I looked it over and, it may just be some kinda bug on my part or someting, but is Zatox Station67 by CelL supposed to have two blue bases and no red bases?
[Official response: Good eye. I’m not exactly sure why, but when played in single player, Zaitox DOES, in fact, have two blue bases. In multiplayer, however, it is perfectly fine, so no harm there. -Trafton][This review has been edited by Trafton AT]
If I could d/l this, I’m sure I would rate this.
yeah ALL of them were good except the half that didnt have music and got me stuk in the top-left corner
i think ya gota put a JAZZ START in there!!
[Official response: The levels themselves are used for multiplayer…and in multiplayer, a Jazz start messes up CTF because it is team-based. Music was not included because it is both very hard to get ahold of and also would increase the file size greatly. -Trafton][This review has been edited by Trafton AT]
I’m feeling a little lazy about reviewing this since I just want to review the CTF levels. But I will try to write as much as possible:
Battle Field 1-5
The first level is a little cramp but with typical gameplay. The 2nd one is a more open version of Battle Field 1 and uses a slightly better looking tileset. The next level is also open but with a slightly different layout compared to the other two. The 4th level might as well be a hybrid of the first two levels. And the last one is like the 2nd one, although I don’t like the tileset as much IMO. I don’t know if that make any sense at all but that’s what I think. But they seem to be somewhat decent so that’s what counts.
Capture Zone 1-3
It seems that the first two levels have similar layouts to the Battle Field 1. I must say the 3rd level has to be the most unique, but that might be because it uses a non-custom tileset. All three levels don’t strive to be too difference from one another or have anything in them that makes you want to play them again. They all seem to be slightly below average CTF levels. I might also want to add placing carrots so close to the bases might be a bad idea. Likewise to hidden powerups.
Race Track 1-2
Two basic race levels. Nothing extraodinanary. I’m not sure if players will run the course like you expected them to. But it’s not the worse thing if players find short cuts so that won’t count against you whether you intended to have them there or not. Anyway, the levels seem to both be little too cramp for my tastes and I’m not to fond of either of them.
Treasure Area 1-2
Last, but not least, the treasure section. I would have to say Treasure Area 1 is my favorite of the pack, but that might just be because of my low standards for treasure levels. I would add it to my Treasure Server if it was 1.23 instead of TSF, but that’s a shame. The second level isn’t too much like the first one. I reminded me of one of the default treasure levels that came with JJ2. I don’t really like it as much as the first (must be the tileset). Still, it’s alright.
I think I violated a few of my ethics with this review. All of the eyecandy is somewhere between below average and average. The pack is alright. I’ll just stop writing now and leave you with your rating. 7.2 just because.
Wow, the 5th bash. Anyways, I’ll just review the chosen CTF levels for fun, (Which I will most likely do for the battle pack as well).
Here goes:
Level 1: Zatox Station67
By:CelL
Well, Im not surprised that this level has been chosen. The tileset use and eyecandy is quite remarkable here, makes it seem realistic. The layout and ammo is quite strongly made as well, a solid choice for this pack.
Angelic Warfare
By: CelL and RagE
This level is also one of my favorites. I like the way it was designed, and the way CelL and RagE used the heaven tileset. I also expected this level to be in the pack.
BloodBunny’s Layer:
By: Bloodbunny
Well, I think this level has been in every bash so far, despite its very overplayed. Though I played this many times, I still quite like the layout. Its very roomy and easy to travel around. Though it sometimes gets irritating if you fall down while jumping on platforms, this level is good for running around in and dueling etc.
Martian Megatropolis:
By:UrJazzCC
Hmm…This level is also well made, though I didn’t like the dead ends where the powerups were. I liked some components used in this level and thought of them as quite interesting. This level is also quite underplayed so adding it to AB5 would do good and add it some popularity.
SPACE ISLAND LEVEL WITH ISLANDS:
By: EvilMike
This is an unusual type of CTF level, but that makes it fun to play. I like the triggering systems used here and all that, and I basically like the idea. Though I hadn’t a clue that this level would of been included in the bash, Im quite glad it was.
Celestial Wargrounds:
By: Enigma, I think…
Hmm…another heaven level. Some things I liked about this was the carrot placement and the floatups for easier gameplay. The level was wellmade and was also fun to play.
This level is Untitled
By: EvilMike
Another level by EvilMike. The layout here is good, somethings I didn’t like about the placement was the clump of stuff around the blaster powerup. I don’t think so much fastfires in one place was necessary. The level itself was also well made.
One Silver Penny:
By: CelL
Another great pick by BlurredD, the level not only looks great but plays well as well. I think I’ve said enough about this level in my review about it, so I haven’t much else to say.
High Volume CTF:
BY: FiresworD
Im not surprised this level got chosen. It has a very good balance, and designed nicely. The ammo was placed nicely as well.
