RecommendedQuick Review by Jgke

Posted:
22 Sep 2010, 18:05
For: Cruxmas
Level rating: 8.9
Rating
9

Won :)

Nice level, with a small nice puzzle…

Review by Jgke

Posted:
8 Sep 2010, 17:28 (edited 8 Sep 10, 17:29)
For: Extra event list
Level rating: N/A
Rating
N/A

And here’s a better translation:
This is a SCE list. To make these things appear, on JCS’s event list, tick ‘generator’ and type the number on the list to ‘event’ parameter.

Wasn’t this kind of list already somewhere?
Edit: here

RecommendedQuick Review by Jgke

Posted:
5 Sep 2010, 11:30
For: Twisted System
Level rating: 8
Rating
N/A

The gameplay here is good, but the fastest route between bases is way too fast. It’s too easy to rush.

[Don’t rate levels you didn’t download. Original rating 8.7. ~cooba]

Review by Jgke

Posted:
24 Aug 2010, 18:20 (edited 24 Aug 10, 18:27)
For: Hunter and prey (HAP)
Level rating: N/A
Rating
N/A

Dams? Me no speak your amerikano

Edit: I see. Could you post the original description, so someone with spanish and english skill could rewrite it?

Review by Jgke

Posted:
21 Aug 2010, 15:15
For: Lori\'s Redemption
Level rating: N/A
Rating
N/A

I managed to get through the first “check” with spaz. A kick to right, quick move to left and second kick to right. I couldn’t manage to get through the second “check”.
Good idea on this level though.

Review by Jgke

Posted:
21 Aug 2010, 13:58
For: Ultra force
Level rating: N/A
Rating
N/A

/reset in commands is useless, if /r is coming after.

Review by Jgke

Posted:
4 Aug 2010, 05:47
For: JJ2 TileSet Viewer
Level rating: 3.9
Rating
N/A

Works on WinXP.
Shows transparent color as black.

Quick Review by Jgke

Posted:
28 Jul 2010, 10:17 (edited 28 Jul 10, 10:19 by Stijn)
For: Camelot
Level rating: 7.5
Rating
N/A

Too spaz biased.

Review by Jgke

Posted:
15 Jul 2010, 20:50
For: Blizzard
Level rating: 8.9
Rating
N/A

Looks like Traditional Japan.

Review by Jgke

Posted:
15 Jul 2010, 06:25
For: Territory Control
Level rating: N/A
Rating
N/A

Yes, but this is on a smaller area at all times.

Review by Jgke

Posted:
10 Jul 2010, 07:16
For: Wicked Wood
Level rating: 8.9
Rating
N/A

Small tilebugs at the red base’s sprite, regarding Eva’s feet.

Review by Jgke

Posted:
1 Jul 2010, 12:03
For: Frog Force
Level rating: 8.5
Rating
N/A

SonicRO, Survivor is a Ground Force pack made by BlurredD.

This is a Ground Force pack, with frogs.

Not recommendedQuick Review by Jgke

Posted:
30 Jun 2010, 11:16
For: SEC
Level rating: 1.2
Rating
1

There’s no reason why this should get anything over 1. The “Level” is an edited version of some level from devres, and the “ending level” seems to be an official level without layer 3, 4 or 5. The author used “clear” on this level, so the events were left there. ZERO, what did you think when sending this!?

[Review changed to quick review. ~cooba]

Review by Jgke

Posted:
8 Jun 2010, 17:38 (edited 18 Jun 10, 17:46)
For: Desert Fight
Level rating: 8.3
Rating
7.7

I’ve decided to review every submit that is on the contest.

Eyecandy: 9
The eyecandy here goes quite well, there’s enough of it but still there’s not too much of it. The thing that made me take one point from my score is that the bases are flying in the air.

Pickups: 7
The thing that reduced most points is that one of the two full carrots is hidden behind some layer 3. This has massively deducted points.

Gameplay: 7
It is clearly easier to the red team to get to blue’s base. The level’s layout makes moving around quite hard (atleast I think so). Maybe this level works better as a 2v2, but I didn’t test that.

Summary: (9+7+7):3=7,6666666~7.7
Well, as this is slightly modified, I will remove “No download recommendation, and change the score to 7.7.
Edit: whoops, counted wrong
Edit2: Well, I quess I should now edit this.

Reply:
Well, it is titled as Oasis too, and the layers 7 and 6 are identical :P
Edit: Laro just renamed the level .

