Won :)
Nice level, with a small nice puzzle…
And here’s a better translation:
This is a SCE list. To make these things appear, on JCS’s event list, tick ‘generator’ and type the number on the list to ‘event’ parameter.
Wasn’t this kind of list already somewhere?
Edit: here
The gameplay here is good, but the fastest route between bases is way too fast. It’s too easy to rush.
[Don’t rate levels you didn’t download. Original rating 8.7. ~cooba]
Dams? Me no speak your amerikano
Edit: I see. Could you post the original description, so someone with spanish and english skill could rewrite it?
I managed to get through the first “check” with spaz. A kick to right, quick move to left and second kick to right. I couldn’t manage to get through the second “check”.
Good idea on this level though.
/reset in commands is useless, if /r is coming after.
Works on WinXP.
Shows transparent color as black.
Too spaz biased.
Yes, but this is on a smaller area at all times.
Small tilebugs at the red base’s sprite, regarding Eva’s feet.
SonicRO, Survivor is a Ground Force pack made by BlurredD.
This is a Ground Force pack, with frogs.
There’s no reason why this should get anything over 1. The “Level” is an edited version of some level from devres, and the “ending level” seems to be an official level without layer 3, 4 or 5. The author used “clear” on this level, so the events were left there. ZERO, what did you think when sending this!?
[Review changed to quick review. ~cooba]
I’ve decided to review every submit that is on the contest.
Eyecandy: 9
The eyecandy here goes quite well, there’s enough of it but still there’s not too much of it. The thing that made me take one point from my score is that the bases are flying in the air.
Pickups: 7
The thing that reduced most points is that one of the two full carrots is hidden behind some layer 3. This has massively deducted points.
Gameplay: 7
It is clearly easier to the red team to get to blue’s base. The level’s layout makes moving around quite hard (atleast I think so). Maybe this level works better as a 2v2, but I didn’t test that.
Summary: (9+7+7):3=7,6666666~7.7
Well, as this is slightly modified, I will remove “No download recommendation, and change the score to 7.7.
Edit: whoops, counted wrong
Edit2: Well, I quess I should now edit this.
Reply:
Well, it is titled as Oasis too, and the layers 7 and 6 are identical :P
Edit: Laro just renamed the level .
The tower of flow? Nah. More like the tower of hidden sucker tubes and springs. Really. There’s just too many of them. The level is way too open, and totally missing gameplay. There’s a easily creatable campspot if a player shoots the carrot down and camps it alongside the toaster pu. There should be more ammo. That ammo amount is a duel-sized, while the level itself should be hosted as something like with 10 players.
Then is the eyecandy. Ementaler used this tileset about as well it can be used, with his own style. Although it is a nice effect with the background blocks and the “light”, it is actually a bit annoying for newer players who think they’re jumping to a masked block and shortly afterwards find themselves at the bottom of the level.
Although I won’t give Download recommendation, I still will give a 7.5 for a nice try.
As i said, the password box will go away if you just change the password to “Neobeo Grytolle and Overlord”
Does that mean that I have 002.japan.beta.j2t file, that I was testing this tileset?
To start this review, I must point out that this level is really great based on eyecandy. There is enough of it, but not too much either. Some levels do not manage to do this, as they either have too much or there is some empty space in the level’s layers. I really should’ve thought this when making that my newest level (<— shameless self-promotion).
Well, onto the detailed part.
EYECANDY :This level surely deserves this 9 due to the great work I see that is put into it. There aren’t many bad things, but there are so many good things, like the stomp-forced seeker PU, removing any possible seeker flooding.
Now, I see I made this my longest review yet, and you can be happy about it. There’s over 2800 characters in it.
Make more levels like this.
This level should get to be an classic. DZ, this to ZA and ZD…
Also to CL’s mappool.
Golem landscapes has some really unique points, like the RF-powerup placement. It is really easy to get, because there are warps right over bases to RF. Camping RF will get extremely hard when multiple players are present, if someone possesses a seeker PU and uses them with the sucker tubes next to RF PU.
This level has three carrots, one full C below RF PU and two +1 C’s over bases. Carrot placement is really balanced, and even with three carrots, this level should go well with duels.
Gameplay on this level is great. This map is actually friendly to random players(excluding copters/shield). Elite players can also shine on this level, if they copter to the platform over shield, or use good thinking with the ice PU and springs. Seekering through the RF-tubes is a great offensive/defensive move.
Overall, this level has got a really great theming. It receives an over 1000 character-review from me with an 9.5 and a Download Recommendation.
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