given)

EASE OF USE: This tileset is fairly easy to use, though you may spend a few seconds now and then hunting for just the right tile. However, sometimes, the right tile will simply not be there. Several things are missing from this tileset, such as some cage-edges on slopes.
Pros: Most things are where you’d expect them.
Cons: Some tiles are hard to find or just don’t exist.
Rating: 7.2

MASKING: The masking is mostly good, sensible solid/unsolid stuff.
Pros: Mostly good.
Cons: The spaceship is masked badly, some of the vine-attached-to-wall tiles are left automasked, and the slopes are a bit too bumpy for my tastes.
Rating: 7.2

OVERALL: This is a great looking tileset which suffers from a slight lack of much to back up the graphics. There is really nothing new or exciting about this tileset, and there’s no textured background. This is most certainly a multiplayer tileset.
Pros: Looks great, decent masking, useful stuff included.
Cons: Not paticularly new, some masking problems, spaceship still looks horrible.
Rating: 8.2

Edit: Waz, ok, here is what I can tell you about the 1.23/1.24 thing.
1.24 is the TSF version of JJ2, costing money. 1.23 is the “normal” version. 1.24 can run anything 1.23 can, but not vice versa, so it’s best to make things 1.23 whenever possible (I.E. if the tileset is less then 1030 tiles, or if the level uses a 1.23 tileset). You, however, ONLY have TSF, so you can not compile your tilesets in 1.23, but it Is possible for you to send the normal file and the mask file to someone who does have 1.23 to compile it for you, which is what people would appreciate if you did.[This review has been edited by Violet CLM]

Review by blurredd

Posted:
Posted more than 21 years ago
For: Anniversary Bash 5 Pack
Level rating: N/A
Rating
N/A

There goes my last minute effort to make the pack myself. All I had to make was the stupid little text file that goes with it. I did change a few levels in the pack, but it might not really matter. I think I’ll go bang myself in the head with a heavy object for wasting all that time which could have been better spent.

(and i wasted more time just writing this up. bleh.)

And in other news, I had no idea of how many classic levels to keep. Me personally, I would have had five or less since some of them seem to be getting overplayed, but go figure. Also, I didn’t pick/suggest every level in the pack. In the end, something about someone else’s opinion got in the way so I don’t know and enjoy the levels. And last (but not least), is Security Breach v2. Version 2? I see many disappointed players in the near future. Security Breach just isn’t as fun without the jail. BTW, it uses j1Battleships.j2t.

Review by Radditz

Posted:
Posted more than 21 years ago
For: Hotel Dream
Level rating: 8.6
Rating
9.5

Well eh…..THIS ROCKS but just like violet clm said ùore stuf outside the hotel plz!

Review by BlackRabite

Posted:
Posted more than 21 years ago
For: Anniversary Bash 5 Pack
Level rating: N/A
Rating
N/A


NOW you’re concerned about lag and stuff.

Weee, these are teh greatest levels ever. But if you’re so concerned about download lag, maybe you shouldn’t make big levels with lots of eyecandy. Just a thought…

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Satans Playground (updated)
Level rating: 5.2
Rating
6.2

Superjazz reviews. Important: No originality anymore. That’s weird thing and can’t be rated. And music choice away too.

DESIGN
Quite good. But could have a little more action.
7/10

EYECANDY
This is otherwise good but the foreground layer is badly placed. That looks poor.
6/10

GAMEPLAY
You said that this is big sp level. In fact this is not. This is quite short.
And not fun. Level is completed in 5 minutes or hardly even that.
3/10

DIFFICULTY
Way too easy because so short level.
5/10

INCLUDING
Well, this hasn’t very many files but you named the readme as same as level. Good!
7/10

PICKUP AND ENEMY PLACEMENT
Enemies are this time placed well, but a little lesser of items.
7/10

+ or – extra points.
+1 Good endboss in the level.
+1 Ok readme file

Overall: 6.1666667 Level rank: Averagelevel
Download recommendation: No need. Level is way too short. Waste of time.

Overall comments: So average level again. Put more time to your levels, so it looks a big level. But the level size is not the only way. You can also make more than one level, so then it doesn’t need to be so big. So, otherwise ok, but level size, remember!

Superjazz was here.

Review by Waz

Posted:
Posted more than 21 years ago
For: My levels
Level rating: 2
Rating
N/A

A whole load of levels, most of it bad or at least below average. I won’t take the time to rate evrything sepparatly, at least not now. Maybe some other time.

A few advices:
1-don’t upload TOO much levels at once, since most of us rate it all sepparatly. Don’t make it more than 15 next time. (15 is a LOT, but still reasonnable.)
2-Make sure the stuff is FINISHED. What’s the idea of uploading unfinished stuff? You won’t get good ratings like this.

I won’t rate this, since it would take hours to check evrything out.