Review by Jgke

Posted:
6 Jun 2010, 15:41 (edited 6 Jun 10, 17:09)
For: The Tower of Flow
Level rating: 7.5
Rating
7.5

The tower of flow? Nah. More like the tower of hidden sucker tubes and springs. Really. There’s just too many of them. The level is way too open, and totally missing gameplay. There’s a easily creatable campspot if a player shoots the carrot down and camps it alongside the toaster pu. There should be more ammo. That ammo amount is a duel-sized, while the level itself should be hosted as something like with 10 players.
Then is the eyecandy. Ementaler used this tileset about as well it can be used, with his own style. Although it is a nice effect with the background blocks and the “light”, it is actually a bit annoying for newer players who think they’re jumping to a masked block and shortly afterwards find themselves at the bottom of the level.

Although I won’t give Download recommendation, I still will give a 7.5 for a nice try.

Review by Jgke

Posted:
8 Apr 2010, 18:12
For: stickman ctf 1
Level rating: N/A
Rating
N/A

As i said, the password box will go away if you just change the password to “Neobeo Grytolle and Overlord”

Review by Jgke

Posted:
7 Jan 2010, 08:23
For: Traditional Japan +
Level rating: 9.1
Rating
N/A

Does that mean that I have 002.japan.beta.j2t file, that I was testing this tileset?

RecommendedReview by Jgke

Posted:
30 Dec 2009, 09:22 (edited 30 Dec 09, 12:14)
For: Daring Rebels
Level rating: 7.6
Rating
9

To start this review, I must point out that this level is really great based on eyecandy. There is enough of it, but not too much either. Some levels do not manage to do this, as they either have too much or there is some empty space in the level’s layers. I really should’ve thought this when making that my newest level (<— shameless self-promotion).

Well, onto the detailed part.

EYECANDY :

9

As I stated above, this level has a great amount of eyecandy and it is used in that way it doesn’t look bad (like in some levels, there’s just too much of it). This is possibly the best part of the level. There’s only one point. You know those lavafalls with stalagmites/stalactites? They should be in back layers, as they affect visibility in a negative way. This deletes some points from the total score. GAMEPLAY

9

This level’s gameplay includes good flow through the level, as the powerups are scattered all around and the carrots are also separated, thus forcing everyone to move around the level to collect carrots, ammo and coins. This is definitely a great point, as it minimizes the possibility to create any campspots at all. From my quess, the only spot you could camp is under the seeker tube, so you could pick off any enemies that come through it. AMMO PLACEMENT :

9

There is just enough ammo that if you just keep moving, you will not get to shoot with blaster :P. I keep this as a positive sight of a level, enough ammo to keep the flow going without getting into a blaster fight. There is not other things to say about in this category – maybe use some innovative ways to place ammo? THEMING :

10

GREAT. The usage of “Damn + Dark” with this music made this level’s theming extremely great. All those dark backgrounds and the dark feeling in this level made this a great example of usage of these Damn+ tilesets. You didn’t even have to lower the lightning level below the normal to make it look like a dark cave. ITEMS :

8

This level has a coinwarp, what leads the player into a full carrot. This was a little bad thing, as there’s 50 coin limit and there’s only nine coins in this level. This is too tough limit just for a full carrot. You should either change the limit, add more coins or make the secret better, for instance with a full ammo stash.

TOTAL

9

This level surely deserves this 9 due to the great work I see that is put into it. There aren’t many bad things, but there are so many good things, like the stomp-forced seeker PU, removing any possible seeker flooding.

Now, I see I made this my longest review yet, and you can be happy about it. There’s over 2800 characters in it.

Make more levels like this.

Review by Jgke

Posted:
1 Nov 2009, 13:30
For: Set of minilevels
Level rating: 7.1
Rating
N/A

wat? i removed it oO

RecommendedReview by Jgke

Posted:
27 Oct 2009, 16:47
For: Golem Landscapes
Level rating: 8.3
Rating
9.5

This level should get to be an classic. DZ, this to ZA and ZD…
Also to CL’s mappool.

Golem landscapes has some really unique points, like the RF-powerup placement. It is really easy to get, because there are warps right over bases to RF. Camping RF will get extremely hard when multiple players are present, if someone possesses a seeker PU and uses them with the sucker tubes next to RF PU.

This level has three carrots, one full C below RF PU and two +1 C’s over bases. Carrot placement is really balanced, and even with three carrots, this level should go well with duels.

Gameplay on this level is great. This map is actually friendly to random players(excluding copters/shield). Elite players can also shine on this level, if they copter to the platform over shield, or use good thinking with the ice PU and springs. Seekering through the RF-tubes is a great offensive/defensive move.

Overall, this level has got a really great theming. It receives an over 1000 character-review from me with an 9.5 and a Download Recommendation.

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