Review by Psycho_Man

Posted:
Posted more than 21 years ago
For: the Lost World episode
Level rating: 9.1
Rating
9

This is a really cool episode.
The dinosaurs are really cool and the story is good too. Nice eyecandy. But the levels are a little bit difficult, but that’s okay. There are enough enemies and action and stuff.

Review by Psycho_Man

Posted:
Posted more than 21 years ago
For: Townsville ][ Night
Level rating: 8.3
Rating
7.5

The tileset is good, but I can’t use it to make a good level with it. Nice music and good example battle level though. Good enough to download.

Review by Power Rick

Posted:
Posted more than 21 years ago
For: Townsville ][ Night
Level rating: 8.3
Rating
8.5

Nice titleset. Nice music. Example level is okay.

Review by spazz

Posted:
Posted more than 21 years ago
For: Townsville ][ Night
Level rating: 8.3
Rating
7.5

The example level whas a battle level. The titleset is not interesting. I can’t make nice eyecandy with it. Shootblocks are okay. A 7.5 and a download reccomend.

Review by Psycho_Man

Posted:
Posted more than 21 years ago
For: jj1-Industry
Level rating: 6.3
Rating
5.7

Like already said, this is nothing new.
This is the normal industrial jj1 tileset, but he added a few things. This isn’t worth to download.
The music file and the example level were cool, though.

Review by spazz

Posted:
Posted more than 21 years ago
For: jj1-Industry
Level rating: 6.3
Rating
6

Nothing new… just the old jj1 titlet. Only a few new blocks. Not to good. The music is alright, the example level is a little small but thats okay. The sucker tubes are old. Nothing new. No dowload reccomdend.

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Megairbase Remix!
Level rating: 5.7
Rating
6.5

Ok, the music is not so good because it replays itself too much and some places there were too much effects. It’s then a 6.5.

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Townsville ][ Night
Level rating: 8.3
Rating
8.5

Good. Darn that the example level is battle type.

Review by Shiverz

Posted:
Posted more than 21 years ago
For: jj1-Industry
Level rating: 6.3
Rating
N/A

This isnt 1.23 and when i try to load it up it cant find the tileset

Review by Psycho_Man

Posted:
Posted more than 21 years ago
For: Lostvikings space trip Episode
Level rating: 8.1
Rating
9

I know the original lost vikings game, and you really made a cool episode out of this. The cutscenes were a little bit short, but really good!
The eyecandy was great, like the vikings running after the monster and the monster running away in the first few levels.
Gameplay: It was easy to play, but some parts were really difficult. The story is good and the levels are really cool.

Review by Psycho_Man

Posted:
Posted more than 21 years ago
For: The cartoon episode
Level rating: 7.2
Rating
8.7

I liked to play this episode.
You made a cool tileset, cool levels and the story is good.
Funny music, and like spazz said: it IS cool that you can shoot them demons.

Review by Psycho_Man

Posted:
Posted more than 21 years ago
For: Discofever (come and join the time:)
Level rating: 8.6
Rating
8.5

Cool tileset. The disco part and the smoking bunnies are really funny. The example level shows you how to use the tileset in a good way.
I’m going to make a level with that tileset soon.

Review by Psycho_Man

Posted:
Posted more than 21 years ago
For: Diamondus Battlezone
Level rating: 8.4
Rating
8.5

So this is the second battle-level.
Good eyecandy: like that trees and other things in the foreground layer.
There are enough weapons and ammo and other stuff. Nice morph and flying areas too.
Gameplay:
I actually liked to battle them out in this one, because it is a good level and there are many funny things in it.[This review has been edited by Psycho_Man]

Review by Psycho_Man

Posted:
Posted more than 21 years ago
For: Diamond Dead Zone
Level rating: 8.2
Rating
8

Cool first level.
There are enough weapons and stuff.
You also added a cool bonus, with even more weapons to get.
The eyecandy is good.

Review by Psycho_Man

Posted:
Posted more than 21 years ago
For: The Dawn Of Kid´s
Level rating: 1.5
Rating
1.5

this level is too short, and you’ll have to fight to many bosses at the same time.

Review by defalcon

Posted:
Posted more than 21 years ago
For: Townsville ][ Night
Level rating: 8.3
Rating
8.2

Okay, so it’s Townsville 2, at night. Not much more to say. ;)

First review bahaha!

Wisey, it’s not so much you being nice today (I’ll give you croc hunter in a minute grrrr), it’s you wanting to use PSP8. :D[This review has been edited by defalcon]

Review by VeggieMan

Posted:
Posted more than 21 years ago
For: Hectic Housewars
Level rating: 7.3
Rating
6.5

OMG THIS LEVEL SUCKS! reg ;)

Just kidding around

Gameplay/Layout

The level flow was good enough. Layout is probably best for 6 to 8 players.

Eyecandy:

The tileset is a sexy one.. but the eyecandy isn’t… WOWOWOOWOWOWOWO eyecandy. Kinda plain.

Weapons

Yeah, easy access to everything. Super easy to find powerups and carrots. Depends of you think that’s good thing or not.

Overall

Yeah download this level. Throw it into the mix of levels on your server. I mean why not.. Gives your eyes a rest from the crazy eyecandy levels.

