Review by snzspeed

Posted:
Posted more than 20 years ago
For: Frag Rat
Level rating: 7.3
Rating
N/A

Shade, 7.4 is good rating.

Review by ?Shade?

Posted:
Posted more than 20 years ago
For: Frag Rat
Level rating: 7.3
Rating
N/A

:S I think I might retire from J2O Level uploading. Thanx for breaking my spirit :S

Review by blurredd

Posted:
Posted more than 20 years ago
For: Frag Rat
Level rating: 7.3
Rating
6.7

I somehow like Flag Rat a little more than this level.

GAMEPLAY:

Another platform level. Well, this one doesn’t have too many platforms, so it’s not so bad. The flow and the balance are good enough—nothing unbearable. I know this isn’t the biggest thing, but I would appreciate if that huge area of golden pipe things at the far right of the level was cut down a bit; it doesn’t have be that wide. Anyway, this doesn’t offer anything new as for gameplay, but it does have a decent layout.

EYE CANDY:

This level looks better than the version I saw in the server. Granted it now looks more ordinary, it’s better than the older version with that textured background which looks bad in 8-bit. What I don’t like is the floating tiles in the background and the way the background tiles move relatively too each other—a bit annoying and distracting. I don’t like the way a lot of the sprite layer tiles look either, but at least they don’t get in the way of the gameplay.

CARROT AND AMMO PLACEMENT:

The carrot placement is decent, except that maybe the +1 carrots should have been placed the same way for each side. I have no problems with the full energy carrot in the middle. Powerup placement is so-so. Perhaps three powerups instead of five would have been better. Ammo placement I can almost live with. The TNT and ice don’t serve much purpose here, though.

HOST THIS OFTEN?

I know I probably wouldn’t, sorry. 6.7’s my rating. And maybe the level shouldn’t loop to another level I possibly may not have. A warning would have been nice.

Review by DranzerJ4E

Posted:
Posted more than 20 years ago
For: Frag Rat
Level rating: 7.3
Rating
7.5

Hello.

This level is avarage.
I think it has avarage eyecandy, sometimes its confusion but its ok.
The size is good.
I dont have much to for a good review so i give you this :

-Avarage Eyecandy
-Good size
-Orginal (tileset)
-Good idea

Nice try, a 7.5 , later a better review

Review by J4E

Posted:
Posted more than 20 years ago
For: Frag Rat
Level rating: 7.3
Rating
N/A

Wow, this is much better then Flag Rat :D

-Gameplay is smooth and fun all the way. I have found alot of ways people can develope SKILL in this level!

-Eyecandy is very unusual for this tileset. Like Acid said, I have never seen such a texured backround mixed with weird yet fun and odd acid balls floating around!

-Placement is very nice, especially carrots and the full NRG. Everything is so fair for each team, and the NRG is something both teams will for sure struggle to earn.

-The layout was ok, and using metal and stone of the tileset, it did not get boring :P

Download this? YED
Host this? Why not add it to a level pack that is coming out soon?

I loved this level and it is very fun and hard to get bored of. This is more of a 3v3, 4vs4 or public 6-maybe 7 people.

~J4E lEader and Shade Level Fan

(Rating removal due to matching IP address. Please do not rate levels of those who you are related to. -Trafton)[This review has been edited by Trafton AT]

Review by AcId

Posted:
Posted more than 20 years ago
For: Frag Rat
Level rating: 7.3
Rating
7.7

Eye candy:
This level has very interesting eyecandy, such as a textured background that I didn’t even know you could make in Labrat levels! There are also some floating typical Labrat beakers, and some vertical pipes. The ground is varied (At least as much as you can vary it with Labrat) enough to make it not boring. Some cons about the eyecandy are that the ground is a little choppy in areas, (But I guess that’s to be expected in Labrat levels) and the conveyor belt looks strange, especially since it doesn’t do anything. Overall, my eyecandy score is 8.5.

Gameplay:
I thought this level was pretty fun, with a nice big area to play around in, and the ground not so cluttered that you couldn’t do anything. Springs were mostly placed well, although there were a few ones that were unneeded and a few others that propelled you into a wall. The bases are nicely balanced, I think both sides have a good chance. Overall gameplay score from me is 8.0.

Placement:
I think that there were sometimes too many weapons in this level. I guess I am a hoarder kind of guy, but I often found massive piles of ammo that nobody picked up. The carrots were placed excellently, though: a few placed in obscure locations did just the trick. Overall placement rating from me is 7.0.

Overall: 7.8
I enjoyed this level a lot, and hope to see more of your levels soon! I reccomend anyone who decided to read this to download this level.

Review by blurredd

Posted:
Posted more than 20 years ago
For: Salad Dish *finished again*
Level rating: 6.7
Rating
6.5

Another Shade level that doesn’t loop to itself. Joy.