Arabian Highlands:
By:Super Saiyan
Wow, I had no idea that this level would be chosen, but like for many others, Im glad it did. The level design was good here, I like the tileset use as well. An interesting, but good choice by BlurredD.
Knightmare Castle:
By: I have no clue whatsoever.
The first thing I noticed was the interesting eyecandy, great use of BlurredD’s castle remake. The layout was pretty good as well. I can’t say I’ve played this level before, so I dont know by whom it is.
Swinging Jazz:
By: BloodBunny
Hmmm..Im glad this level had been edited so the sides arent open, this way the chance of a flag bug happening is very dim. The layout is ok, but I think this level, like some others in the pack, is severely overhosted.
Happy Castle CTF: (aka JAIL)
By: Stripe, Bobby, Quist.
Hmm…JAIL has been included. Though it is an ok level, I think its been overhosted to much. I don’t mind it in the pack, but I wished for some less popular levels, so that those levels can have their share of popularity as well. The level is good though.
Happy Semi-Conductor CTF:
By: Stripe
I quite expected this level to be in the pack. It has an interesting design and fun to play. Though it is overused, I still think it should be in the pack because its one of the best CTF Levels.
Darker Science
By: Shadow[GpW]
This level has also been included in some bashes before it, and the level is also well done.
SmogCTF
By:EvilMike
Another unexpected level. The layout in this level I found ok, except I haven’t a clue how to get the RF powerup(without checking JCS at least)
Security Breach V2:
By: BlurredD
I have always loved to play SB(security Breach for you clueless people), mainly because of its great balance and layout. BlurredD has inlcluded his non jail version, which is good, since jail sucks for duels =P Anyways, SB isone of my all time favorites and im glad BlurredD included it in the pack.
Diamondus Warzone:
By: Epic
AAHHH no, not this fiendish level. Its probably the most overhosted and overplayed CTF level ever!!!Its also included in probably every CTF bash btw.
Dirty Laundry:
By: Bloodbunny
I also knew this level would get included. I don’t have much to say about it, except its also overhosted. Anyway’s, its still nice to have it in the CTF pack though.
Claustro Mania
By:Shadow[GpW]
I quite like this level as well, good use of the mez tileset , interesting layout etc. Though I feel the suckers are a bit slow and there’s too much of them. Other than that, not a problem.
ShockWawe
By:Shadow[GpW]
A tubelectric level which I’ve played often, but not often have I seen it hosted. Its interestingly designed and well made. Its a great level and Im glad it made it into the pack.
Fiersome Flaggin’:
By: Disguisey Wisey the wise guy in a disguise (Disguise)
This level is also interesting, though I do not like the dead ends or all those fastfires in one place easy to get.Other than that, its a pretty good level.
Well, some interesting levels included here, others are overhosted though. Anyways, happpy AB5 Bash everyone!
[This review has been edited by Blackraptor]
Well, this is another TSF-based tileset by Waz. I really wish Waz would begin making his tilesets in 1.23, as it is much more convinient and would likely fetch many more reviews than in 1.24. Still, this is a solid nature tileset and, although it has plenty of good competition, it is still worthy of making levels with. Unfortunately, the likelihood it will be used is diminished by the fact that it is TSF. Well, anyway, on to the review.
THEME: The theme is nature, although there are a few blocks that are sort of out of place. Perhaps it is some nature near Roswell, New Mexico. What I am referring to is a crashed space ship which can be used for eyecandy. This seems a bit out of place, but does not blend all that badly into the eyecandy of this level. There are some grey blocks used for supports, and of course there are the normal ground and nature tiles. It feels like a nature tileset, and is therefore well-done themewise.
Pros: It feels, tastes, and looks like a nature tileset.
Cons: The spaceship is way too cartoony.
Rating: 7.5
GRAPHICS: The graphics in this tileset really do look fantastic. The shading of everything, along with the tile quality, looks fantastic. Again, the only part in which graphics quality is compromised is definitely the space ship. It looks out of place and seems to have been put in at the last minute – it looks bad and is badly drawn. Still, this tileset features outstanding graphics quality.
Pros: Graphics are very, very well done.
Cons: The space ship not only looks out of place in the level, but it looks badly drawn. There are a few other graphics inconsistincies, but not too many.
Rating: 8.5
INVENTORY: There are a few things that are missing here. Spikes, hooks, and (eep) sucker tubes are all missing from the tileset. The rest of the stuff is here, but this area still needs work.
Pros: Most stuff is here.
Cons: A few things are missing, such as sucker tubes, hooks, spikes, and the like.
Rating: 7.2
ORIGINALITY: There is not much originality going on here. Plenty of other tilesets in this realm exist, and that is bad for the overall originality. There are some interesting parts of this tileset that do consititute some originality, but most of it is badly done. For instance, the spaceship is indeed original and not something you would often see in a nature-themed tileset. This could be attributed to one reason: it just does not fit, and besides, it looks pretty bad. Aside of a few minor blemishes, this tileset is good, but not original.