Review by Shen

Posted:
Posted more than 21 years ago
For: The Wind Tunnel
Level rating: 7.3
Rating
N/A

Thanks for the review Mr Player :P

I tried using a warp to get back to the start, but it just warps to wherever the last Limit X Scroll was touched. If you go up the sucker tube, you meet some Spike Bolls which reduce your health until you restart back at the start (It was the only way I could get round the scrolling) By which time the gems should’ve regenerated for you again.
Also, I would’ve made it bigger, but thought it would’ve gotten slightly too repetitive so I left it the size it was.
Thanks for the review though, I’ll try to act on what you said :)

Review by American

Posted:
Posted more than 21 years ago
For: The Wind Tunnel
Level rating: 7.3
Rating
7.7

This is really an interesting level. It is not a traditional treasure level. You go collecting tems throughout a wind tunnel. In the wind tunnel, the level slowly scrolls and you can not go back if you miss gems. The only problem I see is if no one makes the gem amount, well…the level is stuck. Also, the regenerator on the gems is thirty seconds, which is way too long. Depending on how fast you go, you could end up with all of the gems or none of the gems. It is in some ways the luck of the draw. This sort of treasure hunt mode shows promise, though it would be better if there was a warp after the exit that went back to the start in case the player did not get all of the gems. Also, faster regen times would have been nice. This level suffers from first-generationalism and the author probably did not think a huge amount about how the level would function. Regardless, this level shows a good degree of promise. I definitely mean this. This level shows a great though process that takes most JCS users quite a while to format. Making a new, viable gamemode on your second level and a level that looks good and does not play bad is quite an accomplishment. You should definitely continue to make levels, as this, despite its buginess, is quite good.

TILESET/TILESET USE: This level uses Disguise’s “Spacey Universe” tileset (the same one that Zaitox CTF uses) though in a different than usual way. This level only uses the metallic parts of the tileset and foregoes the crater tiles. Still, it does not look bad. I like the scrolling belt and background effect and the colors on the left. This level’s eyecandy reminds me a lot of eyecandy one would find in Survivor. It’s quite good, and creatively done. The layer four eyecandy is nothing interstesting, though, and is just the metallic tiles. The level does not look boring at all and eyecandy was done quite well.
Pros: Looks good. Creative eyecandy use.
Cons: The layer four metallic tiles do not look increadibly interesting.
Rating: 7.7

WEAPON/ITEM PLACEMENT: Since this level is a treasure hunt level, I will talk about gem placement instead. Gem placement is, well, everywhere. The level’s flow is very well matched with the gem placement, and players are offered choices to get a greeen gem or a gem ring. That sort of stuff shows great knowledge of how players play the game and is neat to see. Since this level is so linear (not necessarily a bad thing) and gem placement is set, I can not give this a rating.
Pros: Not applicable.
Cons: Not applicable.
Rating: Not applicable.

ORIGINALITY: This level is probably one of the more original things I have seen in quite a while. While the level does not function as well as it could, the gameplay idea itself is quite viable and creative. The eyecandy also shows great creativity. The level is not very big at all and is completely linear, but it is still definitely fresh and new.
Pros: Not applicable.
Cons: Not applicable.
Rating: 8.7

GAMEPLAY/DESIGN: Gameplay is new. A non-traditional treasure level, it is centered mainly upon the fact that you can not return to get most gems if you miss them. I like this idea, but there are a few problems, namely if no one gets 100 the level will not cycle to the next. Still, the design is quite good. Since the gameplay is not fully functional, I will not rate this aspect.
Pros: Not applicable.
Cons: Not applicable.
Rating: Not applicable.

REPLAY VALUE: After a while of playing this level, it gets old. This is similar to Survivor in that while playing each level many times is not very fun, playing a lot (20 or so) of these levels consecutively is enjoyable. More creatively and well-made levels for this gamemode could result in it becoming pretty popular. The level alone is not fun to play over and over (which is reflected in my replay score) but many of these levels together would be enjoyable.
Pros: If there were more of these levels, playing them over and over again would be fun.
Cons: Alone, the level does not have a very high replay value.
Rating: 6.2

COMPATIBILITY: Not applicable for this gameplay mode.
Pros: Not applicable.
Cons: Not applicable.
Rating: Not applicable.

OVERALL: This level definitely shows a lot of promise. Both the gamemode and the author could be very good one day. It is rare to get a level author who demonstrates such creativity on their second creation, let alone their tenth. Simply put, this is a fun and enjoyable level. Still, it is buggy and I will not rate it because it often does not function properly. I would like to see the author persue and improve this gamemode so it becomes very playable. I enjoyed playing this level a lot. Keep making levels, as this shows a lot of promise, especially for only a second level.
Pros: Creative, well-done, and playable. Not bad at all for a first level.
Cons: Buggy.
Rating: Not applicable.

OVERALL RATING (Not an average): Not applicable. I will not rate this as it does not function properly. Still, it is very good.

-Broken Record Player

EDIT: Heh. I am glad you tried to do that. Anyway, I have decided to give it a rating. Even though it does not work, I think this is very underrated so I will give it 7.7.[This review has been edited by Trafton AT]

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Dreaded Sewer CTF
Level rating: 7.8
Rating
N/A

Thnx, i always seem to forget things. Anyways, the file is reuploaded with the tileset, and Ive fixed one mistake which I forgot to fix before.

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