Pretty good use of a freshly made conversion.
This is pretty well done for a battle…Some bugs though but pretty well placement of carrots,weapons etc.
Here is a good example of how well a weird as hell tileset-edit can inspire quick creation of a decent multiplayer-level. No other decent levels have been made(or at least uploaded) with this tileset so far, so obviously any theme that differs even a little from the tileset’s example level can be considered more or less original. But enough about the tileset.
Atlantis Cathedral doesn’t really show anything utterly exceptional from the original tileset theme. The water element is here as well, yet it’s more rich than for instance in the tileset’s example level. The level has a low water level, but the theme is boosted visually with a background fog. The level generally looks neat and pleasant, and not to forget all the tileset’s “weird” scenery added to the mix which gives surreality. Also, what I really like about this level, is the music-choice. In my opinion, the ancient ‘Cracking Ice’-track fits better here than in any other level done in the past (yes, even better than in Tomb Rabbit.)
Behind the cool graphics lies also a great battlefield. The level isn’t really big in absolute size, which means it could suit duels, but I’d rather recommend it for 2vs2 or 3vs3 TB. This is because the level gameplay isn’t really tactical enough. The layout basically consists of 4 height-levels, and thus only 2 players wouldn’t meet likely enough. I haven’t yet got to test this in practise, so I would like someone else to give it a try and comment back to me (I’d appreciate it.)
There are a few warps and tubes in the level to help maneuvering/retreating/chasing, but they aren’t really decisive when it comes to the duel performance, and not to forget there are 3 minor carrots total spread well enough around the level. As I said, the level layout should work well for team games. However the flow itself isn’t perfect. You may sometimes bump into random particles and some of the slopes have bad masking. Luckily it’s not a massive problem.
Considering Loon’s little JCS experience, he has really outdone himself here. This is indeed Loon’s best work so far. Download this one!
SJ
I love the structure of the level and the layout is nice, gameplay is a bit bumby, but i dont mind! :P
Eyecandy: Some trees in layer 5 can be confusing because you get the feeling you can step on their branches when you see them (I have the one at 91,57 in mind). Other than that I don’t really know what to say about the eyecandy of a Diamondus level, I mean it’s all trees and bushes. The waterfall at 74,43 should continue flowing at 74,53 as well. Same thing at 111,40. I like how you’ve made the sources of the waterfalls, it’s original.
Placement:
I wouldn’t have put seeker ammo in the top left corner if I were you. It’s a rather campy area and putting seeker ammo there makes camping too easy. The rest of the level isn’t really campy though, you need to be on the move all the time. 17,73 is a bad position for the carrot – it can be shot down with toaster and made unusable. At the top right corner you can’t use Jazz to get some of the ammo. I like how the bottom left carrot is in a very open place, you can’t just camp the carrot during the game and hope to achieve something.
One minor remark: The tile at 134,28 should be one-way just like the other places where the same tile is used, otherwise it can be confusing (I’m not just looking for random things to complain about, I really did try to jump there while playing). There is a certain place near 44,38 where you can get stuck. Tilebug: 89,61. As for the light effects, it should get lighter when you get out of a cave area, not stay the same all the time.
All in all I think it’s a nice level to play and I see you’ve worked hard on it. But considering the issues I mentioned the best I can give it is an 8.
Its my favorite DOM lvl ever! GJ looney .
[null]
Super battle. you can see a good level only in a big team!
[Review changed to quick review, see the review rules.
Something for nikola, this whole upload is about the level, not the tileset.., and I dont like ur sarcastic review or rating.
It’s cool.Realy cool.It’s some kind of “Diamond Carrots”.And that’s what I like in some levels and tilesets-Tileset Mix.
I will rate 3 for the tileset and a half for the level!
[Please rate the level, not the tileset, which wasn’t made by Loon. ~cooba]
Another Loon`s level. This time it`s DOM one, nice.
Looks okay, but there are too many spots where I feel like EC is more “JCS” than “nature”.. in overall, it`s a bit too spammy. Also, notice that players will enjoy the landscape instead of focusing on game (except in low detail mode, where you can see white background.. cool) , which sometimes is more important :P
Gameplay.. well, it`s all about jumping/using springs.. There could be some places where you don`t need to use spring to reach another platform. It is good, though.
There is nothing to say about originality, since I didn`t notice anything original. Jumping, capturing CPs, camping. That`s all.
Deserves 8.2 and DR, for sure.
Well, long time ago I reviewed anything, lets see.
This isn’t the final level? You are supposed to upload finished things only to J2O. If you want people to have suggestions then you should betatests your level first.
Gameplay
The flow of this level is allright, although it is a lot of jumping. I don’t really get the feeling of playing myself, I feel like the level itself gets me from place by place. This is because there are a lot of springs at places where players mostly land or bump against the wall. Maybe you should change the platforms a bit so that people can get somewhere without using springs.
Eyecandy
The background looks nice and very colourfull it also fits with layer 4. I also like the cave-ish background, but I think it might look better if it was a bit lower on the sides. There is a problem with your background too, it moves too fast. The cavewall seems to be quite some distance away and the mountains with the falls even more ofcource, but still they move a lot when you move your rabbit, causing a unrealistic event. Maybe you also should have put some more tiles in the foreground, because I find it rather empty, all trees I encounter are in the background.
