Yes, this pack is nice. I had a good time testing it, as I was winning a bet while playing it. Nameingly proving to EvilMike that is was possible as Lori. ;) I was right.
Also, being Lori gives you this huge advantage in the bonus level. ;) I got about 700+ coins out of it.
The puzzles are fun, though it wasn’t as hard as some of you say, but I didn’t find the eye candy out of the ordinary. At least there was eye candy, unlike some levels.
Oh, and I found that the Diamondus level was slightly confusing, and I wasn’t quite sure where the line ran. (That’s how I think of SP levels, lines.)
Umm…. There are three carrots.[This review has been edited by EvilMike]
The level is decent, the idea is cool, (Though it wasn’t entirely Mikey’s idea) and there are 3 carrots.
I’ll give it a 7 anyway, carrots or not. I don’t like it QUITE as much as you two.[This review has been edited by Violet CLM]
(Unsupported rating removal carrot. ~Violet)[This review has been edited by Violet CLM]
Level is pretty good. I think it works with the concept. No powerups is good for the level. Low detail does suck though and it could be fixed ;p
I won’t make it higher cause of the concept seeing as I did have a lot to do with the concept.
Yep yep, a review from ST. How rare. =/
Uh, no readme and the instructions for Team Battle are nonexistant which kind of renders the level pointless (yes, you give some here but they are hurried and not understandable). At least nothing was missing. Most readmes are a luxury but this was a must so I’m marking ya down for this (you’re just lucky it doesn’t count in the ratings… ;P).
INSTALLATION RATING: -
Decent eyecandy. It’s livable but there is no fancy layer work. At least it looks good on Low Detail.
EYECANDY: 2/3
It navigated pretty smooth and had a tolerable “flow” to it but carrots were nonexistant (intentional?).
The weapons were coming through and spades and they were just generally ubiquitous. You’d have to fire your gun until it breaks to stop shooting. Luckily there were no powerups so it was balanced. Still I think there should’ve been at least one regular carrot (maybe two on opposite sides of the level) and the weapons should’ve been toned down.
WEAPONS: 1.4/2
NAVIGATION/CARROTS: 3.5/4
SUBTOTAL: 4.9/6
Felt slightly rushed and kind of like the author was feeling melancholy, bland and/or unenthusiastic. Just doesn’t have that flair and that classic feel.
OVERALL “FEELING”: 0.4/1
D/L reccommendation. I never actually got to play Team Battle so the concept has gone untested so far. I may update this review after I’ve tested the mode instead of just the level.
TOTAL SCORE: 7.3/10
ROUNDED SCORE: 7.2/10
Yes, one of my favrote jj1 lvls.
Very origional!
I like what I see. Very nice eye candy, and excellent puzzes. Keep it up!
yes the levels where hard but they were more annoying than anything. i found that eye candy was overdone in some places which really looked like u didn’t concider the level as a whole. most parts counteract with eachother (thats good).
i liked the bonus level. very intersting as for the rest of the packeage it was a so so average level no new tilesets nothing i never seen or certainly done before. the choice of music i found to be unfitting for a level like that. it was slow and almost put me to sleep. well i think the level deserves 6 at the most just because i passed it and glad to get it over with.
People use only little my tilesets. I’ve seen levels made with my tileset now about 4. They were all trash. Finally Evilmike made a quality level with Wasteland. This is the best level made with my tileset I’ve seen. The level is pretty large, but it feels about two times times larger because of the brilliant level design. The weapon placement is a bit different than in most of the levels, it is only good.
Nobody knows it but I designed a background for layer 6 and 7, but I never released it. I thought that it would look little bit messy. I tried the background in Evilmike’s level (I hope you don’t go mad, comrade) and it fit nicely. But I’m still not sure for releasing the background. I think i will improve it someway and release then… maybe. I’m planning to make a single player episode with my tileset. That might be a good time.
Good work Evilmike! Continue making good levels!
