Quick Review by Mega Dardery

Posted:
7 May 2013, 17:58
For: Infernal Dungeon
Level rating: 7.3
Rating
8.5

This is good level but has some bad eyecandy and stuff

Review by Mega Dardery

Posted:
5 May 2013, 16:21 (edited 7 May 13, 17:54)
For: Electric Landscape
Level rating: 6.2
Rating
5

[—Eye Candy Stuff
I like that eyecandy but it there is very lot of ‘em remember quality not quantity. and you shouldn’t put eyecandy just because you can!
I can see Bilsy bosses and that’s not cool.
Some pipes have big transparent box to prevent reentering that’s BAD you should have a small oneway tile.
—](8/10)
[—Enemies Stuff
You put alot of enemies you should put less and only add more by Hard difficulty.
You shouldn’t put all those Bilsy bosses you should but only one or two and the rest on the hard difficulty only but If I was playing Hard that would be cool.
—](6/10)
[—Gameplay
Conveyor belts some working some and not some working wrong
Fan hurting me that’s weird.
Other than that this level is fun
—](5/10)
[—Dead ends
I pressed down in the second bumps area without realizing the note you wrote! I was trapped I even used jjfly to run away but you placed some Stop Flying events! You must take care that some people ignore signs to see what will happen! Same for the ammo.. I should be able to use my ammo as I like.. and if it run away I should have no problem at all as all the pickups are optional! You shouldn’t ever place a trigger crate in Bonus Warp it is BONUS it should be optional too! In short : There shouldn’t be ever dead ends where I just must press jjk to kill my rabbit
—](0/10)
—————————————————————-
19/40=4.75/10
I will give you 5/10 fix everything and you may got 10!

Quick Review by MilloCz

Posted:
28 Jul 2010, 14:41
For: Hotel Battle - Part 1
Level rating: 6.5
Rating
6.5

it is not so bad ;)
but you had to upgrade eyecandy stuff !

Quick Review by Narsist

Posted:
28 Jul 2010, 08:53 (edited 28 Jul 10, 08:53)
For: Infernal Dungeon
Level rating: 7.3
Rating
6.7

Yes, gameplay and music is good, but there are some tile bugs. Creative? Maybe, but it has some bad things. Bubba is going down..

RecommendedQuick Review by hf_iMag

Posted:
27 Jul 2010, 10:15
For: Infernal Dungeon
Level rating: 7.3
Rating
8.7

Wow, that was hard…. I liked the boss fight.

Review by troglobite

Posted:
21 Jul 2010, 19:24 (edited 22 Jul 10, 02:48)
For: Infernal Dungeon
Level rating: 7.3
Rating
6.5

I saw a new single player level uploaded, and it was rated quite high, so I was excited to play it. Unfortunately, I was somewhat let down.

Gameplay: 6/10
The gameplay was extraordinarily average. The vast majority of the level simply involved large amounts of enemies and a few hurts. The extremely large number of enemies was offset though by the fact that there were several more carrots than needed, and the level really felt a lot like an official Epic level, except with more health lost and gained back. I think if there were simply less of everything, the level would be a bit cleaner and have more interesting gameplay. I did like the amount of ammo, and they type of ammo. There were also several death pits, which could be a hair annoying, because I often found myself plummeting into them from a great distance, and only at the last second realizing they were there. However, I liked that there were pits, because it did force a little more thought and caution on the player’s part. The pits didn’t always work correctly though, and several times I “died,” I found that I hadn’t actually lost a life, just been sent back to my last checkpoint. I had my settings wrong, so I couldn’t see through the transparent tiles, which made a few placed annoying, so if you’re going to play be sure that you can. I liked the choice between the bosses, although they are a bit unbalanced. The left is a bubba boss on a bunch of platforms over a pit, the right is several bilsy bosses. I found the left side to be much easier.

Eyecandy:7/10
The eyecandy, like the gameplay, was fairly standard, but more crowded. There were a couple little tilebugs, such as(106,9), which had an extra fog tile over top of the wall, but most of it looks good. Things are generally consistent and easy to tell what’s going on, although again, in some places it simply is too crowded and a bit confusing. I liked how events were consistently placed on the ceiling. This was a nice little touch that made the level look and feel more unique and cohesive.

Overall 6.5/10

The level is good, although other than the boss selection, not very creative.