Review by Ðx

Posted:
Posted more than 21 years ago
For: 4 levels from (dead) Chaos Chasers Episode
Level rating: 8.5
Rating
9.7

I played only the tsf! becose the tsf ar better then 1.23, but its very good lvls

Review by Ðx

Posted:
Posted more than 21 years ago
For: Agent Jackrabbit
Level rating: 8.7
Rating
9.5

ello > :) < i hate some lvls but…. ther ar vry good a 9.5, oke??? ye!

Review by Ðx

Posted:
Posted more than 21 years ago
For: Shellion's Extreme Revenge (SXR)
Level rating: 9.3
Rating
10

cool episode and nice lvls>>>>:)<<<

Review by Stilettø

Posted:
Posted more than 21 years ago
For: Anniversary Bash 5 Pack
Level rating: N/A
Rating
N/A

YaY i like most of the levels.
and WHY did you have to put JAIL in it omg that lvl is …..

ab5ctf12 got tileset not found o.0

(Acronym edit. -Trafton)[This review has been edited by Trafton AT]

Review by Newspaz

Posted:
Posted more than 21 years ago
For: Anniversary Bash 5 Pack
Level rating: N/A
Rating
N/A

I’d take Toxic Waste out, it crashed last year’s server.

Review by FoD

Posted:
Posted more than 21 years ago
For: Anniversary Bash 5 Pack
Level rating: N/A
Rating
N/A

(Written after the re-upload was doanloaded)

Overall, I think this years pack is good. I have a few objections I’d like to share, though I’m not likely to be playing it.

It’s not so much that the levels I’m going to point out are bad, so I hope none of the authors think badly about it. :P I didn’t like the One where you jump from island to island and if you miss you fall to get warped. I also didn’t like Knighmare Castle due to it being so easy. It’s kind of like Stupid CTF, but no where near as fun (or as small). I also didn’t like JAIL being included. I like the level, and in the day I hosted it a ton, but I think it’s been a bit overplayed. :P

Other than those: Good picks.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Anniversary Bash 5 Pack
Level rating: N/A
Rating
N/A

Bloodbunny’s Lair, Happy Semiconductor CTF AND Diamondus Warzone got in here, so I refuse to review any of them.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Anniversary Bash 5 Pack
Level rating: N/A
Rating
N/A

What did I do? :)

Level 1: Officials VS Competitors (original name unknown)
Trafton’s copy of this level may have come from an OVC match, but I always have and probably always will identify it with Team Battle, a game mode it is ideal for. This level, using the Medivo tileset, has good (though nothing spectacular or new) eyecandy, great gameplay and design, and the standard music. I find I can not say anything bad about this level at all, in fact. Yay whoever made it (Mike?).

Level 2: e-Line Circuits
This is another of my favorite battle levels. I have been told it is grossly underplayed (I don’t join servers as a general rule, so I’m taking their word for it), and I can’t see why. The eyecandy is/was new, though just a little on the sparse side, and the rest of the factors are great. The multiple warp targets idea is used well IMHO. So far, this pack is turning out great.

Level 3: Mystic Forest Cave
Oh well. A lot of people like this, but I can not say I really care for it. Battles end up converging around the Toaster powerup, and the flow is horrible. Still, despite the fact that I do not like it, I suppose it’s a good level.

Level 4: Universal Warzone
Several of the levels in this pack seem to be levels I hosted as Newer Rabbitaria pregames, and I’m beginning to wonder if that’s how I helped. Anyway, this is a good level using a good tileset. The main problem with this level is, of course, the infamous bug where you get stuck if you hit a certain spring. Trafton/whoever was apparently able to do nothing (or didn’t bother to) about this, sadly, so it’s still there. Other then that, this is another great level.

Level 5: Toxic Waste (no, not THAT Toxic Waste, the OTHER Toxic Waste)
I can not say I really like this tileset all that much, but this level (as do seemingly all that use it) uses it pretty well. There is nothing revolutionary or amazing about anything in this level, it is just a solid battle level which takes few chances. The flow could use just a little work.

Level 6: Chocolate Lamp
This level is HORRIBLE! Boring background (just a flashing color with some moving bubbles), single (for the most part) colored walls, incredibly sparse ammo placement, tons of chocolate.. you name it! The whole level looks like it was made by a hyperactive kid on a sugar rush in two days with an urge to add every powerup imaginable! The top half of the design is ok, I’ll admit, but the bottom half is either too cramped or too open, and plainly uninspired. As a saving grace, there are some nice sucker tube things, though the vertical ones on either side could have been done much better.

Level 7: Carrotus Squash
This is possibly the best example of an unoriginal, solid level I have ever seen. The author knew what he wanted (I think) to present with this level, and suceeded – normal Battle gameplay, but at its best. This is, simply, a great level all around. The eyecandy is nothing amazing, the gameplay is nothing new, the design is standard, but all put together they come out AOK.

Level 8: Shine-o-Rific Land
This is another example of a good, solid level that doesn’t rely on dazzling special effects to generate fun. My only real complaint about this is that the background is too plain.

