This didn’t get as much recognition as it should have;
by far one of the best uses of Orbitus I’ve seen, as well as a very unique use of the diagonal tubes + custom weapon.
a highly innovative layout that doesn’t have a single spot that i’d call out for being more boring.
my only complaints are probably only nitpicks that id care about
While a bit uneven in terms of flow and aesthetics, there’s definitely an appeal to this level. It’s action-packed with plenty of pickups to facilitate large events, and I enjoy the vibe that the visuals in combination with the music choice gives. The Orbitus tileset has been used very creatively in some areas.
Fun level, pretty good eye candy and the background is unlike any I’ve seen in JJ2.
its here :D
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I love it
A solid battle level that works well for medium to large sized AYCR and TB games. The tileset has been used well so that no area looks bland, and they can be distinguished from one another. More could’ve been done with the background perhaps. While the jump boots were a nice thought, they’re rather gimmicky and only have very situational use.
The verticality of the layout may not be for everyone, although I like how the level is not overly dependant on springs. I liked the base areas, even if they’re a little on the cramped side. The level may not appeal to everyone initially, but those who dive into it will discover fun, tactical gameplay.
It’s a very nice level! Congartulations! ;D
The Freezes are probably the coolest thing I’ve seen in a streetfight level… Not to mention the oranges…
I usually switch off at street fights but this was pretty cool.
Eat your lima beans, Johnny.