Edit: Forgot to actually rate it

Not recommendedReview by ThunderWalker

Posted:
21 Jul 2010, 17:38 (edited 22 Jul 10, 07:58)
For: Infernal Dungeon
Level rating: 7.3
Rating
6.7

First, don’t post every single level once finished. The fun of the episode goes down VERY quickly if you do so.

Story:
N/A

Music:
Is allright. I didn’t noticed it even from the very beginning…

EDIT: My fault: Music volume was lowered for whatever reason.
9/10 -> 10/10

Eyecandy: more or less allright. Most of the level looks fine, but there were a few tilebugs here and there. It could be a lot better anyway.
Also, the Bilsy Bosses sometimes appeared on top of a DEATH PIT. WTF!
6/10

Gameplay:

Level layout
Well, the level played rather bland and is quite like the basic SP-episodes from EpicGames, with the difference that some parts were annoying with Lori because she can’t jump as high as Jazz or Spazz can when jumping on small platforms. It is possible for her without cheating though, but JJFly is a much, much easier solution, especially for the unexperienced players.
Very few secrets.
6/10.

Enemy placement: Fine, but it wasn’t enough to make me die (on hard), except the damn Bilsies.
6/10

Pickup placement:
This was quite well done, alltough the extra lives and some carrots weren’t really necessary.
7/10

Replay value:
Quite low. Too few secrets to search for, and you’ll don’t have to retry because you’ll die often (probably only when facing the Bilsies in the very end). Some text here and there couldn’t do any bad, as well.
5/10

39/60 -> 40/60

Penalties:
None.

6,5/10 ->6.7

StarLORD overrated this level. A LOT.

DR: No. This level plays too much like the basic levels from EpicGames… and if the only though part of a level is beating the boss, something went wrong…

RecommendedReview by StarLORD

Posted:
21 Jul 2010, 12:51 (edited 3 Aug 10, 19:34)
For: Infernal Dungeon
Level rating: 7.3
Rating
8.2

Infernal Dungeon

Hm another hard single-player level by fox. This was really too difficulty by playing in jazz.It was hard to defeat buba boss… Eyecandy-This was inspired a bit from epic’s inferno but is your own original eyecandy.Layer 6 used and not 7. GameplayAlright good gameplay with most difficulty. This is better than Syetyan Park at this category because he are not a lots of carrots and there are enemies and carrots in every point.I could not understand but you got a inspiration to make this own gameplay.Yeah is true. Weapon/Ammo placement-Weapon placement was good for this number of enemies.I won’t do large comment at this. Enemy Placement-Enemy placement was right. Enemy placement did made the level with hard difficulty. I did played with Jazz this and that was very hard to beat skeletons and other enemies ravers… Bugs-No bugs i founded.Any stucking.No pennalty for this.

Final Rating is 8.2 with DR!
Keep making levels!
The music is created by blackraptor
I think…
He uploaded it to his pack Dreamscape.

Review by FOX292

Posted:
21 Jul 2010, 08:55 (edited 21 Jul 10, 19:55)
For: Infernal Dungeon
Level rating: 7.3
Rating
N/A

Wow, the preview here looks MUCH MORE BETTER than it looks in JCS.(I mean, when you look at layer 4 in 12.5%)

ThunderWalker – That’s strange what you told me.. Bilsy boss suddenly felt down or something else? I’ll fix it.
And yes, you should try play it again, this time with fighting Bubba instead of Bilsy.
As you can see I designed this level for 1.23, means WITHOUT LORI – That should not low down the rating.
Also, due to your disappointment from the secrets – I’ll edit the level, by Increasing the bonus and adding more secrets and places to find the coins. Maybe you’ll give me some suggestions about improving the gameplay a bit.

StarLord –
“Ahh and something:the music of here is from Dreamscape”
I KNOW it… Where you thought i found the music? :D I just asked about WHO created the module itself.(Like what I done with the tileset in the Credits)

RecommendedReview by Narsist

Posted:
15 Jun 2010, 13:41
For: Electric Landscape
Level rating: 6.2
Rating
6

A new SP level, and I want play it.

No story.

I liked this…

Eyecandy.
Gameplay.
Hardness. (not too hard, it’s good)
Enemies.
Warps.
Longness.
Boss Fight.
etc.

8/10

I didn’t like this…
2 bonus.
More pickups.
Wrong belts.
Hurting fans.

-2/10

6/10

DR:? Yes.

