Review by Mercury

Posted:
4 Aug 2005, 09:06
For: Jail Race
Level rating: N/A
Rating
N/A

Spaz’ Shortcut:

tile 73,75 = nice jump!
(you can use the green spring to get on the platform easily)

Not recommendedReview by Mercury

Posted:
24 May 2005, 12:47
For: Expedition: Underground Tomb
Level rating: 5.7
Rating
5.7

I’m being kind to you because this is your first level. The general idea of your level is ok, but you need to:

-make the level entirely solid down there, so that you can’t fall off.
-make the walls thicker than one tile
-place the enemies in a better way (lab rats??? Skeletons??)
-make the level harder, longer and more challenging (because this was crappy short)
-at least fill in something in the music and next level entries
-remove the weak coop element
-USE the tileset and USE the different layers
-remove the exit sign near the endboss, ‘cause if you shoot it the level will be ended
-make the level more logical; is there anny point to what you’re playing through?

You will probably want to gain some more experience, but this isn’t bad for a first level! Mine was so much worse…

Not recommendedReview by Mercury

Posted:
19 Oct 2004, 09:13
For: devans return
Level rating: 2.5
Rating
3.7

If you know that your levels are crappy, then don’t upload them. Improve them and re-upload.
You might find my review interesting to learn something from it.

Story/Originality
You should always take some time to come up with a good story before you make the levels. Now this storyline was okay, though a little weak. I’ve already beaten up Devan quite a lot of times. Come up with something new. Try to be more original

Flow
The flow of the levels in general is fine. But: try to do something with it. Don’t make the levels like a straight line, but vary.

Now the levels seperately:

AMMO
This is crap. Never ever do this again in the future. You don’t need this HUGE amount of weapons. Instead, spread the weapons over the levels, and don’t use all of the weapons. Also, don’t use the fastfire pickups. They make the game boring.
And why do we have to shoot the exit sign?? Just make an ordinary Area End Of Level, that’s just as good and even better.

DAY IN CARROTTUS
You know what a tileset is? Then you might also know that there are floor tiles in the Carrottus tileset. Carrottus is one of the easiest tilesets I know. It shouldn’t be hard to make something of it. At least spend some time on thinking how to use the tileset to make the level more attractive. Except the background, you used four (!) different tiles. USE the tileset. No textured background (the depth, you know). Too many enemies and food without point. Always think: is it of any point to place that there? You put food in the coin warp. Food is only good for sugar rushes and I hate sugar rushes. You haven’t used layer 1,2,5,6 and 7 and layer 3 rarely and badly. I’m not going to talk about the tile bugs, I think you can figure this out yourself.
And the level is way too short too.

MONKEY MAYHEM
This is basicly the same story as Day in Carrottus. No us of the tileset, instead of the wall tiles. Again, your coin warp was food. And again, the level is very short.
In this level you had some good ideas. You made the level vertical instead of horizontal, which is good, but still there is no variation. Oh, and I wanted to say something about your language. Your English is awful: No punctuation and I’ve never heard of TO B. Very annoying. I apologize for being a teacher. I’m sorry.

ENTRANCE TO ThE LAB
A boss fight with a schwarzenguard and respawning tuf turtles. Finally, you did something with the rest of the Carrottus tiles, although it is not that spectacular. Still, there is not a proper floor.
You could have put the endboss in the level before, that saves you a level to make. You could use Limit X Scroll. Oh well.

LAB ENTRANCE
I would say, lab entrance is the same as entrance to the lab. Anyway, another boss fight, this time with the robot. One of the better levels, if I might say. At least there’s a floor, though not perfectly created. Devan is hidden in the wall. What else do I have to say?

THE LAB
Agian, a linear flow. A lot of food. I would say, this level is an improvement to the Carrottus levels. At least you did something with some of the tiles. Buttstomp scenery, springs and sucker tubes are used. This level still needs many improvements, but it is something better than the rest.

