Nice gamplay, but not a to long level, make more action in it. I have shooted eveybody in 2 minutes! The eyecandy is not so good, I saw that ammo crates in an eyeblink! In overall: a small nice action game, if you want a quik battle game. A 3.7 will fit perfectly I think.
Just don’t download this, it is not very well drawn and stuff. Not good background and eyecandy titles. I can make this with paint in 10 minutes. An extra +2 for the example level and for the idea. Next time, spent more time in it and you may will get an 8 or something.
Once again a compacted contest level review:
Dimension CTF
GAMEPLAY: Almost balanced. Alright flow. Layout needs work.
EYE CANDY: Somewhat average. Good in some places. Needs work in others.
CARROT PLACEMENT: Alright.
AMMO PLACEMENT: Not bad.
HOST THIS OFTEN? Nah.
Overall review: This level needs some amending in several places. It looks like you were trying to make the level symmetrical. So why didn’t you use the same type of springs at 45,50 and 78,50? The level seems too open with all of the platforms it uses. The level looks rather empty; it might be better if something else was placed at the top of the level, even if it’s just another border. The base placement is a little different (I almost like it), but someone can get stuck around there. In fact, someone can get stuck in several places. I’m not going to mention everywhere exactly, but you should beta test more before uploading. The eye candy was… a little innovative in several places but overall not too good. The trasparent tiles in the background either didn’t look good or they were confusing and annoying. And I saw a few tiling errors. Everything else in this level is generally decent. 6.5 is what this level gets.
Mask: 0,2
Drawing: 0,3
tiles: 0,3
animation: 0
General: 0
extra: a very small example lvl + 0,1
0,9
Ok now what can i say. How could u use this tileset, it has no bkacground or any usefull tiles.
cough 1.24 cough.
Please insert that.
The tileset itself is only one block of pictures, so it is a bit barf. You can’t do anything with it. The pallette, anyway, is fun.
That’s all i have to say, because only stars and brushes aren’t so nice as a tileset. So, I’ll give you a 2.5 for your yuckyduckyliglity.
No download reccomend,only for the Rayman fans that understand what this is. I’m very sorry.
First of all this is a 1.24 file…
And honestly I don’t see any tileset here? This could be an interesting background… but nothing more.
Work a little bit more on it – add some paths, etc.
The lowest rating – 1
Download recommendation – nope sorry not this time.
Daniel
[This" target="_blank">http://www.telemiks.pl/axon/[This review has been edited by DanX]
Actually, this is only an edit of Treasure Hunt 1. The only added things were hundreds of ennemies. Indeed, it wasn’t that easy to finish this lvl. That’s why you get a 1.2, and not a 1.
No download recommandation.
Waz’s Wise Words: NEVER edit levels(this goes to all of us)!! And don’t place too much ennemies, even if the level is supposed to be hard.
TILESET/TILESET USE: This level uses Agama’s confusing Egypt tileset, which is not included (but two .txt files are). Now, the first thing (probably) that will strike you about this level is the tileset use. It is radically different from any other uses of Egypt I have seen. However, this also means it is horribly done, is just parts of the tileset sprinkled here and there on the level, and the author has no clue on how to use masking. While it allows you a fun little game of “find a safe path through the random tiles”, I wanted to play a battle level, not that.
Pros: There are no pros. This is unexcusable.
Cons: It IS a con.
Rating: 1.0
WEAPON/ITEM PLACEMENT: There are no weapons or items. I can’t decide if this is a good thing or not, actually.
Pros: Not applicable.
Cons: Not applicable.
Rating: N/A
ORIGINALITY: The fact that the level is just random sections of the tileset jumbled together with no attention paid to mask or appearance is kind of original. However, I don’t like that, so that’s a problem.
Pros: Not applicable.
Cons: Not applicable.
Rating: 1.0
GAMEPLAY/DESIGN: Is there a design? No. What is gameplay like? PLEASE, no.
Pros: Not applicable.
Cons: The author obviously did not care about this factor at all, or indeed, about anything. I am surprised he included a layer 8.
Rating: 1.0
REPLAY VALUE: None.
Pros: None.
Cons: It exists.
Rating: 1.0
OVERALL (not an average, but it might as well be): Do not download this. Do not recommend this to your worst enemy. If you are making a comparison between the best level made (which is a matter of opinion) and the worst, consider this for the second field.
Pros: None.
Cons: It still exists.
Rating: 1.0
Gameplay: 1,3
Choosen: 1,5
event placement: 1
Eyecandy 1
General 1,2
6
All at all, not an bad CTF lvl. Only its TSF, No powerups, ( that isnt always bad ) A good choosen tileset. but what can i say, to many open spaces.
[This review has been edited by BúññyÉlmér]
Gameplay: 0
Choosen: 0,2
event placement: 0,2
Eyecandy 0,8
General 0,4
1,6
An very messed up lvl, a bad choosen tileset with not many tiles. To many tubes. Way to many.
Gameplay: 0,8
Choosen: 2
event placement: 0,6
Eyecandy 1,6
General 1,5
6,5
You have choosen a very nice tileset and good music, But the lvl is a bit messed up, maybe a bit to small. And no new, idea’s or any other posable gameplay is in it.