COMPETITION: There are plenty of nature tilesets out there that compete with this tileset, but there are plenty of nice things about this tileset that keep it in the running. Most of the tilesets in the nature area are probably inferior to this one, but there are still some great tilesets in this category that definitely beat this one (“Nature” by Disguise, for instance.) Still, it’s enjoyable and a good tileset.
(No pros given)
(No cons given)
(No rating given)
EASE OF USE: Tileset ease of use may look fairly easy at first, but it is not as easy as one would think from a quick glance at it. Namely, the tileset lacks some tiles that are more or less requirements in such tilesets. Still, if the tile that you need is there, this tileset is fairly easy-to-use.
Pros: The tileset layout is good, and most things are there.
Cons: A few tileset tiles that you would probably need are simply missing.
Rating: 7.2
MASKING: Yet again, the spaceship is badly masked. The vines and slopes also look a bit questionable, and the former seems to be automasked. Other than that, masking looks alright.
Pros: For the most part, masking is good.
Cons: Spaceship, vines, and slopes need some work.
Rating: 7.5
OVERALL: This is a great tileset, at least by appearance. However, once you get down into the technical parts of the tileset, there are a few problems. Graphics are great, but the other categories are mostly in the 7 range. This is by no means a bad tileset, but it just does not live up to its graphics, especially the spaceship, which should have been dropped completely. Good quality, but needs some work before it can live up to the quality of its graphics. And please, PLEASE, make 1.23 tilesets instead.
Pros: Looks fantastic.
Cons: Some of the “technical” aspects of the tileset need work. Spaceship. It’s TSF.
Rating: 7.7
EYECANDY
Eyecandy Look: A -
Usability: B+
Tiles Available: B+
Foreground: A -
Background: B+
TECHNICAL
Tiles Available: B+
Masking: B+
Tile Fitting: B+
OVERALL: B+
OVERALL RATING: 7.7
This is a nice tileset by Waz, although there are several things I don’t like about it. Well, it’s probably only one thing, and that’s just because it’s in TSF when it doesn’t have to be. I would consider using it if it was in 1.23 instead, but that’s just me. If you can’t do it yourself, I could be willing to help. In the long run, if you make tilesets in 1.23, it will get more people to use them in their levels. Just something to think about…
Anyway, my rating is a 7.7 only because it’s a good tileset (it’s better than the other ones you’ve made before), but doesn’t go too far with originality. But still, I like it so keep up the good work.[This review has been edited by BlurredD]
Ah! Something of good quality (I haven’t seen it yet, but I’m assuming) that is actually the author’s original work. About time.
THEME: The theme is.. well, it’s a nature tileset. There are also a bunch of grey blocks for structures not supported by the ground ground, and of course a big crashed spaceship or something.
Pros: Feels like a nature tileset, though I’ll admit that’s not paticularly hard.
Cons: The spaceship just does not fit in. It is of much lower quality then the rest of the tileset as well.
Rating: 7.5
GRAPHICS: The tileset Looks great. Textures, shading, abstractness.. you get the idea.
Pros: Almost everything has great graphics.
Cons: I do not care for any of the destructable blocks, the brown tree could use a little work, and the spaceship should be thrown out entirely.
Rating: 8.7
INVENTORY: H/V poles, vines, signs, and various block types.
Pros: The more common stuff is there.
Cons: No hook, spikes (I suppose it does seem to be an exclusively multiplayer tileset, but still), sucker tubes…
Rating: 7.5
ORIGINALITY: No matter how hard they try, nature tilesets always seem to end up being not paticularly original. The ground feels like (though it isn’t) Easter Island, the layer 4 background Carrotus, a good deal of the tileset Forest, much of the foliage Oasis, etc. I suppose seeing as it makes no attempt to be original I shall make no attempt to rate this factor.
COMPETITION: Any nature tileset has tons of competition. This one looks great, but the fact is there are better ones out there, which are actually 1.23. Nature’s Ruins, for example.
(No pros given)
(No cons given)
(No rating given)
EASE OF USE: This tileset is fairly easy to use, though you may spend a few seconds now and then hunting for just the right tile. However, sometimes, the right tile will simply not be there. Several things are missing from this tileset, such as some cage-edges on slopes.
Pros: Most things are where you’d expect them.
Cons: Some tiles are hard to find or just don’t exist.
Rating: 7.2
MASKING: The masking is mostly good, sensible solid/unsolid stuff.
Pros: Mostly good.
Cons: The spaceship is masked badly, some of the vine-attached-to-wall tiles are left automasked, and the slopes are a bit too bumpy for my tastes.