FINAL SHOWDOWN
The climax of the story… Devan surrounded by respawning sparks. Not fun.
There is a loose tile without a purpose?? Again, this level is straightforward but still bad.

THE END
A pretty strange ending. You could as well have left this level out. It has no point.

I don’t know anything else to say. For a first pack it is nice. You could improve this pack and it will be worth moer than a 3.7 Keep it up!

Cooba, this pack isn’t that bad that it deserves a 1.0. It’s unfair. And I’m not saying this because this is his first pack. The difference between 1 and 3.7 is like the difference between 8.5 and 5.8!

Not recommendedReview by Mercury

Posted:
16 Oct 2004, 07:31
For: Power Shortage
Level rating: 6.3
Rating
6.5

Ok, here we go.

Story: 0/5
No story, a pity. Stories make the level fun, makes you feel that there’s some point to play the level.

Originality: 4/5
There were some original elements in your level, e.g. you get an airboard if you have enough coins. Good!

Gameplay: 35/50
The flow of the level is good. It is short, though, too short. Make your levels a little bit longer. Your level is a little boring, put some more variety in it (hooks?). Also, it is too dark. I like the collapsing surprises, though, and the boss fight too, which makes the level more interesting. Ammo placement is good, some seekers and toasters. They are useful, because you can beat up the overcrowded sucker population on the spiky floor. What is missing, as PHT said, are puzzles, apart from the coin warp. Why did you put wind left at one collapsing floor point? What is the point? Secrets: a few, but not many. You could add some more. Gameplay bugs: You can shoot the six coins to the left side of the level and then you can’t get them anymore. Avoid this by placing a wall. And other gameplay bugs I couldn’t really find. And oh yeah, I like the fact that there’s a difference between easy and hard mode.

Jcs/tileset use/eyecandy: 18/30
Tileset choice is okay. You have left quite a few tiles unused. What about those eyecandy things for layers 1,2,6 and 7? You could have done something with those layers. Some eyecandy is there: the basic things, but not outstanding.

Music choice: 3/5
Okay, the tube song of jj1. I do think you could have found a more interesting one.

General Impression: 4/5
A nice level, but needs some improvements.

Total score: 64/100

A fine level. No download recommendation, I’m afraid.

Review by Mercury

Posted:
Posted more than 20 years ago
For: J2XMC: Wadle Deluxe Hotel:AM VERSION
Level rating: 8.6
Rating
9.2

Super!

Well, I’ll give you a rating anyway… And it’s a 9.2! Not bad! Good job. I like hotels, and I don’t get why everybody thinks it’s boring… But it doesn’t matter, anyway…

Gameplay: cool! Alot alot alot alot alotof FUN and SPORTS. Original ideas, like the food factory. FOUR amazing rollercoasters. your ice skating is cool too, except the spring doesn’t always work… It was also a good idea to destroy the blocks in the bank only with TNT. Many many many things in this lvl.

Bugs: just like in every lvl, I saw some, but it’s not much. Good job.

Eyecandy: Good. You used the tileset well, good use of the layers (like in the public room)

But whatever, I love this level.
Nice hotel, wadledee. a 9.2 from me. [This review has been edited by Mercury]

Review by Mercury

Posted:
Posted more than 20 years ago
For: J2VF : Dreem Dream
Level rating: 7.8
Rating
8

I agree with NOKA. This is a cool, original and fun level. Good eyecandy, good placement and fantastic gameplay, although I got stuck in a wall once.
It’s an 8 from me.[This review has been edited by mercury]

Review by Mercury

Posted:
Posted more than 20 years ago
For: Wadledee\'s Carrotusland (REUPLOAD!!!)
Level rating: 7.2
Rating
7.5

Ah, good level. Hum hum, let’s start.