Level 9: Sandstrand O’Hazes
I do not recall seeing this level before. Regardless, it’s an interesting level, but while like the last two it shows nothing new or exciting, it does not execute this well enough to make it super cool. I am not too fond of this, but it’s ok.

Level 10: Doomsday Darksdream
Now, THIS level I have seen before. I can not, however, think of too much that is interesting to say about it. Everything in it is done well, except for one or two spots where I think it’s a wee bit too cramped, and the background doesn’t work in 8-bit (not entirely the level maker’s fault). Still, this is another great level for this great (as of yet) pack.

Level 11: Green Beret
I never want to see this level again. Not that it’s very bad, in fact it’s good, but I am so incredibly sick of it!

Level 12: Hectic Housewars
One of the most recent levels of this pack (I’m not sure how many of the levels were actually Made in the previous year, but probably not too many), this is interesting but I think it’s grows a bit boring after extended play. The tileset use is, of course, good, and the design is good, but there’s just something wrong about this level I can’t put my finger on.

Level 13:
Never seen this one before! It uses Blade’s Oasis tileset, and I can only assume the level’s theme is an Oasis as well. This level is overall good, but I have one gripe with it, the background. It’s nice that Mike found tiles in the tileset that could be textured, but it really needs support from the other background layers to not look so incredibly dull, especially in conjuncture with the lack of color of the rest of the tileset. (The level needs more greenery) Apparently there’s a shield in this level, but I don’t know where.

Level 14: Forsaken
A good level by BlurredD, using one of the most complicated tilesets in existance (certainly harder then Metal Mania). For some reason I thought this was a Treasure Hunt level at first. Anyway, there is really little to say about this level, as it feels like any other Egypt level based inside the temple and not outside.

Level 15: Virtual Headache
Umm.. this level, using the Jungle tileset, was made by a variety of different people and comes out with multiple types of eyecandy, gameplay and design, if not music. It is actually kind of hard to review, and besides, I worked on it (though it’s hard to tell as almost everything I did was cut out by someone later on in the chain).

Level 16: Higher Fragging Rate
I’ve reviewed this one before, and I don’t feel like doing it again. Let it just be said that this level is a very vertically oriented piece of work with some nice strategy.

Level 17: 60,000 Feet Under
This is another good, solid level with nothing much all that interesting. My main gripe with it is the eyecandy, as it uses Dam Nation in such a way as it looks like the most boring tileset in existance, which it isn’t.

Level 18: Rockingham II
This, like Carrotus Squash (a better level, however), is a simple solid Carrotus level with nothing too amazing, just bringing normal tileset use/gameplay to its best. I am not quite sure if the two of them belong in the same pack, but oh well.

Level 19: Dark Fortress
VERY interesting choice to come after the last two levels, as it contrasts with both of them so incredibly. While 60,000 feet under and Rockingham II were solid normal levels with mostly standard tileset use, this is different. The author takes chances and usually suceeds, with fun gameplay, good design (a little too vertical, but oh well), and eyecandy which you can look at it without getting dizzy. There are also a lot of coins, several morphs (!), and some TNT (…) to round out this very interesting level.

Level 20: Spider Swamp
I find the only thing I can say about this is “I never knew Swamps had an owl”.

Level 21: Chemical Reactions 2
Ok, who made this (..oh, MidN), how did it get in here (I see, MidN made it), and why on earth is it Battle and not Treasure Hunt? This would make a GREAT treasure hunt level, but it seems to be Battle instead. Anyway, it feels amazingly like the official multiplayer levels, in that it’s rather linear and has several dead ends. The eyecandy is a lot more daring then in the official levels, but I’ve never been a fan of layer 4 walls in the background without at least a transparent black tile in front of them. While this is interesting, and probably the most different level in the pack, I still say it should be Treasure Hunt instead.

Level 22: Where Warriors Fall
WAHHHH MEMORIES!!!! I learned to fight in this level…. . did you know you can push Monolith all the way from the coin warp back to it again? Umm, anyway. This is a good, oldish level, but I find that it makes a pretty good last level. As with many of these levels, it’s a good solid play.

Overall, this is a great pack composed of some of the best levels around (and one or two others). My main complaint is that there are too many good, solid levels and not enough exciting ones like Dark Fortress.[This review has been edited by Violet CLM]

Review by Lark

Posted:
Posted more than 21 years ago
For: My levels
Level rating: 2
Rating
2

Eyecandy was horrible, all most as bad as my sister’s old levels.
There was a lot of originality, though. There were no copied ideas, and many new ones.
The levels weren’t very fun, but I can tell the author just uploaded these for fun.

Review by defalcon

Posted:
Posted more than 21 years ago
For: Anniversary Bash 5 Pack
Level rating: N/A
Rating
N/A

I love the selection. It can’t be faulted – Carrotus Squash is in it, and Toxic Waste is in it. Good stuff. I’m sorta glad that ‘Bobbo Meets Royalty’ isn’t in it this time ;)

First level? Meh, not really. :P

EDIT: Hmmm Newspaz is right, they replaced it last year cause of that.[This review has been edited by defalcon]

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