Rating: 7.2
OVERALL: This is a great looking tileset which suffers from a slight lack of much to back up the graphics. There is really nothing new or exciting about this tileset, and there’s no textured background. This is most certainly a multiplayer tileset.
Pros: Looks great, decent masking, useful stuff included.
Cons: Not paticularly new, some masking problems, spaceship still looks horrible.
Rating: 8.2
Edit: Waz, ok, here is what I can tell you about the 1.23/1.24 thing.
1.24 is the TSF version of JJ2, costing money. 1.23 is the “normal” version. 1.24 can run anything 1.23 can, but not vice versa, so it’s best to make things 1.23 whenever possible (I.E. if the tileset is less then 1030 tiles, or if the level uses a 1.23 tileset). You, however, ONLY have TSF, so you can not compile your tilesets in 1.23, but it Is possible for you to send the normal file and the mask file to someone who does have 1.23 to compile it for you, which is what people would appreciate if you did.[This review has been edited by Violet CLM]
There goes my last minute effort to make the pack myself. All I had to make was the stupid little text file that goes with it. I did change a few levels in the pack, but it might not really matter. I think I’ll go bang myself in the head with a heavy object for wasting all that time which could have been better spent.
(and i wasted more time just writing this up. bleh.)
And in other news, I had no idea of how many classic levels to keep. Me personally, I would have had five or less since some of them seem to be getting overplayed, but go figure. Also, I didn’t pick/suggest every level in the pack. In the end, something about someone else’s opinion got in the way so I don’t know and enjoy the levels. And last (but not least), is Security Breach v2. Version 2? I see many disappointed players in the near future. Security Breach just isn’t as fun without the jail. BTW, it uses j1Battleships.j2t.
Well eh…..THIS ROCKS but just like violet clm said ùore stuf outside the hotel plz!
…
NOW you’re concerned about lag and stuff.
Weee, these are teh greatest levels ever. But if you’re so concerned about download lag, maybe you shouldn’t make big levels with lots of eyecandy. Just a thought…
Superjazz reviews. Important: No originality anymore. That’s weird thing and can’t be rated. And music choice away too.
DESIGN
Quite good. But could have a little more action.
7/10
EYECANDY
This is otherwise good but the foreground layer is badly placed. That looks poor.
6/10
GAMEPLAY
You said that this is big sp level. In fact this is not. This is quite short.
And not fun. Level is completed in 5 minutes or hardly even that.
3/10
DIFFICULTY
Way too easy because so short level.
5/10
INCLUDING
Well, this hasn’t very many files but you named the readme as same as level. Good!
7/10
PICKUP AND ENEMY PLACEMENT
Enemies are this time placed well, but a little lesser of items.
7/10
+ or – extra points.
+1 Good endboss in the level.
+1 Ok readme file
Overall: 6.1666667 Level rank: Averagelevel
Download recommendation: No need. Level is way too short. Waste of time.
Overall comments: So average level again. Put more time to your levels, so it looks a big level. But the level size is not the only way. You can also make more than one level, so then it doesn’t need to be so big. So, otherwise ok, but level size, remember!
Superjazz was here.
A whole load of levels, most of it bad or at least below average. I won’t take the time to rate evrything sepparatly, at least not now. Maybe some other time.
A few advices:
1-don’t upload TOO much levels at once, since most of us rate it all sepparatly. Don’t make it more than 15 next time. (15 is a LOT, but still reasonnable.)
2-Make sure the stuff is FINISHED. What’s the idea of uploading unfinished stuff? You won’t get good ratings like this.
I won’t rate this, since it would take hours to check evrything out.
I played only the tsf! becose the tsf ar better then 1.23, but its very good lvls
ello > :) < i hate some lvls but…. ther ar vry good a 9.5, oke??? ye!
cool episode and nice lvls>>>>:)<<<
YaY i like most of the levels.
and WHY did you have to put JAIL in it omg that lvl is …..
ab5ctf12 got tileset not found o.0
(Acronym edit. -Trafton)[This review has been edited by Trafton AT]
I’d take Toxic Waste out, it crashed last year’s server.
(Written after the re-upload was doanloaded)
Overall, I think this years pack is good. I have a few objections I’d like to share, though I’m not likely to be playing it.
It’s not so much that the levels I’m going to point out are bad, so I hope none of the authors think badly about it. :P I didn’t like the One where you jump from island to island and if you miss you fall to get warped. I also didn’t like Knighmare Castle due to it being so easy. It’s kind of like Stupid CTF, but no where near as fun (or as small). I also didn’t like JAIL being included. I like the level, and in the day I hosted it a ton, but I think it’s been a bit overplayed. :P
Other than those: Good picks.
Bloodbunny’s Lair, Happy Semiconductor CTF AND Diamondus Warzone got in here, so I refuse to review any of them.
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