Originality
You found an original way to capture point Westwood and Point Eastwood. Though, I don’t think this will be adding to the gameplay. People can jump in the holes in turns. Someone could camp there and hurt people, but they will stil have 1 or 2 hearts and if you are playing with more than 4 people, I expect that domination points will be captured too many times a game. Inthe background you had some original things, like overlapping rocks, but there is few originality in the gameplay. If you want to improve your originalty, look for ways to replace springs, it will also improve the gameplay of your level.
Gameplay: 7
Eyecandy: 8
Originality: 7
Final Grade: 7.3
Nice. Maybe you should use some gems in the ground for eyecandy. Check the last row in the tileset.
@ Trey, well, it was just a tryout level what I made in a few days, I just wanted that this was done in a couple of days, I didn’t even watched the bugs. Anyway, this level isn’t really good in my oppinion. My next levels will be a lot better then this. (Way too campy and small..) And there were 2 warps, not 1.
I don’t reupload it, it was just good enough ;).
~Loon
So anyway, I can’t seem to find any proper reviews on this, just at least some rather poor reviews and one with some suggestions. And I don’t wanna sound like a mod, but Kimo, was there really any point just posting a “review” of just complementing someones review? (Or by at least being sarcastic or whatever, doesn’t really matter).
Anyway, lets (I will) get to reviewing.
Layout
It’s okay… There’s some rather annoying parts in this level though, such as this. I bumped into it several times by mistake. This has not just happened to me, but others too Let me ask, why is it even there?
Also, I really think you should get rid of these “tree tunnels” and just make this part open with a spring perhaps. It just feels a bit too cramped here, you know.
Sorry about JPG, I saved in that file by mistake.
On the good side of this level, there are no deadends.
6.9/10
Gameplay
The flow itself can be a bit “stiff”, if you don’t know what I mean, it can be a little hard to move around, and is easy to get stuck on the corner when you try to get in the warp. Add two float-ups on each side of it. Hopefully you’ll know what I mean, since there’s only one warp in this lvl. There’s several other annoying little corners to get stuck on while running across that you have to jump at, which where easily float-ups could’ve just been put there. And why isn’t there a one-way here? I have to move to the right all the time…
Ammo placements are fine, though I personally find powered seekers a bit overpowering here. You could pretty much win entirely with them. Replace it with a toaster PU or something.
The float-ups near below the vines can be annoying. When I get up to the vine from the float-up, I can’t get down from it and have to move left…I don’t really understand why you only added float ups to the very right.
I’ll agree with Anubis that it would be nice to have a green spring near the blaster PU instead. Others think this would be a good idea too. I played this level in team battle twice.
6.8/10
Eyecandy
The eyecandy is pretty decent. Some layer 2 eyecandy would be nice (but remember make sure layer 2 eyecandy doesn’t cover too much of the player nor too distracting). One thing, while may not necessarily be eyecandy related, is moreof something that annoys me about the tileset pallete is that it makes hearts hard to see on the screen. Which is very important to know in gamemodes with health (which is pretty much the majority of them).
8/10
Music
Uh…sorry man, but the music doesn’t really fit the feeling of the level so much. The tune may be alright, but it can be a bit distracting at times. I was thinking maybe a kind of dramatic jungle-themed tune would fit nicely. If you could ever find one, that is.
6.5/10
Functionality
Some reviewing idea I have. Functionality doesn’t get a rating, it just tells how well I think what character works with the level. So anyway, I know by the looks of this level would probably work best with Spaz, but I was too lazy to switch and pretty much played with Lori. Her kick seems to do the job, though copter ears don’t have much use in this level. Even though I haven’t played with Jazz, I don’t really see much use with uppercut here. Ah well I barely use him as much as I used to anyway. As for Spaz, double jump probably can help to get to some places faster along with some RF trick probably (haven’t used it yet though so I can’t confirm it). For his kick…eh well nothing too special here. RF kicks are, and have always been risky anyway.
If at least some suggestions were applied to this level, I would perhaps rate this a little higher and possibly a download reccomendation. For now…I wouldn’t say it’s not not to download it but I wouldn’t recommdend to download it either. Just see for yourself I guess.
Overall rating: 7.0/10
This level is a bit underrated so far in my opinion. I like the layout; it’s different than a lot of other levels we see nowadays. The eye candy could be better but with this levelname it’s good enough. I suppose this plays well in Team Battle as well. I can only hope your next levels for XLM will be of the same (or even higher) quality.
First of all, welcome to XLM! Nice level, but some things could be better. At 59,55 I bump into the wall after jumping from the spring. The red spring at 7,23 should be green. If I use Jazz, I first have to step on the left side and then jump onto the right platform if I want to get anywhere. I wouldn’t mind having some gun9 ammo for easier shooting towards the carrot area. It would also be cool to see a copter around 53,35. The ammo placement is well balanced, I can pretty much get any ammo nearby, no matter where I am. The eyecandy gives a good jungle feeling too.
SORRY FOR PREVIOUS review..
but this level it’s really compatible
with Team Battle.
The eyecandy it’s good.
Music: Castle Club!
The best castle remix and ammo placement
wonderful!
[Review changed to quick review. ~cooba]
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