P.S: If you (right you front of the monitor) are making a level with my tileset I’ll preciate it if you could tell me about it.[This review has been edited by Blade]
I’m impressed! “Alien Chemestry” is a very, very good Single Player level pack by one of the most active authors on J2O, EvilMike from Canada. The pack includes two levels and one bonus level, where you have to collect coins while falling and falling and…you guessed it.
The two SP levels use the Labrat (the bonus level also uses Labrat) and the Diamondus tilesets and the way they are used here is quite original and creative. The design is superb, both levels are jampacked with secrets, puzzles etc..
Another topic is the eyecandy: EvilMike put a lot of layer work into this. At first sight, it doesn’t seem too spectacular, but when you have a closer look, you’ll discover a lot of keen details.
The difficulty level is very high, but thats not a disadvantage. Au contraire! In my tests, i wasn’t even able to solve all puzzles (but i presume every passionate Jazzer will be able to do so without cheating and when he or she got the time :-).
For the background music, the author chose some nice pieces of tracked music, namely “Almagest” by Stefan Xenos and “space debris” by captain/image. Not super 133t in my opinion but still great demo style music! Good choice, EvilMike!
Conclusion: every Jazz2 fan SHOULD DOWNLOAD “Alien Chemestry” RiGHT NOW (if you didn’t do that already :). It’s quite a satisfying Single Player experience when you made it through all three levels :)
Uh, is that just me or is that a double post?
Favorite level has been changed, it is now The Temple!
AAH! Memories! Don’t ask why, but my favorite level was “I Hate This Tileset. :P” My second favorite was “Shine-O-Riffic Land.” I really have no idea why. All of these levels were well thought out, but some levels used some overused tilesets. All of them had nice backgrounds and layouts. Overall, you did a good job on all of these levels, old to new. =)
This is first time I have to use brains when playing Jazz2. You could run through every original JJ2 level. But you can’t run in this pack (what’s fun in running the levels through anyway?). The pack took me about half an hour to complete. These 3 levels are amazing work. Nice 20*1000 bonus level by the way :) . The eyecandy was unbelievable. The music was good. The difficulty level was just fine, I got killed several times. It was refreshing. Why? Because of the easiness of other levels.
Well done, Evilmike. Every single player level is precious. They are kind of rare nowadays. (well, good ones are)[This review has been edited by Blade]
What did you say, BD? Thinking? Then it isn’t a good levelpack for me… Kidding. This pack definetly rocks. It’s soooooooooo hard, but I completed it after 3 hours (yes, really!). The design is superrrrrrrrrrrrrrr and the events placement is great, only maybe a bit too much enemy’s. I got to turn of the PC so I can’t write more. I’ll give this the average rating of this moment.
The levels contain puzzles every now and then. Some are easy (or is that lucky:)) some are hard. It’s good to have puzzles in levels. Requires thinking.
Let me seeeeee. I am in a good mood. I’ll give this a 10.
Great level Mike. The eyecandy is perfect and layout is superb. The puzzles are good too, takes some ingenuity (Yay! RF Jumping) ;P and that rock puzzle was great too, took me a couple of minutes. Bonus level is fun too. Good stuff Mike :)
yes. I found secrets lurking around the corner. Some of the tests I took in Jazz2 over the internet help me navigate through many obsticles :D
Well done level design.
Though another bug when killing a certain boss. When you beat it, stay away from its location; otherwise, you’ll get -1 heart out of nowhere :)
Actually, it does make sense if you think about it. The gameplay is quite different between the two levels.
First of all, EvilMike gets what he deserves: -0.5 points for not including a single player level start! :-O
As for the level…indeed, “Catacombs Duel” will be a great choice for all us JDC duelists. The level is quite small (70*30 tiles), full of well-placed ammo and it has a very circular layout. The layer work is pretty good looking (nice arrangements in both, fore- and background).
The music from Jazz1 (song17.s3m) also fits very good for the Medivo tileset.
To sum it up: “Catacombs Duel” is a very nice duel level. You can DOWNLOAD iT, if you like :-) Really! (could have been a 7 as well but i’m not in the generous mood today…bad luck)
P.S.: By the way…including two versions (one with a coinwarp and one without) doesn’t make too much sense in my opinion.[This review has been edited by Aiko]
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