Review by FOX292

Posted:
12 Jun 2010, 19:24 (edited 12 Jun 10, 19:30)
For: Electric Landscape
Level rating: 6.2
Rating
N/A

@ThunderWalker

“End level bug: -0.5”

Me and my 2 friends who tested this lvl encountered no bugs…. This is a problem with YOUR JJ2 client, sorry.
Altough i changed the exit like you said, putting “end” on the “next level” string…

Not recommendedReview by ThunderWalker

Posted:
11 Jun 2010, 18:59 (edited 18 Jun 10, 18:33)
For: Electric Landscape
Level rating: 6.2
Rating
6

Another review.

Story:
Non is given.
0/0

Music:
Fine, fits the level, but I’ve heard it before. However, there is no better choice.
10/10

Eyecandy:
Allright, but nothing especially pretty like several other levels have.
8/10

Gameplay elements:
Level Layout:
The basic layout is fine. The maze was too easy but still somewhat refreshing.
The Boss was battered in seconds with the Flame powerup. Powerups can absolutely cause havoc on bosses – and especially the Flame powerup.
This level has nothing special aside from two coin warps.

7/10

Pickup Placement:
Way too easy, way too easy. I ended up with having 99 ammo and such, and too many carrots. Alltough I like many enemies, I don’t like many pickups.
4/10

Enemy Placement:
Not enough to kill me… on hard. They are well-placed and well-chosen though, but it is simply not enough to kill me.
6/10

Replay Value:
None altough this isn’t exactly true. But this level has nothing special, while the lack of consistency cuts down on it. The level shows creativity here and there though, but is outclassed on every possible way when looking to several other levels around.
4/10

39/60
6,5/10

——————

Penalties:
End level bug: -0.5 -< Fixed. -0.
Lack of consistency: -0.5

6,0/10

DR: Well, this level isn’t that good. It is a large level, but it is relatively easy and absolutely lacks consistency when looking to conveyor belts and the fans on the floor.

@Level maker:
This level shows creativity here and there. I’d suggest, like Jahari, that you’ll keep making levels and improve your skill at JCS.

I’ll often give a relatively low rating. Don’t let that stop you from making levels. Try to avoid things which can be a real hitter in the rating like being unplayable with certain characters or the end-level-bug which results into a game crash. At the end of episodes, fill in at the “next level” string, “ending”, which effectively stops the bug from appearing.

Edit: End Level Bug is fixed.

RecommendedQuick Review by hf_iMag

Posted:
11 Jun 2010, 05:40
For: Electric Landscape
Level rating: 6.2
Rating
8.5

Nice lvl, but there are some bad stuff like: the maze war too much annoying, too much pickups and gems…..
But the eyecandy is nice, gameplay is challenging and i recommend to download it :D

Not recommendedReview by Jahari

Posted:
11 Jun 2010, 02:35
For: Electric Landscape
Level rating: 6.2
Rating
6.5

I probably would not play this level again, but it has some good things about it.

The good:

- Nice and long
- Decent eyecandy, though very repetitive in some areas
- Enemy placement was OKAY, but not amazing. It takes more skill to use a few enemies to take down the player rather than big masses of them.

The bad:

- Lack of consistency – conveyor belts should always be conveyor belts. The first one I encountered didn’t even go in the direction the animation. Same thing applies to the hooks on the electrical wires. Either make them all hooks, or put them all in layer 5 so they don’t interfere with the player. The fans should have also been uniform. Some fans have float up events while others have hurt events. Jumping on a fan and having it damage you instead of float you is very unnerving…

- Sharp contrast with the eyecandy – part of this is due to the tileset you used, but it’s not very attractive to have eyecandy that just sticks out because you could put it there. Use color to make the eyecandy more subtle (example: use yellow and red electrical wires in areas that are predominantly red or yellow …kinda like moss on a tree).

- Too many pickups. It didn’t take much effort to find the pickups in the level and there was too much reward for the effort given. Make the player work for it a little and use pickups as eyecandy rather than just stuff to keep the player busy.

- Way too easy. I never died even though you advertised that I probably would die. The boss battle was also incredibly easy. As long as you stand on the sloped part of the platform with the robot boss he can’t shoot you but you can shoot him.

Nothing new here. No download recommendation, but I do recommend you keep making levels to improve your skill at JCS :)

Review by FOX292

Posted:
31 May 2010, 19:05
For: Hotel Battle - Part 1
Level rating: 6.5
Rating
N/A

no one wants to rate this lvl?

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