Gameplay: 0
Choosen: 2
event placement: 0,3
Eyecandy 1
General 0,8
Extra : stolen lvl – 0,5
3,6
I unzip it to my 1.23 folder and it does not work, so say that its tsf plz thx.
As i walked trough the lvl ( non-stop killing ) i see this lvl is just stolen. To many enemies cause my gameplay to be given a 0 and event placement a 0,3/2
[This review has been edited by BúññyÉlmér]
Mask: 1
Drawing: 1,6
tiles: 1,4
animation: 0
General: 1,2
Extra : Nice lvl wich shows good tricks with the tileset + 1,3
6,5
Good tileset but some ripped tiles.
Useless. How can we learn to make tilesets with this ?
Mask: 0
Drawing: 0,5
tiles: 0,5
animation: 0
General: 0
Mask: 0,1
Drawing: 0,3
tiles: 0,1
animation: 0
General: 0
0,5
awfull tileset, not worth to download.
Mask: 1
Drawing: 0
tiles: 0,5
animation: 0
General: 1,2
Extra: night version + 0,5
3,2
ITs jsut to bad you ripped the tiles and didnt draw them yourself.
Mask: 1
Drawing: 0,5
tiles: 0,4
animation: 0
General: 0,4
Extra: all looks small and bad but actely you can do a lot with it trough : + 1
3,3 Sorry.
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
I’ll just quote what Unknown said:
“This is an interesting idea with a bad level backing it up. The tileset is used well, but the level itself makes me think about waiting for the author to try this again.”
Also, on the third level, not only can one of the people with the shields get all the powerups, but the person with all the powerups can get to one of the shields (via Electro blaster)
So, Nice consept, just work on the level a bit more. I would like to see all the start pos seperated, so that everyone doesn’t start in the same place, and there ar a few dead-ends in the battle, which is not a good thing.
All seven of the points are for the concept.
`N0
Well, I Do happen to have the tileset, and thus am not forced to give meaningless reviews like “foo”.
TILESET/TILESET USE: The author uses his own (I believe) Dust Hill Zone tileset, which is some sort of mythical Sonic area. Or something like that. Anyway, it is used well, as you might expect, though I still can’t say I approve of how much flipping and layer 5 is required to use the tileset.
Pros: Everything looks good.
Cons: No background eyecandy.
Rating: 7.5
WEAPON/ITEM PLACEMENT: This really varies between the levels. In level 1, there is nothing but fastfire and a blaster powerup, which are placed reasonably well. In level 2, there’s ammo and food, but not enough ammo, and too much food. Not all that strategically placed, either. As for the third level, it’s like the first level, only there’s a ton of powerups for one of the players (I might add that one of the shield players (if not more.. I didn’t check this too throughly) can steal some, if not all, of said powerups. That’s right, you get shields (usually) when you join or respawn.
Pros: The Blaster stuff is placed well, and this section. is obviously the main idea behind these levels.
Cons: Sadly, it’s not carried out too well, what with bugs and problems with the normal ammo.
Rating: 7.0
ORIGINALITY: I can’t decide if this is original or not. On the one hand, it’s just a remix of other stuff, but on the other, it does seem newish.
Pros: None.
Cons: None.
Rating: N/A
GAMEPLAY/DESIGN: The level is divided into two horizontal halves (there’s no dividing wall or anything, it just IS). The left side is a flat (ok, there are lots of slopes, but it’s still just flat) sandy surface. The other side is in the temple or whatever, and has a little more variety, but not much. There are also a whole lot of horizontal springs. As for gameplay, it looks like it could vary significantly depending on who is playing. Some people may choose to hide somewhere with the shield and then attack everyone with the blaster powerup, others may decide the whole thing is too weird and slink off to another server. Or not. Still, it should make for some interesting play, which I may or may not try to verify.
Pros: Interesting. Looks like fun gameplay should be had by some.
Cons: I can’t say I care for the design.
Rating: 7.0
REPLAY VALUE: Well, there are three different versions of the level (Beta probably being the worst), so in addition to the multiple strategies, you can play this several times, doing something new each time. Afterwards, feel free to just have some fun with your old favorites. That sounded like a tourist pamphlet.
Pros: See above.
Cons: Few.
Rating: 8.2
OVERALL (still not an average): This is an interesting idea with a bad level backing it up. The tileset is used well, but the level itself makes me think about waiting for the author to try this again.
Pros: Looks fun, good tileset use.
Cons: The level is just dull.
Rating: 7.2
One thing waaaaaaaaaaaaay to many enemies. I had to use cheats for this level which is never a good sign. Basically I don’t think it’s even winable without using cheats. There’re no other events except some wepponry and enemies (too much of those btw.). And of course this level is a rip of Treasure Hunt A… So tileset use and design looks ok… except for some of the edited parts…
My scale:
10 – Best Of The Best (BB)
9.7-9 – Great! (GR)
8.7-8 – Very Good (VG)
7.7-7 – Good (G)
6.7-6 – Average Hi (AH)
5.7-5 – Average Lo (AL)
4.7-4 – Playable (P)
3.7-3 – Bad (B)
2.7-2 – Very Bad (VB)
1.7-1 – Horrible (H)
The level is not playable IMHO… without cheats you can’t win (or you’re very unlikely).
The final rating is: Average “B” = 3,5.
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