Eyecandy
Good. So, use of almost all layers, uh? TThat’s good. Just as Satan said, there are some tilebugs. Many of them cannot be fixed, many can be fixed, but I don’t really care. And the thing about the uverused Carrottus tileset, I agree with Wadledee. Overall it was just fine. —- 7 —-

Gameplay
Good. It’s a long level, and although 95 % of the bugs are fixed, there were still some in your rollercoaster (liked it, by the way). You also had to wait for a long long long time before you were down, all the way to the left. Good secrets. You also fixed the ‘dragon side kick’, uh? Overall: good. —- 7.7 —-

Placement
Enemies were placed well, just fine. Well, what do I have to say about it?
I remembered that there were coins, but no coin warp!? Well, this is fixed, and the ammo and the gems, food etc. are also placed fine. Overall: fine. —- 7.5 —-

Other
Well, other……. Oh, the music was chosen fine. Not overused. It fits. Its good.

Overall
Good level. A 7.5 from me.

Review by Mercury

Posted:
Posted more than 20 years ago
For: Mushroom Kingdom (SSB N64)
Level rating: 6.3
Rating
6.5

A small battlelvl, hmm?

Eyecandy
I HATE THAT TILESET. it’s ugly. Although, I liked the background with its stars. Good use of animation, Wadledee used the tileset well. Also good use of the different layers. It’s a pity that the small animated turtle didn’t flip over (small stupid detail), but this is not possible, unfortunately. I saw the tileset.

Gameplay
Short lvl. In the long term it gets BORING. I didn’t like it too much. Fortunately, there was a way to get out of the hurting water.
Sometimes it was a bit confusing.

Placement
Not bad at all. Coins are well placed, and the ammo was okay. The bonus rooms were well placed.

Bugs
I didn’t find many bugs, exept the tilebug near the water. A pity.

Overall
Certainly not a bad lvl but also not very good. Original, though. I think it is worth a 6.5

Review by Mercury

Posted:
Posted more than 20 years ago
For: Fight in the Wadle-Arena
Level rating: 5
Rating
5.5

Hum hum hum… hmmm…….

- bad eyecandy
- gameplay is, well, boring
- TOO SMALL. I don’t care if you made it in less than an hour or not. Spend more time on your levels.
- The ammo placement was fine.

overall: Poor level, a 5.5 from me.[This review has been edited by mercury]

Review by Mercury

Posted:
Posted more than 20 years ago
For: Wadledee's Carrotland
Level rating: 6.8
Rating
6.7

Two days hmm? That’s pretty quick! Okay, let’s review…

Gameplay:
Nice, I liked your frog part and the rollercoaster stuff. I noticed a number of bugs in the rollercoaster, like not going through well. This is not really fun to correct. :P
Avantages for Spaz in the levels, indeed. Poor Jazz…

Event placement:
Good. Sometimes it was a bit unlogical, like the dragons, I didn’t find them anywhere else in the level, but this doesn’t really matter. Fun.

Bugs:
Many many many of them, especially tilebugs. There’s only one thing I can say: FIX THEM. By the way: I think you know that Tweedle Bosses don’t work…

So, reupload please. It will bring up your rating.

Overall:
A fun level. Nice. A 6.7 from me

Review by Mercury

Posted:
Posted more than 20 years ago
For: The Wilderness
Level rating: 2.2
Rating
2

This level is:
- WAAAAAAAAAAY to small.
- Boring
- easy
- has BAD enemy placement
- no eyecandy
- no nothing

Although, it’s a good try for the first time. Next time try to make a more interesting level.

Review by Mercury

Posted:
Posted more than 20 years ago
For: Wadledee's Fight Town
Level rating: 3.9
Rating
5

Let’s see…

AWFUL eyecandy, but it’s fun to play with the level.
NOT boring, it’s original, but bad layer 4 + 5 use.
Ammo?? There is something, but it’s not much and at weird places. (but this is also fun)
I liked the mini-games.

Ummmm, it won’t be more than a 5

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