GAMEPLAY:

I pretty much don’t like the layout in general. The flow and the balance aren’t as bad as they gets, but they could be improved by a lot. The start positions should have been made team-based with “Multiplayer Level Start” events (0 for blue, 1 for red). Fewer floating platforms would be better. There’s nothing interesting about this level, and the coin warp isn’t very useful.

EYE CANDY:

Well… It’s a little, ummm, tacky? And it’s a little distracting and it doesn’t look all too good. Try not to make the background layers move unrealistically.

CARROT AND AMMO PLACEMENT:

There are too many +1 carrots placed around the carrot. Using just a full energy carrot or two would have been fine. Powerup placement would be decent if the EB and pepper spray powerups in the coin warp were ignored and if the bouncer powerup was better placed. Ammo needs to be distributed better as well and with fewer crates. And does the TNT have any real purpose?

HOST THIS OFTEN?

Nah. Shade001 was a little better, even though I don’t think that was a great level either. This is a 6.2 in my opinion.

The Edit: Well, the coin warp target area was fixed a little, although it still isn’t worth the 20 coins and the invincibility carrot isn’t too useful (last time I checked it doesn’t work). A few other things could have been improved, such as the start positions and some of the top edges (flag bug related—LRK mentioned it). This level is otherwise decent for a platform level. I’m still not too fond of platform levels, though. Anyway, 6.5 should have been my rating from before.[This review has been edited by BlurredD]

Review by J4E

Posted:
Posted more than 20 years ago
For: Salad Dish *finished again*
Level rating: 6.7
Rating
N/A

Ok, I will make this brief dudeman :P

-This Eyecandy is very good, even though it has a few flaws at top of level if you look very closely.

-The Gameplay was very smooth, but sometimes it took me 2 tries to keep on moving again like when your jumping and then you hit a pumpkin :(

-Weapon placement was fairly done, especially the bouncies because they were all at a nice location where you can grab them right away. only 2/3 of the carrots are at a good location because when your playing you are 90% sure to catch them. There is only 3 PU, and two PU when you go through the coin warp! Fire, RF and Bouncie PU’s were nicely placed I must say, Especially bouncies because that is the format used for alot of the original levels for bouncie pu’s.

-Tiles are all good, accept one tile that is on top right… Btw nice job on covering up the mysterious vanishing grass with a tile I never seen before o.o

-Something was unfair about the bases: Blue bas ws easier to attack because the aea around it is much easier to go through while red, it is like a wall with hills around the base.

Extra points: Good work on eye candy, and the coin system at each base is good at the start of a duel for both players to get started.

This is a good level though is abit rusty like desc. said.

download? sure

host? maybe

I give this level a good 7.2 at the moment.[This review has been edited by J4E]

Edit::: Ok It was just reuploaded. I must say the eyecandy does not hurt my eyes anymore, and the issue on top right is gone now! Though the coin warp could be better, and springs changed so I can move better.

GJ shade, though some of the ways the level play is are odd.. Like the topright thing, it has no tunnel and that can frusterate someone on duels! :(

(Rating removal due to matching IP address. Please do not rate levels of those who you are related to. -Trafton)[This review has been edited by Trafton AT]

Review by Lark

Posted:
Posted more than 20 years ago
For: Salad Dish *finished again*
Level rating: 6.7
Rating
7

thers something in the zip :P
And from the looks of it, it’s a pretty solid, yet Spaz biased and buggy CTF level.

Eyecandy – Good
Like many of DX’s levels, this level has nice sprite layer eyecandy, but the backgrounds look very ugly. This level is filled with eyecandy to the extent that it’s almost overdone. The reason I’m not giving this category a higher rating is because 1.) Layer eight is ugly; the textured background should fade to a lighter color. 2.) Level seven doesn’t look the greatest. 3.) There are a few tile bugs here and there. 4.) I don’t know what on earth that huge carrot near 37, 32 is doing there, but it looks very ugly.

Gameplay – Okay / Good
A platformy, Spaz biased level… just what lots of people do not want to see (especially BlurredD =P). Although the gameplay is good, and rather fun to play, the layout and flow could use some work. The top of the level is also open and, therefore, you can get a flagbug, which is one of the reasons why I’ll probably never host this. I hate flagbugs. =P You get a flagbug when somebody touches the edge of a level. To avoid this, put a solid wall (or ceiling, floor, etc.) that is atleast 64 pixels thick (that’s the equivalent of two fully masked tiles, side-by-side). The gameplay and layout seem like a cross between one of CelL’s newer levels (with all the vines) and Diamondus Warzone. I’m also rather against having one tile high, “tunnels,” in your levels. Oh, and BTW, the spring near 32, 36 sould have KEEP-Y (I forgot which KEEP setting you have to set to 1, so just set them both to 1 to be safe =P) on so it doesn’t make you crash into the wall nearby.

Ammo placement – Good
Pretty decent, but it appears that you forgot to put ammo in several places. The carrots are also rather, “scattered,” and hard to find. I found three… are there any more? (I’m guessing I probably saw the ones I missed (if I missed any) and thought I had already saw them. That’s what happens when a level has confusing layout).

Anyway, I’m too lazy to write more… umm… the end.

Download reccomendation – Sure.[This review has been edited by labratkid]

Review by DarkSonic

Posted:
Posted more than 20 years ago
For: Salad Dish *finished again*
Level rating: 6.7
Rating
6.5

Ok, I will give this a review.
Gameplay: Good. It’s quite good. There are some vines and the layout isn’t that bad. The spring placement could be better, though.
Eye candy: Okay. It’s good, but it’s over-used I think. Too many things in layer 4, 6 and 7. Also, there are many tilebugs. That makes it Bad/Okay.
Pickup placement: Good. This is also quite good, but I think there are too many Power-Ups. I found 5 of them. Toaster, Blaster, Bouncer, Seeker and RF. The Seeker Power-up ruins the gameplay as some users say, but this one is in a bonus and that’s much better. Also, no Full Energy. I also think there is too many Fast Fire.
Others: Host this: No.
Download this: I don’t think so.
7.5 is overrating, I give 6.5.

Review by DranzerJ4E

Posted:
Posted more than 20 years ago
For: Salad Dish *finished again*
Level rating: 6.7
Rating
N/A

Owh nice,

-Good eyecandy
-Good size
-Good tileset use
-Good gameplay
-Anything is nice!

(Borderline unsupported rating removal. Please edit this review and include more information before reposting. The original rating was 7.5. -Trafton)[This review has been edited by Trafton AT]

Review by ?Shade?

Posted:
Posted more than 20 years ago
For: Salad Dish *finished again*
Level rating: 6.7
Rating
N/A

I fixed it.

Review by Ðx

Posted:
Posted more than 20 years ago
For: Salad Dish *finished again*
Level rating: 6.7
Rating
N/A

thers nothing in the zip :P

you fixed? NOTHING ION THA ZIP![This review has been edited by Ðx]

Review by aiko

Posted:
Posted more than 20 years ago
For: Shade CTF 1
Level rating: 7.5
Rating
7

“Flag Rat” is a 75*60 tiles small CTF map that indeed could fit well for a decent duel or 2 vs 2.

The design of the level is good and open, it has many platforms and easy navigation. The weapon placement is okay (we have a lot of ammo and two powerups here, which will at least garantuee some action :-), except maybe for the annoying ice. There are two carrots to regain some hearts.
The route from the red to the blue base is quite simple and, because of the level size, not very long. Scoring is easy in “Flag Rat”.

The layer work is pretty good, too, but maybe the author paid a bit too much attention to the background instead of the foreground (nearly no use of layers 1, 2, 3).

Unfortunately the next level setting is wrong. Otherwise, this is a nice little CTF map for servers with not-so-many players, and action is garuenteed. So why not download?
Plus, being in a good mood today, i give out fat 7 points.

Review by Drake

Posted:
Posted more than 20 years ago
For: Shade CTF 1
Level rating: 7.5
Rating
7.7

Its a little to small, but i like the eyecanyd and gameplay. hint make your levels a little more bigger =)

Review by Red Ninja

Posted:
Posted more than 20 years ago
For: Shade CTF 1
Level rating: 7.5
Rating
N/A

Hey, are you shade from the JLA and the comics?

Review by FireSworD

Posted:
Posted more than 20 years ago
For: Shade CTF 1
Level rating: 7.5
Rating
7.7

…Why hasn’t anybody reviewed this yet?

Anyways to start off with the review for Flag Rat.

Eyecandy: The levels eyecandy isn’t too detailed or original. Just chains and tubes in the background. so don’t expect much of a visual experience.

Design and layout: The design and layout is very platformy and small yet smooth.

Gameplay: It 0wns, it’s one of the levels best features, although it’s much like alot of other levels it’s very fun.

Pu’s and weapon placement: This part is questionable because their are alot of crates of ammo (Not that theirs anything wrong with that) where just loose ammo should be. A few places felt sparse with ammo and it’s mostly just #4 scattered around. The PU’s which are RF and Seeker go well with the level and maybe a bouncer pu would add more to the gameplay imo.

Their is one little problem i found. The left area is only 1 tile thick (flag bug).

Good level, good job 7.7 is my rating.

Dw ?: Yes, enjoy![This review has been edited by Fire Sword!]

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